Whats the chance of an obsidian fallout being announced in 2017?

whats the chance of an obsidian fallout being announced in 2017?

0%

Are you fucking retarded much you fallout worm ? Its another rpg which is not fallout. Look at the fucking logo they made.

It's Pillars of Eternity 2, OP.

>obsidian fallout
Never ever
>any game by nuObsidian
NEVER EVER

the great people working on NV are no longer with Obsidian.

they didn't their bonus and so they had to lay off a lot of people.

they couldn't even fund the project they needed to stay afloat. they canceled it.

if it weren't for kickstarter and PoE being successful, they would have closed down.

Is Tyranny as unfinished as it seems? I just feel like after the first say two campaigns the polish and writing quality and quantity take a nosedive. What there is is still ok but it already feels less like a choose your own adventure book and more like a VN with how it railroads you into just killing everyone with no peaceful option.

0.1%

The Pillars of Eternity team is working on Pillars of Eternity 2 and they're gonna have the fig campaign for that in 4/5 days.

Leonard Boyarsky and Tim Cain (Two of the creators of Fallout) are working with a team on something that will most likely be first person/third person and on the Unreal Engine, however, it's very unlikely to be Fallout, and they're more than likely gonna try to create some new IP (Crossing fingers for something sci-fi)

Then there's the teams for the Tank MMO, the Pathfinder games, the Tyranny team is now possibly working on some Pathfinder CRPG as well.

And honestly? I'm happy with this. New Vegas was great, but it was extremely bogged down by the fact that it had to deal with Bethesda's shitty engine and open world design philosophy. The Fallout series has been dead for over a decade and it's time to look forward towards new stuff, not back. It's time to let it go

they could kickstart a new vegas 2 spiritual successor if the devs for NV came together

>people saying 0%

do you not understand that they'd make a huge profit on such a game? Obsidian will almost certainly make a new fallout game.

Josh Sawyer has confirmed he's working on Pillars of Eternity 2
John Gonzalez is in WB games
Chris Avellone is never working with Obsidian again
Eric Fenstermaker is taking a small leave to take care of his kid (although he's in good terms with the company, so you never know)

They make a higher profit with IPs they actually own and aren't mercenaries for. Not even kidding, they actually made more money from Pillars than they did from Fallout New Vegas because Bethesda was the one that got the majority of the cut.

This.

I wish Obsidian would hurry up and die already. They're responsible for some of my favorite games, yet they're only getting worse with every new release. Tyranny made me lose any respect I still had for them.

Well according to this metacritic score of 84 I'd say never ever.

0.0%. If there's a Fallout sidequel, it'll be by Bethesda Montreal.

>84
I wonder how many nightmares they've had about that number.

Considering that a) Bethesda like to try to buy the developers they think have value and they never tried to buy Obsidian and b) Obsidian is on a lot of "never work with again" publisher lists I'd say there is zero chance of another Obsidian Fallout game. Ever.

What did they do to Avellone? Is he still mad about Josh being a sjwfag?

Pillars of Eternity was great and I have faith they will do good with the second one now that they have the engine built for it already, the White March expansion indicated as much. Don't doubt Sawyer.

>Implying Bethesda will let them
Why pay somebody to make a game with your IP when you can make something as mediocre as FO4 on your own and sell a truckload.

No idea, but he's pissed beyond belief at some of the higher management in that company (not the actual game developers)

Honestly user Obsidian is a great company and they made a good Fallout game but I think Bethesda did a better job streamlining things with Fallout 4™ I also enjoyed how Bethesda let me buy a Season Pass™ so I could get all the DLC at at a great value™

>Tyranny made me lose any respect I still had for them.

It was a side project they gave to interns and shitty writers. Treat it as such.

>no peaceful option
You're the bad guy. It's what you do.

0% and Obsidian's last good game was F:NV

He did make a sly remake once about being unhappy with story being sacrificed for the sake of gameplay.

He's a writer so of course he thinks the writing is the most important thing but, with all due respect, he's wrong in thinking gameplay should be sacrificed for writing. He shouldn't be writing for video games if he thinks the gameplay part of video games is a nuisance that just gets in the way.

No. The topic subject was to good and it has done harm to the industry. I wouldn't be surprised if other games with the overarching theme of you getting to be legitimately evil or morally evil got shelved because of the reaction to Tyranny.

There comes a time where you have to shut it all down. Even if the game is fully made there is a time to just cancel. The fact that they allowed it to continue to completion and then to flat lie in its advertisement puts them in a very negative light.

Tyranny was better than Piles of Shit

NV is a goddamn fluke and Obsidian will never get that good again.

Never.

>having no options is okay when obsidian does it

I love what happened with Sup Forums and Obsidian. This place used to love them but ever since they triggered Sup Forums hard and hurt their fee fees there's been nothing but massive shitposting. I'm hoping this happens with all the other devs too. It's been happening with CDPR recently but who's next?

Next to zero. Obsidian clearly wants to do their own thing and kickstarter enabled that.

>dat feel when they're teasing PoE2 right now
>it took RPG Codex to figure it out because they actually played PoE in-depth
>everyone else was speculating on what it could mean

Because they haven't made anything above mediocre since Alpha Protocol which was flawed as fuck, but masterpiece in certain aspects. It didn't help they lost Avellone and their "we can finally make what we want" KS project was just a generic RPG.

You had plenty of options within the scope of the game. I dunno why you fucks are looking for PnP experience in a computer game. It's never going to happen in our lifetime. Just give up.

Tyranny was a shitty rushed poorly written underdeveloped RPG with boring characters and an awful sequel-bait ending plagued by cooldown spamming Dragon Age tier combat

Pillars of Eternity is approximately 10^30 times better

I hope never ever.
Let's face it. They lost the art.

Actually, the guys at the Obsidian forums were the first to figure it out. They even found the symbols in the page source and decodified them ("Deadfire") within the hour of the first teaser image.

>cooldown spamming
What's the alternative? Vancian casting? Fuck off.

How would you feel if every project you wanted to push saw its resources diverted to another balance patch?

Yes, it's the considerably better alternative

>It's been happening with CDPR recently but who's next?

CDPR isn't there yet, but piranha's are already circling around Cyberpunk 2077 for literally anything. CDPR's state right now is at "they got popular so we have to hate them" right now.

Never.

Your games and company were cucked from you by normies

You lost
Deal with It

Fuck no, you nostalgic retard. It was designed for PnP and that's where it should stay.

There's literally nothing wrong Vancian spellcasting, though. It's just that it doesn't work for video games because either; A) you need to take away control from the player when he can rest for arbitrary reasons that don't work all the time and/or B) ability to rest indiscriminately takes a shit on the entire system.

sure are a lot of contrarian profligates in here

>Game has huge ending arc about how the gods are fake and are human made
>No option to try and spurn the gods or make yourself a god/create a new god

Game was great right up to that exact point. If your going to throw shit like that into the story you need to add options to work against the gods. I didn't even want anything dramatic just an option to ignore every god and do your own thing. Instead it was literally "pick the god you agree with most and do what they want."

White march did not do anything better as it faces you with the fact that the gods are fallible as fuck and even at times are retarded because they are bound to their programing. No outcome ends in anything substantial. If you return the eyeless to Abadon instead of a war of the gods which is heavily hinted at you get exactly one extra line in game. There were also overtones of humanity rising up to the level of the gods and gathering their power but there was no way to use the Eyeless yourself or to bring them into the fold of mortals. Its just destroy them or let them return to their god.

Its like I get that they are trying to set up their own recurring world and they want sequels and shit but it really detracts from everything when they throw these overtones in and then explicitly not let you act on them to preserve continuity for their next game.

Pillars of Eternity had considerably better encounters and combat than Tyranny. Q.E.D.

>Pillars of Eternity had considerably better encounters and combat than Tyranny.

To be fair, that's a REALLY low bar to set considering Tyranny is arguably one of the worst RPGs in that department. Not so much in combat but its encounter design is positively atrocious.

Wow, that's a bit ridiculous. That's like bitching that we found out how to read what elements constitute a planet based on their color spectrum and yet we're still not able to create our own planets.

The level of animancy required to make/become a god is astronomical, it would have been silly to let you get involved in that within the last half hour of the game.

Nobody ever actually liked Obsidian that much until the NV fanboys started their relentless shitposting and that somehow become gospel around here.

Nobody was going on about how great they were when all they had was the horribly unfinished KOTOR2 and the woefully average NWN2 but then around the time Skyrim came out there was a sudden influx of Obsidian fanboys who began relentlessly shitposting about Bethesda and endlessly praising the never actually demonstrated "brilliance" of Obsidian. And Sup Forums, being the anti-establishment and "underdog" worshiping retards that they are, lapped all the bullshit up and started parroting it so they can feel smarter than "normies" who don't appreciate Obsidian.

You can't deny reality forever though, Obsidian are a sub-par dev and there's no getting around that fact. The fanboys who deny this now are not just arguing against "Bethesda shills" anymore, they are arguing against former Obsidian devs themselves.

That has nothing to do with what we were talking about but you're also wrong.

PoE had trash mobs every few feet. Tyranny at least made it feel like every fight is meant to be or hand placed. Tyranny's only flaw was the lack of enemy variety, it's talent system was by far better than PoE too.

I mean, the different gods all wanted different things, you could send the souls to some random place and essentially tell nearly every god but Wael to fuck off. And you could do it after promising you'd work for them, which results in them being pissed off.

FO: NV is the greatest Obsidian game, and one of the greatest game yet, perhaps even better than FO1+FO2.

But yes, I agree, it's a fucking fluke, and Obsidian will get worse as it goes since the devs start to pander to SJWs.

Why the fuck would Obsidian ever agree to work with Bethesda again after the shit that got pulled on them after New Vegas released?

>Chris Avellone is never working with Obsidian again

>Has said on multiple occasions that he'd join them again if they worked on another Fallout game

Avellone left Obsidian to just be a freelance writer essentially.

Obsidian had diamond in the roughs.

Alpha Protocol was pretty impressive as far as choices mattering actually goes, and the conversation system could provide a good laugh now and then.

Kotor2 was pretty neat but botched and horribly unfinished thanks to LucasArts arbitrarily reduced their development time because they wanted it rushed out as a Christmas release. Fucking LucasArts wouldn't even let them release a patch, because then PC would have an UNFAIR ADVANTAGE over the console version (bug fixes.) Nobody likes the tutorial asteroid? That area could've been a lot spookier with proper shadowing and darker lighting. It was clearly supposed to be a survival horror scenario but that atmosphere was ruined by the whole map being too bright.

PoE was disappointing since they played it as safe as possible. Sounds like Avellone disagreed with that direction, but was overruled by Sawyer and Feargus saying NO CHRIS IF WE FUCK THIS UP WE'RE BANKRUPT, so he just left after the game was released.

unfortunately Obsidian wasn't jew enough for Bethesda's business strategies

so never

>and one of the greatest game yet

This is where you lose me.

NV is a good game, sure, but there are way, way, way too many issues with implementation for it to be considered one of the greatest games ever made.

The point is is that they came on really strongly with it. If they left it as hints that you can find and guess at then it would have been fine. But they literally more or less out of nowhere in the last part pulled up the gods are fake as shit and shoved it into the plot. Then they gave you the machine that made a god fully powered up and ready to go.

If you are going to go big like that there needs to be some pay off if the player wants. Age of Decadence did it perfectly. You can go the whole game not knowing anything about the past and what it is that you are truly doing or what led to it. Its up to you to source out the clues and make the connections. Then if you do piece it all together there is a secret "become a god" ending. They didn't throw it in your face and then force you to side with a god.

Did Tyranny flopped hard?

>SB: Hypothetically, if Obsidian were to make a hypothetical new Fallout spinoff, would you hypothetically want to go back to obsidian and have some involvement with it being that Fallout is so close to your heart?

>CA: No. While I like the developers and wish them all the very best, there's too many other problems at the higher managerial level to ever consider stepping back, especially when you could make a step in a direction that mattered for the franchise. Even leads at Obsidian have said as much (most after departing), and they told me they felt helpless in their roles to do what they felt was the right decision.

>>Has said on multiple occasions that he'd join them again if they worked on another Fallout game

>SB: Hypothetically, if Obsidian were to make a hypothetical new Fallout spinoff, would you hypothetically want to go back to obsidian and have some involvement with it being that Fallout is so close to your heart?
>CA: No. While I like the developers and wish them all the very best, there's too many other problems at the higher managerial level to ever consider stepping back, especially when you could make a step in a direction that mattered for the franchise. Even leads at Obsidian have said as much (most after departing), and they told me they felt helpless in their roles to do what they felt was the right decision.

People did praise KOTOR 2 in spite of its being rushed.
Nobody praised NWN2, but did praise the expansions (I personally did not).
New Vegas is one of the best RPGs ever. That was their last hurrah though.

It's one of the greatest RPG ever made with a truly great world and memorable factions.

Corrupt republic. Check.
Fanatic roman LARPer with a charismatic leader. Check.
Enigma megalomaniac. Check.

It was one of those games with really interesting aesthetics and themes that make it memorable.

Even FO1+FO2 don't come close.

>Sawyer is still at Obsidian
>Tim Cain (father of Fallout) is still at Obsidian
>Chris Avellone said he'd join them again if they ever got to work on another Fallout

Not in 2017, but I would't be surprised if we hear about it after PoE 2.

Assuming Bethesda isn't skipping the next TES to make Fallout 5, as an apology to the travesty that was Fallout 4.

From a monetary stand point no. From a reaction standpoint yes. There was a lot of "outrage" over the fact it was so tame and there wasn't really any evil going on. Then the ending forces you to attack the big bad no mater what you did.

I think that's just because Pillars of Eternity was planned to have a sequel that imported your save, whereas Age of Decadence is entirely a story of its own that is not getting a sequel.

There are still tons of different endings depending on what you do with the souls and what you promise to who.

>People still caring about Chris Avellone
>After it's basically been confirmed that he's a literal faggot and an SJW

And Obsidian for that matter have basically fallen to the SJWs as well.

>>Chris Avellone said he'd join them again if they ever got to work on another Fallout
He literally said the opposite

See: Also, Tim Cain is working with Leonard Boyarsky (both creators of the first Fallout) at Obsidian on a 3D RPG, but it's a new IP that is not gonna be Fallout-related.

As far as general writing quality goes they have generally sat above par or even one of the best modern devs in that field but they never seem have the time or money to make their games very polished or even finished in some cases.

I still think given a blank cheque and a decade to develop the game of their dreams they could make one of the greatest games of all time. The only problem is that they will never be in a position to do that and will continue making games with plenty of potential but no polish.

Obsidian have always been SJW by Sup Forums standards. Everyone is SJW by Sup Forums standards. If we forced ourselves to play games that are Sup Forums approved, we'd be fucked.

I thought they already confirmed that PoE 2 would be somewhere else in the world and would have no connection to the actions of 1?

This was a long time ago, Sawyer changes now.

He's BFF with Anita too, just so you know.

>horribly unfinished thanks to LucasArts arbitrarily reduced their development time because they wanted it rushed out as a Christmas release

This is only half-true.

What really happened with KOTOR2's development was the game was due to be released in Jan and Microsoft asked LucasArts if they could push the xbox version forward to Dec for a Christmas release.

Obsidian were well behind schedule even without the reduced development time but the development time was only reduced for the xbox version. LucasArts said to focus on the xbox version and after that's done focus on the PC version. I don't think they had actually revealed to LucasArts just how behind schedule they were. They should have been in the bug fixing stage of development, not the "we haven't even done the ending yet" stage.

>Fucking LucasArts wouldn't even let them release a patch, because then PC would have an UNFAIR ADVANTAGE over the console version (bug fixes.)

Actually, it's the opposite. LucasArts said you CAN release a patch for the PC version and Obsidian refused because they thought it would screw over the people who bought the console version. It wasn't just a bug fix patch, it would have been a content patch too.

It's taking place mainly in the Deadfire Archipelago (with the possibility of a few other areas as well, such as the Vailian Republics), but the story is 100% a follow-up with save import and everything.

If you go check the quotes from Edér and Aloth, it's obvious, but Pallegina's in particular just bashes it in your face. Pic related.

There are 3 games of Obsidian that are known for their writing, KOTOR2 (muh Force is bad too), NWN 2 exp (you can be a goddamn energy sucking evil being and god destroyer) and Fallout New Vegas (for its war and political story).

The others are not worth mentioning, Alpha Protocol is just too damn rushed and ends up being predictable.

Pillars of Eternity had rape scenes in it. Hell, even Tyranny did, and that game was made by the trash B-Team.

Obsidian is busy doing their own thing, so never.

Besides, I wouldn't want to work with the Creation Kit anyway. Shit's fucking terrible. The reason why Bethesda's games take so long isn't because they spend a lot of time putting detail into them, it's because their SDK is fucking abysmal by modern standards.

I mean, if you think Hammer is bad, then please, give the Creation Kit a try. You'll think Hammer is a fucking gift from the gods afterwards.

Rape scenes don't mean the games are not SJW, son.

I know you're a Bethesda shill but...

...thanks for putting Morrowind on Gog.com. DRM-Free. It restored the faith I had in Bethesda.

Pillars of Eternity isn't any more SJW than Fallout: New Vegas

Heh, that's funny. They've made a huge fuzz about you being a right hand of big bad and all

Yet, you're railroaded into turning against him no matter what.

Fuck Tyranny. Pillars is much better.

Can you side with the Legion's equivalence in PoE?

>Alpha Protocol is just too damn rushed and ends up being predictable.

Funnily enough it's one of their few games that wasn't rushed, it had four years development time.

According to a rather irate ex-Obsidian employee Alpha Protocol was a piece of shit because Chris Parker is utterly incompetent. Chris Avellone apparently had to step in and take control to save Alpha Protocol because Sega were very, very pissed off with how much money Obsidian had wasted.

It does make you wonder about the reality of the supposedly 100% complete Alien RPG that Obsidian claim to have developed which Sega canned for "no reason whatsoever".

Fallout: New Vegas is pretty SJW if you think about it.

I mean, pretty much every companion in the game is gay, and not in the sort of subtle way either. They proudly proclaim it.

Though that's probably because all of the companions were written by Chris Avellone, who is also gay.

>mfw he said he feels like he "wasted all those years at Obsidian after KotOR2 was done"

Man, it must hurt.

>rpg codex shitters who have been shitposting fallout for the past 10+ years thinks their precious shitter dev is going to somehow "Save" it from millions of sales

Fallout 3 and FO4 lack staying power, man.

Ain't nobody remember these games.

Considering how BTFO bethesda was by Obsidian with new vegas they probably won't let them.

You can side with the equivalent of satanic cultists, the mafia and an evil goddess, so, yes.

Fine, whatever.

Nah. Codex is probably one of the few who realize Obsidian is never going to get that shit. They might work on another World of Darkness game considering they have ties to Paradox now, though.

>Werewolf the Apocalypse game is happening
>not developed by Obsidian

How many companions were gay in New Vegas again?

this
FPBP

Such are the delusions of being a fanboy...

user, "normies" actually think Fallout 3 is better than NV.

Wasn't only Veronica gay?

Not that guy, but Veronica and Arcade were the ones.

arcade was a sausage expert as well

Codexers shouldn't be worried considering Iron Tower Studio (???), their own homegrown dev, is better at Obsidian at making games now.

AoD was boss.