None of these people have made a game in their life, they all had help from their team. So when you see Igarashi or Kojima saying "I'm making a new game!" why do you immediately lose your shit and get excited?
Stop looking for a messiah figure to guide you to good games, without the teams who worked on MGS3, Melee, Symphony of the Night, Bayonetta or Kingdom Hearts these people are worthless.
Alexander Young
No shit? But it is very easy to see that you don't have any first hand experience on making some form of entertainment. The director is still the one who is in charge of all the elements. Changing any other member or even a whole department of a production could still make very similar results under the same director but changing a director would completely change what was done, for better or for worse. It is completely justifiable to say the director "makes a new game". Of course the whole team should be appreciated for their efforts.
Jose Sanchez
Nomura i think is slightly acceptible since he's actually a really good 2d artist.
Other than that i'm not really excited for the directors them selves but usually the art and design team that follows.
Thomas Clark
Are you actually 12?
Tyler Baker
>Changing any other member or even a whole department of a production could still make very similar results under the same director COULD, but more often than not it doesn't. The head writer of MGS1-3 left after MGS3, MGS4's story was a clusterfuck and V was a complete shitshow because more of the original team left after MGS4.
>but changing a director would completely change what was done, for better or for worse. Not completely, the team is more important than the director is. A good team with a bad director can turn out a good game, a bad team with a good director will never do that.
>It is completely justifiable to say the director "makes a new game". No it's not, they take all the praise and act like they designed every bit of the game when in reality all they do is steal actual talented people's ideas and work and pass it off as their own.
Kojima had a practice during development of MGS2 where everyone in the office had to come up with ideas and drop them in a box. He'd then pick and choose the ones he liked, such as the melting ice cubes. Then everyone says "OH KOJIMA'S AMAZING" and Kojima never corrects them he just takes credit.
Austin Ramirez
>What is Metal Gear for the MSX.
Andrew Flores
I'm sorry, and you are? Why should I give a fuck about your opinion. You're no one of value unlike those you've listed.
Liam Sullivan
>all they do is steal actual talented people's ideas Dumb. >He'd then pick and choose the ones he liked You mean he steered--one might say directed!--the development of the project? No way!
No one is saying directors don't need good teams or that teams don't creatively influence the end game.
Ian Kelly
Remember that when Randy Pitchford says "you're badass", it means you are.
Easton Cox
Still saying i'm 100% sure you have not worked in project as a director and probably not even as a team member. You wouldn't talk like that otherwise.
A lot of a director's work comes down to the insecurities of people. No matter what you do, you are too close to the work you are doing and you need someone to tell you "blue or green? Is this wide enough? Is this too sexy? Am I going too far?". That person is the director. And without that person, any project is just down to luck to succeed. And you are very wrong about "a bad team with a good director". That would have a possibility of working but a good team with a bad director would crumble like a house of cards 99% of the time. The very best of the best would not be able to create an amazing game if the guy in charge was shit. They wouldn't even care you know. It would be meaningless for them.
The suggestion box for MGS2 was WITHOUT A DOUBT filled with 10-20 times more stuff than actually was in the game and Kojima was the one to choose. It would be an amazing clusterfuck withouth the one who chooses. And you are anyway for some reason picking and choosing an ice cube against the whole meta-narrative Kojima created for the game, or the fact that without Kojima there wouldn't even be the stealth genre we know about today.
A director of course also need the people who say if he/she goes too far in something but that's when a team works the best: when they can openly discuss ideas.
It's just that you seem so passionated about making people not appreciate the director and if you had any idea how much work those directors do to make the game, you would feel so ashamed of yourself. But whatever, one guy on Sup Forums is not going to change how you feel so I'm not going to waste any more time on this.
Noah Powell
This is a video game discussion board, if you want credentials and sources go somewhere else. Everyone's free to air their opinions here, I honestly don't care if you give a fuck about mine or not.
I'm just sick of seeing threads for games like Mighty No. 9, Bloodstained etc. that people are only interested in because they know of the director and they're always inevitably disappointed.
Anthony Hall
>You mean he steered--one might say directed!--the development of the project? No way! I have no problem with them making decisions, that's their job. The part I don't like which you conveniently ignored is when they take credit for what other people did.
John Brown
Head writer of all the MGS games is Kojima. He never went anywhere. Arguing if MGS4 or MGSV are bad is another question. I disagree completely, all the MGS games are different and it's a matter of opinion which ones you like the most.
But seriously, if Kojima asks the other writers to write some codec calls, he stills dictates, could I even say, directs what they write and ask for changes if needed. If you are a writer you don't have to write every single line to be the head writer. It takes hours and hours, sometimes days to write a single page of text to be good but checking and rewriting that page to be better is only a matter of minutes of hours. It has to be that way for the director to hava time for everything. It means all the elements are important but the director is without a doubt the most important if he gets to do his work properly.
Luis Collins
And they do this how? Haven't all of those people you listed praised their teams to heavens many times? Where are you coming up with this?
Justin Bailey
Kojima doesn't really do that, though, at least not that I have seen. I can already tell that your perception is colored by bias given that you named Fukushima "head writer" though which is incorrect.
Henry Diaz
>against the whole meta-narrative Kojima created for the game Actually Kojima was responsible for none of that, it was the lead writer who wrote that and Kojima added bits on and took credit for the whole script which probably contributed to Tomokazu Fukushima leaving the team.
>or the fact that without Kojima there wouldn't even be the stealth genre we know about today. Splinter Cell existed in the same timeframe as MGS 2-4 and the games were good then. There's plenty of other stealth games both before and after MGS that have harsher stealth than MGS. Kojima did not invent or popularise stealth games.
>A director of course also need the people who say if he/she goes too far in something but that's when a team works the best: when they can openly discuss ideas. Which ends up not happening when a directors ego gets too big because they just take credit for everything the team does, which is probably why MGSV was such a shit game compared to previous MGS games.
>It's just that you seem so passionated about making people not appreciate the director and if you had any idea how much work those directors do to make the game, you would feel so ashamed of yourself. But whatever, one guy on Sup Forums is not going to change how you feel so I'm not going to waste any more time on this. No, I don't want people to not appreciate directors. My point is that it's fucking STUPID to put your faith in them even when they start new studios and expect them to put out the same quality of games as they did with their old teams.
Jace Lewis
I'm sorry, and you are? Why should I give a fuck about your opinion.
Chase Wright
user that's like saying the director of films never made the movie it was in fact the team and actors.
I would like to cum inside your neg butthole with my poz cum you dumb boigirl
Benjamin Sanchez
Really?
Have you never played a Kojima game? Look at the opening/closing credits of any of them: Directed by Kojima, Designed by Kojima, Story by Kojima, Written by Kojima.
The man sticks his name as head of most parts of the game, if he could draw he'd call himself lead artist despite Shinkawa being the one with an actual talent.
>given that you named Fukushima "head writer" though which is incorrect Look at the story of the games Fukushima was involved in and then look at the ones after he left, I don't care what Kojima called him the man was lead writer.
Noah Gomez
You... are completely detached from reality. So weird. I hope you find inner Chapter 3: Peace some day.
Cooper Hughes
>user that's like saying the director of films never made the movie it was in fact the team and actors. But that's true, even more so than with games.
Ridley Scott for example has produced great movies and trash movies, it's all up to the team he has to work with.
Robert Cook
You...are boring
Landon Sullivan
garbage
James Wright
That's because people just want to gossip about celebrities and usually dev teams aren't well known to public except for main directors.
Henry Murphy
>Directed by Kojima Which is true. He was the director. >Designed by Kojima Also true, though other people are named when appropriate. >Story by Kojima >Written by Kojima Also true, but, again, Fukushima and others are also named. >Look at the story of the games Fukushima was involved in and then look at ones after he left I think it's wholly believable that Fukushima acted as a solid counterbalance to some of Kojima's impulses, or at least otherwise helped develop some ideas. But I think the stories would have only been marginally better even if Fukushima had been on board. A lot of their problems stem from the series having gotten tired with little room for exploration. MGS4 in particular is held back by trying to be so unambiguously conclusive. I think that flaw would have remained even with Fukushima.
Matthew James
Do you have some source for anything you're saying? 100% of anyone who has ever worked with Kojima has said he's a wonderful caring person. Why do you think you know something more based on sitting on your chair at home? I'm seriously wondering. There has to be a reason you feel like that. Are you at all open to the possibility you are simply just wrong with what you say?
Jonathan Martinez
>Splinter Cell existed in the same timeframe as MGS 2-4 Metal Gear has been around since 1987. And yes, Splinter Cell was nonetheless influenced by Metal Gear.
William Baker
>100% of anyone who has ever worked with Kojima has said he's a wonderful caring person. Because the best way to get a new job is to talk shit about your old boss, right? Besides, we never hear from anyone on the team but Kojima and the odd line or two from Shinkawa.
>Why do you think you know something more based on sitting on your chair at home? I'm seriously wondering. There has to be a reason you feel like that. Are you at all open to the possibility you are simply just wrong with what you say? Look at history.
People put their faith in Kojima with MGSV, a lot of the team who worked on MGS1-4 had left and the game was a disappointment. People put their faith in Igarashi, and now Bloodstained screenshots/gameplay are coming out and people are disappointed. This keeps happening and people don't learn their lesson.
I'm not claiming to be the only one to notice this, I'm just trying to help others see how willfully blind they're being.
Michael Wright
You are a fucking retard.
Carson Wright
I know this basically just one lunatic on Sup Forums but still people like this who rant and rave about their own delusions so sure about them selves make me scared of the world and what people are capable of. We see the world in such different ways it's frightening. There's always someone insisting green is blue just because they have different perception of colour.
Brayden Jackson
>There's always someone insisting green is blue just because they have different perception of colour. I don't think that's true unless they are brain/eye damaged. It has been "proven" that people more or less see the same colors
Ian Miller
You seriously think that thousands of people in every single interview are lying? You believe the earth is flat?
MGS V and 4 are both amazing games that subvert expectations and have enough balls to fuck with the fans in multiple levels. You haven't even come close to understanding these games based on what you write now so why should anyone take what you say seriously?
Liam Russell
>>MGS V and 4 are both amazing games Wew lad. Let's not get into that territory
Alexander Parker
That's the exact point. When some one DOESN'T see the world like it actually is, how can you even begin to explain it to them? it's an easy metaphor for sure but if some on simply sees green and blue as the same colour, you have zero change of correcting them because that's what they see.
Of course OP here just decides to see everything wrong but it's the same principle. How to explain someone they are this delusional?
Dominic Anderson
It's your main argument, isn't it? That they are shit because things changed and you are not taking into account that maybe they are shit because the fans changed or how Konami treated the employees or maybe, just maybe they just aren't shit.
Samuel Evans
You can't persuade these people if they don't want to be persuaded. They want you to listen to their opinions and that's it.
Landon Jackson
>make me scared of the world and what people are capable of
Please leave, you've ruined this website. Go back to using reddit and never return.
Alexander Walker
>there are retards who still believe in the fukushima meme
fuck me for even replying
Mason Young
>kojima >never made a game in their life >snatcher, policenoughts, mgs, that one penguin game on the NES nigga you don't know what you're talking about.
Blake Rivera
I'm sorry, and you are? Why should I give a fuck about your opinion.
Jace Carter
Stop this. You're being deliberately obtuse.
Dominic Russell
>Kojima/Sakurai never made a game in their lives.
I supose Ki: U, Meteos, KSU, MG and melee doesn't exist.
Jeremiah Barnes
I think there's some truth in this. Well, that was very much the situation with Kotaro Uchikoshi and Zero Time Dilemma. I don't think putting stock only in the person whose name is put across the most and ignoring the rest of the creative team is a good thing.
I wouldn't downplay the importance of direction and creative leadership, though. The same team with a worse director can turn out just as bad a project as the same director with a worse team. A good project needs both.
Aiden Adams
No one is perfect and creative people love to try new things. A capable director can make a complete shit product or if you connected with their other work, they can make something that you don't like at all. Everyone makes mistakes and no one is perfect. There, that's the issue. OP can now go back to bed. He is an idiot and will probably never learn.
Jace Green
Yes, you are right and I'm wrong. That's how life works. Amazing contribution to the thread.
Henry Thompson
Thanks! Great to see I was wrong and you actually learned something new from a thread with 0% approval rate for your opinions :)
Lucas Ortiz
Just kidding, you're a drooling retard and I wouldn't use your opinion to even wipe my ass.