Post games with amazing writing

Post games with amazing writing

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you posted the wrong Tellius game, user

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You first OP

Awakening babbies

yeah, everyone acting like a retard and blaming it on a blood pact sure is good writing

God Hand.

No, he's right. As an onwer of this game, it was the big accomplishment it had aside the artstyle.

>That expansion of the world.

>expansion of the world
>blood pacts!
>literally everything is the Begnion Senate's fault!

The game's plot focused on the politics side of an armed conflict, you don't see that in videogames too often user.

Maybe you needed your regular easy blue-haired anime swordman FE game instead of Manly Ike dificult game.

>fire emblem
>good writing

hilarious

This and the legacy of kain series.

the politics side was Begnion forcing Daein to be retarded with a blood pact, and everyone else not really sure how to handle it

We passed the point where apparently FE8 isn't a bad game and FE10 doesn't have terrible fucking writing, how many years before Sup Forums needs to be more contrarian and turns around on this?

Also manipulating former enemies who are now "allies"fuckin everything up, also cue but ok.

PoR wasn't exactly perfect but that sounds fucking terrible.

The worst part is I read that fat fuck from the first game is still alive.

You meant to put PoR right? Cause Radiant Dawn is a clusterfuck in terms of writing.

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There people already complaining about Hidari censoring original lewd outfits, so 2-3 years

noone will ever defend fates writing

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A+ writing

People said the same thing about RD

Fates has great writing on a chapter-to-chapter basis. It's just retarded when you look at the overall story.

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one of the greatest scenes in the industry

FE8 isn't a bad game though, you're thinking of 6

There's no such thing as good writing in a video game due to the inherent restrictions of the medium as an interactive format. Even the best-written games are written to the level of comic serials or Saturday morning cartoons that require you to lower certain mental thresholds to take them seriously.

There have been games with stories I've enjoyed and single lines from games that I thought hit pretty hard, but no game has good writing if you compare them to any other medium.

>6
>bad

Just because you can't finish the game doesn't make it bad

low quality bait

now fuck off

You just play shit games

I mean this completely serious it has great writing

Lol. Obsidian writing is and has always been a hodgepodge of half-baked literary references and pseudo-intellectual bumper sticker fodder meant to sound profound.

Nope. But I like I said, even the best games have bad writing compared to books and even some movies.

Truth, not that having shit plot is bad on a game.

I found the last part of MGR amazing plot-wise for being a videogame.

>t. person who hasn't actually consumed a lot of media from other mediums

>FF7 gets a remake but not Xenogears
ree

modern SE would fuck it up hard unless they collab with monolith soft, but that would make it a nintendo exclusive so I don't think it'll happen

I'd be down with a handheld remake though, anything to give me a finished disc 2

6 is probbly the best re-make of the original game

Really good action story in my opinion

I'm talking about the cream of the crop, the best-written books and movies vs the best-written games, and the former comes out on top every time.

Of course there are shitty dime-a-dozen romance novels or Harry Potter-esque shit and of course movies are infested with capeshit and action drivel but again, compare best to the best to make it all fair. Video games are more on the level of comics, cartoons, or anime.

honestly didn't like the story

felt like you were doing random shit till the last couple of missions

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So you only play COD AAA games then? Or can you only view video game storytelling through the lens of other media?

>sequel never

reeeeeee

Nah plotwise they game suffers from a really rushed ending and a lack of impact with any of the plot lines throughout the middle of the story.

No, but I am viewing video game storytelling through the lens of this particular context just to be pedantic, sure.

My point being that to actually enjoy writing in video games, you DO need to alter your expectations as appropriate to the format. I'm only saying this as you can't say that games can have universally "good writing" enough to stack up to literary greats or anything like that. You need to consume the writing and the message with your expectations lowered down to the capacity of the medium, as if you were reading a comic or something. But even that's not fair since comic writing fails on account of cycling through decades of corny asshat writers, you can still get some really great graphic novels and such if you know where to look.

>he doesn't know
You can recruit him. "Look, would you mind rejoining the enemy?" is still one of the best recruitment lines I've seen in the series

Radiant Dawn had kinda of meh writing. Ike pep-talking a goddess was the high point writing-wise.

I'm just curious what would you consider the best of video game storytelling? Since it seems as though you are either assuming video storytelling is just what the cutscenes show or you really don't play good games. I'm with you that the majority of any medium, including vidya, is trashy but you seem be grossly overlooking the actual artistic works of video games.

Last of Us is probably the most accomplished work in the medium so far.

>Gods are evil and humans are super special
Every jap game

Ah so you only have a superficial understanding of games as an at medium. You should play more games, and try to view them in terms of being games and not just movies you kind-of interact with.
Try stuff like That Dragon Cancer, Firewatch, or The Witness to name some good ones that come out this year.

FF XII has incredible writing though. Like the pure wordsmithery in the game sends shivers down your spine. Actually, all Matsuno games are like that, FF Tactics and Tactics Ogre are also fabulously written.

Reminder that Radiant Dawn was the best Fire Emblem game of all time, of ALL TIME, and the Ikefag babbies missed out because they thought it was too hard. That's right folks, the so called most hardcore FE fans that often bully the awakening waifufags defamed the best title in the series and almost succeeded at killing the franchise because a Wii game was too hard for them.

Always remember to shame Ikefaggots at every possible opportunity.

opinion

Can we stop pretending that video game stories and movie stories and literature stories are completely comparable? All mediums can tell different kinds of stories to varying effects. So many stories that are moving in video games would never be as good if written as a book for example.

In all honesty... How do beat Deghinsea on hard?!!!

Nigga recovers like 28 points from the 8 you hit.

>Try stuff like That Dragon Cancer, Firewatch, or The Witness to name some good ones that come out this year.

This has to be bait.

Is this bait?

Firewatch had some good dialogue even if its story turned out to be quite lackluster

Not at all, but I'm more than willing to listen to your refusal of them of as great works of writing.

No one?

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>The Witness
>writing

You know most of them are just quotes?

>They were all dead. The final gunshot was an exclamation mark on everything that had led to this point. I released my finger from the trigger, and it was over.

hell yes

I loved Disc 2 for shit like these, post more please.

That's a lot of made up bullshit.

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>Fates has great writing on a chapter-to-chapter basis.
yeah i sure loved all those chapter stories where you fucking own mooks but HEY IT TURNS OUT YOU DIDNT ACTUALLY KILL A SINGLE ONE SO YOU'RE STILL GOODGUY
10/10 writing

You know the writing isn't just a bunch of quotes right? That the game is about of how we process knowledge/language and the puzzles are the language the game is written in.

You have to be at least 18 years old in order to browse Sup Forums.

oh fuck off

Like I get its cool to call games without guns and swords pretentious shit, but sometimes they aren't. The witness uses its puzzles to train the player to see, think, and understand the language of the puzzles and that's meant to show how we process and view the world with our own language. This is highlighted by the ending where the play is able to look at the very first puzzle that they walked right past and see that the whole island is puzzle.
Looking at the way the island is created and mixed with the quotes that Blow choose create and reinforce a mystery of "who made this island," but also use this question as a metaphor for understanding faith in terms of knowledge and discovery. Hence why the final reward of the game is Seeing "God" AKA Blow and how he created the island's puzzle.
That's the writing of the witness. Its not some random audio logs and a bunch of unrelated puzzles.

>the ending scene where you choose which name to keep recorded in history