Drakengard 3

>hey break these stupid shitty unbreakable boxes in under one and a half minute
>here's a bunch of assholes and archers that you won't have time to kill too

woow so fun

>Expecting fun in a Yoko Taro game

Do you eat shit?

Are they as bad as D1 crossbowmen?
FUCK those niggers.

no, but the time limit is insufferable

you literally don't have time to dodge shit because you only have enough time to break the stupid chests, in the end you either die because no items lol, time runs out or barely succeed with like 2 seconds in the timer

Drakengard is the only one worth playing.
D2 is garbage save a few story details at the end and some pretty cool sequences peppered throughout but D3 was a complete shitshow from start to finish.

tell me that before I bought it fucker

I think it's great despite everything, specially everything after the first ending. Also, it has unironically my favourite final boss fight ever.

I just started D1 the other day. Goddamn it.

>Massive area with several bridges to cross which will take half an hour to finish on foot
>Decide to hop on the dragon to get there a bit faster
>Pic related happens before the mounting animation is even finished

Is Nier the only one that's not outright agony to play?

Oh, you're in for a ride. You encountered any red bastards that are immune to magic yet? You can get around crossbow spam in the air by dodging and mashing X to go fast but red dudes are just straight up WE MELEE NOW.

Can only speak for D1 but it's not actually as bad as it's made out to be - it's actually pretty fun. There are definitely some improvements that could be made, mostly relating to enemy attack speed and the lack of being able to switch target in the aerial missions, but overall it's a blast.

>land a 100 hit combo

How the fuck

I think DoD3 has by far the best gameplay, even though that's still not saying much. The only annoying parts I found were some of the optional quests and the framerate shitting itself even more that usual in the dragon sections.

At first it's kinda fun yeah, specially the mass murdering with the dragon. But then there's the magic immunity guys everywhere, and the 40 minute long quests with no checkpoints, and having to do copypasted sidequests to levelup otherwise you get destroyed by everything.

Pretty easy to do during the main story. You equip bracers against a boss and spam triangle. There are also many sidequests that are pretty much made for that.

>spam

Of course why didn't I think of that, my mistake for thinking I could do some sick ass moves to get to that especially in this piece of shit

Magic-immune guys are complete nofun allowed, I agree. But the 40-minute levels are pretty easy once you get the hand of the game (i.e. use combos for healing orbs, sic Arioch on things you really don't want to deal with).

>having to do copypasted sidequests to levelup otherwise you get destroyed by everything.
Hang on, we still on about D1 here? Never had to level up in order to not get wrecked and I don't think D1 really has shit you could count as sidequests - it's all story, even the character quests.

Faggot, DoD3 has the best gameplay. I mean it's still not a great game but don't you fucking tell people to play the first game, that game has aged like milk and was never that good in the first place.

I remember fighting like the late-game centaur dudes were good for racking up combos, one of the gauntlet movesets had lots of multi-hit attacks.

I liked Drakengard 3. Story was interesting at least, gameplay had shit framerate but otherwise was fine. Really the only hard parts were the optional challenges and one of the DLC missions.

Well,not that user but there's Free Expedition missions,which is kinda necessary if you want to collect all weapons to get the final ending.

>Hang on, we still on about D1 here?

My memory could be wrong, but I seem to remember there were some kind of sidequests similar to DoD3. I remember always having a very small health bar and assumed I had to do those in order to level up and get more health. Don't remember if I did or not though.

Give it to me straight, Sup Forums. How is the writing in this game?

If it's shit then Automata is dead to me.

1 had free exploration which is kinda similar to Accord's bullshit

It's okay to great, depends on you really. A LOT of the character development is either in the later paths, the novellas, or DLC. This is a huge turnoff for a lot of people.

sex lmao

It's shit. The only good thing about Taro games is how experimental they are, not even being ironic.

Taro just needs to act as a producer, just to get money from Square Enix to finance his experimental ideas. Then he needs to let a proper writer and a proepr game dev to make his game.

There's too much blantant cultism and fanboyism involved with Taro games.

Oh right, forgot about Free Expeditions. Still, same kinda shit applies - hammer niggers with combos for those sweet heals and get Arioch to deal with anything that's an actual pain in the ass.

On an unrelated side note, what's the point of the timed enemies? Never could work out exactly what their purpose was.

I want to die, lads. I recall Taura (game designer) praising Taro for the story of Automata after he read it, and he was a fan of NieR. I have little hope.

the real question is if Taro will manage to sneak something into the game under SE's noses again.

He's done it like two or three times at this point.

The first Nier is the best representative of Yoko's writing. DoD3 at first seems more like a joke game, with vulgar humor everywhere, but gets much darker towards the end, but still doesn't take itself very seriously.

Automata is going to be very different from DoD3 so I don't see how it should affect your opinion of it, at least until you play it.

Not really. His use of narrative in Nier is masterful. Only people that haven't bothered in looking deeper into it beliebe that he's just "an idea guy with crazy ideas". He knows exactly what he's doing, but I think it's just that he doesn't care most of the time.

>writer
What do you find wrong with the way the games are written?

>here's the main character, she likes to HAVE SEX and KILL PEOPLE
>here's the first party member, he's INSANE
>here's the second party member, he's a MASOCHIST
>here's the third party member, he's A PERVERT

Drakengards have no story practically. Those games leave no lasting impression besides crazy gimmicks and memes (dude murder lmao, dude babies lmao, dude sex lmao, etc...). I don't feel anything for the characters or the world in general, there's no stuggle, no emotions, no drama, no sense of adventure, no gravitas. Failure or success mean nothing.

It's very sad because it's such a huge waste of potential.

Maybe Nier is different, but I'm very sceptical.

that's toned down from DoD1

>here's the main character, he is a MUTE PSYCHOPATH that likes to KILL PEOPLE
>here's the first party member, he is a PEDOPHILE
>here's the second party member, she is a CANNIBAL that likes to EAT CHILDREN
>here's the third party member, he is a CHILD

At least they don't force you to complete all of Accord's missions to unlock the final ending.

I mean, I couldn't beat the final boss either way so it's a bit of a moot point, but getting to it was easier than Drakengard 1's Ending E

Nier is your success is humanity's failure, although outside sources will reveal that it's not a global-scale fuck up, just regional.

Nier was completely different in tone from Drakengard 3. So I think Taro was just trying something different with it.

>At least they don't force you to complete all of Accord's missions to unlock the final ending.

Oh my god this would have made me quit and I am one of the biggest Taro shiteaters there is.

I only played up to Chapter 4 but 1 is more subtle about it compared to 3

>At least they don't force you to complete all of Accord's missions to unlock the final ending.

Oh thank fuck

The mute psychopath and pedophile actually managed to make me a bit emotional over their plights though.

Their issues weren't really played up as a single running joke for the entirety of the game like Drakengard 3's were.

There's still a few missions that were necessary for unlocking weapons, but I'm pretty there were only a handful of them.

I disagree with most things, but Nier is very different, you should try it, the storytelling is excellent.
Many people that love Nier don't enjoy the other Drakengard games and I can understand why.

I think it's like DoD1 tried to present it with some seriousness and subtlety, while 3 aimed for the opposite, with constant jokes thrown at your face. It still fits with Yoko's style of trying to do different stuff with every game I guess.

The main problem is that some of the sexual jokes are kind of fun at first, but after 5 hours of 2 jokes every 4 lines of dialogue it gets pretty stale. Fortunately, as far as I remember, the game doesn't insist so much on it by the time you reach the first ending.

>no struggle, no emotions, no drama, no sense of adventure, no gravitas.
Gonna go on D1 here since that's the one I'm most familiar with but I have to disagree. Drakengard is all about the struggle - the entire game is various people struggling with their torments both internal and external, like Leonard with his guilt, Inuart with his inferiority to Caim, Furiae with being the goddess, Angelus with being bound to Caim; every character has some sort of struggle that is brought up or in some way relevant to their character. For some it's their primary drive, like Inuart.

>no emotions, no drama
Did we play the same game? What about the part where Furiae kills herself or when Inuart finally loses it and gives up the one thing he was good at just to be with Furiae? Or when you have to fight Angelus at the culmination of everything? Hell, just about everything relating to Inuart can go here and I can't see how you'd fail to get emotions and drama from a game that is basically built on it. You say "lol babies lol murder" and it's true that this is what most people take away from the experience (being the most memorable parts and all), but they're far from being the only segments. Most of the game is struggle and drama, as above.

>no gravitas
You're attempting to stop the end of the world. Every other thing Verdelet says is along the lines of "Caim, we're FUCKED of this happens". You try everything in your power and you STILL fail - at which point you have to deal with the terrible shit that has occurred because of it.

I'll give you no sense of adventure, though. One of my main complaints about the writing is how disjointed sections seem, one moment you're in one area doing one thing and then next mission you're apparently 300 miles away and everything's changed.

>here's the third party member, he is a CHILD
Cracked me up more than I'd care to admit.

After giving it some thought, I've concluded that the most noble, pure character in the entire game is __Golem.

Yeah, Drakengard 1's story is a bit disjointed with the way the level set-up works, and they were probably pressed for time on tying everything together with an inexperienced team, but there is an emotional struggle there with how everyone's fatal flaw ties into their arc in some way in the end.

For all its obvious issues, I still applaud it for approaching some themes and imagery that a lot of devs today wouldn't dare to mess with.

>want to get into drakengard
>eng dubs

Golem took away a little boy's ability to grow up, turned a possessed little girl into paste, and inadvertently unleashed the resulting fury of the watchers upon the world.

Like a mace...

you mean Leonard

Emulate dod1 undub.
Buy the JP voicepack for dod3.

>here's the second party member, she is a CANNIBAL that likes to EAT CHILDREN
>here's the third party member, he is a CHILD

He did that because Seere asked him to, and I can't really blame Seere for doing so because I think he thought Manah was too far gone to be saved and it's not like he knew quite what level of a shitstorm that would bring down.
Good point on the time thing, though. How does that work, actually? Do pact-partners get to decide their partner's price? Angelus wasn't aware Caim's price was going to be his voice until it happened.

I don't think the pact beasts decide, but it does seem to be a monkey-paw kinda thing in the sense that it fucks them over based on who they are.

>a woman who has her people exterminated can't get children
>a leader that cannot speak
>a pedophile that can't see kids
>a kid that can't grow up to be a hero
>a muse who can't sing
>a priest who can't be charismatic because he's a bald fuck

>Do pact-partners get to decide their partner's price?
I usually hear it compared to Russian roulette with how random they seem, but the pact prices seem to be a bit ironic with most of the cast. Unconsciously taking away something they specifically value.

Arioch lost her beloved children, and lost the ability to ever have more.
Inuart's most personal and defining talent was his affinity for music, and he loses it in the pursuit of power.
Verdelet was apparently vain as hell when he was younger, because he lost his glorious mane of hair.

>a kid that can't grow up to be a hero
Not that it stopped him.

>a leader that cannot speak
Now that makes sense. I always wondered why his voice was what was taken.

Important to note, though, is that you get back your price when you break the pact. So does that mean Arioch could get her womb back?

I found it weird that Angelus was just like "lol okay, pact's over" in that one ending.

You'd think that pact breaking would require harder work than that, ESPECIALLY if it's the non-human who can just drop it.

I thought she could break it very easily because she became strong enough to break it when she evolved to Chaos form.

>Important to note, though, is that you get back your price when you break the pact. So does that mean Arioch could get her womb back?

I thought you couldn't break the pact once it was said and done

Nah, it kinda makes sense. As far as I can see there's like a "release" based on whatever the price was a la ending D with Seere and a corresponding drop in power, so I'd assume since it's such hard work to forge one in the first place it's pretty simple to actually break it. Wonder why Verdelet doesn't just drop his, though? It's not like he has anything to gain from it.

pretty sure that was because the gods were like
"we created you so we're breaking the pact go kill Caim now"

Gods can break pacts, not pact partners.

I think the faerie would sure as Hell have dropped her pact with Leonard after the Watchers showed up if it was that easy.

Ending C felt pretty abrupt, but I guess it had something to do with all dragons attaining some new unheard of power level-up after they decided to carry out their original divine directive against humanity.

Wait, then how did Seere do it in ending D?

>Wonder why Verdelet doesn't just drop his, though? It's not like he has anything to gain from it.
Well, he gets a free psychic connection to any other pact partners, and all he has to gain from losing it would be his hair.

Maybe a pact with a mythical beast brought a sense of humility and he likes his new look.

Those are good points. It's been so long since I've played plus a lot of the ideas/magic rules in this game aren't very concrete or blatant.

Maybe he was buddies with the petrified dragon and it wanted to stay "alive" through a pact.

Maybe total willingness from both parties to break the pact made it easier.

I thought that was a balling afro from the thumbnail, holy shit.

Can't imagine his partner was all that willing to be frank, but maybe you're right.

well he did like explode. it was more like he "released the great time within him" than breaking the pact, whatever that means.

I thought that was HOW he released the Great Time, by breaking the pact. Just like Caim got his voice back, Seere got all his time back - in one huge burst, while sitting on the thing that fucks with time.

I think Golem cared about Seere enough to be like "well okay kiddo" or whatever. I mean it's not like they all weren't turbofucked.

That reminds me that Fairy flipped the fuck out when Leonard went in for his self-destruct, so maybe the non-human pact partner can't consent to the extreme use of magic?

>the moment when he grabs her
That felt good.

I don't know man, can't remember if that was the case. But pacts were a big deal because of something like that, maybe you can break it but you'd die if you did.
That's why both Caim and Angelus had to consider it for a while since they both have to come to terms with being stuck with each other.

>so maybe the non-human pact partner can't consent to the extreme use of magic?
Probably. The pact amps both of their power up, it doesn't prevent either of them from killing themselves but the general consensus is a desire to stay alive.

DEATH NEED NOT BE THE END OF HOPE

>seeing the moment when he grabs her without context
Well that's fucked up... Did he have to kill Navi too?

>seeing the moment when he grabs her with context
She made a pact with a broken suicidal man for the sake of reveling in his pain, so sure of the idea that he would never be brave enough to willingly die for himself or for the sake of others.

Her desire to watch Leonard and others suffer led to her own downfall as a sort of antithesis to Leonard finding a true sense of resolve and selfless sacrifice.

Golem says "Seere break pact!" in the section where Seere's having a reaction to the Queen, but that's a pretty open-ended statement. It's possible, then, but the actual dynamics appear to be pretty open-ended. Does D2 shed any more light on this?

>Does D2 shed any more light on this?

Not really. The pact bearers in D2 are all just kind of cannon fodder and die, uh, "regularly."

IIRC none of the pact beasts even talk.

Really? Fuck. I was looking forward to more pact-banter.

Isn't Caim still a mute as well?

Yes, but only because Angelus is technically still living.

Shame. I thought that the seal-deal would maybe end the pact and give him something to say.

two>four>three>one>five

>Caim, you're free! After all these years you can speak again! What will your first words be, I wonder?
>ANGELUUUUUUUUUUUUUUUUUUUUUU-

Maybe it's better he remains mute.

For a brief yet confusing second I thought you were talking about the games.
Four > all.

Two>One> POWER GAP >Three>Four>Five

Accord>Gabriella>One=Two>Four>Power Gap>Three>Five

Poor Drakengard 2.

Sneak what into the game?

He also kinda added Drakengard 1's final boss in secret,but I'm not going to bother finding that.

can anyone post that anons drakengard tl;dr?

I liked that aspect though.
Pretty shut that some producers / devs can't just let them do shit like that. Especially since it took 4 fucking playthroughs.

pretty meh

Wrong. D3 is full of fun shit too.

This one?

yep, thanks user

>memetic potential is what's important
SAD!

you shouldn't say that while posting memes

>Verdlet willing to endure any price for his pact
>it takes his fucking hair

>racist
Verdelet? I don't remember him saying anything racist. I don't remember him saying anything outside of "THE SEAL" and "OH GODS WE'RE SO FUCKED", as it is, but no racism. Did he pull a Four and hate on Elves or something?

...