What are some vidya in which the world actually feels huge? where you get a sense of scale that makes you feel small.
What are some vidya in which the world actually feels huge? where you get a sense of scale that makes you feel small
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I'm sure you'll feel small compared to anything user.
That one.
But unfortunately not Xenoblade X.
It takes little effort to get from Oblivia to Lava Land and that upsets me.
The skells kind of ruined the game in the long run.
FF XV
Although invisible walls are all over the place.
>It takes little effort to get from Oblivia to Lava Land and that upsets me.
Yet each area in Xenoblade X is three-five times more vast than any area in the original Xenoblade, though, and the various landmarks are much larger than nearly everything in the original.
Even in a skell, you feel dwarfed by everything, case in point, everything from 19:45 and onwards.
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>What are some vidya in which the world actually feels huge? where you get a sense of scale that makes you feel small.
star citizen
We're talking about games, not pipe dreams.
Meanwhile FFXV fans are content with 'b-but the world of XV feels REALISTIC'
Robot Alchemic Drive
XV's world is fucking barren.
gothic 3
>but unfortunately not Xenoblade X
you can literally fit san francisco into xenoblade x four times, fallout 4 five times, witcher 3 three times.
You can see where you are on the Bionis and Mechonis at any time.
The choice making them humanoid in structure means your mind can easily piece together where you are relative to the anatomy of their world.
You can always see the opposite world, usually the Mechonis with its bright glowing ominous eyes, and it made the world feel alive.
In X, all you can tell is generally where "that big rocky thing was", "was it that giant green ball or this one" in Noctilum, etcetera.
It's all vast and wide and epin, but there's no sense of place.
I don't think they were lazy about it like Skyrim tiers of random generation, but I feel like certain areas were not given proper treatment.
Oblivia and Primordia are the exception though.
>giant disc, mountain, big pit, lake
Perfect, you always know where you are without having to check the map, because the world is varied.
Primordia: Jungle, Waterfall, Cave, Big Red Flower thing
I'm very tired and I think I've forgotten the point of this post but I was going somewhere with it
My game, when its finished.
Chibi Robo?
Haha!
No, Ico.
I never really needed a map for anything except Noctilum since it's huge yet cramped. You can tell where you are in Primordia from looking for NLA and the giant thing above the mountains that you can only get to with flight. Shit teased me with its probe spot for like 60 hours.
there's only a handful of space stations sourrounded by fancy skyboxes in Star Citizen right now, hardly any sense of scale.
this
i felt like that when playing Dark Souls 3, but can't really explain why, probably because of those impossible gigantic structures
Fast travel does that to games.
XCX has the best form of short distance travel I've seen in a agame though, and best incentive to use it, you see a high overlooking structure? Fly to it, need to get to a certain point? Drive? Want to change from NLA to Syl? Fast Travel.
They made the world full of secrets and the Skells so damn convenient theyn ever get obsolete, it's not likethey made the ground to flying transformation really slow and clunky and only put one island on the world accesible only by flying or anything.