The lore is god tier

>The lore is god tier
>The games are getting more shit

I'm conflicted, my heart wants to be excited for TES VI, but my brain says it'll probably look amazing when announced, be interesting and hype as fuck when first playing it, and turn out pretty shitty.

Unless they go Fallout 4 route, in which case it will be clear from the beginning that it is shit.

BUT

- Valenwood could be an extremely comfy and interesting setting, being an immersive strange land like Morrowind was.

- RPG factors may have gotten worse in the games, but some aspects have improved. What if they combine all the best elements from the previous games?

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TES VI is going to be set in Hammerfell.

this

if the main race isn't humans they'll lose their normie appeal, and if half the cast are niggers they can bank bonus progressive good boy points

it's guaranteed

>What if they combine all the best elements from the previous games?
>What if bethesda suddenly reverses 10 years of LCD game design to please old fans who make up a small percentage of their market base.

>Redguards
>Niggers
Pick one

>The games are getting more shit
But Skyrim is better than Oblivion.

Shhhh. There are too many kids on Sup Forums these days whose first Elder Scrolls was Oblivion and can't accept that it's the worst in the series.

...

Is it though?

I liked the main story a bit better in Skyrim, but all the guild quest lines and general exploring was better in Oblivion desu.

Truth, Skyrim is miles above Oblivion.

The only thing Oblivion had going for it were better guilds.

what RPG mechanich do you think theyll remove next?

my guess is stamina, running out is a pain and it triggers the kiddies.
they'll prolly remove alchemy too because its not a legendary weapon you can use to m1 to victory.

Oblivion has way better guilds and atmosphere and NPC's.

>implying elves aren't just as popular to normies as humans

It may be Hammerfell or even High Rock, sure, but there's no reason they can't set it in Valenwood. The elves in Skyrim and Morrowind did tend to look bizzare and inhuman but they can also just make it so that elves in the new game are more or less just pretty humans with ears, as in Oblivion (minus the pretty part).

Skyrim
>decent combat
>decent graphics
>decent setting
>shit mechanics
>shit story
>shit quests

Oblivion
>shit combat
>shit graphics
>shit setting
>shit mechanics
>shit story
>good quests

Morrowind
>shit combat
>shit graphics
>great setting
>shit mechanics
>great story
>great quests

Correct. This actually gives me hope for TES 6 and the fact that Todd said for the love of god I hope he didn't lie again that FO4 was a mistake.

>>shit combat
learn to table top

>Believing his lies
He just keeps getting away with it.

The only thing left to remove are skills and replace them with a perk system.

Merge One handed and Two handed, merge some magic that isn't destruction, merge alchemy and enchanting. Merge boots, gauntlets and armor.

Is there anything else they could casualise that is actually reasonable for Bethesda?

The way Bethesda's been going I wouldn't bet on it being good at all.

>general exploring was better in Oblivion
Really?
I thought the world and especially the dungeons were pretty boring compared to Skyrim or Morrowind.

>but all the guild quest lines
Is it really though? I thought Oblivion Fighter's guild was boring whereas Skyrim's is at least a bit interesting. Dark Brotherhood and Thieve's guild are among the best quest lines in the game for both Skyrim and Oblivion, Skyrim and Oblivion's Mages guilds are so boring I've still never finished them.

Simplify stats and skill trees to the point where it's just Magic, Sneak, Crafting, Weapons, and Armour.

I hope illusion magic gets some more variety in TES VI.

I mean it was overpowered as fuck in skyrim despite having no variety, but I want more variety even if it breaks the game.

This. Also, it still feels like an RPG: It has a quest diary instead of eternal quest marker that just tells you where to go. You can create your class and put points in stuff. It attempted classic RPG atmosphere by having some game events pop up as text-info, like when you turn vampire and the dreams you have as you turn more and more. In Skyrim you don't pick a sign under which you were born, oh no, that would be too much of a commitment. No, you just pick whatever stone you want at the moment for a free buff. In Skyrim you are encouraged to do everything in 1 playthrough, no boundaries, no selectiveness, almost no roleplaying. Oblivion is the game where you fucking go literally inside a painting, or literally jump into the nightmare of some dude who can't wake up, or go to an island of a kidnapper where he holds his own hunting game/tournament and beat him. Oblivion is the game that has memorable characters like Lucien Lachance, a Vampire count, the creepiest bosmer ever such as adoring fan and glarthir. Oblivion has smaller things going for it like menus: journal, listing your rank in your guilds with cool unique symbols for all the ranks, text-messages like when you level up etc. And it has the bigger things going for it like interesting questlines, both guilds and random quests.

I just want to be a Illusion Stealth Archer

I mean you could quite easily frenzy and snipe people in skyrim, though it's more time effective to just calm everyone and walk on by or slit their throat.

This because every game this last year has been a fucking desert so they won't be able to resist. It'll be easy enough to make an empty ass desert game world.

>Morrowind had shit combat

Your opinion is invalidated

>No roleplaying
>No boundaries

Pick one

>>implying elves aren't just as popular to normies as humans
They really aren't. Normalfags don't like strange eccentric (aka interesting) things they just want whats familiar over and over.

But elves are familiar and are completely uninteresting.

That said I play goblins or orcs whenever they're available in anything so I'm probably a fucking weirdo.

They won't remove alchemy but they may very well dumb it down to shit tier crafting level.

You Bethesdrones are the fucking worst

>Oh no, it's okay! Todd said FO4 was a mistake even though it was the best selling Fallout game to date!
>Sk-Skyrim was actually an improvement from Oblivion and definitely not a casualized cinematic memefest! I'm sure looking forward to Skyrim 2!

Face it, if you liked Morrowind, then Bethesda is fucking dead to you. They know where the market is.

It's been just over five years and they still haven't finished Skyrim.

Don't get your hopes up.

This man is correct.

>>The lore is god tier

Ahahahahhahahhaahhahahahahahahahah

There is nothing Skyrim did better than Oblivion other than fixing the god-awful graphics and level scaling. Even the combat is worse.

they should go back to morrowind or at least oblivions skill system. skyrim perks sucked ass

Yep.

>You are the Last Swordsinger, voiced by Troy Baker looking for his missing ____ from the evil Thalmor
>6 whole voice actors
>one fifth of the world is actually a desert, the rest is grassland because CHIM totally you guys it really makes sense
>6 BRAND NEW character skill trees: One-Handed, Two-Handed, Archery, Speech, Sneak, and Magic
>Sword singing is actually a misnomer you silly dummy see here in this new ingame book now it's totally canon that it doesn't need to involve swords instead you just sing a power through "shouts"
>Meanwhile Kirkbride masturbates in the corner

Skyrim is better than Oblivion
>cinematic
oh great another buzzword

imagine next TES with morrowind combat but animated dodges and blocks.

>there are people who will defend Oblivion

To be fair, if Swordsinging becomes the next gimmick it'll have to be more flexible than just swords to accomodate different characters. Maybe you sining axes, hammers, bows or staves too

You can't honestly defend the guild quests in Skyrim. The College questline was like three dungeons with four actual characters, in which nothing was explained, you jumped up in rank from some dumb nigger who could barely summon a dremora to leader of the guild in about two hours.

Oblivion's Mage Guild at least had you fight the King of Worms and get a pretty cool staff out of the whole deal. There was an actual sense of progression from lowly apprentice to actual mage, even if the spellcrafting system it handed you was broken.

Who cares. We all know it's just going to serve as a next gen mod platform.

The Redguard are literally such good swordsmen that they can cut the fabric of reality. To dumb that down for more homogenized horseshit so everyone can "play it their way" would be the final nail in the coffin.

You try snorting coke and paint thinner and write something better

Compromise, you carry around different (or possibly just one) special ceremonial sword regardless of your class and can use it to activate various powers like shouts.

I wanted to use something similar to my Oblivion stealth archer but they decided to remove the Chameleon spell

Why would I care about TES VI when SKSE is coming to the Special edition?
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