>Follow the arrow
Wow, video games sure are great.
Follow the arrow
NOT
>wanting to spend a long ass time doing nothing
Just give me a straightforward game with an interesting plot, the more book-like the better.
>the more book-like the better
You know books already exist, right?
>game series that got me into world exploration and mapping out my environments, while gathering clues and directions from NPCs and puzzles
>devolved into Skyrim
Why, though
>Why, though
Jews.
You do realize you can just go explore correct?
You shouldn't need a prompt or someone to hold your hand and tell you its splorin time.
Unless you do.
Which is Ok you are just differently abled and you hold your head high no matter what everyone says.
>with an interesting plot
Well, Skyrim doesn't exactly deliver on that either.
i made a quest mod for skyrim and didn't use markers
i got so many complaints that they couldnt find anything even though I made the quest logs as detailed as possible
its just not going to work anymore
>disable quest markers and fast travel
Wow that was hard
Then play linear games, why would you play an open world game if you are looking for a straightforward experience?
>Follow the arrow
I didn't follow the arrow
And that's how Skyrim became my favourite Elder Scrolls game.
>turn off markers
>can't find anything because the devs didn't design an alternative
These games aren't meant to be played. Turn the navigation mechanic on, and the game is completely mindless; turn it off and it's completely aimless.
Install detailed better quest objectives you retard.
I'm not just talking about Skyrim, which is a shit game even with mods. Every open world game is like this, except for Morrowind.
>skyrim did it first
No it didnt
Nobody said that.
You are not the first one to make this argument. The game is designed around the quest marker, otherwise you have no idea where to go.
The game tells you to find some item in a cave and then the radiant quest mechanic picks a randomized place.
You are told to go to a certain location but no directions it just shows up on your map, "here let me show you".
You are told to find a person in a city but not where, you can't ask the locals where the person is only the quest marker knows where to point you or just wander aimlessly till you find the person.
You have been given these directions and a package of documents. Do not show them to anyone. Do not attempt to read the documents in the package. The package has been sealed, and your tampering will be discovered and punished.
Follow these directions.
Proceed to the town of Balmora in Vvardenfell District. Report to a man named Caius Cosades. He will be your superior and patron; you will follow his orders. His residence is not known, but ask at the cornerclub called "South Wall". People there will know where to find Caius Cosades. When you report to Caius Cosades, deliver the package of documents to him, and wait for further orders.
Remember. You owe your life and freedom to the Emperor. Serve him well, and you will be rewarded. Betray him, and you will suffer the fate of all traitors.
I have the Honor to prepare this at the direction of his Most Sovereign Majesty the Emperor Uriel Septim,
Glabrio Bellienus
Personal Secretary to the Emperor
Mods, son.
>Every open world game is like this, except for Morrowind.
Morrowind isn't even the only game in the series to not use arrows. Arena and Daggerfall exist. And just off the top of my head, Might and Magic 1 to 6 also exist.
Dues Ex Mankind Divided says hello
Fair enough, but I don't enjoy playing those for other reasons.
Arrows should be optional. Saying they should never be in a game though is asinine.
That's good to hear.
>"go to the cave of AnonIsARetard and get me the sword of weak arguments"
>"ok, where is that?"
>"?????"
Anyone else play EQ back in the day?
No quest logs, if an NPC told you to go get them an item, you best write that shit down. No quest inventory, had to go and find it, keep it in your inventory, then bring it back and offer it to the NPC to finish the quest.
Perfect example is the early gear crafting quest for the butcher block mountains. Talk to a dwarf, he tells you monster drops to make a recipe for good early game armor. And he gives you the molds you need to make the armor. If you don't write down the recipe, you'll forget and end up carrying around these heavy ass molds, taking up encumbrance, with nothing to use them on.
You mean western games right?
>people bitch about turn-based games
>but defend shit in OP
REALLY GETS THOSE NEURONS FIRING. EH?
In the Modding Steppes.
Complaining about vanilla Bethesda games is like complaining about instant noodles, of course it's going to be shit unless you add the flavor packet plus an egg and other stuff if you feel like it.
i'm not against them being there for people who want to sleepwalk through games.
Why is it okay when isometric cRPGs do it?
Any games that do this shit.
>Follow the arrow
Wow, video games sure are great.
It's not.
What happened to EQ?
It had little competition back in the day.
Once it did it died.
Moral of the story
user has shit taste in games.
Yes, because Morrowind's directions that could flat out LIE TO YOU were so much better.
So western developed games then?
>You shouldn't need a prompt or someone to hold your hand and tell you its splorin time.
If you want to explore blindly, no shit. If you want to have an adventure and follow the main and side quests naturally, good fucking luck. The reason why Morrowind (and to a tiny extent where they still had a few instances of in-world direction in Oblivion) was so appealing to explore was because you were expected to follow the trail, get sidetracked/lost, and find new areas to explore along the way.
The only thing Skyrim has going for it is the blind exploration, and that just becomes a checklist for map markers you haven't discovered yet.
Why do you hate tedium user?
>play GTA 2 in LAN
>that one map where there's an invisibility pickup hidden in a path covered by a roof
>everyone always gets that
>lay some mines on top of it
HEHEHEHE
>LIE TO YOU
Give an example because I never encountered such a thing or at the very least didn't catch it and I've played hundreds of hours of the game.
>This game did something poorly
>UH WTF? WHY ARE YOU COMPLAINING JUST MOD IT!
Even if poorly implemented at times (don't remember the game ever leading me astray after hundreds of hours, but whatever) it's still more engaging than moving towards markers.
>he ran a low int run
Nigga even an orc could succeed that observation check.
At the risk of baneposting
For you.
I explore for exploration sake.
There was a mastadon half frozen in a glacier that was being hunted by dwemer.My take is they were attacking it when the disappearance happened.
No marker no quest involved just something to find.
I don't mind quest markers as a concept
If the game tells me that I have to get to a village and find some guy, why not mark the village if I have a map so I don't have to look through all the village names?
It only gets silly if the quest is about finding stuff and it immediately points to it (Dragon's Dogma comes to mind)
WoW came out, it already had a good foundation of story and lore, and took some pointers from EQ. Have to admit that there is stuff in EQ that makes it difficult for new people ti jump into (depending on your religion you may be kill on sight in your own starting city, for example). WoW came along and brought tons of quality of life improvements (casualizations) that made it easier for casual players to jump into the genre (keeping your items after you die/not having to loot them back from your corpse, auction house, etc.) and it was a change of pace for existing MMO fans t try.
If I say yes, will you finally climax and go away?
This is what you get for buying all the casual shit that was pumped out after 2006. Not like it matters anyway, casuals outnumber older players 100:1.
>Dunmer in Riften asks me to discover the secret of his heritage that he in entire life had never been able to figure out
>Quest marker immediately pops up pointing me exactly to a journal in a shipwreck on the other side of the map
...
I laughed. Why are they so lazy though?
>wallhacks
>witchervision
>mapfu
1st thing I did when I installed it was to mod the compass to only show n s e w etc. And deactivate fast travel.
Makes the game way more immersive and FUN
That was only one quest and the directions where just from a different direction
Money. Instant gratification sells.
>there are people who would rather be guided to the main quest instead of exploring
Lol u guys are autistic
>>mapfu
wat
Turning off the arrows wouldn't be a problem if the fucking quest journals weren't so barebones, vague, and absolutely useless.
I don't know I just made it up. Mini maps leading you by the hand.
Can't blame them, single player games are boring. If I was playing some shitty single player game like Skyrim I know I'd want to end it as fast as possible, too.
>accept the quest
>oh boy I'm going to do some sleuthing
>where do I start, who might know such answers?
>better start with him first ask more ques-
>quest marker pops up
>check the journal and map
>tells you exactly where it is
>get it and return it
>"I don't know how you found this stranger but you have succeeded where I had failed"
Jesus Christ, I don't know why I expected anything else from modern Bethesda, it was just another fetch quest disguised as something else.
>skyrim first comes out
>me and a friend are both playing it
>he's one of the people that got stuck on the first tablet puzzle
>tell him you have to read shit
>he thinks I'm weird for reading shit in a RPG
It was at that moment I realized RPGs had changed.
>follow the hallway to the boss
Here's the problem: You treated the quest marker as a guiding beacon and not a suggestion.
I played 900 hours of BC2 rush. Cannot even enjoy any shooter anymore even BF3.
Morrowimd was designed to be able to find shit through dialogue, journals, and landmarks. Skyrim isn't as fleshed out.
you know you don't HAVE to follow the arrow at that particular moment.
I really dont know why its such an issue to bitch about, just install better quest objectives and turn off fast travel and quest markers. Better yet disable the hud entirely. It shouldnt needs mods to do that, i agree, but so what bethesdas always been lazy.
>get more arrows
great solution.
*WHOOOOSH*
Fucking this. Nothing is stopping you from exploring WHILE moving to an objective.
there's really nothing wrong with quest markers (though some quests shouldn't have them).
I think the radar that has red dots that show where enemies is is way worse actually.
Congrats, you understand that all Bethesda games are shit.
This thread isn't about just Skyrim.
Reminder that Zelda will always be better than western AA shit for this reason.
really, it should just give you a quest marker for the city then have that text accompanying the quest.
you should be over to scroll over the quest marker on the map and that text should pop up too.
>RP mage
>download mod that gives me a spell that lights a path to my destination
at least I am not playing follow the arrow.
That's not the length of guidance you get to find your way to Caius' house though.
At no point has anyone suggested that quest markers disable exploration. Exploration isn't the fucking issue.
...
You're right, multiple quest markers are the answer.
THEY MARK YOUR GODDAMN MAP. It's literally like having a map/compass (albeit very simplified) which any non-retard would bring on an adventure. It may be ""casual"" but it makes sense.
yea, it's not the quest markers.
it's LAZY fucking quest markers that give you psychic information you shouldn't have.
the you shouldn't just get magical information you don't possess from the ether in the form of quest markers. Quest markers should only point to the location you are TOLD about. not the location you necessarily want to be at.
cool pepe! isnt /reddit/ great? ;_;
just mod it fäm haha
If the game relies on markers and fast travel to make your way to objective, there's no need to make a world that had actual sensible structure, unique landmarks and features to navigate by and so on.
Compare gothic and morro to, say, witcher 3 or oblivion.
have you turned on pepe. SAD!
I agree with you completely, but OP didn't specify.
>Kill the enemy
Wow, video games sure are great.
>Don't kill the enemy
Worst fucking objective
>rape the enemy
Wow, video games sure are great
Pro-tip: turn the HUD opacity down to 0
Game becomes much better.
If you kill your enemies, they win.
Play some thief. And I don't mean that new garbage one.
It does also have markers on the map as well as an option to display them in game.
...
Still though I prefer actual dialogue options that Oblivion had to the autistic buzzwords that Morrowind had. It becomes such a chore to "talk" to people after a while. It especially makes the world seem robotic and stiff since people don't move around at all in that game.
How quests should operate:
>Quest received: Bear asses
>Collect 30 bear asses
>"Hmmm... I did pass a forest earlier, maybe they would have them, or maybe there is a better place to find bear asses."
>Ask around about bear asses and get notes in the in game journal.
>"There seems to be two forests where I can find them, maybe I could go to the one I passed earlier"
>"Oh cool, there is a cave here, maybe it has something in it"
How quests work in reality
>Quest added: Bear asses
>Find 30 bear asses
>"I magically know where the bear asses are when I haven't even heard of this forest before"
>Follow marker
>"It now gives me another quest I have to do with this cave."
If I ever write for a video game, I will find some way to have bear asses be a collectable.