How do we fix this game, Sup Forums?
Should it have been like Ground Zeroes where each mission takes place in a Camp Omega sized outpost, or even episodic like Hitman? Was the fulton a mistake?
How do we fix this game, Sup Forums?
Should it have been like Ground Zeroes where each mission takes place in a Camp Omega sized outpost, or even episodic like Hitman? Was the fulton a mistake?
It really needed a better plot, and one that focused on Big Boss, (no body double plot) fall into clear villany. Not like that sort of grey area, where we sort of identify with him and like him and have the feeling he's a hero despite otherwise, but a clear and total warmonger. We should have pretty much seen him go from where he was in Peace Walker and by the end of it should have been pretty much a more serious version of Sundowner by the end of it all.
>just make Big Boss a saturday morning cartoon villain
no thx
Completely do away with the whole 'mission' gameplay structure. One game — one mission.
Make it more like the classic games where you are dropped off with a minimal amount of weapons and gear.
More interesting villains/ bosses.
Have actual cutscenes and not a bunch of audio logs.
Make the Metal Gear not so overpowered that it makes the future ones look like pices of junk by comparison.
Take out the unnecessary rape elements. There's edgy and there's over the top and the stuff in Ground Zeros and Phantom Pain was WAY over the top.
Bring back MGS3 game mechanics: Camouflage, hunting for food and field-medic style first aid.
>rape elements
I don't remember those in Phantom Pain. But otherwise your post is pretty spot on.
It'd be better than the shit we got. I'm thinking it should be like Breaking Bad and MGSV is the equivalent when he goes full Heisenberg and kills dozens of people at a time without blinking.
The MGSV mechanics overall are better than MGS3, especially as far as camo went. Only thing I'd maybe agree with is the hunting or using animals for food since I got a kick out of that, but MGSV mechanics >>> MGS3 mechanics
>Make the Metal Gear not so overpowered that it makes the future ones look like pices of junk by comparison.
What do you mean? Sahelanthropus doesn't even fucking work.
>Sahelanthropus doesn't even fucking work.
Except for the whole thing of where it does and wipes out most everything. The only thing they were missing out of was like a pilots seat, which is where Mantis came in, where he could manipulate the controls.
Pretty much just needed to give it a bigger head and have that be that.
It was toward the end, when you were rescuing Quiet. It was probably overshadowed by the level itself, which had you take on half the fucking Russian army with no warning.
I remember when this series was about being stealthy
fucking what
jesus I'm glad you don't have any influence on anything, that's juvenile
>The MGSV mechanics overall are better than MGS3
Can you explain why?
> especially as far as camo went
The camo in TPP doesn't even do anything tho. There is literally no reason to use anything besides olive drab.
>I remember when this series was about being stealthy
Clearly you don't because there's always been an action segment in every MGS.
It had a pilot's seat, Eli was in it
Emmerich himself states that Sahelanthropus isn't complete and expresses his surprise to see it up and moving about. Mantis manipulated it like a giant marionette.
- remove open world
- make game 6-8 huge maps with a few main story missions and a bunch of stuff to fuck around with in each one
- afghanistan up to okb zero (without all the side mission shit) was actually pretty good
- jamais vu/deja vu alone are more fun than anything in tpp, make more of that instead of kill tanks 1/2/3/4/5/6/7/8
- all gear is OSP, whatever you bring back to base can then be modified, no stupid fucking diamond and resource grinding
- actual villains that do something in the game and not retold in audio tapes
- an extensive camo system
- a main character that talks
- you can customize your base to focus on your play style; maybe you like killing everyone, maybe you like stealth, maybe you like using explosives, etc. etc. but you fix up the base to develop more fun stuff that you want. maybe you bring back a cool item or find a camo pattern and you base can engineer cool things from it. something like that just no grinding.
>The camo in TPP doesn't even do anything tho
Except it does.
>There is literally no reason to use anything besides olive drab
Try using Olive Drab on an FOB and see how easily you're spotted at a distance. Try the same with Squares and notice how drastic the detection range is
We already know he's capable of killing people without blinking. With MGSV we discovered he's also a manipulative asshole and his legend was blown out of proportion.
Ground Zeroes was an almost perfect execution of MGS' stealth formula. It gave you a small but carefully designed location for you to explore and master over the course of you completing its missions and challenges. I like parts of TPP's base building system, but without it, GZ just feels like much more of a purist MGS experience. The cutscenes were also top-notch, and I excused the focus on tapes because it was a relatively small demo.
TPP is open-world, so instantly, you're dealing with all of the pros and cons of the modern op-world experience - and basically, I don't think that leaves a lot of room for a genuinely good stealth experience.
Say what you want about how many pieces of tech you get to sneak and infiltrate (MGS has had an overabundance of technology for you to use since MGS2), but hand-crafted environments which force you to sneak through closely-packed populated areas is always more interesting because you need to rely on your skill and cunning more than anything else.
defiantly bigger locations, the only places that you cant just walk into are the airport, mansion, and the castle. the main problem is all the shitty half assed outposts you can just run into and mop up. also the fact that enemy forces never send anything to root you out or chase you down once an outpost is overrun, or send any reinforcements to nearby areas in anticipation of you.
also, it needed more dense areas, everything is incredibly open, buildings are simple and have few complex interiors. and the lines of sight mean that the only weapon you really need are snipers.
and yeah, Fulton is a bit of a mistake, should have made it slower, so its still useful out of combat, but you cant whisk away whole squads in 20 seconds while in the middle of a firefight. even when they notice, enemy soldiers only have maby 3 seconds at best.
also fob missions are obnoxious, there is no space to maneuver, and god forbid you get spotted, as enemies have a magical hivemind, so if even one fucker suspects you are somewhere, mortar strikes start trying to land on youre head.
Way more villainous Big Boss. Less Quiet. More interesting boss fights. MGS3 survival mechanics in the open world. Seeing Mujahadeen(sp?) raiding Russian outposts in free roam. More warning if a mission is going to be combat-focused vice stealth-focused.
Do you write for Ninja Theory?
Should have evolved to a tactical shooter akin to Hidden and Dangerous. The game as it stands doesn't make any sense nor it takes advantage of its narrative.
>hurdur I have a whole fucking army and they spent their whole fucking day playing with cats
Even then, some small things not having different difficulty settings is such a fucking oversight or having no gas masks.
Open world is a meme. Just give us different missions and different levels. Why do developers have such a hard time understanding that? Is it really cheaper to make useless open worlds than small ones?
>fultons are extremely noisy so they aren't viable for hiding bodies anymore
>make certain tapes cutscenes
>reward non-lethal play but also keep it balanced so that it doesn't overshadow lethal playstyles
>CQC is less useful, being useless against armored opponents and walker gears unless you hold them up beforehand
>scrap the open world and instead keep large mission areas
>have more bossfights
>but hand-crafted environments which force you to sneak through closely-packed populated areas is always more interesting because you need to rely on your skill and cunning more than anything else.
Such an obvious oversight on game design left me with such bitter thoughts regarding Kojima. Has he really lost it? Many japanese genius really fucking lose it at an advanced age.
Ohhhh right yeah I remember that scene now.
It never struck me as out of place considering how Quiet was dressed in a warzone, and I knew she was never in any real danger considering her abilities.
>Should it have been like Ground Zeroes where each mission takes place in a Camp Omega sized outpost
That would have made it vastly better. There wasn't a single location in TPP that came anywhere near close to the intricate level design of Camp Omega.
At the very least if they were going to force open world they could have made it so the open world wasn't a completely empty wasteland.
Except that the whole body double plot was concocted by Ocelot while Big Boss was in a coma, and by the time BB woke up his buddy had already been brainwashed into believing he was BB. BB didn't have much choice but to go through with it, or his buddy would have been mindfucked for nothing.
kind of, development of one huge map makes it easy to set up, and allows toy to get more bang for youre buck with the reusable assets. that and you dont have to spend as much time crafting each location, as you dont need to make borders or entry/exit zones. just make the location, give it a few openings, and drop it in. really open world isnt a problem, its just that it make it easier for devs to get lazy or be unfinished but claim it "done"
really, if they had just made more locations like in ground zeroes, and then linked them all via open world, then i would be totally ok with that.
How about more than 3 fucking enemies at an outpost?
You'd have to start with fixing the plot. In no particular order:
>remove Quiet completely or at least make her not based on Joosten and have some better incentive for her being in the plot, same with Code Talker
>remove any semblence of parasites completely, all of the super-natural shit that Venom is experiencing and had been attributed to the parasites is entirely in his mind
>have Huey not be a completely retarded character that does things that make no sense and have him leave DD's after realizing they've been crossing the moral line for a long time now
>have Skull Face be a villain that's not completely retarded in every single way, have him constantly search for, attempt attacks on Mother Base and undermine BB's efforts to rebuild his army
>DD's being really small at first force Boss and Miller to start taking really morally questionable jobs including murder, weapons shipment, conflict starting, etc
>I wouldn't make Snake gun any children down, just be consistent and have him train them to fit his philosophy in MG2
>make Liquid into a proper fucking character and give him depth to contextualize his behavior in MGS1, as opposed to giving him autism and three spoken lines, he's a child with 180IQ for fucks sake
>tone down and limit the fultoning shit somehow to incentivize players to not fulton everything that moves
>have Kojima read The Heart of Darkness and understand it first, instead of vaguely referencing names from Moby Dick or one or two things from 1984
I could go on. I'm convinced most Sup Forumsirgin idea-guys could make a better V than Kojima ended up doing.
exept that he made ground zeroes, proof that he and his team still know what they are doing when it comes to crafting challenges.
as we know tpp was forced out early, and it seems that levels were still being made, and perhaps flushed out.
This. GZ made me think there would be like 40 Camp Omega sized maps (some bigger/smaller) Each would house a main mission and 3-4 side missions. One being a time trial based mission like in GZ.
Say what you want but that one GZ map was better designed for a stealth game than anything in PP. I much prefer GZ to PP.
The catch is if you get caught, the entire level is alerted. Unless the HQ has been destroyed... Also they just call reinforcements.
>fultons are extremely noisy so they aren't viable for hiding bodies anymore
I always felt that fultons were no more efficient for hiding bodies than actually hiding the body. They're noisy enough that nearby enemies come to investigate, you draw unnecessary attention if anybody actually sees the balloon, and if you're in a location where nobody can see or hear the balloon in the first place, odds are nobody would have found the body if you just left it there anyway.
Not to mention that fultoning literally everybody is just fucking inconvenient because you have to sift through all the trash recruits when you get back to base.
>CQC is less useful, being useless against armored opponents and walker gears unless you hold them up beforehand
Don't really think that would have improved anything, CQC and heavy weaponry was pretty much the only way to deal with heavily armored enemies and walker gears were tricky enough to deal with via CQC since you had to find a way to approach them from behind.
>scrap the open world and instead keep large mission areas
I half-agree with this, I feel like the attitude he had with mission structure was sound; having a large open world which you can pen off in various configurations to create varying mission areas in the same world space. The issue was then not populating the world with anything engaging to do outside of those missions, which rendered the actual open world aspect redundant.
I agree with everything else, though.
Big Boss woke up some weeks before the brainwashing happened.
I interpreted that scene as a satire on rape scenes, since you keep expecting Venom to rescue Quiet from the rapists but she frees herself completely unassisted. Like, it's a joke about damsels in distress or something.
>keep open world
>Afghanistan is war-torn where you can see Soviets and Mujahadeen fighting each other actively for villages (with civilians) and outposts
>wildlife serves a purpose
>fulton isn't the only recruitment method
>inb4 FOB's/volunteers
>Story ends before MG1
>rewrite the villain to not be a fucking retard with saturday morning-tier motivations and goals instead having it be a fight between globalism and tribalism, where you can pick a side globalism wins, you can only change how much will it hurt you
>dump VOLBACHIA, MALE TO FEMALE
>bring back fun side ops like ghost photography or pooyan.
>I'm convinced my personal fanfic would have been more pleasing to me
ftfy
These are all entirely valid points.
>DD's being really small at first force Boss and Miller to start taking really morally questionable jobs including murder, weapons shipment, conflict starting, etc
I can't believe this isn't what happened. I guess they were scared if they made Venom too morally questionable, newbies to the series would stop playing.
Download Infinite Heaven Mod
finished
>BB didn't have much choice but to go through with it
BB considered himself the man in control. Why on earth would he accept that he has no choice?
He's supposed to be the guy who gives such a shit about soldiers, but he's more than happy to be complicit in a case of involuntary sacrifice that's arguably worse than what the US government did to The Boss.
It just needed to be finished. It's literally half a game.
>jamais vu/deja vu alone are more fun than anything in tpp
Stop posting.
>>remove Quiet completely or at least make her not based on Joosten and have some better incentive for her being in the plot
i agree with motives, but who she is based on for modeling reasons dont matter much.
>remove any semblence of parasites completely, all of the super-natural shit that Venom is experiencing and had been attributed to the parasites is entirely in his mind
eh, that would make for a lot of weird shit, just tone them down a bit, and change how they work, parasites that kill based on language is a very flawed idea.
>have Huey not be a completely retarded character that does things that make no sense and have him leave DD's after realizing they've been crossing the moral line for a long time now
i think its supposed to be that hes a backstabbing manchild anyway, from what we knew of him before pw. like a parallel to his son maby not make it so blunt, he was throwing shade at bb not 30 seconds after you meet him.
>have Kojima read The Heart of Darkness and understand it first, instead of vaguely referencing names from Moby Dick or one or two things from 1984
i think he might have, as liquids emphasized use of a knife on mb is a slightly more subtle theme from lotf. but i think he was saving most of it for the third act. which never got made.
other than all that, i agree.
>really, if they had just made more locations like in ground zeroes, and then linked them all via open world, then i would be totally ok with that.
That was exactly that many of use were hoping, and one or two areas do feel like that.
>globalism
actually, Molotovs work on ha soldiers just fine, and dont cause an immediate stir either.
No he didn't, the brainwashing was started long before BB woke up. Listen to the tapes again.
Because his friend had already been fucked, what was BB supposed to do? Waste his involuntary sacrifice? There was no way to fix him.
Except Venom became cognizant of his identity at the end of the game, showing that the brainwashing wasn't an irreversible procedure. He needed constant validation and enabling to maintain the delusion, and as soon as he's told "yeah you're not big boss" he has perfect recollection of who he used to be.
Big Boss could have told him what happened, he could have put him to a different use, he could have fucking explained the situation and just cut him in on the plan. He could have done any number of things, but he decided to exploit the situation and go into hiding while letting Venom sort out the mess for him.
Guys? Has our god forsaken us?
he hangs out with Hollywood aka kid diddlers who live in a bubble with a platoon of armed guards and no opposing ideas
Also, the brainwashing wasn't even a perfect process. The Paz side story alone shows that there's parts of his mind that still knows who he really is and feels guilt over things he personally did.
what gave you the impression that kojima ever had any kind of faith in or care for american politics
I would turn it into a squad based stealth game
change the inventory system to something like Deus EX/RE4
Make your clothing actually matter and give you far more customization options
make the open world something like what you said, but have it be warring PMCs like MGS4 but fully realized
eventually skullface reveals himself with a cobra like unit of his own and his plan to sell nukes to every country
You are the real big boss, none of this venom shit, maybe venom snake is even one of skullface's flunkies.
The FOXHOUND unit from MGS1 gets established along with the metal gear 1/2 bosses
You save sniper wolf in the desert just like was promised in her backstory, quiet teaches her how to be a sniper, and she replaces quiet after the end of the game
Liquid/Eli impresses the soon to be FOXHOUND unit, giving them more reason to follow him in MGS1
I could go on, but all I need to do is hit the lottery
>posts on Sup Forums of all places
>talks about people who live in bubbles with no opposing ideas
mgs2 was talking about communities just like this
He'll do anything to fit in with his Hollywood peers.
IMO
>take out the whole fucking stupid "language = disease" plot, focus more on building an army and fighting in conflicts ala PW
>make skullface an actual villain live up to his name with an actual boss fight (i mean the fucker killed stalin)
>put in ocelot ruse
>don't shove FOB down players throats
>maps are more easily traversable, more paths and opportunities for locations
>one more hub map
>make mother base actually lively and not fucking barren, for example you could have an actual meaning to collecting animals
there's more to it but this is a good start
he probably just retweeted it because scarlett johansson was mentioned, can he even read english?
like that ya
>can he even read english?
his understanding of english is fairly good, his spoken english is just quite bad
1) Make open area rather than open world. Like Ground Zeros and Hitman
2) Original voice actors
3) Show Kaz v Snake falling out
4) Real Big Boss
5) No Quiet (kys)
6) More development time towards Motherbase itself, make it feel alive, give us things to do, people to talk to
7) Final boss is Big Boss vs Solid Snake in MG1 scenario
8) Story is about his relatable descent into villainy
9) Good bossfights
Punished Chico
>A WEAPON TO SURPASS METAL GEAR
>Animals living with the soldiers
Disgusting poo in loo tier base.
>Wanting PW plot
>Implying Ocelot wasn't rusing
>Wanting the man who works in the shadows, through others, to fight you face to face.
>Hating the language stuff
Pleb
Fulton was a mistake. The games problem is that it's a poor mix between super stealth mercenaries and weird Metal Gear plots, and neither are strong enough to carry the game. I mean I should be able to take a guy, drop him off naked and run through shit doing OSP while completing mercenary objectives for cash. The world is so empty though the game quickly becomes boring and you just finish it to see where it goes, but it goes nowhere so even that is unsatisfying.
>More Venom Snake voicework (there was a lot more recorded that got cut)
>Subsistence difficulty on all missions
>All missions possible for "no traces" completion
>Jeep scene shortened or made more substantial
>Replace the animal traps with the MGS3-style animal collection
>Quiet either removed or made into an actually memorable character (or just Sniper Wolf)
>Can recruit Vulcan Raven and Decoy Octopus
What makes you think he would be anything but liberal? Have you played the MGS games?
Ground Zeroes did literally everything right, they had the winning fucking formula right in their hands and decided to throw it away for SHIT, PURE DOGSHIT
I'M STILL FUCKING MAD, I JUST WANTED MORE GROUND ZEROS
This right here. Squad based and at the very least russians and afghans actually fighting on the map (or inside levels because open world is shit). You could potentially choose one side over the other.
To be honest I don't think MGS's formula requires all that complex inventory management.
Also scrap Skull's absolute dogshit comic book tier backstory. His character and his motives are pretty good but that whole "hey I was there too" is terrible. Heck he doesn't even need a story of his own, he's just a product of war.
Motherbase also needs a whole revamp. Actual interaction with your soldiers, make you care for it and its protection.
There are some good areas in the game as it is. It just depends on the time of day and location you enter from. The Honey Bee mission takes you through a whole bunch of awesome sneaking sections before capping off with a tense, slow paced tailing section through a cave. Probably one of the only locations in the game that wasn't just a bunch of boring rectangles with some boxes inside them. The mission itself also had a pretty interesting premise that the game just never really did anything with - work for the CIA to keep the evidence of their involvement in Afghanistan out of the hands of the Russians.
So many missions in the game have neat premises like that but it never really goes into them at all. The Mujihadeen would eventually go on to become the Taliban, why didn't we see any of them? Would it have been too controversial to have Big Boss all buddy buddy with them on screen?
It just feels like Kojimbles was trying to make a big fuck you America type story but wasn't really allowed to go full on with it.
I guess what I'm saying is make all of the missions feel like they matter, and to push the underlying theme of the big powers fucking over little ones for resources and using them to wage proxy wars. It was one of MGS4's big things but because it was taking place in a future setting it didn't really hit home as well as MGSV's time period could have.
>To be honest I don't think MGS's formula requires all that complex inventory management.
If not that then peacewalker would be good enough
I hate not being able to carry 2 of the same weapon types, I should easily be able to carry a tranquilizing sniper rifle + lethal sniper file + pistol
Also having it be squad based would mean you could take miller and ocelot on missions and have them actually do things
miller would get the same cyborg treatment as big boss in my world
the squad mechanics would work similar to SWAT 4 or Rainbow 6, it also allows for large gun battles, like the destruction of motherbase would be a playable section, though I think they had that planned and scrapped it
Option 1 would be just having Kingdom of Flies.
Option 2 would be to make Quiet dying and pretty much everything else that happen after killing Skull Face instead happen before killing Skullface.
That way the game actually ends with a substantial high note.
Little more reason to seek revenge on Skull Face and Huey doesn't get any kind of revenge.
Then Venom punches the mirror and yada yada.
Oh, and I'd increase the Leopard Tortoise drop rate.
Easily the most aggravating part of the game and I even S Ranked everything.
>Have actual cutscenes and not a bunch of audio logs.
Audiologs took the place of codec/radio conversations, not cutscenes.
By allowing you to actually no nuclear.
Not that guy, but Sup Forums is quite possibly the exact opposite of the safespace echobox bullshit MGS2 was talking about.
We can call each other a faggot here.
Case in point, your post opposes the implied idea of person you were replying to.
That small freedom is why I'm here at least.
honestly, I'm happy we got Ground Zeros at least. I have so many hours in that stupid 1/4 game :)
>Sup Forums is quite possibly the exact opposite of the safespace echobox bullshit
LMAOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO*breathes*OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
>Sup Forums
>safespace