What's the best RPG for the PSX?

What's the best RPG for the PSX?

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Suikoden II or Vagrant Story

nice. Saturn's FF7.

seriously, if Sega doesn't start bringing back IPs, I'm ducking done with games

I'm fond of Parasite Eve for psx

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I don't know if it's actually the best but it's the one I enjoy the most.

vagrant story was a black sheep in back in the day

>lunar
those were actually ports. simplified ports, actually.

>any tales of the best rpg on any system

Budget anime series.

It's still on the Playstation.

Lunar silver star story complete
Legend of legai
Ff7 and ff9
Saga frontier 2
Star ocean 2
Jade cacoon
Erghiez, rpg mode
Guardians crusade

Suikoden II or Dragon Warrior VII

It's a fucking travesty PDS was stuck on Saturn and basically overlooked by JRPG scene at large because of it.

Star Ocean 2

>mfw no one ever mentions Valkyrie Profile

Because it wasn't that good. Of course I would expect an anime poster to have bad taste.

Didi you have a stroke after typing Star Ocean 2?

Because the first half of your post is great and the second half is crazy.

I love Jade Cocoon, but holy fuck was it clunky and slow even back in the day. CD disk-read is a bitch.

It was pretty over rated.

Star ocean 2 I think is my fave.
Good

I'm literally playing this right now on my Sega CD. It's pretty great.

>Dragon Warrior VII
How did Americans react to that anyway? They didn't get any game after Dragon Warrior 4 and then, two console gens later, they get a seventh.

>ctrl+f
>no Wild arms

shame sequel went for completely different atmosphere and mood

>jade cocoon
mysteriously tribal and foreboding

>jade cocoon 2
pretty much a typical jrpg with tribal look

youtube.com/watch?v=Svq029gWi0g

The first bunch I'd say are standard rpgs and the best for the system.

The ones after are unique to me so I listed them.

Erghiez is an a rpg while the system had pretty weak ones. It had a lit of mini games and the rpg mode was decent with a hunger system that impacted stats.

Guardian was good because how there was a lot to discover and almost every thing had different dialogue and jokes for it. Every fireplace, stump and barrel has something.

Jade cacoon was clunkyour, but a decent pokemon type of game where you can breed monsters and mix abilities before pokemon or most other games hado it.
Also decent voice acting and aesthetics.

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I could never get into any game past the first one.

Does Soul Hackers count if it only came to the West as a 3DS game and was originally on the Saturn as well?

Either way, I say Soul Hackers.

Considering neither of those things are a Playstation, no.

If I brought it up here, it should go without saying that it had a PS1 version, ho.

FF7, for the most part, although nowadays I'd recommend playing the Steam version with the Reunion mod. Still, the scope and level of detail in FF7 is pretty amazing.

Grandia.

Be careful user, Nu Sup Forums will tell you that it doesn't count because it's a port.

Because the cancerous "hurr only exclusives count as games for the system" mentality has reached the point where it has become retroactive.

I'd replay DQ7, but unfortunately can't seem to be a able to make the game run on my PSP.

Replaying Xenogears right now, and it's just as much of a mixed bag and a beautiful fuck up as I remembered it.

It *shouldn't* work as well. And I'm betting, for people that just can't get into the story, it doesn't, but as long as you don't stop to think and deconstruct things apart, it's such a wild ride with such cool moments/singular design aspects you'd want to see on a better game...

Personally, this basically sums up the PSX games in the genre for me: the best of them are flawed but opening some incredibly interesting design space.

Breath of Fire 3 and 4 are worth checking.
Chrono Cross
Pasasite Eve. Vagrant Story.
SaGa Frontier 1 & 2 (but then I'm a sucker for Kawazu's designs)
Legend of Mana is a beautiful, beautiful base design I hope will be explored once more some day, though to many the execution will be lacking.
If we add tRPG to the mix. Do yourself a favor and check Brigandine (there's a patch for the JP only extended version noways I hear, get on that). Ugly looking, but what a fucking game.
Front Mission 2 is the best of the lot in my opinion, but JP only. You might want to give 3 a try, though I find it lackluster in comparison.

I think the Playstation era was the most experimental by far which is why you have those great games that are still flawed.

Everything is much more refined and safe now.

Arc the Lad 2. I didn't like the others, and this one is pretty much a kitchen sink anime cliche galore and sticking to gameplay conventions of the genre. For some reason, I still have a soft spot for it.
Wild Arms is silly, but drips mood. I still dig it.
Grandia... still on my "to replay" list, and I remember it lot less fondly than others, but some really cool stuff here too.

Star Ocean 2 is... both stupid and grandiose in a way. If you like exploring systems and breaking them there's something fucking cool in the base set up.

Suikoden 2 never was a fan myself, but is *is* a classic for reason.

Something no one will probably recommend, but is of interest historically for the genre I guess is Thousand Arms with its Dating simulation/RPG mash up.

If expanding a bit (an since I see an Alundra post I think I may): Brave Fencer Musashi and Dewprism/Threads of Fate are certainly not great games, but they ooze charm, and if if you're into that kind of silly things will prove like a gaming bonbon of sort.

Granstream Saga is... not the best of Quintet's (or what remained of it) offerings, but it's one of their games. Makes it worth a recommendation in my book.

What's that? Can't understand Japanese?

Looks like you're missing out.

Also Linda Cube, which was jap only for PS1, Saturn and Turbo-CD.

In breadth? Yeah, I think so. Though in depth we still had some pretty interesting stuff both before and after (I mean, people can bitch about SE's PS2 output as much as they want, but they still released a Hardcore experimental game like Unlimited SaGa... which deserves kudos).

Through ports OP, you also have access to Tactics Ogre (which in some respects I personally prefer to its PSP remake, to be honest) and Ogre Battle.

So self-evident I didn't even mention it: FFTactics.

The King's Field games if you can stomach them. Personally a big fan. You can already see From's sense of (sadistic) humor through level design. Things you'd find later refined in designs like Aldia's Keep in DS2.

Moon is a weird one, isn't? Like, I love it to bits, but I don't know that I'd recommend it, as silly as it sounds.

I still don't know how Unlimited Saga happened. It's just so bizarre.

Jesus user are you me? I agree with literally everything you said.

Except CC. But I can see why someone would like it for its style.

BoF 4, Grandia or Suikoden 2
How is my taste?

I'm glad it did, but yeah - the game even got a US and EU release. Makes no sense to anyone that game happened.

Friend of mine likes to sum it up as "Game designer's game for game designers". Which I think is fair, provided you account the target designers being of the old-school, hardcore sort.
It's such an incredible game, but for such a niche of a niche audience (sales in Japan really surprised me).

Personally, I'd vote for Vagrant Story, despite the game's flaws.

Another experimental gen 6 title was Baroque. Its core was a roguelike, but everything else about it was out there.

Man, what ever happened to all those weird experimental games?

Well, to copypasta myself from a CC thread... last year I think:

Replaying Cross right now after all these years, and I do think it's a pretty good game. It's just going for a very different mood from Trigger.

Trigger is a very adolescent game - and I'm not saying that as a negative. You're playing a bunch of kids in a light-hearted romp that has you going through time correcting bad events one at a time, either on a cosmic or personal scale, making the universe a better place. You're heroes. Untainted.

From the get go, Cross is the game of someone that has grown older (though not necessarily more mature), for better and worse.

One of the thematic constant of the game is you can't do anything - good or bad - without unintended consequences. Want to save that girl you just met from her poisoning ? Got to kill a creature that is key to an ecosystem, destroying it and the living communities that depended on it in the process There are no heroes in the Cross narrative. Things are messy. You don't get to save a timeline without breaking an egg.

And that goes up to the accomplishments of the Trigger character. They saved the world ? Nice. Now there is a time-line of humans that never had to suffer Lavos, and have been doing research on time/travel control thanks to traces found here and there in history - not to mention Balthazar's help.

I think the tonal shift is part of what makes people resent Cross. Personally I find it interesting.

Final Fantasy 7

And the *game* is really nice too. It has some clumsy executions, but overall it's one of those fairly decent ideas that needed more time in the oven, or more likely another iteration.

The plot, though often decried as such, is not particularly complex I find. Messy, yes. If anything I like that it's pretty much a *game* plot - it expects you to care and explore and talk and discover its themes and the way mechanical and narrative are linked (the chrono cross spell makes perfect sense if you've been paying attention to the game's details for one, but if you didn't then things fell through and the whole set up feels void).

One issue is that it has a hard time *making* you care. There's just too many characters, too many plot threads that willfuly aren't going anywhere, too many layers of different conflicting moods.

I honestly love that aspect though. You have that game's narrative trying to have a moody, brooding feel to it, and then you have a team made of Serge, Starky (his walking sound effect while characters are gathering before a talk sequence always makes me smile) and Poshul going at it against the incarnation of FATE !

It just add the right amount of not taking itself *too* seriously to the mix.

Nice one, always forgets the PSX port of that one.

Definitely not pic related.

Volcano

Final Fantasy Tactics

You are now hearing the music

Budget explosion. Basically, big publishers - bolstered by console manufacturers' market strategies - adopted a hit-driven model trying to kill the competition by sheer increase in production value.

Which succeeded in killing all the small/medium sized studios and the possibility for those small, quirky experimental side projects.

We're barely starting to somewhat recover for that in some respect through the indie scene. Though whether this will have any lasting power - not to mention room to grow - remains to be seen.

Pretty standard, but good.

Because?

I probably listened to Atolm Dragon and Sona Mi Areru Sancitu fifty times.

I don't think there's a better 32bit JRPG OST out there.

moon or linda cube

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I don't care about how Cross compares to Trigger. I just don't think it's more than a 6/10 game on its own. I don't like the plot, janky, unpolished gameplay, or bloated cast of mostly unimportant, uninteresting, useless characters.

I don't know why a person can't mention not liking Cross without Trigger immediately being dragged up, even if the original person never once mentioned Trigger.

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Xenogears is trash

>it expects you to care and explore and talk and discover its themes
the "story" of chrono cross is just one Deus Ex Machina after the other. It has little coherence or continuity, it just dumps you in one situation after the other and expects text dumps to clear up everything.

was PSX the golden era of RPGs? I thnk so.

It was all downhill after famicom.

i think they already got used to it after final fantasy jumping from 3 to 7

>downhill after famicom

No one has ever honestly thought that ever.

It's hard not too. It's like trying to criticize... I don't know... Escape from L.A without ever mentioning Escape from New York.

Sure, you can do it. But the shadow cast is so big, and the references (again for better and worse) so much part of the experience that you're missing that most people seem to find much too significant.

And if you want to talk base gameplay: the non-grinding system with asymmetrical rules for player and enemies was a pretty decent idea, and so was the elemental wheel and summons. It just needed to be balanced better (a lot more against the player in my opinion).

The plot, certainly. The overall story is another matter I think.

Lunar SSSC, Suikoden I + II, Ogre Battle; March of the Black Queen and Final Fantasy Tactics.

There are no RPGs that compete with these 4, IMO.

Shout outs to BoF 3/4 though, love those games too.

>No one has ever honestly thought that ever.
Gintoki did

What the fuck is up with these good taste, get the fuck out of here

>"event" "text" "only" in hiragana
subtle

Thanks user

Decided to play Tengai Makyou Zero but my SNES didn't work

I figured I'd try the phone emulation thing

>mfw the game's current date doesn't go beyond 2015

God I feel old playing this

>22 years since the best tengai makyou game

this kills the user

Can't you just play it on a handheld of your choice?