Who do you blame for Rare's downfall?
Microsoft?
Nintendo?
or Rare themselves?
Who do you blame for Rare's downfall?
Microsoft?
Nintendo?
or Rare themselves?
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I blame Microsoft for the direction they decided to have Rare take.
Microsoft 100%
>Rare and Hudson Soft are dead.
A mix of the three.
I'm actually looking forward Sea of Thieves
>tfw no new Bloody Roar
Microsoft can somehow turn everything it touches into cancer.
Even the fucking current macintosh operating system is less closed, less babby-oriented and less jewish than Windows. It sounds like a fucking joke, yet here we are.
When did everything go so wrong
Rare themselves and M$ for tempting them.
Rare's good employees leaving and forming Free Radical was their downfall
Rare was falling apart by the 2000s so they decided to sell it
Why is nintendo even on there, Let's get real for a minute. they are the sole reason they became popular in the first place, and the only reason they are relevant today witht he Donkey Kong plats for 3ds and wii u recently made.
Microsoft and them 100%. Literally the last Rare game i played since n64 and Gamecube days was the 3ds country.
After playing Yooka Laylees Toybox its obvious that talent wasnt the problem so it must have been management
Nintendo's there because they didn't renew their contract with Rare
>Rare tries to blackmail you into paying them more money
>Nintendo says fuck off
>It's Nintendo's fault
A combination of Rare themselves and Microsoft.
While I don't know if Nintendo did anything to contribute to Rare's downfall, I do think that they held Rare back from reaching their true potential. Not such a bad thing considering alot of what we got from Rare was great.
rare "lets put googly eyes on animals and call that an art style" was a shit company that had literally nothing without Nintendo's money and direction.
I think the biggest insult is the constant baiting only to give people the finger
Like when they teased a old school banjo plattformer and then released that car shit or when they put conker in that trailer for the game no one cared about
A couple of years ago some of the Conker devs tried doing a dev commentary where they always stopped themselves from saying too much when it came of Microsoft and the whole thing ended mid playthrough without a comment
Rare was on it's way out when Microsoft picked them up (See, Starfox Adventures)
It's all on Rare. The Stampers were the driving force behind the company and they wanted out of the industry. They knew if they kept chucking money at something, eventually it would be good. Microsoft wasn't willing to do the same.
This is a joke, right?
>Free Radical
>Not Pic related
In terms of the Kinect? I think that was Rare's choice once they finally remembered what it was like to be making games that sold well.
this has always been funny to me because truth be told only rare games are what sold the SNES and N64 too me and i stopped caring when i heard that they wont be making anymore games for them
both of them really, but playtonic people left long after they began to suck
If you meet with the devil, after everyone told you he is the devil, and make a deal with him, it is all your fault. You can hate M$ for being the devil in this instance, but that doesn't mean they are to blame. I mean, if you give an alcoholic bum $20 to get you guys some food, are you going to blame him when he comes back empty handed and drunk?
Microsoft, but also the fanbase for not being there.
Viva Pinata was a fantastic IP, It deserved to sell more than it did.
How? Their project is under the most successful crowdfunds on Kickstarter, the reactions towards the demo have been fantastic and they are releasing in three months
>Banjo Kazooie: adventure/platforming collectathon
>Jet Force Gemini: sci-fi shooter collectathon
>Donkey Kong 64: collectathon with collectathon elements
>Conker's Bad Fur Day: comedy collectathon
>Star Fox Adventures: Zelda-like collectathon (which would have been much like a mix of B&K and JFG even back when it was Dinosaur Planet)
And that's not even touching their MS stuff. I'm not trying to disregard Rare's other classics, but they eventually hit a point where they kind of became a one-trick pony and you could tell their quality was steadily slipping when they found their niche. I think all three companies are somewhat to blame in all this, but Sup Forums likes to act like Rare was this sacred team that could do no wrong.
>It's all on Rare.
I agree. So many people shit on Microsoft for how Nuts & Bolts turned out when that was clearly Greg Mayles's baby from beginning to end
>Long after they began to suck
Most of them had their last project at Rare be Viva Pinata/N&B, which was a weaker step but much better than the Kinect days
Rare's Downfall, not Playtonics
Rare was never good. Fraudulent from the beginning.
Microsoft also receives a lot of underserving flak even when they do good.
No way in fucking hell Nintendo would produce a game with the caliber and content of the new Killer Instinct.
I've always considered Viva PiƱata to be Rare's Swan Song
The 4kids cartoon was pretty great too
Nintendo
They could have bough them but they were jealous of their success, so they let them get raped by Microshit.
>No way in fucking hell Nintendo would produce a game with the caliber and content of the new Killer Instinct.
>that season DLC infested game considered good
Easily found the cuck
Viva Pinata is a strange beast, but a very good one.
Why can't we have a Rare Replay W10 port already
a mix between the brothers wanting money, microsoft throwing money at them and nintendo being too retarded to acknowledge that they shouldnt let their 2nd party dev go without a fight
It wasn't a bad game, either. The missions were pretty basic shit. The beach and terrarium level were kinda dumb, but building cars, boats, planes, helis, robots and shit to solve them was a blast. Also Spiral Mountain being the last level with all that detail and the updated music was awesome.
Oh hear-ee hear-ee, a fighting game has cosmetic DLC.
At least the costumes are good. Meanwhile in your weabooshit you get DLC for color palete swaps for the same price.
DK64 and Jet Force Gemini were the beginning of the end for rare.
The Stamper brothers.
>want more money
>hey, Microsoft is offering more money
>BYE RARE
>old staff slowly abandons ship
But all they're able to do is throw some money (they have so much they literally don't know what to do with it, at the point they burn literal billions on experimental projects) on a few decent titles
Yet they somehow manage to fuck up even something so simple
you mean like Smash Bros? fucker is loaded with content, even before the DLC.
KI is great, but.
>tfw no developer got fucked as hard as Free Radical
A combination of M$ and Rare.
Speaking of ded things,
>No more Bomberman adventure games
bomberman died too soon
Kinect
whom*
90% Microsoft for dire mismanagement post buyout
10% Nintendo for sitting on their hands when they should have been snapping them up like Retro
>Nothing for the past 6 years and some months
that's kinda cheating though. Smash Bros is almost guaranteed a 5M+ seller in each installment. Of course Nintendo would invest in it big time.
...
Perfect Dark was pretty ok.
>celebrating 30 years of games
>spent 15 years on Microsoft's shelf
>Rare chose to turn BK3 into Nuts n Bolts
Pic related
Honestly I always thought Kameo was underrated as fuck.
Was Ken Lobb always this money-hungry? I remember reading everything about Rare in the N64 days, Rare always seemed like such cool guys.
...
Would you enter in a money throwling fight with microsoft?
Kek does anyone even remember the Kinect?
Microsoft
>Rare excitedly began work on Banjo Three
>build a visual demo utilizing the newest graphical tech at the time in real time at stable framerate
>excitedly presented it to Microsoft execs
>execs barely watched, didn't react, one just fucked around on a phone the entire time
>seemed unenthused
>told them to scrap it and work on some other shit
>only way they were able to make Banjo Three (Nuts and Bolts) was when they merged studios with another studio working on a car game, and came to an agreement to just merge projects
>doomed forever to make shovelware after
>old members are long gone
...
>random guy on the internet said it was M$, IT MUST BE TRUE!
>things that never happened
100% Rare. Microsoft's dickery was after the company was already lost.
>out of all the companies, they get bought out by fucking konami
truly we are on the worst timeline
But Rare didn't even make the new Killer Instinct, it was made by some people who made movie shovelware games for a living. Rare only gave them the permission to create Killer Instinct.
Miyamoto.
Reliable Youtube Guru Larry exposed this story a while back.
>Rare was ecstatic about their new IP that pushed the N64 to it's limits
>Miyamoto saw the Fox protagonist and forced them to change it into a Star Fox game
>Rare was so furious by this that they sold themselves to Microsoft to get away from Miyamoto.
This is like when Megaman fans beg for a new game
You've had dozens and dozens of games. Will you ever be satisfied?
>Rare was ecstatic about their new IP that pushed the N64 to it's limits
Isn't this all of their games though? They went overboard to make the best graphics possible and consequently everything on the N64 runs at like 17fps.
>Reliable Youtube Guru
konami is still based as fuck
Do your research before making yourself look like a massively retarded faggot.
...
That user said "MS turns everything they touch into cancer".
KI turned out great.
Gamers.
You [Yes, You!] never bought their games when Microsoft bought them, even when they were initially quality.
Eventually the lack of profits made Microsoft repurpose them. Can you blame them? YOU didn't buy their games.
>story was even posted in the thread before the person you quoted
>"hurr not true!"
Christ man.
Are you into Pachinko machines?
cool ;D
Yeah, I see what you mean, Killer Instinct turned out to be my favourite fighter this gen.
Stampers wanted investment because Nintendo went cold on promoting Conker and Perfect Dark because of their adult nature and the trigger point was when Nintendo dropped Conker in Europe only three weeks before it was going to launch when the carts were in printing (An emergency deal with THQ had to be made)
Nintendo wouldn't commit to investing more in Rare, so the Stampers put their shares up as a "Buy us and prove you want us or we're going" move. Nintendo America saw that Activision were the most likely buyer and organised a rights deal to return Rare's IP, engines and codebases in exchange for the assets they made using Nintendo IP's as a sign of good faith because they knew they could immediately pen a deal with Kottick for exclusivity on the titles they wanted like Banjo or even doing a deal for more Nintendo IP titles while Kottick was a pretty staunch supporter of Nintendo who would be easy to work with in a 50% split situation.
Nintendo would also not have to deal with the more adult titles that would be multiplatform and not bothering their public persona, while Gamecube would still get those titles anyway. It was all a slam dunk deal for Nintendo till Microsoft's last minute bid by Ed Fries and it suddenly went to shit for intendo.
Confirmed fake. Banjo Threeie was never in development. It was a RC-Pro AM reboot before it became Nuts and Bolts (Data mining the disc for files will give you multiple calls for "RC Pro AM").
>Still believes its true
You look like a massively retarded faggot, user
Rare was fucking garbage outside of banjo and their 2 fps games, 1 of which aged horriblly
rare being with microsoft would be good if they just had more money to work with
a new viva pinata or game like that would be awesome to differentiate xbox from ps4 with more kid-friendly ip's (and Rare has never made a bad kid-friendly game to be honest)
>what is Donkey Kong
>what is Battletoads
>what is Killer Instinct
>what is Jetpac
I can name more too but here's your (You) anyways.
>N&B devs came out in multiple interview and said they wanted to try something different so they implemented cars
quit believing the Sup Forums screencap
>someone from the mailroom made up a story
>it's true because he worked for Rare, period
>killer instinct
>blast corps
>perfect dark
>goldeneye
>diddy kong racing
nice cherry picking
Enjoying Scalebound, Phantom Dust, and Crackdown 3 my bros? Can't wait for Halo Wars 2 and Forza.
The worst part is that I totally get this post, but I'm hyped as fuck for Halo Wars 2 (I'm gonna get it on PC now tho).
Why shit on your fanbase like this Microsoft. You just don't do this shit.
>"When we first thought about building another Banjo game, we had a lot of discussion about what kind of game it should be," he reveals. "It's inherently a platform game, but we wanted to address a couple of things with this, if we were going to do it at all."
>"Firstly, we wanted to build a game that couldn't really be built on previous consoles - to add something new in terms of gameplay. That's nothing to do with graphics at all, it's in terms of gameplay and what I'm actually doing in the game. That was high on the list."
>"Secondly, platform games inherently have suffered from a bit of a replayability problem. People have put in multiplayer and things like that to try to add longevity to what is, in many ways, a single gameplay experience for a lot of people. They complete the game once, and go "okay, I've seen it, done it, seen everything, got the t-shirt" - and then move on to another game."
>Moving the goal posts
>But won't it change the game so fundamentally that it isn't really a Banjo-Kazooie game any more, we ask?
Mark's response is adamant. "It's still a Banjo game - you've still got the Banjo character, with Kazooie, still very much the same humour. What we've done though is that if you think about it in simple terms, Kazooie's moves in the previous games used to allow you access to different areas. Here, you collect parts in a platforming way, in the hub world, and then assemble those parts into functioning vehicles."
How about all three?
M$ for enslaving them to kinect trash.
Nintendo for being stubborn retards and not buying Rare when they had the chance because Miyamoto and Sakurai were asshurt that Rare was making better games than them.
And Rare for thinking Nuts & Bolts was a good idea.
they made Ghoulies, PDZ, Kameo, Banjo and the two Viva Pinata games
not alot and a couple of questionable quality but they sure haven't been doing nothing
now their kinect games on the other hand
>ITT Microshills with buyer's remorse in full effect
Miyamoto fucked over Rare with Star Fox. They despised him so much that they approached MS for a buyout to get away from Miyamoto.
tl;dr: Rare thought they were rehashing and went full retard, thinking "it's okay, it still has Banjo things you like."
Kinect garbage had little to do with it, but that's another beast entirely.
>There will never be a Viva Pinata 3
>Gets BTFO because old copypasta was proven to be fake
>"S-s-shills!!"
(You)
Miyamoto.
Literally my first post but ok faggot.