DMC-lite combat with minor RPG elements and Panzer Dragoon-esque boss fights in what was likely an Ubisoft influenced...

>DMC-lite combat with minor RPG elements and Panzer Dragoon-esque boss fights in what was likely an Ubisoft influenced open world design

Be hoenst, do you think it could've actually worked?

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Yes. Why not?

>Ubisoft Influenced

Would have been a neat game at its core with a tedious unfun bitch of an overworld.

If the dev team were as exhausted as the rumours say, they were biting more than they could chew by going open world.

>Panzer Dragoon-esque
Please don't ever use that term to describe qte cancer garbage again. Thank you.

Maybe if Microsoft was willing to compromise they could have made a decent smaller scale action game but Microsoft is fucking committed to only having Halo Forza Gears.

What exactly was MS even trying to do with Scalebound? I think they'd know as well as anyone that Japan's a lost battle, they were sinking more money into Scalebound than you'd think would just be an attempt to bring over a few thousand weaboos from Sony, but it was also pretty unappealing looking to the casual audience. Who exactly was the demographic?

Yeah, let's just blame it all at Microsoft and ignore the fact Kamiya envisioned Scalebound as a massive action rpg from the very beginning. He never wanted to make it yet another "small scale action game", he's tired of making those and wants Platinum to branch out.

The game looked like hot garbage every time they showed it. I don't blame MS for cancelling it. Sometimes development on hugely ambitious games this just doesn't go very well.

You can blame Microsoft for needlessly forcing multiplayer onto it though, but yeah everything we saw looked pretty bad.

At least they had it running in 60 FPS: youtube.com/watch?v=MHGwsufc_Vw

Either way, they had enough material to finish at least something and release it for 20 bucks just to try to recover all the lost investments, work time and shit

You're missing the important gimmick part though.

Controlling youyr dragon and doing some combos with him while also simultaneously being in control of drew, and not the stuff that was shown in the demo when you just point and click, this was a different thing where you took full control of thuban and saw things through his eyes

youtube.com/watch?v=AHi9nmD-KzA

I agree with:I think Sony boys have a good perspective on the issue. Microsoft was trying to gain good will with Scalebound, but Platinum wasn't developing the game the way they should have.

I mean Neir2 looks great but Microsoft poured way more money into Platinum in the past 4 years than any publisher they were working with so they should have something better to show for it.

>but Platinum wasn't developing the game the way they should have
Platinum stretching themselves thin with Nier: automata, Starfox Zero and those Activision licensed titles wasn't helping things, either.

>Colin Moriarty
He'll never live this own.

youtube.com/watch?v=DqgRP5_YKu0

I really don't get the praise that Platinum games get. They all just seem to range from mediocre to better than average.
Suddenly it's Xbox's fault that the game was canceled when it looked like shit from the beginning.

I'm repeating myself here but the OP is example. He's comparing this game to Panzer Dragoon... It wasn't ever going to be on that level of quality.

Got your Scalebound of the 90s senpai.

Panzer Dragoon is faily a different concept to be honest, all games are Dragon combat, and Saga has your character fighting but it's all turn based.

I thought it looked like shit, but I was willing to give it a chance.
And that guy who said he got to try an in house build with the complete dragon+dude combo system made it sound great, if he wasn't full of shit.
I'm kind of sad to see it die, but maybe it will lead to someone trying a similar thing, without the beatz by dre douche character.

Even if it was the same you're talking about huge difference in quality.

Not with that protag, that is for sure

Sounds like Drakengard.

So absolutely not.

Kamiya is a fucking hack who has never made a good game.

This

Because Panzer Dragoon are either rail-shooter or jrpg, both already time tested genres with basic, defined concepts.

What Scalebound was trying to do is pretty much experimental and done very few times in the past, being Drakan and Drakengard the only games that come to mind, and those don't exactly ooze quality either.

Didn't Divinity: Dragon Commander do something like this?

Wait that game sucked too I'm not helping.

>Because Panzer Dragoon are either rail-shooter or jrpg, both already time tested genres with basic, defined concepts.
They pushed console graphics and game play for the time. Panzer Dragoon was pretty much the first 3d rail shooter. The Saturn games all had amazing music and gamepaly also.
Even Orta was one of the better looking games on XBox.

Scalebound seemed like a pretty standard qte/hacknslash game with a pet gimmick. Platinum wasn't really trying anything that new or risky.

>do you think it could've actually worked?

not as Xbone game. those dumbasses only play halo, gears, and forza.

honestly i have to question why the hell remedy is so far up MS's ass. they'll never get enough support to make sequels to alan wake or quantum break that way.

Nah, that's an RTS, but Divinity series has also a wrpg with action combat game that lets you turn into a dragon at later game in specific sections, but is lackluster as well.

Divinity has had a hard life.

>Scalebound seemed like a pretty standard qte/hacknslash game with a pet gimmick. Platinum wasn't really trying anything that new or risky.

You really are simplying the whole concept a lot, balancing the game for both having solid real time combat as human character while being balanced for the Dragon "gimmick" is way harder than doing a game that relies on a single mechanic, Dragons in scalebound were far from being just pet gimmicks since at some point you were going to be able to control them first person as well as customize their armor and combat style.

This is deffinitely a risky concept in an industry where you can make an average third person shooter and it will sell good as long you have pretyy looking cut scenes on it.

Word for word my immediate response to this thread.

Pretty sure it was just slap a cutscene in and some throw some QTEs on the screen. That's what the demo was anyway.

It absolutely would have. What else is there to buy on the xbox

Go watch the E3 footage. The game was ass.

Nah it looked like shit
The first e3 stage demo that displayed the combat looked so bad.
When a Platnium games combat looks back what hope would there have been for the rest of the game? The scope of the whole thing was way beyond anything else they've made

A game could look awesome in trailers and be actual garbage once relased, this is irrelevant.

What the real problem was, was trying to get it to work on Xbone hardware while keeping it to the scale of what Microsoft wanted as a bare minimum, and they were asking a lot, even though Plat told them they couldnt.

I might've bought it for $10