Hey Sup Forums, I'm developing an online trading card game called Forgotten Lore. The big thing in the game is that every single card is a unique Steam Inventory item that is both tradable and marketable with no strings attached (except for the starter deck).
Just dropping by to get some opinions on the game so far. I'm wrapping up Early Access over the next few months and getting ready for the full release, so I could really use some feedback from you guys. If you post your steam profile URL in your post I can give your account the game (via a script I have running on this thread) so you can try it out and fight against each other, or me.
second hand markets ruin irl tcgs, I don't know what to think of a secondhand market for a virtual one.
Aiden Jackson
Force the game to drop rare cards for me that I can sell OP, thanks!
Jack Brown
Does your game have instants/instant speed or something equivalent?
Bentley Sanders
It's been considered, but at the moment no.
Justin Cruz
why would i play your game
Kayden Ortiz
Does this game have lore?
Carson Perry
include me in the screencap
Carson Myers
It's f-fun
Mechanics such as the different Tomes changing the way your manager management is done is actually pretty clever and makes each game play a bit differently. Lots of different cards with effects not seen in other games that keep this new system in account is pretty fun.
Camden Cruz
Then I hate to break it to you but nobody's going to play your game. It won't be engaging enough for MTG players who want an online TCG but don't want to deal with MTGO jewery, and it's too late to try and cash in on Hearthstone players because they all are either balls-deep in HS or are playing Shadowverse instead.
Andrew Wilson
I got a key from you months ago but I still haven't played yet
Sorry dev guy
Nolan Long
friend
Gavin Baker
That's a huge strike against it in my book. Does it at the very least have a more engaging resource system than the (now-)typical "gain 1 mana a turn" snorefest HS perpetuated?
There were two deck types you could choose from, when I last played. >Gain 3 mana every turn >trash cards from hand to get half their mana cost There is no mana cap, and it doesn't reset, so for example you could play the first deck type and do nothing for few turns to amass 10+ mana.
Ian Lewis
>HS babbies complain about random mana in spite of the literal hundreds of mana fixing cards printed in the game >they play a game where a sizable portion of the cards in the game have completely random effects even though real card games relegate random effects to joke cards
Grayson Davis
Opinions I guess. You should try out the game and see what you like and dislike about it and just let me know. There are multiple mana systems in play depending on how you set up your deck. Each has a different playstyle and there are more planned.
Jeremiah Perry
hearthstone is trash too daddy-o
nice freudian slip on "mana fixing cards" even you on some level understand random resource system is an issue
I want to apologize because I got a key back in April and relegated it to my backlog.
Levi Myers
does this game do the same bullshit like hearthstone and all its clones where the attacking player gets to choose targets? I think that one mechanic is more responsible than anything else for these games always turning into mindless aggro.
Ryan Myers
aren't you that loser who hosted those gay Sup Forums minecraft servers?
It's literally not an issue. Go ahead and watch any top-level play, you will never see a match where someone playing a deck with a proper number of lands gets mana fucked. Apparently you don't know how to shuffle a deck.
Jack Ramirez
i wish there would be a game thats like yugioh or vanguard
too many magic-likes
Cameron Roberts
I miss old Yugioh. I don't like all the XYZ stuff and normal, non-effect monsters being worthless trash.
Aiden Williams
Defender chosing blockers isn't perfect either, game comes to a halt untill somebody draws a tiebreaker that forces bad trades for the defender
Lane systems like in duel of champions is honestly the perfect compromise
Cooper Carter
Speaking of Yugioh, didn't a mobile game just come out in US? Duel Links, I think
Ryder Martinez
Mana weaving is forbidden by official tournament rules
Andrew Bell
yeah its filled with konami jewery though so no one plays it
William Evans
You don't have to cheat to shuffle your cards properly.
Apparently they changed the base life points to 4000 and decreased the monster and spell/trap zones to 3 instead of 5.
Lucas Rivera
Shuffling is literally never random. That is a physical impossibility unless you make a robot that selects cards with a random number generator and stacks them up individually.
Watch some videos on proper shuffling methods. If you shuffle properly then cards will always be evenly distributed and you'll generally have one land per three cards at the minimum which is more than enough.
Chase Price
>(now-)typical "gain 1 mana a turn" snorefest HS perpetuated?
THANK you. Shit fucking sucks. Can indie games at least avoid being as bland, uninspired, and derivative as AAA? If your game is "like X meets Y" or "X with a twist", I don't want to fucking play it.
Levi Green
So are keys going out? I posted my profile. OP said it was via a script.
Levi Gomez
It appears in your library without any notice.
Kayden Parker
Oh shit, nevermind. I didn't even notice it was in my library. Thanks. Let's give it a try.
OP came to the wrong board if he wants people who like videogames to play his game.
Dominic Smith
We like good games, not the casual trash you play.
Mason Jenkins
Card title text (name of the card in the middle on the banner) Needs an outline like this;
Jordan Nelson
WE WERE SO FUCKING CLOSE, but the devs decided to focus more on all the money they get from Fate/GO. Someone find some programmers or the YGOpro chinks and help me out here
Julian Ross
Is path of exile casual?
Sebastian King
>only two skeletons New skeleton when?
Thomas Moore
>Are ARPGs casual?
Do I really have to answer that question?
Dominic Reyes
when the attacker gets to choose targets it means that any kind of card with a useful effect like prodigal sorceror or llanowar elf will never last more than 1 turn. it means that any card left alive at the end of your turn can be used as removal against your own cards, and dumbs the game down to a simplistic value trading game.
Adam Rivera
>calling Diablo clones "ARPG" Spotted the real casual
Carson Rivera
Cool thanks user. Glad you don't think so. It makes me feel a lot better about my tastes.
Cameron Flores
On the flipside, not being able to choose what to attack means you need to run a bunch of removal in your deck.
Landon Sanders
Which means deckbuilding has more to it than just "stuff your deck full of goodstuff or stuff your deck full of combo cards that can go off in one turn"
Jayden Johnson
FISSURE I S S U R E
Angel Flores
Oh, sorry. "Click clicky yay you win a prize!" games, then. Definitely for epicureans who only enjoy refined gaming experiences.
Everything feels good in Denial Land!
Nathan Thompson
Does it have waifus? This is very important
Liam Fisher
No I agree that Diablo clones are boring grinding games, but only retards think ARPG means "Diablo clone"
Jonathan Moore
Last I played, Fissure Ramp was the meta decks. Is it still the best there is?
Oliver Turner
how do you guys get the link to work? my profile just gives numbers not the id/name in link. i never use steam its garbage but want to help this user test
David Hughes
Others posted number links too. It'll work.
Mason Brown
auto added to your library if you post your steam link here.
Anthony Myers
Tell us when it does, I might be interested then.
Otherwise I really can't stand games that pull from the hearthstone school of card design. Give us fucking interactions.
Wyatt Watson
...
Jack Campbell
Oh, is there some console game like Devil May Cry that you think is way more sophisticated than Diablo? *unnecessarily long farting noise*
Jose Lee
>NOW THIS IS CARD GAMES graphics setting
Nice OP.
Aiden Hall
Seems like a neat idea, looks kinda like fun. I'm sure it will do reasonably well.
But that's wrong, hearthstone decks are not goodstuff decks
If anything, Eternal, which is a complete magic ripoff in mechanics, is dominated by goodstuff decks
The point is that card design is an important factor and base mechanics do not dictate what deckbuilding will look like
Nathaniel Evans
Hey OP, I have a pretty decent twitch following if you want me to stream the game lmk if you're at that point.
by pretty decent I mean small (like 60-80 viewer average)
Christopher Hughes
All three of those are simply RPGs with real-time as opposed to turn-based combat systems. That's so broadly defined that it's meaningless. Might as well say RTRPG and TBRPG. Anything more complex than "here are a few background numbers that don't really matter, now press A to hit with your sword!" is not an ARPG.
I'm not a fan of MtG's mana system by any means. I simply asked if there was anything better in-development than passively gaining mana. And regardless of the question, lands are still far better than HS's system. Though I'd personally prefer something like Force of Will's system.
Robert Rivera
Nah, your definition is even more retarded and wasn't even used until marketers started pushing it because of the derogatory implications of the other common names for the genre (Diablo clone and hack n' slash RPG), just like with "MOBA"
Bentley Cook
alright i'll stream some in about 2 hours. haven't tried it yet so it'll be a fresh experience
Grayson Phillips
Ok, then by YOUR definition Diablo and Dark Souls belong in the same subgenre. That doesn't seem absurd to you?
Hudson James
I haven't played hearthstone in a while but I remember at least one deck that was basically nothing but stalling and playing 2 for 1 or better cards.
Eli Phillips
Tried it out and it seems like it could be fun but the UI is getting in my way more than helping. Seriously the menus are fucking awful, not only looking but interacting with them and their fuckery is driving me crazy.
Thomas Wood
>1 deck
Wow myth fucking busted I guess good job
Michael Gray
Diablo does not belong in that genre at all because Diablo is 99% numbers and stats and 1% action. Same goes for a game like Morrowind or Skyrim. It's pretty clear-cut.
Aaron Scott
Are the servers down for this game? The main menu is stuck continually connecting to steam.
Oliver Hernandez
Can you be more specific? The main menu or in game? What exactly don't you like? Are things buggy?
Julian Flores
>doesn't like resources for his card games >complains about all existing resources
Wyatt Hill
Try restarting Steam.
Connor Bell
Hey, I've played your game before and I want to see how it is right now so here's my id:
What happens if you have a hundred+ cards, each one being a steam inventory item. Wouldn't it be a nightmare to have to plow through your steam inventory clogged up by several dozen cards?
Noah Campbell
Inventory items are filtered by game.
Thomas Diaz
Why the fuck isn't every resolution supported???
Bentley Gutierrez
It lets you chose any 16:9 your monitor support. Will work on making it fit any aspect ratio, sorry for now.
John Williams
Whoops. I was thinking of actual steam 'trading cards' - Y'now, the ones where you get a few just for having the game running? My bad.
Gavin Miller
>reading comprehension
Gabriel Green
OP If you want someone to write lore or card descriptions for the game let me know. Think MtG where there is a line or two of lore text on each card. Helps the player to feel something for your pixel cards and rare cards feel more powerful. Would also lessen the amount of empty space on your thread picture.
Gabriel Peterson
I'm just really annoyed it looks blurry as shit on my 16:10 monitor.