In only 2.5 years this has managed to do things that many 20-year-old AAA franchises have not. Even if you despise it...

In only 2.5 years this has managed to do things that many 20-year-old AAA franchises have not. Even if you despise it, you have to admit that's very impressive for a one-man indie production.

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>playing video clips at high volume is impressive

It got popular because one idiot pretended he liked playing it on YouTube and his adoring and blind mass of fans followed suite.

It's not good. It's rushed. It's short. It's disastrous.

Look at that stupid RPG the dev tried to make. Rushed. Shitty. Badly reviewed.

Reminder that only Game therory shills hate his game because Matt got pissed at Scott for not telling the story.

When you consider how little content these games actually have, not really.

And said youtubers continued playing it because it's a solid horror game. First game had pretty unique mechanics and a really good art direction that most people can relate to, because animatronics are scary as fuck.

And it's made by one guy. Who is now rolling in money and fame.

>muh Jootoob boogieman!

It's hilarious how Sup Forums always rages and whines when video games become popular for any reason whatsoever. Never seen so many people want their hobby to flounder and die so badly.

those games have absolutely nothing impressive.

undertale isn't impressive gameplay-wise but holy shit is the soundtrack impressive for one man

I don't like any of these games but I do respect that the creator has defined horror in a new way.

Sure its just jumpscares but he really tapped into the idea of cute things from our childhood that were actually really bizarre. Something that hollywood really didn't do well. It's the same thing with Tattletail. The scares aren't scary but the general ambiance of the first FNAF was genuinely unsettling until you got over it. So I can respect the franchise even if I don't necessarily like the games.

I also feel like Scott has lost touch with why the first game was such a success and only careas about making more murder bots. Like look at 4 what the fuck man.

I don't really like the games but I respect the developer for fucking getting while the getting is good while also apparently pleasing his fans.

Dude must have worked his ass off getting releases out that fast, even if they are mostly reskins with the same mechanics.

Sup Forums has always been contrarian in order to be "cool and hip".

It got popular because of this place. Are you that new?

I don't understand how Five Nights became a thing. Like, it's a game, I get that. Why are there books, movies and comics about them now?

I will never understand indie devs that make something successful and instead of step up, hire people and make great games, they just stay on the shitty laziness forever

Well, makibg an assload of professional grade 3d models and animating them all solo is no small feat.

I've got nothing but respect for Scott given his past work and how he seems in interviews. He even put out FNAF World that everyone hated so he refunded everyone, made it free and fixed the game up anyway. That was nice of him.

The games get a lot of shit. While it's true that they're fairly shallow they do atmosphere and tension well (the first few at least). Sister Location was also an interesting step toward being a traditional adventure game instead of just a repetitive minigame.

I don't play much of the games but I have some of the figures, I dig the creepy mascot designs

>the Touhou of the west is a series of horror games about psychotic animatronic robots

Sup, I make games and I work for a company that was 10 people, then 50 people then 6 people.

The whole "get successful, hire up" thing basically never works because the people who made the successful game either get promoted to managing new people or they get drowned out by all the new people. Pretty much every studio that makes a successful game makes this mistake hires a bunch of people, loses all their money and then run on life support with a small staff until they either hit the magic again or go out of business.

I actually really respect the indie devs who can reign in that impulse to hire up and try to make a ridiculous game and instead just keep doing what they're good at.

Because of $$$, these games are made in clickteam fusion that only uses 2d images. He's milking the fuck out of it and I don't blame him, because nobody would buy his actual passion projects like The Desolate Hope.

>professional grade 3d models
>fnaf

You really don't know what you're talking about

user, i most definatly do know what im talking about. Anybody with half a brain can see the time and work put into the meshes, not to mention texturing and animation. All by one guy.

>being drowned out by new hires
this shit scares the fuck outta me. I want to gamedev, not have my shit be designed by committee or worse no longer be in control of my ip.

psst they're 2d images and you can see this in the texture files

Hiring people is expensive. It's hard to find the people with the right skills. It's hard to retain people and not have them leave you, no matter how much they get paid. It's hard going from small game development to leading a larger group of people.

Basically, you're asking why indie devs aren't wasting a bunch of their money for fruitless efforts.

Be very selective of who you hire, once you have a firm base of people who can teach others start hiring based more on culture than current skills. You can teach art or development, you can't teach people to fit in.

If you make a hit game don't get dollar signs and decide to make that metroidvania inspired realistic dragon RPG that literally everyone has in the back of their minds. It's a terrible idea and it'll eat your team and all your money. Instead hire a small team to maintain your hit game and keep the core team together doing what you were doing before.

Also your chances of success are super low so don't worry too much about what you'll do if you make it big. Just make the game you wanna make and deal with problems as they come up.

>pretending to be stupid or actually stupid

>don't be stupid once you get dat money
half of Sup Forums wouldn't listen to this advice

Nobody listens to the advice, it's a lesson you gotta learn for yourself.

So what the fuck is this even about?
I knew the basic premise of the first game, and I'm assuming the 2nd game was some sort of prequel, whats going on in the other 4 images?

back again

Also talk to people who've made games before about your game and idea. Nobody is going to steal it we all have ten ideas of our own we'd rather be working on instead.

>Purple Man turned out to be attractive enough to woo and marry a woman and create three children and be a mechanical genius with his own robotics corporation
>all three kids end up injured/killed by his creations

Mr. Afton had a hard life.

I mean.

Isn't that what you're supposed to do as a modeller?

I'm not saying going through the process of modelling all that stuff is an easy feat, but the bodies seem to be comprised of mostly slightly modified primitives with little to no detail beyond that, at least with the first couple of games.

People can do really impressive stuff modelling all by their lonesome.

You can't honestly call what he's doing lazy. Even if it is a simple game, the guy still has to do all the programming and the visuals himself.

The difference is that fnaf is a fad though, like most things horror

>programming
how much has even changed between the first versions and the newer versions?

Very funny.

What Scott has done with 4, World, and SL many people have said should be impossible with the program he uses. He's a god at working miracles with it.

A lot. Especially for the last few games.

>uses his genius to create sentient robots that feel pain just so he can subjugate them
>forces them to kidnap and torture children
>his own kids get what he's been doing to others
>doubles down and goes even harder into the child murder instead of owning up
He had it coming.

youtube.com/watch?v=ULeDlxa3gyc

Fnaf kinda started on Sup Forums

Scott, we know you cum here.

No.

Scott took criticism and used it to make something that ended being a hit, capitalized on the hype train and made bank.

I can't be mad at that, the dude was struggling for years before FNAF took off.

>six games of uncanny valley robot animals being spooky
>the animatronic that actually frightens me is the goddamned ballerina

>Touhou of the west

It's actually the Dark Souls of horror games.

The middle left image is the robots in the top left before being repaired. The middle right are apparitions/hallucinations that assault you as you fend the real animatronic at bay in the third game.
The bottom left is a nightmare, no one would build something like that for a kid's restaurant. Bottom right is Sister Location.

Scott is living proof the video game dream lives on.
Fuck the haters.

>inb4 "Hi Scott"

>start hiring based more on culture than current skills. You can teach art or development, you can't teach people to fit in.

He's partially right, would you hire a pink haired snowflake?

To be honest I didn't think Sister Location was scary at all, but it did have several good "set piece" moments and I admire Scott's willingness to try new things.

You mean the RPG that the creator not only openly admitted was bad, but also fixed what he could, made it free, and refunded anyone who bought it?

fnaf is made in a tool for children that's even simpler than gamemaker. you don't even need to program things

sound advice from someone who has no experience in the field in question and probably hasn't even had a job at all. thanks Reddit!

SL is my second-favorite after the first game. I really like how Scott made every night different, though it kind of sucked only interacting with specific animatronics each night and Baby never got to do anything at all. And Night 4 can kiss my ass. The voice-acting is top-notch, I love Ballora and Futime Freddy's voices, and the soundtrack is very haunting and fitting.

Custom Night is so much fun, too, I enjoyed FNAF 2's Custom Nights and SL's are a lot more fun and challenging. Sucks that Baby and Ennard sit it out, though.

I was talking about somebody on the position of FNAF guy or Undertale guy or even Notch back when he gave a fuck, basically you made a hit from your bedroom, everything you got was profit, sure you can't run and create a entire company but is that hard to hire some reliable freelancers just to something a little more substantial?
Jonathan Blow did that and say whatever you want about him and The Witness but it sure wasn't another puzzle platformer.

what tool?
I want to make millions too.

15 years ago the entire franchise would have stayed on Newgrounds

Somewhere along the line it became acceptable to make 6 copy paste little coffee break flash games and sell them on major video game distribution platforms for $15 each

>why noy hure more people
Because that's a newbie mistake. You have no idea what the demand is going to be for what looks like a FOTM game

>it's okay to make bad things if you admit they're bad

>dark souls of x

Will never get tired of this maymay

I thought Freddy was way too camp for his own good.

Better tell SE to quit making RPGs because newgrounds has better ones with boobies

multimedia fusion
you won't make millions

I love how he manages to piss off theorists with every new release.

ok then I will make a shit game that will only amuse me, thank you.

The you should also take into account the overall vidya market change and how retarded the everyday vidya consumer is now. This is no bragging right, just a well advertised turd shoved down the throat of idiot streamers and underage kids.

>making a large amount of minimal effort shit games is impressive

Same way minecraft made bank to. By cracking the autistic children market

Well he sure knew how to milk his fanbase of money, he even told them to fuck off in an ending to the shitty rpg game

>I hate things and everyone who likes what I hate is underaged and retarded

Speaking of underaged, last time I heard shit like this being said unironically was in sixth grade. Does Sup Forums lower the mental age of everyone who browses it?

You forgot "and fix It afterwards for free"

People really like making the animatronics dance and sing.

youtube.com/watch?v=v-U3bLX18fo

no it's still bad, this guy is a terrible game developer, the only way he gets away with it is making a really simple type of game

>Someone with a decent voice sings on youtube
>anime cover or FNAF original

Nah, it's mechanically so fucking simple that it just isn't very impressive at all.
It's popular though, I'll give you that.

You ain't seen nothing yet.

youtube.com/watch?v=dljmCwPZm3Q&t

How is he a terrible developer?

I was talking about everything that it's accomplished, not how the games were made. And only on Sup Forums would simple = horrible.

>I was talking about everything that it's accomplished
So yeah, popularity

Scott really needs to have a music box made with a Ballora figure and her theme in it.

youtube.com/watch?v=FuX-CCELisk