I thought this game was shit? Probably the most fun melee combat I've ever seen in a game. They forgot how to be challenging and technical and remembered how to have fun.
World's lore is kind of shallow and the game is very easy (I'm blowing through it on the highest difficulty even though I've never gone further than the tutorial boss in a Souls game) but if it wasn't for that this would be the best WRPG I've ever played.
It's never getting a sequel either. The studio shut down.
Gabriel Collins
They forgot to balance. Crafting is op as is the ability to not get dmgstunned.
Brody Cox
>forgot how to be challenging >saying that like it's a good thing
Brody Powell
>and the game is very easy (I'm blowing through it on the highest difficulty even though I've never gone further than the tutorial boss in a Souls game)
Did you visit later areas early on? Apparently the game has an issue where new areas scale to whatever your level is when you first enter them, so if you dash to a later area while still low leveled, the area will remained scaled to that level.
Jordan Flores
I loved KoA. Great combat and world; the only thing that sucked was that the combat was too easy.
Oliver Nelson
>forgot how to be challenging that's why it's shit
Caleb Nelson
>The studio shut down. Never forget never forgive.
James Bell
They shut down because the owner or some stockholder or whatever wasn't paying taxes, so yeah.
I only know this because I live in Rhode Island and the entire debacle was on the news for months.
Sebastian Bennett
OP here but I actually kind of hope it doesn't honestly.
EA still has the publishing rights to it (I believe?) so I'm scared they're going to eventually revive it with a new dev team who's going to completely butcher it (Like Star Wars BF)
Isaac Morris
>this was testing the waters for a free-to-play microtransaction-based MMO run by EA I love the game, but I'd say we dodged a bullet there.
Connor Long
the absolute 0 difficulty ruined the game,
you never die and you never are even close
it just makes it boring and a chore
Samuel Jenkins
Not every game has to be hard to be fun. Do you guys understand anything about a comfy experience?
From Sft.s games are cool but it's also nice not having to take 5 hours and 100 deaths to beat each boss
Christopher Brooks
The world was quite beautiful. Story was ok, combat was ok.
7/10 would pirate again
Carter Evans
it's that it would be more fun if it was harder, but that it was so horridly dull since the leveling curve and level scaling is completely fucked, to the point where you're ridiculously overleveled before you're even halfway through the story. A game that isn't overly challenging is alright if it's short, but my first playthrough was somewhere around 50 hours and it was a complete cakewalk for the entirety
Landon Mitchell
The slow predictable enemies are actually what makes the frantic hack-n-slash melee fun. It feels good being able to button-smash and fuck up multiple enemies with crazy combos.
Albeit this is all very subjective as again, I'm a guy who's never gone further than the tutorial boss in a Souls game because I don't find it enjoyable.
Carter Nelson
Kingdoms of Amalur is the most creatively senile game I've ever played. I'm not charmed enough by the combat to bother, it's competent but at its best on-par with other 3rd person hack and slashes.
Easton Hill
>story is that everyone is bound to their fate and get reamed if they are unlucky >you are the only fateless person >instead of the whole world sucking your dick to get their fates improved you only do shit in a few main quest missions and beyond that do just MMO shit
>go rogue build >if you max out the multiarrow and move into melee range you can get 9 arrows to hit 1 person dealing isnane damage >crafting is a mess >every magic class gets blink, which sucks
Brandon Fisher
It's a game that will forever have a place in my heard because of all the mixed feeling it left me with
Evan Gray
>comfy so it's trash then
Christian Thompson
I liked letting dwarves know their place
Michael Morris
man I got a bug on that mission
Hunter Hernandez
>>instead of the whole world sucking your dick to get their fates improved you only do shit in a few main quest missions and beyond that do just MMO shit Let's se >For eons entire world worked on the princeple that you die if you are killed and that there exists something like a fate thread or some shit and fateweavers can read it and tell your future with exact detail >Suddenly on literally who shows up and not only claims that (s)he came back from the dead but also because of that is not bound by fate and can alter it hoever you want Gee senpai I wonder why no one sucks your dick day one
Juan Cook
>walk into village >woman says she knows you can change her fate and make her not forever lose her dildo >asks you to look around for her dildo
Brandon Adams
>Probably the most fun melee combat I've ever seen in a game. Congratulations, you're a genuine shit-eater. I played this garbage for a good while, but dropped it eventually, because it's boring as fuck and the quests and story are dogshit.
Hudson Wright
KoA is the ONLY game in the last 15 or so years that I have actually purchased, and not completed.
Never have I lost interest in a game after about 30 hours quite like it.
Aaron Torres
Really? I never touched crafting once and ended up with a pretty cool sorrow fae two handed sword.
Carter Cook
Does anyone have a copy of that long picture of all the level range caps of each area of the game?
It's no longer available from the wiki (only a tiny thumbnail left) but I never got a chance to save it.
Benjamin Reyes
it's very shallow but the first time i played it i enjoyed unlocking the new abilities and it felt novel for a time.
i like the setting of the tuatha and shit and it felt sort of different except it wasn't really from the normal tripe you see in rpgs these days.
Connor Lee
these random CTE "killmove" with magic-weapon out of your ass where retarded honestly.
Nicholas Brown
The gentleman responsible for much of the gameplay design was Ken Rolston.
If this game tickles your pickle give Morrowind a try.He had a fair amount of say at the time and there are many similarities.
Bethesda dodged a bullet.
Jackson Hughes
He also worked on Oblivion and The Long Dark, and was one of the designers for the Paranoia tabletop RPG.
Chase Lewis
See Too bad the game will never get fixed even by mods cause EA made everything goddamn awful nor get a sequel. Its great but flawed.
>Rolston was the lead designer for Bethesda's role-playing game, The Elder Scrolls III: Morrowind, its expansions, and was also lead designer for The Elder Scrolls IV: Oblivion.