SMASH BROTHERS IS A FIGHTING GAME!!!!!1

>SMASH BROTHERS IS A FIGHTING GAME!!!!!1

no it's not, it doesn't have life bars, has platforms, has items - it's more like a party game, not a fighting game

>BUT YOU'RE FIGHTING PEOPLE :'(

you are doing that in almost every game, does that make first person shooters fighting games?

>IT'S A FIGHTING GAME!!!!!!!!!!

even the creator says it's not and that it is a casual party game that has no depth for advanced players

>WAAAAAAAAH OK IT'S NOT BUT IT'S BETTER THAN YOUR STUPID FIGHTING GAMES!!!!!

please leave evo then and taking up the slots that should be used for more real fighting games and let us play our games in peace

>NOOO! NEED HAND WARMY STATIONS AND SPONGEBOB CRTS FOR OUR GAME!!!!

lol

Other urls found in this thread:

reddit.com/r/Kappa/comments/4tdr30/evo_2016_finals_twitchtv_peak_viewer_counts_stats/
en.wikipedia.org/wiki/Fighting_game)
ssbwiki.com/Aerial_attack)
ssbwiki.com/Tilt_attack)
ssbwiki.com/Smash_attack)
ssbwiki.com/Stock)
ssbwiki.com/Stage)
ssbwiki.com/Shield)
ssbwiki.com/Combo)
eventhubs.com/news/2016/aug/01/nearly-two-million-people-watched-evo-espn2-see-viewership-details-here/
ssbwiki.com/Special_move)
twitter.com/SFWRedditImages

(You)
Are you happy now?

________________no

What sets it apart for me the most is that there is no skill that you take from one game to the other.
All fighting games share some skillsets. But your fighting game experience and skills are as helpful to playing Smash as it's helpful for FPS games or MOBAs.

Besides, why do they want to be called fighting game? Smashers don't want to be part of the FGC, they only want the stages the FGC created.

...

Smash thread? Sure. Any EU still awake and bored of AGDQ? Wanna netplay?

Who let you back in here Quentin?

>Smashfags are THIS autistic

Nothing in this image refutes OP's arguments.

You're just proving his point.

How is that autism? It's a rebuttal.

Read

>MARIO KART IS A RACING GAME!!!!!1

no it's not, it doesn't have mph bars, has platforms, has items - it's more like a party game, not a racing game

>BUT YOU'RE RACING PEOPLE :'(

you are doing that in almost every game, does that make first person shooters racing games?

>IT'S A RACING GAME!!!!!!!!!

even the creator says it's not and that it is a casual party game that has no depth for advanced players

>You get the idea

>Smash brothers isn't a fighting game

Literally the first point in the OP, though whoever made that picture is a retard for mentioning IGN as a point.

What now fag?

league of legends is a fighting game xD

You are fighting people therefore it is :DDD

now I demand you let our shitty game into evo and so we can take away all the slots for your community and fill it with our own despite us having other major tournaments, some even more important, and this being basically your thing that you built for years to be for your community xD

btw it's a fighting game

Oh yeah, it also brings up that "the creator says its not" point as well. Did you read the image?

>no it's not, it doesn't have life bars, has platforms, has items - it's more like a party game, not a fighting game
Items are turned off, a big part of melee no one cares about smash 4 is it's movement system. Would you not consider rocket league a sports game because you can do flips off of walls?

>you are doing that in almost every game, does that make first person shooters fighting games?
street fighter is a strategy game then. Genres are so ambiguous anyways

>even the creator says it's not and that it is a casual party game that has no depth for advanced players
wait
>no depth
>melee
pls no

>please leave evo then and taking up the slots that should be used for more real fighting games and let us play our games in peace
evo would die with smash lmao

>evo would die with smash lmao
without it I mean.

>evo would die without smash lmao

I'm with you, but it'd do OK without us. Street Fighter is the main draw after all. It'd do worse, but for sure it wouldn't die.

counter strike is an arena shooter

you are shooting people, inside of an arena of play!!!!! cs:go in quakecon NOW

he says it's not like traditional fighting games, says it's a party game, just because he used the word 'fighting' doesn't mean he said it was one - you're low iq

also stop being pedantic, things have certain meanings- 'fighting game' refers to a specific style of game

evo wouldn't die without smash, it's been dying WITH IT- displacing the hardcore audience with 12 year olds

It's a platform/fighter. Sub-genre. It has elements of platforming and fighting.
Also, can any one of you define party game for me? I genuinely have no idea what it is and it's being thrown around a lot.
Actually, can we get a definition of fighting game too?

>EVO would die without Smash
Hardly. It was doing fine without it and was growing even after Smash was dropped initially. Street Fighter and Marvel pretty much carries it.

>it doesn't have life bars, has platforms, has items
You're right, but it also contains a distilled set of fundamental fighting game concepts, like the attack/block/grab triangle, the importance of spacing and footsies, whiff punishing, zoning, and so on and so on.

To try to say that it doesn't even contain fighting game elements at the very least would be disingenuous, and would only go to show how little you actually know about them.

>It's another thread where a person who's only ever played Street Fighter, and probably not even any other Capcom fighter, let alone fighters from other companies, tries to be elitist

I am now 2 for 31 in SFV, what do I do to defend myself on wakeup? I get pummeled there. I've been playing Cammy and after all day I've started to win rounds but still lose whole matches, I make sure to rematch as many players as will accept it to try and learn more from fighting them. Does anybody have any good tips? I've watched a few videos on youtube about Cammy's ins and outs but I'm having trouble applying pressure to opponents but keeping myself alive. How do I punish an enemy's wakeup and how do I defend myself on wakeup?

>Footsies
Smash has footsies? What? Isn't footsies when the players are tip-toeing back and forth trying to get a poke hit confirm? Not sure if that's relevant to Smash. You're thinking of general spacing, I think.

The Evo of today is not the same Evo of the early 2000s. You can't really compare them.

Smash, especially Melee, definitely has footsies. Melee makes it easier by allowing you to wavedash in very short distances, and without changing the direction you're facing. You'll often see this used by Marth players to get just the right spacing for tipped attacks.

ELSA AND ANNA

It's still EVO and fighting games are still popular. Dropping Smash wouldn't kill EVO. It'd have detrimental short-term effects, but it'd be fine in the end.

Can someone answer the question ''What defines fighting game?'' already? Seems there are a lot of experts in the thread.

Does it really matter?

I like Guilty Gear, Street Fighter, Melty Blood, Marvel, Mortal Kombat, King of Fighters, Samurai Showdown and several others. I also like Power Stone and Smash Brothers. Does the definition really mater?

Smash is a fighting game, however, it's so unique that it became it's own genre.

Though I guess that kinda does fall under the realm of general spacing. Whatever.

Nobody cares is smash is a fighting game fgcmonkey, melee has surpassed all fighter games anyway

Ps Evo would be dead without smash

>just because he used the word "fighting" doesn't mean he said it was one

You just said it yourself, he used the word "fighting". Wouldn't that mean he called it one, or is there some super secret meaning under that word that I'm missing?

Also, "it's not like traditional fighting games" does not entirely rule out it being a fighting game, it rules out it being a traditional one.

It's an arena fighter
Arena fighters are actually a genre in Japan
Like that one dynasty warriors fighting game or jump stars for the ds

That said who the fuck cares, series has gotten worse with the mini game bs. I want Smash Bros back at Hal labs, fuck Sakurai and his so called team sora

let's change your post to illustrate how retarded you are

>it doesn't have bunnyhopping, platformed levels, has limited number of weapons you can hold
You're right, but it also contains a distilled set of arena shooter concepts, like the jump/shooting/3d triangle, the importance of accuracy and speed, knowing when to use weapons, zoning, and so on and so on.

To try to say that it doesn't even contain arena shooter elements at the very least would be disingenuous, and would only go to show how little you actually know about them.

whoa tf2 is an arena shooter like quake and UT!! I mean it literally is shooting inside of an arena guys !!!!! :^))))))

...

>You'll often see this used by Marth players to get just the right spacing for tipped attacks.
>Spacing
Again, I think you're just referring to spacing, not footsies.
>It refers to a situation where both players are outside of combo range and attack each other with long-range, generally safe attacks (pokes). The ultimate goal is to control the flow of the match, bait the opponent into committing errors, and punish everything.
Alright, so. It's basically just HBox.

I went to a con recently that sponsored tournaments.All the real fighters got to share a room while Smash was quarantined to its own section in a room on the other side of the center. It smelled like shit in there and one of the Smash babies completely dilapidated the stick of a GC controller in a fit of rage, kek.

Evo would be abundantly fine if melee left, but thanks for playing into OP's stereotype and making all of us fans look bad.

But, TF2 is an arena shooter, user.
>Fast-paced
>Aerial combat
>Vertical designs
>Heavy use of projectile weapons
Basically the bread and butter of an arena shooter. It also features classes and is team-based.

It's a party game that, when played under certain conditions, is highly skilled based and incredibly deep mechanics akin to a traditional fighting game

They really are as autistic as the minecraft community

Define party game or stop using the term already.

>jump/shooting/3d triangle
???

>comparing one subset of shooters to another subset of shooters
If I were trying to argue that Smash is an airdashing anime fighter, you'd totally have me. But I'm not. Smash exists within the genre of fighting games, much like TF2 and Quake/UT exist within the genre of shooting games.

no, it isn't an arena shooter- features of arena shooters don't have loadouts and classes nor 2 weapons at a time, etc, it's nothing like an arena shooter

what's the point of classifying anything at all, when autists like you will try to use sophistry to rewrite everything? language literally has no meaning then when you can just rewrite words to include casual baby team FPS like tf2 as arena FPS, and casual baby party games like smash as hardcore fighting games to try and ride their coattails and reputation as being hardcore games

it's like going to the shmup community and saying this:

>Hey fellow shmup fans! I've loved shoot em ups ever since I played overwatch and grand theft auto! xDDD I never liked touhou and rtype and dodonpachi those are too hard for me but I love gta, it's a 3d shoot em up, you are "shooting them up" by shooting people with your guns!

and taking over shoot em up meetups and getting them to remove gradius and dodonpachi and replace them with grand theft auto and overwatch

there is a reason why you are hated- everyone knows what a fighting game is and when they think of one they think of one, just like when people talk about shoot em ups you know they mean gradius and rtype and touhou and dodonpachi- stop trying to weasel your way into our events and ruin them

defense on wakeup: unless you're against a grappler, downback is your friend; if someone seems REALLY dedicated to throwing you, you can start backdashing, jumping, or hitting fast (3-4f) buttons
applying pressure: from midrange poke with mk; if you can get in close, mp->hp is a good frame trap to start with that's safe on block, and once you've conditioned them to block it consistently you can start doing mp->throw

disclaimer: I'm a barely-bronze shitter, but this is what's worked for me decently so far

You are arguing against people in your head at this point. But, sure, I'll play. You seem to know your shit.

Define arena shooter.

lifebars, platforms, and items arent related to whether or not you are fighting in a fighting game.
Shooting people is not fighting in the physical sense, but in the sense of conflict. Thats just you being retarded there.
Sakurai never said that. Smash bros was originally called Dragon King: The Fighter
Its more popular than most fighting games. SF and MVC are the only exceptions.

>It's a smash isn't a fighting game episode

Street Fighter definitely is but I don't think MvC is even as popular as melee.

>Sakurai never said that

The only real fighting game is UFC

...

>fighting games are a clearly defined genre, everybody knows what makes a fighting game a fighting game
>smash doesn't follow any of these conventions
>B-B-B-BUT YOU FIGHT EACH OTHER IT'S A FIGHTING GAME

That's not a fighting game because it doesn't have life bars. The only fighting game is street fighter.

Health bars are not a fighting game convention.

No Street Fighter is a fantasy brawler.

Oh, boy. This one again.

>you literally do not fight to beat the other player(s) you try to push eachother off the ledge
There's stamina mode for this and enclosed arenas.
>Smash has very basic and simple mechanics that simply do not compare to fighting games
It has different mechanics that are in no way simple and basic.
>no overheads, high, mids or lows
It does though. It has those things. Overheads are arguable though.
>No blocking
It does. It's just not left/right blocking, which I guess negates the overheads.
>Counter hits, hit stun, properties
It has those things too.

So, if these are the things that are required for a game to be labeled a fighting game, and Smash does have all of them(save for maybe overheads) while still having a lot of platforming elements, wouldn't that make Smash a platform fighter?

Also, how come no one is capable of defining fighting game in this thread?

Cool beans user. Good luck.

Can you show me a fighting game that doesn't feature traditional health bars?

Or a fighting game that doesn't have multi-input specials?

Or a fighting game without corners?

Or a fighting game without dedicated combo chains?

percentages and knocking each other out is so unbalanced it would never appear in a real fighting game.
>two players at high percentage hit each other
>whoever was slightly closer to the edge of the screen loses doesn't matter if he was technically more skilled or not

Of course it's not. You can't button mash to win in smash.

>guy just combos you to death and there's nothing you can do about it
>he just hit first, not necessarily more skilled

horribly out of context. Not even worth expounding upon

>Can you show me a fighting game that doesn't feature traditional health bars?
Bushido Blade. Damn fun game too because of it.

>Or a fighting game that doesn't have multi-input specials?
>Or a fighting game without corners?
>Or a fighting game without dedicated combo chains?
Nope. But, Smash Bros does have all these things.

>more skilled
>cant even maintain and advantageous position
Its clear whos more skilled. At your scrub level the more skilled player losing there is like losing to a button masher is a traditional fighter.

Why do fans of fighting games always need to open with bait?

>Can you show me a fighting game that doesn't feature traditional health bars?
>Or a fighting game that doesn't have multi-input specials?
Rising Thunder

>Or a fighting game without corners?
Soul Calibur (ring outs)

>Or a fighting game without dedicated combo chains?
Killer Instinct (2013)

...

I guess 3D fighters aren't fighting games.

It definitely has it's own merits as a subgenre, but the creator is a clown.
This really. I like SF, GG, BB, hell even Vsav and I still like Melee too. Just play what you like.

Why can't fighting game fans define their own favourite genre?

That's just Sup Forums, try making a civil thread about a game, it doesn't work. You have to incite conflict, and in the desperate self validating need to beat each other in internet arguments fans of game and anti-fans of game will fight each other and bring out incredible depths of knowledge about the topic all in pursuit of the epic btfo. Nobody wants to read each other blog about video games. They want to hear each other call games shit and comeback and try to counter as to why they're not shit.

Literally the only fighting game is Street Fighter. If any game is even slightly different it's not a fighting game.

Whether melee is a fighting game or not (who cares) at least it doesn't have a low skill roof unlike other fighting games.

smashbabby pls

nobody's saying KoF and guilty gear aren't fighting games, because they are- your game is not a fighting game, it's a casual trash game that is trying to leech off of us

Nope, KI does have dedicated combo chains, but you can freeform FROM them.

This is correct. Fuck sloggy-ass 3D fighters as well as Smash.

Leech off of what retard, Smash is the most popular fighting game. Also with the most sales ever besides Tekken.

>Smash is more popular
Makes you think...

>no it's not, it doesn't have life bars, has platforms, has items

Meanwhile, SFV got 11 times as many viewers as Smash at Evo this year.

Nope. KI has openers, which are single, designated special moves, from which you can then freeform. There's no required sequence to get there.

>casual trash game

So it's like SF5?

SF-likes should be actually called "Hitbox Overlapping Games" because regardless of the animations the gameplay is actually about overlapping hitboxes on your opponent.

Smashbabbies are THIS mad

Stamina mode is literally health bars.

What now?

No it didn't I was in the thread on here during EVO and everyone in the thread said Smash got more viewers. One google search brings this.

reddit.com/r/Kappa/comments/4tdr30/evo_2016_finals_twitchtv_peak_viewer_counts_stats/

Super Smash Bros. Melee (Sunday)
6:50 - 9:20
219,125 main channel / 232,900 total twitch viewers
Street Fighter V (Sunday)
10:10 - 1:15
182,716 main channel / 213,927 total twitch viewers

You will literally say any fighting game is not a fighting game besides Street Fighter. I've even seen Mortal Kombat called not a fighting game, as well as Skullgirls.

Fighting game--a video game genre where the player controls an on-screen character and engages in close combat with an opponent. These characters tend to be of similar power and fight matches that consist of several rounds, which take place in an arena. Players must master techniques such as blocking, counter-attacking, and chaining together sequences of attacks known as "combos". Since the early 1990s, most fighting games allow the player to execute special attacks by performing specific button combinations.
(en.wikipedia.org/wiki/Fighting_game)
the player controls an on-screen character (see pic)

and engages in close combat with an opponent.
(ssbwiki.com/Aerial_attack)
(ssbwiki.com/Tilt_attack)
(ssbwiki.com/Smash_attack)

These characters tend to be of similar power and fight matches consisting of several rounds
(ssbwiki.com/Stock)
which take place in an arena.
(ssbwiki.com/Stage)
Players must master techniques such as blocking,
(ssbwiki.com/Shield)
counter-attacking, and chaining together sequences of attacks known as "combos".
(ssbwiki.com/Combo)

And you do realize it also got 2 million viewers from ESPN?
eventhubs.com/news/2016/aug/01/nearly-two-million-people-watched-evo-espn2-see-viewership-details-here/

>One was broadcast on tv and the other wasn't
>Still tries to compare them

Are you retarded.

cont.
Since the early 1990s, most fighting games allow the player to execute special attacks by performing specific button combinations.
(ssbwiki.com/Special_move)

Well, what do you know? Smash is a fighting game.
5 Aerials.
4 Specials.
3 Smash attacks.
3 Tilts (side THEN A, etc.).
Jab (and consecutive jab combos).
Shield.
Roll, spot-dodge, air dodge.
Grab.
4 different directional throws.
That's at least over 20 moves, depending on whether or not you count dodging/shielding. Each of these have different properties for every character. They vary in terms of range, priority, speed, and various special properties.
What's more, the super smash brothers franchise feature some of the few fighting games that don't go down the same way every single time. Traditional fighters use speed bumps in the form of complex inputs, and for the most part combos are resolved the same way every single time. If you have the muscle memory, all you need is timing and spacing.

Was it autism?

And probably 40% of those were people bitching about "why are them dang video games on my real sports network"

I'm not trying to say that refutes or reinforce's anyone's point, I just thought it was really funny to watch on the day it went down.

Maybe there's a reason one wasn't broadcast on TV. Broadcasting videogames is risky enough, imagine if someone turned on ESPN and saw fucking Mario and Kirby fighting.

I think He's counting when they put SFV on Espn 2
it's a totally fair comparison, right?

IS Xenoverse 2 nit a fighting game because it is more open than SF and has items?

Yes. The meme pic of sakurai should give it away.