What games have better sidequests than this?

What games have better sidequests than this?

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Literally nothing.

Witcher 3

I wouldn't say better, but TW3 had some good sidequests.

I've played W3 and I assume you're all just fucking with me?

>a better side quest than the marriage reunion
Nothing

Sad thing is that now I'm a casual shit who would probably use a guide after an hour instead of spending the time to figure it all out.

>there are actual kiddies here with nostalgia for MM

>using a Guide for a side quest that tells you exactly where to go, what to do, and who to talk to

Probably nothing, though the sidequests make up for the mediocre main quest
>only 4 dungeons
>only upgrades are arrows and a hookshot

>mfw realising they have censored Cremia's escort mission, taking away the part where Link gets smothered by her delicious milky tits.

Majoras Mask sidequest design
>see someone walking in the city or doing something usual
>something is happen
>go after the person
>he/she give some hint about a possible sidequest
>you mark on the bomber notebook
>you need to track the person for days understanding his/her routine
>after you understand you need to find the "start" of the sidequest
>talk a lot in some days nothing
>so you discover and the sidequest stars naturaly like your actions are more important than the game script
>you do the unique sidequest because they are very different one of another
>the sidequest has minor, but interesting effects in the main quest

Witcher/Skyrim/Modern games sidequests design
>a ? mark or something appears on the map
>talk to the ?
>get a item or kill something in some place
>come back to ?
>win money or stupid shit

Wut? The MM3D trailer itself showcased this exact scene.

I completed that quest like 3 days ago and it had been taken out of the EU version at least.

...

It's the ingame clock with time limit.

You need to beat it a second time.
The first time you get a mask the second time she gives you the hug, because you already have the mask she was going to give you

it doesn't always happen. it's random.

Doesn't it only happen if you play it again after you've already completed it in a previous cycle?

oh that makes sense

No, I liked them. Didn't say they were better but atleast on par. The side quests in Majora's mask great but they were still glorified fetch quests. But still I loved how each villager had their own routines. So yeah there's nothing unique from a gameplay perspective about TW3 side quests but they were well thought out and uad interesting stories.

Aha! I see! Now I feel like a pleb. Oh well, time to give it another shot then I suppose.

>363439123
>see someone walking in the city or doing something usual
>something is happen
>go after the person
>he/she give some hint about a possible sidequest
>you mark on the bomber notebook
>you need to track the person for days understanding his/her routine
>after you understand you need to find the "start" of the sidequest
>talk a lot in some days nothing


This is exactly why the 3DS version is superior to the original game. The original always marks the exact times the available quests 'start', while the 3DS version withholds this info until you actually interact with the characters so that you have more incentive to actually talk to them over the course of the events, and rewards with with more fine grained layers of hints to enable you to home in on things naturally. This, combined with the way the new time systems allow you to experiment freely with less unnecessary repetition if you want to focus on a specific hunch, make the game's implementation of quests better than the original in substantial ways.

I wish the fanbase were more willing to consider this.

Xenoblade Chronicles
Final Fantasy VII
Wind Waker

>This is exactly why the 3DS version is superior to the original game. The original always marks the exact times the available quests 'start', while the 3DS version withholds this info until you actually interact with the characters so that you have more incentive to actually talk to them over the course of the events, and rewards with with more fine grained layers of hints to enable you to home in on things naturally. This, combined with the way the new time systems allow you to experiment freely with less unnecessary repetition if you want to focus on a specific hunch, make the game's implementation of quests better than the original in substantial ways.

Who cares? I already played the original to know that shit?

You can fuck uo because of specific times

I want to taste Cremia's Milk!

pastebin.com/KcfdRM3r

In this case Nintendo were well aware of the meme and went out of their way to say to fans "hey, we know you like this and we're keeping it in". A large point of the MM remake in fact was to give players new reasons to go and discover all the hidden cutscenes like this that most players would have missed.

>implying

I sure love following red shit.

The Witcher 3 has absolutely terrible quests aside from a couple exceptions, Carnal Sins, Bloody Baron, the one in which you have to feed a werewolf with his meat and throw-the-baby-in-the-oven

>forbidden milk
Every time

FUUUUUUUUUUUUCK

Thank the lord for based jappos.

Nope its just like the original, it just doesnt trigger 100% (so just like the original). I have seen it in mm 3d so just try again, its in the game

>Who cares? I already played the original to know that shit?

And this attitude is exactly why the 'purists' will never appreciate it. Since they already *know* what to do, they will never experience the effect of organic discovery that the 3D version is re-designed to amplify or acknowledge how this meaningfully improves on the interaction in the original game.

Instead they just go on about how it's inferior because MM is apparently really about feeling the despair of the end of the world and this is ruined, while ignoring the actual substance of it and how the whole experience was redone with these decisions in mind. Whenever I bring this up they immediately dismiss it in the same way you do.

>Instead they just go on about how it's inferior because MM is apparently really about feeling the despair of the end of the world and this is ruined,

It is, the sidequests were never that deep or complex. Even Kafei and Anju is just a trading sequence with a block pushing minigame thrown in.

>It is, the sidequests were never that deep or complex.

As opposed to the sidequests in what games?
What else routinely has things as creative as this?

zelda.wikia.com/wiki/Jam_Session

> Even Kafei and Anju is just a trading sequence

I actually agree with you on this, which is why I don't consider it to be, in itself, the strongest part of the game at all, since the individual steps are either obvious, or tedious. The game does have examples of other quests which do completely different things though, especially given there's no general formula for them.

>Creative

I said deep and complex. Playing a short song is neither of those.

Please tell me that isn't what I think it is.

user, I...

That's exactly what happens on The Witcher, if you don't really care about the side stories. What would be ridiculous, of course.

>I said deep and complex.

So bullshit that doesn't matter with regards to substance, especially when the freedom to interact with the characters provides better storytelling then the quests of any subsequent AAA game you could mention.

The quest I brought up is much more elaborate then you're implying anyway. You don't just "play a short song", and even how you discover this might be possible and how you then go about doing that aren't immediately clear, as each step requires a novel kind of interaction. I chose to talk about it because it's a fine example of something unique that isn't a fetch quest and which the game never tells you how to execute.

If nothing here satisfies you then what game does offer better? You could at least tell me that.

What are you even saying?

Our tastes are clearly different. My favorite type of sidequest is the superboss. If the Fierce Deity Mask had a foe that forced you to really use its power to the fullest I'd love it.

Where W3 wins over majoras mask is how well side quests can flow.

Perfect example: I picked up some contracts but didn't have any of them as active. I decide instead to go find some armor upgrades. While exploring I come across a giant wyverns nest. Turns out it was one of my contracts. No red bullshit, just good ol' fashioned adventuring

The other user is just describing game mechanics (moving and walking) on The Witcher's side. But the sidequests are way more than that, like enjoying the dialogues, taking decisions, knowing characters, etc.

I love Majora's Mask and its sidequests, but the comparison that the other user made is just ridiculous.

>My favorite type of sidequest is the superboss. If the Fierce Deity Mask had a foe that forced you to really use its power to the fullest I'd love it.

Oh I'm totally with you on this. I was begging for the remake to implement extra boss challenges, as an extension of what OoT 3D did, but with FD in mind. It's woefully disappointing that they instead just chose to add eyeballs to everything.

>dat horsedick on the third image

>ctrl+F KOTOR
>0 results

I wouldn't say necessarily better, but they're at least close to/on par with MM. Both KOTOR 1 & the stuff that wasn't cut from KOTOR 2.

dead rising is pretty neat

>While exploring I come across a giant wyverns nest. Turns out it was one of my contracts.

But that's just something that could happen in any game if you ignore your quest pointers since. While in Zelda things necessarily play out like this since you have to discover stuff yourself.

What I've found is that if you go to a quest area in W3 *before* a quest is activated, you won't find shit and will have to go back there again to actually do the quest.

>But the sidequests are way more than that, like enjoying the dialogues, taking decisions, knowing characters, etc.

But the implementation of this is much less varied than what MM does, as in Witcher you can perform most things by following your trails/markers and selecting x or y from the dialog options to do most things, which is just not the case in Zelda. You can also discover so much about MM's characters by following along with their lives in various circumstances, in ways that are more intimate than what W3 offers.

>Wind Waker
Please.

> You can also discover so much about MM's characters by following along with their lives in various circumstances, in ways that are more intimate than what W3 offers.

That's really a good point, man. I think it wouldn't work in The Witcher 3's universe because of the amount of characters, but I agree with you.

I like photography

>I like photography

That was unironically one of the greatest quests in the series and worthy of being compared to the best of the 64 games.

I forced myself through it in the original, but it wasn't until WWHD that they got it right

Have you played MM3D?

It got casualized to hell and back. Now the Bomber notebook tells you the schedule of every NPC and quest, each time an NPC says something relevant to a quest the notebook updates automatically without the player being able to disable that, not to mention that the Bombers lost their original dialogue and will instead tell you a hint about any random quest whenever you talk to them.

That kind of casualization is definitely a result of today's standards, but you can ignore most of it in MM, just like you can individually disable every HUD element and the witcher.
Also some sidequests in TW3 can be done without accepting them, although those mainly are for hunt contracts and treasure quests.

She's just drinking a tasty protein shake user

Only triggers if you already gained the cow mask

So is that and OoT for 3DS just straight copies from the original but with better graphics, or did they add new stuff?

None really. The reason MM has the best sidequests is not just that each has a story with a nice little memorable character to go along with it and you see the results of your actions with them in your remaining time in the world, but many of them give you tangible in game useful rewards in the form of masks. Heart pieces are great but masks give you a memorably designed useful tool to remember each character and sidequest by.

OoT3D yes, MM3D they reworked some stuff to make it more casual and ruined the bosses.

I like Wind Waker as much as anyone that can stomach the sailing but come on. I does have it's share of amusing side quests (the rags to riches switcheroo one immediately comes to mind) but they're less numerous AND there's the issue of the goron trading and statuettes quests being colossally unreasonable grinds, the second one specially.

>better graphics

Debatable for OoT.

I believe in quality over quantity an decorating windfall is one of my favorites

I believe the same, my point is that MM has more quality quests, not simply that it has more quests.
That said I do love decorating Windfall as well, I was extremely sad when I lost the memory card where my fully decorated Windfall was.

>mfw you used the censorship meme

...

I disagree. The quality ones I can recall from Wind Waker are

Pictography (It has more sidequests attached to it than just the Nintendo gallery)
Tingle Statues
Submarines
Mail Sorting
Sword Practice
Slide Puzzles
Zunari's Shop
Reforming Mila
Maggie and Moe the Moblin
Getting the Hero's Charm from the Savage Labyrinth
Watering the Trees for the Koroks
Battlesquid.

That's only off the top of my head. I probably missed a few

OoT3D:
>added a boss rush (that gives you nothing for beating it)
>the boots are now toggleable items instead of being part of your equipment

MM3D:
>changed a few cosmetic things
>you can save at any time
>you can choose the exact hour you want to skip to
>the Bomber notebook now tells you lots of details about the sidequests
>added 2 more fishing ponds, more types of fish and a fishing mini-quest (that gives you a useless reward medal)
>the Zora now needs magic to swim underwater
>you don't need to hold on to the A button to roll as a Goron
>changed the Deku's A attack momentum, so now you get a speed boost at the end of it instead of at the beginning

Additionally, both have an extra item slot via the touch screen, and they added an optional Sheikah stone that is practically a full walkthrough of the games.

>changed the Deku's A attack momentum, so now you get a speed boost at the end of it instead of at the beginning
>you don't need to hold on to the A button to roll as a Goron
>the Zora now needs magic to swim underwater
>you can save at any time
>you can choose the exact hour you want to skip to
>the Bomber notebook now tells you lots of details about the sidequests

Why?

The timer triggered babies too much.

The Goron was really improved though, I forgot to mention that his combat is actually viable now.
For the Zora and the Deku, those were indeed useless changes that take away from the game. Swimming as a Zora was really fun.

You have a strange perception of quality sidequests if you think these are better than those in MM, minigames aside.

>Mail Sorting
>Sword Practive
>Slide Puzzles
>Battlesquid

These are minigames, not side quests mate. Also Tingle Statues? Is that something they've added in HD?

Witcher 3. The sidequests in majoras fucking sucked. Most of them were just waiting.

You might say I'm biased since I find WW's tone and atmosphere to generally be more enjoyable than Wind Waker

Mini games can be sidequests if they aren't mandatory.

Mail Sorting even as a quest attached to it as you mentor the new hire

The Tingle Statues are a quest done with the Tingle Tuner

The Witcher 3 is better than the Breath of the Wild can ever hope to be.

than Majora's Mask*

They did something similar with Bayonetta 2

Link costume, Platinum made her a bit more modest, and Nintendo encouraged that Bayo stick more to character to be more revealing

>kafais quest
>mail man quest
>Aliens attack quest

Fuck man this game had some of the best sidequests I´ve ever played.

Also fuck man how should you ever understand the sidequests with all this different time and shit as a kid?

Can we just give Koizumi this series for a while back? I want masks back, I want awesome sidequests and all these melancholy, sadness, darkness and meaningful not everything is alright dialogs back.

One game would be enough, I don´t care if 2D or 3D. I don´t care if it´s small as MM. Just make it character driven with these awesome sidequests and art.

>playing a 20 hour game on a handhold
enjoy your neck pain

>Can we just give Koizumi this series for a while back? I want masks back, I want awesome sidequests and all these melancholy, sadness, darkness and meaningful not everything is alright dialogs back.

MM is good because it's unique. It would just become cringey if done over and over.

Besides, Koizumi is done writing meaningful stories after the shit Miyamoto gave him for this
youtube.com/watch?v=QG9r4sR0ZIo

good, that shit alone ruined Galaxy for me

sorry can´t watch video because I still want to play this game.

>Over and over
no not over and over, just one more time. Not that much. Just one more time and it´s ok.

>Miyamoto & Koizumi
well he didn´t work on anything besides Mario 3d Land for the last 6 years, so maybe he is involved in BotW and will give us some good stories or he is gone forever.

...

>sorry can´t watch video because I still want to play this game.

It's completely optional. Doesn't affect the game in the slightest besides adding a bit of context to the hub world

yeah I know it´s something about rosalinas colorbook and some stuff.

But I just want to find/see it myself and think "Fuck man how nice".

>Also fuck man how should you ever understand the sidequests with all this different time and shit as a kid?
I just stalked everyone in the game, watching what they did to see if there was some point to interact with them.

I'd love to see Koizumi more involved in Zelda. Giving it to Aonuma was a mistake.

Koizumi needs to write every Zelda story, as he seems to be the only one capable of doing so.

>maybe he is involved in BotW and will give us some good stories
I don't think he's involved, but the fact that they haven't wanted to reveal the story, gives me some hope.

You unlock the chapters by collecting stars. Nothing special

It's not nice. It's heartbreaking as fuck

>Koizumi needs to write every Zelda story, as he seems to be the only one capable of doing so.

Wind Waker's story was so good they changed the sea of water into a sea of clouds and called it Skyward Sword

@user above defending MM3D. It's not just better because of the Bomber's Notebook, but also because it let's you experiment with time-sensitive events happening in unison. You couldn't do this in the original because the owl statues wipe when you turn the game off. Meaning you had to keep one file free and continuously copy it over and over before you started playing each time. This is actually a pretty huge oversight in the original game since managing your time wisely is what it's all about.

@ other anons
Also, stop wanting Koizumi back. He's a cool guy, but as you can see with Mario he clearly doesn't know how to make a good game. I'm starting to believe we only know of him because he was attached to good games, that would have had their story filled in anyways by someone.

Do I like Link's Awakening deep and somber story, with existential undertones? Does he deserve credit for the backstory of A Link to the Past? Of course. Doesn't mean that the series would be better with him back.

The past is the past because it's passed. Stop living in it!

alright, thanks. (didn´t read the spoiler)

well maybe he will be there. Aonuma didn´t make big mistakes, switching to cellshade was great, especially in botw, which now looks like a ghibli movie.

WW was also by Koizumi? But I didn´t thought the story of WW was bad.
- Go help rescue your sister and not you are now tha hero
- all these hylian gods
- the King of red lions
- The identity of Zelda and her father
- the whole fairy tale like intro, with "the hero was nowhere to be seen"
- The Endscene

And fuck man but the Chinese Puppet Boss was awesome.

>@user
>@ other anons

>WW was also by Koizumi? But I didn´t thought the story of WW was bad.

WW lists him as an assistant director but Aonuma claims to have personally written the ending which most regard as the best scene in the game

This x1000000
On top of developing a connection with the characters as you follow them to figure out their schedule, and the characters and events being enjoyable enough by themselves, the masks are both such a memorable and useful payoff, nothing has felt quite as rewarding to me as getting a unique token out of a quest to remind me of it and that allows me to interact with the environment in new ways compared to the usual heart pieces or rupees or weapons. It kills me that masks aren't a mainstay of the series now because it's such a fun and satisfying way of filling up your inventory outside of dungeons. I genuinely enjoy the sidequests in this game more than I enjoy the main quests of any Zelda game, if there was a new ip that focused this sort of system I would play the fuck out of it.

The photo album sidequest in Link's Awakening DX is also really good, and I would love it if they brought that back to games too, the WW pictograph quest is well and good but getting unique scenes with each picture in LA was rewarding in a similar way to the masks, it would be even better if there was a more tangible reward for completing it.

Koizumi left WW in the planning stages to go work on Sunshine. Considering how much the game changed in development, it's unlikely that he wrote anything that survived development other than what eventually became the backstory and basic setting.

So, this is a "zeldafags pretend their fisher price kiddy game has better characters than Witcher 3"...

This is why nobody likes you drones

>it's unlikely that he wrote anything that survived development other than what eventually became the backstory and basic setting

I theorize that he had some involvement with the tidbits you get in the Nintendo gallery. A lot of this stuff doesn't feel like what the Zelda team typically comes up with on its own

Aonum only said he wrote the King's dialogue (for his 5-yo son). I think according to the Zelda Box, TWW had some input by Toru Osawa (I could be making this up, don't quote me), and Miyamoto must have had some impact. He said he thinks of Wind Waker as being three "acts" and the whole idea of Ganondorf once being a good guy is his after all. He has that Twin Peaks fascination that he got Tezuka hooked on. Or Tezuka got him on, either way they mention that show a lot when it comes to Zelda, to the point Iwata pointed it out.

Brb, gonna Netflix and see what it's all about. Maybe I can find out more Zelda lore.

Where can I find a full translation of Zelda box?