Now that the dust has settled what's the general opinion of this game?

Now that the dust has settled what's the general opinion of this game?

a slightly different shade of awful than sticker star but still awful

How? did they bring the RPG system back? I haven't played a paper mario since the one on wii.

would've been better if it wasn't paper mario
mediocre game

no they didn't
it's just sticker star (the one on 3ds) again on the wii u, just with brighter colors

hate this meme
if it wasn't paper mario all the same flaws would still exist, it'd still have tedious combat that proves pointless the more you play the game

what did they do with sticker star that was bad? also is the crossover with mario and luigi any good? I forgot it's name.

A game that personifies the Wii U's general catalog as a whole.

This game is "Nintendo this generation: the game"

It's the best Paper Mario since TTYD and I can appreciate it for that but it still demonstrates Nintendos refusal to return to what made the first two games so good in the first place.

paper jam was ok. a bit too similar to dream team but still good.

It's perfectly mediocre

It has nice writing and the settings are fun and varied and hell even some of the bosses are great (I'd argue Roy's being one of the best in the entire franchise)

It's just that the battle system itself is pretty dull and they don't do enough with it. The only fight that really stuck out in using it in a creative fashion was Roys.

I really just wish they'd get rid of all the RPG elements entirely if they're dead set on Paper Mario not being an RPG series. Color Splash is just rubbing salt in, which is a real shame because the game is stunning visually and has fantastic art direction.

paper jam? there were too many toad hunting segments, which are basically just you running around trying to find paper toads in an confined space in a set amount of time. it was really tedious and boring. i'm not a fan of M&L in general so I can't really comment unbiasedly on the battles/story/gameplay but the toad hunts were the absolute shits.

some flaws with sticker star that remain in color splash:
>got rid of the hub world (i.e rogueport in TTYD) and switched to a level based game, like SMB3 or NSMB where each level is just a dot on a map
>got rid of any NPCs that weren't toads (in Color Splash they have toads and sometimes shyguys)
>got rid of partners
>bowser is the generic big bad, no interesting story elements (color splash somewhat improved on this from sticker star but not by much)
>combat system is turnbased again, but the attacks are all consumable items; cards in color splash and stickers in sticker star. because of this, you don't level up or power up your attacks, you just have to collect stickers which are easily available throughout the world. there's no incentive to battle because of the lack of leveling and the fact that your attacks are consumable, so it becomes more efficient to just run away from battles and hoard your stickers. CS kind of sort of tried to address it by giving you a paint meter to color in the cards and make the attack a bit more powerful which levels up as you win battles sometimes, but it's not a meaningful mechanic since there's paint all over the world and you rarely ever run out.

I beat the first mario and luigi and played a few hours of Bowser's inside story. Are the other mario and luigi games any good?


Shit iv'e been out of the loop with these series it seems.

I liked it. The battles are speedy even though going through cards in battle is a bit slow when you have a lot of them. Enemies could punish you really hard if you mess up too hard in battle. However, the game gives coins too easily and the battle spinner is really, really op because it doesn't even shuffle the cards and paying to flip them over is too cheap.

>It has nice writing
yeah i love *TRUMP REFERENCE*, *GAMERGATE QUIP* and *PAPER PUN*
really, really nice writing.

So you can't level up in color splash at all either?

CS had a Trump reference?

So looks pretty but plays like shit?

Your paint reserves increase. I don't think you can fully paint some cards without increasing it though though. I had about 450 paint by the end of the game, and painitng a big fire flower would drain about half of my red.

no, color splash is the one that has the paint meter, but like i said all it does is let you carry around a bit more paint which is pretty much a non issue considering everything in the game can be crushed to get paint refills, the only thing it really changes is the fact that you might be able to go longer without crushing something for paint.

another thing i forgot to add was the "Thing" stickers/cards. "Things" are 3D real world objects that they find in game, and you have to squeeze them down into a sticker/card for sticker star/color splash respectively.

they're super OP cards that are meant for boss fights. it's set up so that you have to use a specific card in a specific boss fight, and when you do it's pretty much a 1 hit ko. if you don't use the card, it's impossible. it just makes for simplistic boss fights and it's just awful.

Still hasn't changed, I know enough from watching gameplay and from listening to and reading reviews that this isn't the paper mario I want still no matter what damage control the marketers and drones try.

>"Wow, building a wall just to keep people from another country out? That seems kinda silly to me!"

better than sticker star but not close to ttyd

Things are not nearly a ohko on bosses in CS. Maybe about 50% on just the first boss, and 0% against some bosses you don't attack directly. Even then you have to actually fight the boss for several turns until they start preparing their special attack and then use the Thing to disable it.

yeah okay maybe they aren't quite OHKO but they still make the boss fight incredibly easy and the fights are impossible to win without them, where as at least in sticker star you could win without using thing stickers, it'd just be incredibly difficult (and then kristy would berate you for making it harder on yourself)

Not as bad as SS, not as bad as butthurt TTYD fans say, but still not as great as it could be. It has some flaws but it's far from being comparable to total clustefucks like Other M and StarFox Command.
It suffers from being the last Wii U exclusive, so people find it easy to shit on it. Despite the npc being mostly Toads, the dialogues made up for that. The card system has potential but Intelligent Systems seem afraid to push it to the max, probably because of all the criticism SS got. For the rest, it is a solid 7/10, nothing crazy good but not putrid shit either.

>the dialogues made up for that

>make the boss fight incredibly easy
Did you even play the game? Bosses after the first two could do big damage if you weren't good at blocking. One boss did a single normal attack and took more than 1/3 of my HP because I didn't perfect block it. Some bosses would call reinforcements the very next turn after you've defeated them. The third boss is impossible even before the Thing part if you didn't git gud at using the tail. Many battles throughout the game could could have you go from full health to half or less if you mess up on your first turn. Fucking Coal Guys.

garbage, just like everything else from today's nintendo

>star fox command was shit.


Why does everyone say this? it was fun and borrowed a lot of elements from the cancelled starfox 2.