How will bethesda fix their shitty engine that doesn't even support vehicles?
Will they rebuild or just buy another engine and modify it?
How will bethesda fix their shitty engine that doesn't even support vehicles?
Will they rebuild or just buy another engine and modify it?
What do you want a vehicle for? Just run really fast, it moves you from point A to point B all the same.
I'd be great if they'd support FBX over that shitty .nif format.
>NEW ENGINE GUISE ITS CALLED CREATION
>its still fucking netimmerse from 1999
>not seeing this as creativity and going past your limitations
it is pretty creative but the fact that they even had to do it in the first place shows that this engine needs to fucking go already
It can support vehicles, but there's no reason to go to the work of making them if you can get around it easier at a one-off portion of the game, literally every game you've ever played takes weird short cuts you have no idea about, there is nothing here to be upset over.
they didn't "have" to do it, they chose to because there was no reason to put in fully functioning train in a game that wasn't meant to have vehicles
pcgamer.com
Apparently the train is an armor piece and doesn't move. The button activates a script gif.
>people genuinely defend a shitty engine made by lazy hacks
You'd think there wouldn't be this much blind devotion after Fallout 4 being a disappointment, but I guess that just means the fans are doubling down.
...
>literally every game you've ever played takes weird short cuts you have no idea about, there is nothing here to be upset over.
This.
Didn't one of the Wing Commander games for example always crash upon quitting and the devs couldn't find out why so they simply changed the error message into "thank you for playing Wing Commander!" ?
The Skyrim food bug is even funnier.
>fallout 4 is basically a glorified morrowind mod
>the only functioning vehicles in the game are reskinned dragons from another morrowind mod
Why should they innovate anything when normies keep giving them money for actively removing features from their games?
Every engine has shortcuts like this. Every single one. The only reason people make threads like this is to shout at each other about how much they hate Fallout.
im not defending the engine im attacking the inaccuracy of false statements
Which one are you talking about?
What bug is that?
People defending it are legit retarded.
It''s a dated engine with basic features missing.
Even something so simple as a ladder is beyond this engine.
>Skyrim food bug
Sorry it was Oblivion.
>During Oblivion, out new Radiant AI system - which let all the NPCs in the world think and act on their own - led to some of the best bugs. My favorite was a quest where you had to talk to a prisoner in jail. Sometimes, when playtesting, we would find him locked in his cell, dead. It took us forever to figure out why. Turns out, the guards in the jail could run out of food and get hungry. They would then go down and kill the prisoner to take his food. This all happened when the player wasn't there. I still don't remember how we figured it out. But the solution was easy: more guard food.
It wasn't a crash, just the compiler spitting out some error message every time.
Why would you spend effort when a solution exists that would be easier and quicker and obtain same results
It's like dating a woman that won't put her finger up your butt. Why even bother?
>They would then go down and kill the prisoner to take his food
>playing vidya in the 1990s
>"Oh cool! A bug! Look at this weird thing that's happening now! So cooooooool! Ok, reset the game so we can keep playing!"
>playing vidya in the 2010s
>"Wtf a bug?! Lazy hack developers! Why don't they just do it PERFECT every TIME!?!?! Shut the game off! Let's go make a petition to boycott this shitty company!"
I hate you little spergs so fucking much.
I don't think anybody is shitting on New Vegas or saying that Obsidian is a bad studio. Obsidian deserved a better engine to express themselves with. That's what we're complaining about here.
I paid for the game, it should work.
I hate the engine, but I applaud how they circumvented its limitations. It's pretty sad overall that they didn't try to broaden said limitations but hey, can't be negative all the time.
Yeah, I know I always relished it when my SNES glitched up and I lost an hour of progress. lol, so funny.
Sarcasm aside, OP has nothing to do with bugs; it's about Bethesda trying to half-ass shit on an ancient engine that's lacking basic features.
can someone explain this meme to me in detail. So what they did was make a new npc and attach a train to it and had it walk around pushing everything inside that didn't clip?
reminds me of finding solutions to shit when you made custom maps on brood war or wc3.
I have no problem with strange bugs that don't break anything major
but the amount of basic things it doesn't support is crazy
Because it was in a DLC and the main game was already done.
what?
Let's not forget that their shitty engine still to this day cannot handle true ladders. Every single instance of a ladder is a load screen and effectively makes it a door.
What's the first game that lets you climb a ladder in real time? Half Life? No, Turok N64 1997. Fucking pathetic Bethesda.
Why is that hard to understand?
>It's like dating a woman that won't put her finger up your butt. Why even bother?
one time I was munching capet for like an hour and something solid made it's way into my mouth.
i just swallowed it and didn't say anything.
Come on man, you know they'll never get rid of it. Not as long as they can just add a new feature here and there, slap a new hood on the engine and say "fuck it, modders will do the rest"
>oh cool X bug that does something like cartridge tilting
vs
>oh fuck X bug that causes the game to crash/fucks FPS/falling into the void/locking areas/other game breaking shit
I don't really gey why there can't be vehicles in their games. I mean Skyrim has horses, just change the horse by a vehicle and it could work. Sure it will be shit handling, but it's better than running like an idiot the entire game.
Because it's not clear. The train head model was in a DLC. Okay. But the main game was already done? This was supposed to be in the main game but only came in through the dlc? Literally what. Just be more clear.
this. not because i think you move from point a to point b fast by walking, but because you would move slower from point a to point b while walking if they added vehicles. they would make the world bigger, even more boring and empty and garbage just to have a shitty epik vehicle section that are never fucking fun. play a racing game or try and enjoy the shit that is borderlands/rage
Trains weren't in the main game until the DLC Broken Steel.
>Implying FNV wasn't buggy as fuck too
youtu.be
lol what
I mean what you are saying makes sense now but I don't understand why you are mentioning this. Is the whole issue not that there is a train on top of a NPCs head and instead that this npc hybrid was introduced during a DLC when it should have been shown in the main game?
Can someone help this guy help me understand. Every post it so unclear. It would help if you didn't post one sentence. Assume I didn't even play fallout 3.
you don't even know what an engine is retard
>comparing an npc with a train for a head to any of that
>They made a game without trains
>They wanted add on content with trains
>Shit is hard
>DLC uses some weird train armor and gif script to make a train
>years later Sup Forums discovers this
>simplifies it as a train hat
>lulz were had
>not reading what i replied to
wew feels like summer
>I have absolutely no idea how game development works
Protip: Every game you've ever played is loaded with shortcuts and tricks like this.
There's no point in developing an entire vehicle system when your design spec only calls for one vehicle segment and a trick like this works perfectly well for it.
thanks bro perfect image and response
I think that guy was having a stroke
What's the point in fixing shit, when over 6gorilion retards are stupid enough to buy that broken shit? If I were Borethesda, I'd never put any effort into muh games either.
Just buy Magic Manlet Todd's game!
you are replying to a nonspecific post in this thread, right here. guess what we are talking about retard?
They need to:
de-couple their physics system
Use another format for meshes/skeletons like FBX
Proper support for PBR
>the "bug" where all the nearby items start to float when you pick up an item is still in Fallout 4 all the way from Oblivion
Oh Todd
Having 64-bit precision in the physics system would help fix this.
Didn't Fallout 4's code also still have tons of stuff from the TES games in it like potions?
It still has the class descriptions from Morrowind apparently.
it also uses reskinned dragons as birds
>into "thank you for playing Wing Commander!" ?
yea, something about an error call at the end they couldn't get rid of. Fucking brilliant.
I love finding out this nifty shit. As someone that did a lot of programming for work it's always cool seeing what pros sometimes do.
go bait on plebbit
Yes. And Skyrim had bits of VATS in it.
>trying to arrange stuff in these games
is katie a furry
kill yourself
you first
Anyone that defends Bethesda or any game developed by them needs to be evaluated by a competent team of medical experts. They must have some condition that's the cause of such delusions.
LOL
LOOOOOOL
every single game has little shortcuts and tricks like that
the only difference is bethesda's games are left deliberately accessible for modders so stuff like this can actually be discovered
plenty of reasons to hate the games, but this isn't one of them
I'm beginning to think its less Bethesda's engine that's the problem and more that Bethesda is an unorganized mess of a company in which Todd Howard approves shit based on how "cool" it appears instead of how practical it is. At least, that is the vibe I get from watching their behind the scenes stuff.
If you're happy with stuff like a physics engine being tied to frame rate, then your the reason they are lazy.
The problem is not in cutting corners for the sake of adding cool stuff that is limited by the engine.
The problem is that corner cutting should take place at the same time as innovation and advancement.
Imagine a hotel stuffing garbage overflow into an unused room before a big event. That's fine if it happens once or twice. But if the hotel spends 10 years stuffing garbage into rooms instead of upgrading their garbage removal service, it's eventually going to be a shit heap.
Bethesda has the resources to innovate. They should be doing so if they want to remain among industry leaders.
>your
You are a subhuman.
/Thread
WoW has an even worse engine.
>Zillions of dead invisible rabbits just for Quest activation
If you think is bad then your opinion on video game is invalid.
>Todd Howard
The hero Sup Forums deserves.
So you'll hate him...
>clip into character
>no functioning internal organs
They're so fucking lazy. Why didn't they create a complete circulatory system?
>Imagine a hotel stuffing garbage overflow into an unused room before a big event. That's fine if it happens once or twice. But if the hotel spends 10 years stuffing garbage into rooms instead of upgrading their garbage removal service, it's eventually going to be a shit heap.
Bethesda has been making vehicles like this for 10 years now? Where?
Oh man I remember clipping into this cute chick in mass effect. She had eyeballs and a tongue, but that was it!
isn't the wow engine just a glorified WC3 one?
Yep.
honestly that's actually sort of impressive
then again I can only imagine the absolute horrifying patchwork of workarounds and "clever solutions" that the current wow engine must be under the hood.
wouldn't be surprised if entire sections of code were commented with nothing more than "this works, somehow, don't touch"
If Bethesda shifted to another engine that wasn't yet another customized Gamebryo, what're the chances of another mod community shitstorm? Because the thing with modding Bethesda games is that the engine hasn't had any RADICAL changes since Oblivion in terms of major modding developments, and I can't imagine having to learn a brand-new engine would sit well with the oldfags and other big-name modders, assuming we're at the threshold of how competent Gamebryo can get at this point
They own id and have full control over their engines, so you'd think that they'd be tempted to do something with Doom's latest id Tech engine
>clip into character
>fully modeled vagina
As impressive as it is, it's horribly outdated now. The way they implement things like hanging from a rope by just having the fall animation but face down is horribly lazy. Not to mention all of the recycled assets for every damn expansion.
Pick your poison, Sup Forums
That sounds like utter bullshit
Definitely Murray, at least Todd's games are fun
also isnt Todd already just five small men standing on top of each other?
...
thing is, aside from scrapping the entire engine and making WoW2, what exactly can they do?
No, but seriously now, one fucking train used once in a pretty long game like fallout 3.
Would you use shortcut or create vehicles which you will never use again?
Howard and his clones live, but the copies go in a vault with cloning equipment.
WoW is overdue for either a sequel or another MMO to replace it. They have better engines available now. Starting from scratch would also be far, far better than constantly shaving off, and applying more layers to this already inflated game.
youtube.com
youtube.com
>"LOOK AT THESE COOL THINGS"
>"NO WE WON'T REALEASE THEM XD"
Bad moth.
I've not heard that one, but the radiant AI in oblivion had to be scaled back massively because the NPC's became so unpredictable so I can believe it.
I guess becaus he works in low wage job. You do what you get told no space for creativity.