Can modern Nintendo top Ocarina?
Can modern Nintendo top Ocarina?
It wouldn't be that hard.
Gonna need some neosprin for that burn
They did that with Majora's Mask years ago
lurk more
>Majora's Mask topping Ocarina
literally no credible source believes this
I disagree
Ocarina has consistency
Each temple looks and plays like something that could actually exist in that world.
they are not impossible structures like in TP or WW and they have sense in the context of where they are place, unlike in Majora
>creditable source
>for a opinion
Well yes, there are credible people who are willing to attach a name to an opinion and articulate it, and then there are anons on Sup Forums who create shitty fan theories on how a game with four dungeons can some how top the best entries in the Zelda series
this desu
The temples were in the right places, with the perfect world design to glue it all together.
better question, can modern nintendo ever top old nintendo? this is literally impossible without a new IP. nintendo has exhausted its big three (mario, zelda, pokemon) and it's almost impossible to recreate the same love and affection we have for the classics.
is a new franchise the way to go? it seems every time they touch an older game series (metroid, star fox, paper mario) it just crumbles to dust. how can we create a new nintendo adventure game to rival the zelda franchise? i just want more deep lore and colorful worlds.
They would first to release a console capable of matching the power of other's.
OoT was groundbreaking for, among other things, pushing the day's tech to it's limits
No. Modern Nintendo are afraid of using dark themes in their modern Zelda titles especially at the level both OoT and MM had which at times was actual horror with depth that painted Hyrule as a pretty fucked up place. We live in the era of hurt feelings so such things aren't acceptable anymore.
No. Nintendo fans are too damn nostalgic.
>Each temple looks and plays like something that could actually exist in that world.
PFFFFFFFT holy shit how much of a "gamer" do you have to be to believe this shit? When's the last time you looked at the layout of the temples and dungeons? Shit is completely arbitrary. Sure they dress some rooms up to look like they sort of have a function but they're by and large just corridors that serve to beget "puzzles" and fights.
Splatoon seemed well loved, but we need to see how Splat2n will do.
Most Nintendo's new IPs are rather low key, low budget games (Nintendouji, Sakura Samurai, Dillon's Rolling Western, Last Story, etc). It's like they don't trust themselves to come up with something new and successful
I doubt Nintendo will ever top Majoras Mask or OOT.
>le quantity over quality meme
Kill yourself
In Ocarina the forest temple isn't a real temple but an old mansion probably of the Royal Family, or an old castle
the fire temple is a mine, Gorons uses it to feed themselves and worship the volcano that is keeping them alive
the water temple is what a temple should be for fishes. a vertical meeting place filled with water
the shadow temple is a catacomb
the spirit temple is an old majestic temple built in a mountain, probably an other sign of older times
In Majora the swamp temple is ...I don't know, the snow peak is...I don't know, the water temple is ... an aqueduct in the sea?! ikana valley is ...I don't know
That's on Aonuma, guy can't do anything that isn't a toon.
While Skyward Sword's Ancient Cistern had some buddhist hell things going on you needed to know about buddhism to catch on it.
Meanwhile OoT has prostituition jokes on it.
>how can we create a new nintendo adventure game to rival the zelda franchise?
I'd honestly like to see their take on the space opera genre similar to Mass Effect. Throw in some classic Star Fox style flying sections as well and I think they'd have a new classic.
MM had neither. At least three of the TP and OoT Adult Dungeons are better than anything you get in MM
Doubt it. Obviously they could, but they'd get so sidetracked with artistic expression and gimmicks (as they have been for years) that the work as a whole wouldn't "click."
>WW and TP HD
You can call them overpriced, but hardly crappy
They already have. Many times.
>calling TPHD crappy
Just go user.
yeah none of the temples in MM make any sense
whats the point of all the water mechanics if the temple is in the middle of the ocean? it serves no purpose
ikana valley at least is explained as an ancient kingdom and the tower is lording over it, but the swamp temple and snowpeak and water temple make no sense thematically
OOT tried to make their environments and dungeons thematically consistent.
>the fire temple is a mine
It's actually a prision I think
>Swamp temple
An actual temple
>Snow Peak
Dunno too
>Great Bay
Dunno
>Ikana Valley
Abandonned castle
Yes, it's not that hard but
>modern Nintendo
never ever.
There's a 0.001% chance of that happening.
No, because modern Nintendo seems to detest skill being involved in games.
I recently played OOT and MM for the first time on N64
MM while having a great mood, setting and theme is not better than OOT at all. The dungeons in MM are very weak in all aspects, that last dungeon and boss was thrown together in a hour clearly it was horrible. Also Fierce Deity made Majora unbelievably simple, I don't care if you say don't use it the fact it exists is bad enough
OOT is far superior to MM
WW is better than both
TP is one of my least favourite Zelda games tbqh user,
One of the bottom 3
>Consistency is the only criteria necessary for a game to be good
>OoT
>Requiring any skill at all
...
I was answering "can modern nintendo ever top old nintendo?".
OoT has plenty of dialogue that a child won't think about twice about but as a adult can make you stop and look at it again
That's fine dislike it as much as you need to. Don't argue like it's fact though.
its not "lack of skill required" that is ruining modern Nintendo games, its the atmosphere they go for. Everything is too clinical and safe
>hat last dungeon and boss was thrown together in a hour clearly it was horrible. Also Fierce Deity made Majora unbelievably simple, I don't care if you say don't use it the fact it exists is bad enough
the moon dungeons were mediocre sure and they didn't flesh out the setting
but the actual majora bossfights were GREAT, some of the best in the series. Not in terms of being difficult or mechanically innovative, but in terms of the thematics and atmosphere. The progressive dementedness and creepiness
Can anyone top Ocarina?
Nintendo will never top Ocarina because the team behind Ocarina has long since disbanded. The people left are not capable of making a game like that
And when it's not clinical, it's fucking fruity.
Go back and play ocarina. It doesn't hold up anymore.
Not on N64. You need to play the 3DS version.
I wasn't talking about the Moon "dungeons" those weren't dungeons at all I was talking about Stone Tower's terrible design and the Twinmold boss "fight" where you annoyingly chase the worms down and swing at them with a sword to win
Like I said Majora's setting and mood was perfect the gameplay wasn't as good though
It would be very difficult for them.
Majora's mask has 100x the substance of Ocarina of Time, if all you care about are dungeons and not the whole game go play the binding of isaac or something
Take Ocarina and put a town like ClockTown, done. Add some nice stuff like skippable dialogue/cutscenes, a second stick camera control like every modern game and an actual hard mode. These should be the ingredients to make a better Zelda game than OoT and MM.
stone tower dungeon was fine with the flipping upside down gimmick
the bossfight wasn't great and its gimmick was way too shallow "im big now" but at least it tried for something interesting, might have actually been good if you had to USE the mask in some game mechanic instead of just being a key that unlocks a simple boring fight
The problem with MM is replayability. Sure, every one loves MM dungeons and sidequests but most sidequests are about the lore and dialogue, which is amazing but there are 0 incentives to do that again on a second or third playthrough. MM is only superior to OoT in your first blind run.
>final blow
>hides its weakspot
>scripted, you pull it out of the sand and slam it around to wear it down (or just strike with excellent timing when it lunges at you), then shrink to finish the weakspot off
>or, shrink, walk into mouth (this can happen at any time in the battle), then put on the Giant's Mask to make the thing explode from the expansion
But I guess Nintendo thought it was okay as is?
>every one loves MM dungeons
I fucking don't
And who wants to potentially go through ALIEN PROBING again?
I mean, I NOPE at replaying games for things like DMC backtracking or Sonics with crushing walls. The alien scenario is even LESS incentive to play.
>Take Ocarina and put a town like ClockTown, done.
Nah. Part of the appeal about Ocarina of Time is that everything is within reach. You never have to stretch to reach something like in Majora's Mask. Oh you came back from the future and have some mission in Zora's Fountain/Domain? BOOM BABY! Stop by the Happy Mask Shop and pick up the Skull Mask to wear before you warp to the forest to take the shortcut?
>Add some nice stuff like skippable dialogue/cutscenes,
Nah, I like watching the cutscenes. It forces me to pay attention.
>a second stick camera control like every modern game
Screeeew that. Second analog stick has never ever, in the history of gaming, made a game better. The camera is strategically designed in Ocarina of Time to pan around behind Link so that you can see what Navi's targeting. A player controller camera would just get in the way. The gyro controls in OoT3D were fine enough.
>and an actual hard mode.
So THAT"s how it is. Babby never played Master Quest 3D
>These should be the ingredients to make a better Zelda game than OoT and MM.
No video game will ever be better than Ocarina of Time.
The water temple in MM had terrible music.
Not really what I meant. I don't understand why, but it seems like some directors, or maybe producers, at Nintendo seem to really have contempt for the players in some ways. I'm talking about removing mechanics or otherwise tweaking games to reduce the gap between the skilled and non-skilled players, or otherwise inconveniencing players by assuming that they're literally retarded. See Mario 3D Land and Smash Bros. Brawl for the former, see Skyward Sword and the N64 Zelda ports on 3DS for the latter.
>Held most true to the original concept
Being thrown out with minimal dialog, no direction, and a slap on the ass.
That is the original zelda.
A link to the past is my favorite zelda, but it's still feels nothing like the "original concept".
A better concept, maybe, but not the original.
I find LttP to be the Zelda sequel most like the original. Which would you pick?
It has to do with the data they collect from players.
Nintendo sees that, for example, 90% of the people that buy a Zelda game never actually finish it, so they try new things out to see if they can get more people to play the games to completion.
yeah something like that. Or some reason you'd actually want to become small instead of being huge, so you'd have reason to swap between them. Of course, that all suffers the iron-boots-in-water-temple thing due to the cutscene of becoming big/small, but a good developer would make a point of giving that specific fight an exemption and not interrupting gameplay when using the mask toggle. thats wishful thinking for nintendo
but literally any attempt to make a GAME out of the mechanic instead of just being a keyhole where you insert key. Thats what was so fucking terrible about twilight princesses design
>hey you've earned a new mystic ancient relic from the past of hyrule, a powerful rod of dominion that can grant you total control over certain objects and creatures!
>cool what does it do in combat?
>oops nothing
>what does it do in the overworld?
>opens a couple doors
MM dungeons suck ass. MM does however beat OoT in terms of atmosphere, and arguably gameplay.
Maybe. Everyone played Ocarina because it was the only really good game out.
That game didn't even feel special until a decade after it came out. It was just a game, nothing special. It's carried by nostalgia.
Adventure of Link
Or Startropics
>Everyone played Ocarina because it was the only really good game out.
FF7 and OoT are two of the most heavily marketed games from that era, and thats exactly the same reason why they're remembered as timeless classics/masterworks. They aren't particularly amazing, its just that everyone knows of them
Okami already did
Both games, however, broke the conventions of their franchises, so it makes sense they were praised.
>Zelda 1 is most similar to the side scrolling platformer
LttP went back o the overhead view because people complained that AoL was too different.
The trick is to make the dungeon's item a mix of sacred magic relics and really useful weapons/tools, without being stupid powerful or utterly useless (or, like we know, you wind up with an item that you can't use anywhere).
Been a problem since the first Zelda with the bridge and raft.
But hey, seems like BotW (for its shortcomings) is focused on fixing that.
The 3DS remake completely revamps the fight so you actually do now grab and slam twinmold around to defeat it. I just remember it being tedious, though.
In spirit more than anything.
Mechanically is a very different game from Zelda 1, but so are other Zelda games.
Which is why I picked LttP as the one most true to the original. It's not a knock against the others
No, they were genuinely decent-to-great games, MOREOVER, had powerful stories and music behind them.
You see a glimpse of how powerful those are just gauging reaction to Undertale, which was otherwise just okay.
Hm, nice, if true. I stopped at the beginning of Ikana Canyon. Just got bored.
FUCK what they did to Gyorg, though.
>They should not make cutscenes skippable because I personally have OCD
Your dum
I hate undertale so much. Mostly cause I've played games a whole lot better than it, both commercial and free online. I feel like if other devs were better at selling themselves, undertale wouldnt be the golden egg it is praised as today. Standards fell hard.
Let me fix that for you
>N64
One great Zelda, and another great one that used the same assets.
>GC
One Great Zelda
One Good Zelda
>Wii
One acceptable port
One crappy Zelda
>Wii U
One remake that looks good, and fixed some problems people had with the old game making it easier to go back to.
One remake.
(both remakes having the ability to switch items with the pad, making it arguably the superior version)
Why did it take so long for the Okami contrarians to show up? Usually they're here 3 posts in.
Spirit Tracks is not underrated. It just fucking sucks.
>game series about exploration
>let's give it a time limit that sends you back to the centre of the world with all your supplies and money gone
>Hm, nice, if true.
What, you think I'm lying to you? Well fuck you to!
Your mom fucking sucks
The timelimit allowed for really great NPCs and events
Ocarina is the only good 3D Zelda
startropics is even more linear than LTTP
>N64 Zelda ports on 3DS for the latter.
What are you even talking about? All they did was add those Sheika stones that are so out of the way I completely forgot they existed.
>No, they were genuinely decent-to-great games
I never said they were bad, I said they were marketed to hell and back and thats why they'll go down in history as the greatest games of all time.
Not because they are, but because everyone has heard of them its the same reason why games like Last of Us are so highly praised
True.
But I must admit, its music and characters were considerably stronger than other franchises and that includes professional ones. Too bad the story is a one-off and shouldn't be continued on a sequel that would build upon the weaker elements of the first.
>battle system
Eh, it's fine, nothing to write home about, just not something people were used to.
For sure, but it has no place in a Zelda game.
Iron Boots on C.
Oh, I didn't even read that guy's post. IMO the OoT port wasn't a regression at all.
>For sure, but it has no place in a Zelda game.
It's fine as a one-time experiment. I almost regard it as a spinoff
My bad, speedreading, I thought your part at the end about:
>I just remember it being tedious
Meant that you couldn't remember if it changed it or not.
Glad they did that, but it really should have led up to the finishing blow instead of being tedious.
Granted, that marketing suuuuure doesn't hurt to have. That is true.
Koei Tecmo sure did
>implying
Zelda coat of paint on a musou.
Who cares? It was just nice to see a fast paced- action oriented Zelda experience after years of PUZZLES
No, there is definitely a change. Link punches and kicks now when he's giant, and is much more engaging and full of danger, unlike the original where you're just doing braindead sword swinging for 10 seconds.
It's the most fun Zelda game
Why not just play DMC or something?
Because I still like Zelda's setting and characters. Hyrule Warriors showed a genuine appreciation for the series
I hate the new way. The grab and throw is unresponsive and frustrating.
The explosives into Gyorgs mouth could also use more polish.