Is there a lazier dev than Bethesda?
>Instead of making a functioning train for this part of the game that required a functioning train, let's just slap the train on an NPC's head and make him run around!
Is there a lazier dev than Bethesda?
>him
>play segment as a baby
>just use the model for the grown up scaled down to 25%
literally every game you've ever played is full of corner-cuts like that. you'd never notice them unless you were looking for them, just like this case of train-hat.
And for the player, be it an npc or an actual moving train makes no difference at all. That is, unless the player is the typical nitpicking Sup Forumsirgin
I mean honestly they already modeled a kid. Couldn't have at least used that one?
I love finding out how devs jerryrig shit together, I think its super interesting.
>instead of using 4 colors and wasting memory, let's just make the bracelets on the boss transparent so they are colored by the background instead
I'm no bethesdrone, but come on. It's not stupid if it works.
>Steve I need you to spend 500 extra hours figuring out how to program this stupid train bullshit
>But we made it work already
>Yeah, but some nerd might look in the files and find what we did
I dislike you op.
That's not lazy, that's a clever application of the game engine to cut a corner that most people will never even know existed in the first place
FO3's guns being reskinned Oblivion magic, THAT'S lazy
Okay, international bethesda paid shill defense force. Even if you rationalize laziness on behalf of the dev like that, there is NO FUCKING EXCUSE for this one.
>instead of making night stands and end tables, they just made book cases clip through the ground
NO
FUCKING
EXCUSE
You can't even see in third person in this segment without cheating. Are you complaining that they're not tailoring the whole game around expecting the player to open up the console and cheat?
When will they learn?
Actually what they did was slap a hat that looks like a train unto the player and set them on a track.
I think that's a pretty cool workaround.
>it works
HURR DURR MUH AUTISM
I know you're memeing but some people really think this is lazy. It's pure genius and shows they know what they are doing, not the opposite. Not to mention, every game out there uses tricks like that.
>we need the train to move
>we can accomplish this seamlessly by putting it on the head of an npc body and using the movement mechanics we've already fully implemented
>but lets spend extra time and money to make it an actual train because __________
BRAVO
how does the game change if they put in all the work to make a train instead of a guy running with a train head? Like 90% of programming anything is finding the easiest solution that meets your requirements. Why would you do something way harder than it needs to be done?
>failing to understand how development works: the post
your neet is showing
>itt: IT JUST WORKS
Idiots
Considering every object can be made to appear in the world when taken out of your inventory and have to conform with physics, and most can be interacted with, no, not really.
But there are probably no other devs as creative when it comes to cutting corners.
And it works just fine. Literally didn't notice it until someone pointed it to me later
That isn't laziness. Time spent constructing a functional train would have meant less resources that could be allocated to another part of the game and it would have required an investment of more hours to produce the same result.
Get some experience in project management before spouting trivial bullshit.
see
It is a functioning train, you knob. The one you see passing by is an actual animated object.
That train item is for the cutscene where you view the train ride from first person, so it's actually the player character who wears the train.
They don't slap it on an NPC and make it run around.
They strap it to the player characters head to make it look like you're in a train, and then they use scripted camera movements to make your player follow the tracks
>player will never be below the ground, or shouldn't be unless we fuck up elsewhere
>we made a model already that is functional for what we need here
>let's just use that
Still not a bethesdrone, just someone sympathetic to the creativity involved in saving yourself a headache trying to meet your supervisor's deadlines.
Post those fallout 4 reload animations.
No, this programmers are not engine developers, they work with tools that were given to them.
Is, Bethesda very bad at allocating, work force?
YES.
how old are you? to nitpick something that happens in almost every game imaginable just because you've only now noticed it is really childish. i'm almost certain you've never actually noticed this thing in a game yourself and anything you're complaining about are merely examples you've seen on the internet
I thought the change between static train model and moving around on the track felt a bit off, although that's after being told how it works.
>Cleverly side-step having to program in a bunch of shit that will only be used for a single portion of the game, saving hundreds of hours on development and testing
>WOW YOU FUCKING LAZY FAGS
is this real?
You know those elves from level 12 kinda look like the guards from the dungeon in level 13?
We could save time by just rendering them different colors
>B-B-B-B-BUT IT WORKS
That's not the point you stupid childs. It's an indicator that they just don't give a fuck, that they're cheap and shit at their job and that they assume that their playerbase are a bunch of retards without standards (which is the case) that will close the eyes on every shit they pull (which is also the case).
You recognize a good game, made by talented people with passion, by it's attention to details.
very
>programmers are not engine developers
point me out some engine devs who are not programmers
Literally every first person shooter in existence does the exact same thing if you zoom out your FoV enough
Are you stupid? They're reusing an asset to give the illusion of a different one, it saves time and the consumer can't tell the difference without breaking the game.
Don't ever consider a job in the industry.
>cutting corners
>excusing bethesda incompetence
this is why modern games are shit. Everything is produced like fast food with no passion or dedication and plebs eat it up and ask for more
Very real
>shows they know what they are doing
They have absolutely no idea what they are doing, there's a reason you don't play bethesda games at at launch. They can't even bugfix their own fucking game, they just let modders do the work for them.
Yes Bethesda is shit, but not for the reasons in this thread. You're a fucking idiot.
You have no fucking idea what you're talking about or how development methods work. Seriously, holy shit. Attention to detail != being shit at prioritising.
but the deal is would anyone have ever noticed without cracking the game open? if not then id call it a job well done imho.
What kind of a cuck are you who think that the end result means fuck all if the means aren't great?
Noone noticed until they datamined the game or used cheats to go where isn't possible in the game normally. It worked fine, mongoloid.
I can tell you've never actually had a job beyond some minimum wage burger flipping gig.
Thats fucking hillarious
ignore underage posters, people
>There can't be night stands on second floor of buildings if there is no loading screen between the floors
>Otherwise the object would clip to first floor
Yes, it would be much less lazy to import a model and give it a transform every frame
Is this a todd howard simulator?
I just ask for one day when we don't post troll threads.
Even if you work at McDonalds, you're going to cut corners to save yourself time.
Of course you would. EVERYTHING in Bethesda games screams cheap, weak, and quick. From the engine to the gunplay to the gameplay to everything. Fuck off.
Neither do you.
They're shit for the reasons in this thread and a lot more.
If by lazy you mean smart then yes.
They managed to get a train working virtually and you wouldn't have known about this if you played it normally.
Their games have no ladders because Gamebryo doesn't support them
?
you wouldn't have noticed if you didn't use cheats retard. It's a good idea.
Develop a game and see if you still think this way.
so youre saying you thought "i bet that train car is a hat"?
you dont have to lie to sound smart, user.
>implying people working at Bethesda are good people
They're an awful company and everyone who chooses to work for them is an awful person. I bet you'd excuse all the Nazis too, just trying to meet those deadlines.
...
>playing game
>open up console
>fiddle around with dev tools
>find a trick used in development
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOW
the guy you're responding to doesn't know what a nightstand is
Uh... what stopped them from making the npc completely invisible instead of a woman in underwear while they were at it?
does it matter?
It has to be someone's fetish
Someone post the lever action webm.
The player wasn't gonna see it regardless.
Having to code transparency in
We've had this thread several times now, and it's been equally retarded every time.
This.
>I-IT STILL WORKS! THEY'RE CLEVER FOR CUTTING CORNERS! N-NOT LAZY
No, fuck off. If they were clever they wouldnt have used a train in an engine that can't do trains. If you can't do trains, don't do a fucking train. If you HAVE to do a train, do it right. It's not clever to sidestep something.
>5$ were deposited in your Bethesda.net account
>program a super simple animation of a ball bouncing around a window
>if I use like 30 more lines of code, I can make the bouncing nearly indistinguishable from a real ball bouncing around a room
>but if I use this quick shortcut, it saves me at least a half hour and it barely looks worse, only someone who looks at the source code will know
>....
IT HAS BEGUN
This what software development is all about. You faggot don't know about programming.
>REEEEEEE
>Disagree with you and you're a shill
>REEEEEE
I really do like hearing how various devs jerryrig shit up to get around limitations or time constants, etc etc
Man I work at Walmart, doesn't mean I eat Walton ass and praise every policy
The fact that they got a train working through a modelling loophole is commendable.
Sure I think they should move onto an engine that can actually handle moving vehicles, but if they manage to get it working regardless then it should be praised, it's not about being lazy.
>That's not the point you stupid childs.
That's literally the entire point. Every fucking game does this to some extent.
Bethesda games are shit for a variety of reasons. A basic development technique like this isn't one of them.
>Is there a lazier dev than Bethesda?
Oh yes. You just can't see it because they don't provide a powerful tool for examination like beth's construction kit. But calling it laziness is wrong.
Frankly if you're mad about it you're an idiot. What's the point in doing things the hard way if taking a shortcut is just as effective and nothing is lost by doing so?
>Dad 6'0''
>Player 5'11''
>try to make thing do thing its not supposed to
>it works
REEEEEEEEEEEE
OK, still not seeing the problem here. Why make extra assets if you don't need to? That time is better spent elsewhere.
Actually. If they made a separate model they would need to render two different models instead of just one so it's not like they really save anything in terms of resources. And in game it looks fine. So what's the deal?
>saves time
then why is skyrim still fucking garbage
where did the extra time go
they're fucking lazy faggot accept it
Explain this kind of shit is always pulled by Bethesda, then. Explain why you don't see that kind of shit being pulled by CD Projekt or Rockstar (to take two companies that are in open-worlds, like Bethesda). Explain why every time you see cringe worthy cheap development failures they come from a Bethesda game.
I see you are proposing not reusing a working actor but creating a whole new set. Explain yourself.
QFT
>but is nothing like that!
Fact is 95% of decisions are made by 5% of the company, everyone else is just a wageslave.
I always like that game where everytime the game exits it actually crashes and open up the error message, so the dev just change the error message into "thanks for playing!" message
hates Bethesda because they try to do things their engine can't do
hates Bethesda because they don't do things their engine can't do
What do you want?
(you)
Trade off between processing things that will never be seen and loading more assets into memory. Its a classic.
But they could do trains, it clearly worked when they did it.
What's the problem here?
Time is a precious resource in game development. When you save time by coming up with a shortcut like this, you get to spend time on something more important. Shifting resources around, yeah? One man's "lazy" is another man's "smart", and the only reason you even know about the train shortcut or the skyrim bookcase shortcut, is that you went and opened the game up to look under the hood. No player would ever see these in-game.
Shit on Bethesda all you want, but their games are worth every penny. I always spend 100+ hours on their Elder Scrolls or Fallout games, and mod the fuck out of them and spend another hundred hours. What other games are there that can give that quantity of entertainment? Granted, it's no Witcher 3, and will never be as polished or as high quality as Uncharted or Assassins Creed, but it's a solid 8/10 experience. No more, no less.
>Neither do you
fucking lol. if you ever get into this shit, you'll quickly realise it's all about compromise.