Looking for a JRPG to play however the only thing I really care about is the leveling.
Is Disgea good in this regard?
Looking for a JRPG to play however the only thing I really care about is the leveling.
Is Disgea good in this regard?
>only thing I really care about is the leveling
I'm so guilty of this it hurts also unlockables.
>can level characters
>can level equipment/items
Yeah I'd say so.
I forgot how ugly FFX's original UI looked.
Grandia has a fun system. Your different weapons have levels. If you level up axe, you get atrenght. Then you level up magic, like using water and wind magic will earn new magic skills, then eventually you will learn an ice spell. And if all three are high enough, you get an ice axe skill
Meh not too fussed about "alchemy" on equipment.
I absolutely loved Grandia 2's "Egg" system although the game was a bit too easy.
I preferred 1 to 2s, but it was nice switching around eggs instead of having each magic type on each character
You're gonna have to go to item world eventually if you get it. Just consider items leveling up a bonus to it. To reiterate, I'd say Disgaea is probably the top of the list when it comes to where the most leveling is possible in a JRPG as far as I know. Maybe not the most in depth, just the most.
Is 3 worth playing?
As someone who found FFX's leveling system to be gratifying and exciting to find new paths and routes to explore for different upgrades, it's deceptively a lot more linear than it presents itself.
I would be playing the PC version, although I'm not too fond of "tactic" games either. I'm far too retarded.
Its kinda cute, but no the battles are boring. It's nice that a jap character has a mother though, and she's a party member
Oh. The PC version is actually what I'm playing right now. But if you base your claim of being retarded at tactic games off trying something like FFT I'd say you might want to stay away. Although Disgaea does let you cancel movement/actions as long as you didn't actually execute them, plus there's no action that isn't immediately executed unlike in FFT where you might have to charge for a few turns when doing a summon or special attack. I don't remember FFT letting you cancel actions/movement so long as it wasn't executed, but it's been a while.
Super simple system you've basically got on stat for your power level(battle power) beside HP/MP and it works better than any other system any RPG has come up with bar none.
Disgaea is one of the most braindead srpg series, so that shouldn't really matter. They aren't even worth playing strictly as srpgs.
And they aren't hard until post game. Which is when they become level grinding simulators. So if you like leveling, it's pretty much paradise. That's the draw for most Disgaea fans, gameplay-wise.
Meh I got along with Fire Emblem: Awakening alright, although the children & dating put me off.
Is it just gain X amount of levels? Or is there any stat distribution or job system? I guess I can give it a try anyway.
Not exactly a JRPG but Fire Emblem has some of the most addicting leveling in vidya thanks to RNG
>mfw 7 DINGs
Expert mode is the way to play it. More or less makes everyone like Kimahri where you can make every be anyone. But sadly the best way to play it is once you start a path better just stick with it (AKA black mage shouldn't go into physical unless you can't help it).
OP depends on how much you want to customize your characters. FF5 is beautiful in leveling up classes. Fun to switch the jobs up.
Classic SMT games only goes as far as giving you one point to put into one of 6 stats every level, but are still massively satisfying to build a character in because how much control they give you. Few other JRPGs allow as much leeway to fuck up your character, or conversely know the game well enough to build a character that makes it a cakewalk. I beat SMTII without nerve bullets, ask me anything.
Xenogears did the same thing except in that game the only stat that matters never levels up naturally.
Man this game was such a fucking trainwreck
Ragnarok Online has the best Stat/Skill/Gear system there is.
...
Goddamnit Disgaea
Legend of Legaia
Grandia
Dragon Quest 8
Works in my pc. Shouldn't have pirated. PM'ed you the fix. Sent ;)
Play the PSP version in PPSSPP.
This looks way worse though.
Just a metric fuckton of gaining levels and improving weapons. No stat distribution. There are is a job/monster class system, but it's not the FFT/TO style system where you change classes on individual characters. You recruit characters/monsters of different types, and unlock new ones by leveling them. So for example, if you want a ninja, you get yourself a ninja. You don't turn your main character into one.
It's a mix of named characters and generic classes and monsters.
You can teleport to different parts of the grid and choose entirely different paths for each character
>it's deceptively a lot more linear than it presents itself.
Only if you're a pleb who uses the easy grid. Expert grid cannot be straightened to a line like that.