Red Sky - /agdg/ game

Hey guys, im from /agdg/, And I wanted to post my game here-

Red Sky is a FPS game I made, in the same vein as other mid-90's shooters like duke3d and marathon. Its got 16 levels and takes about 2 hours to beat. The game feel will seem rather different because its running on a custom engine.

You can watch my trailer here:

youtube.com/watch?v=0S3-WhfLXjc


And download the game here:

ika.itch.io/redsky


I hope you guys like it!

Other urls found in this thread:

cs.utah.edu/~jsnider/SeniorProj/BSP1/default.html
youtube.com/watch?v=4L8aM12powo
khronos.org/opengl/wiki/FAQ#Memory_Usage
twitter.com/SFWRedditGifs

The shadows on the weapons feel out of place. You should fix that shotgun especially, it looks like it's lighting up from way overhead, instead of a regular muzzleflash glow at the tip of it.

nice stolen enemy sprites

I smirked during the trailer, have a free bump.

Cool of you to include the source code. Might be a fun exercise to port the Windows code to SDL.

This

No more lostboy k thnx

>im from /agdg/
Are you?

8/agdg/, so you wont find my posts on here

If you port it, you can find my email in the readme files, and i'd put it on the page

>MAGA hat

I like you already. Downloadan

Is your engine completely custom or did you base it on something previously opensource? Very impressive if you actually did it from scratch

You should market this as a "hidden gem from 1994" to draw attention and ultimately just for shits and giggles.

The only code its based on is part one of a tutorial for writing a BSP compiler and renderer. In the code, you can see I ported his D3D code to openGL, and fixed the bugs.

cs.utah.edu/~jsnider/SeniorProj/BSP1/default.html

The rest of the code is from scratch, without using tutorials. I included the code for the game engine, but the map editor has about the same amount of code.

Very nice user. Don't give up on gamedev, you have future

The slidey feel is actually kind of interesting. Like GoldenEye on ice skates

I love how the jump accelerates you so much, it's more like a dodge

thanks! im hoping to make a much nicer engine next time


you're about the only other person who likes the movement that much, i kept it in even when people complained about it.

you know what, im going to download this shit

You need player feedback on taking damage ASAP. Really fun so far, I found a mouse

If you find all of them, you get to play the secret level!

Just played it, got to the second level, found a mouse but enemies take either too much damage or you dont have enough ammo to deal with them, i also found the shotgun.

there is a lot of ammo, its just hidden away. if you run out you should use the knife.

LOSTBOY
O
S
T
B
O
Y

was the knife 0 or 1. because i couldn't bring it up.

Just make enemies take more damage or give more ammo to the player, maybe a little of both.

jesus jumping is like automatically trickjumping

it's fun user, I like it.

The knife is "5", or use Q and E to switch to it.

You can find this out in the "how to play" section of the menu

Also, I learned that you can jump off of walls. And I know it's not a part of the game because I got out of the map with it. Did you know that?

still here dev?

man, enemies do way too much damage, im better of running away

I did know it. I decided to leave it in because i thought if was a fun mechanic, even if it broke the game a little. If you get to the level "Castle" you can actually skip the entire level by using a wall-jump to jump over the gap between the spawn point and the ending door. It also makes the jumps in the big valley in the level "void" much easier.

You should watch my playthrough of the game to get an idea of how to avoid all the damage. The game rewards movement, so as long as you're strafing around, you shouldn't have too many problems.

youtube.com/watch?v=4L8aM12powo

>7176
>I did know it. I decided to leave it in because i thought if was a fun mechanic, even if it broke the game a little. If you get to the level "Castle" you can actually skip the entire level by using a wall-jump to jump over the gap between the spawn point and the ending door. It also makes the jumps in the big valley in the level "void" much easier.
>
>(You)
>You should watch my playthrough of the game to get an idea of how to avoid all the damage. The game rewards movement, so as long as you're strafing around, you shouldn't have too many problems.
>
true, but he submachine gun takes like 5 full seconds to kill some one, up that damage a notch and you are golden.

So in the third or fourth level, if you jump on some stairs or walls you can go through them and fall off of the map.

delete these extra assets at the bottom of the level boy, you are wasting my ram and hdd space

yeah, my code has a bunch of bugs in it. Just... dont do that, OK?

please don't monitor the memory usage of this game
please don't monitor the memory usage of this game
please don't monitor the memory usage of this game

khronos.org/opengl/wiki/FAQ#Memory_Usage

Pretty fun stuff OP

Level editor when?

Needs more bulletholes

uninstalling now

Faggot. Do you even 1488?