Recommend me some games similar to Beyond Good & Evil

Recommend me some games similar to Beyond Good & Evil

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Just google PS2 platformers. The PS2 was a godsend for games like this.

but BGE was more of a game about going on an adventure rather than a platformer

Neopets The Darkest Fairie is pretty good is you want an adventure feel. Its incredible how they fitted an enormous, free roaming world, seamlessly with little to no load times.
Plus it definitely has the adventure feel you're looking for. Give it a shot.

Zelda games tbqh

Psychonauts and Gravity Rush kind of give me the same vibe. Surreal colorful world to explore.Charming characters. Underlying conspiracies. etc.

I think you're right on the money with Psychonauts, very adventure esque game. I hope Psychonauts 2 is good, I replay the original from time to time.

There are none

The updated style looks nice at the very least.

This game's final boss was complete shit. And the ending fucking sucked. Otherwise good game, though the races were too easy and too little.

Also, its under development rn, Ubisoft will burn this IP to the ground.

the ending was a cliffhanger because BGE was planned as a trilogy, originally

but then it didn't sell so well so Ubisoft were in no rush to made a sequel

Fucking SJW faggot game for nu-males

shut it, faggot, this game came out before you were born

I wonder if a sequel could capture the atmosphere that the first game had. Walking around the islands and taking pictures of weird animals was simple, but there was something about it that stuck with me.

Maybe it's nostalgia.

The game was good because it made you feel like a kid in a paradise.

Like I saida above, Ubisoft will ruin this game by changing the setting and turning it into ass creed: lgbt edition.

Despite his efforts to troll, the game actually had some hard liberal tendencies into it.

-faggot holo guy
-stoner mechanics
-lib hipster bars
-plot was a lite version of 1984

liberal /= SJW

To be honest I don't have a lot of belief in it ever coming out. They have been saying they're making it forever, then woops Ancel is working on some other game. Now we're making it! Woops no let's make a Rayman game, there's that old as fuck teaser, and even a gameplay teaser that is from 2009 or so. They said it was going to be talked about at some recent E3, teasing with a pic of Jade+Pey'j and nothing came out.

At this point I'll believe it when I see it

Well, they did make a duke nukem game after all.

We still have hope...

well going with the anti-totalitarian theme, that part of BG&E is anti-left, the villian dictators of 1984 were english socialists, after all

It's possible, but I'm not holding my breath.

Better to be pleasantly surprised than to hope that they're secretly working on it after all these years.

They didn't keep making it, Ancel did say they have concept arts and I think it was story figured out, but they didn't sit down and develop the game, Ubisoft Montpellier was busy creating Rayman Origins' engine, UbiArt, and then making RO and RL in recent times. I don't remember where he said it, but Ancel said in some interview they never got past the prototype phase or whatever, it was always shelved in favor of some other project at Ubi Montpellier.

Also they said recently it is in pre-production, that means it's not even in alpha, so at best 3-4 years away from release, if they don't get a no in the middle and ask Ancel to make a rabbids game or whatever it is

This.

it goes to show you shouldn't put those kinds of endings in games, it just pisses people off for being such a sequel bait

>thosee abs

>Wind Waker (Or any 3D Zelda)
>Enslaved
Both had some elements similar to BGE.

Enslaved is the closest you'll ever get. I couldn't stop thinking about Beyond Good and Evil while playing it. And it's a pretty good game on it's own.

Was BG&E the prototype "comfy" game?
>that hovercraft
>that lighthouse
>that city
>those upgrades
>those shops
>those races
>the camera
>the minigames
It had everything!

Thought it had an interesting start. Should really get around to finishing it.

And music. Don't forget the music.

youtube.com/watch?v=jTdcJWDNsao

I just wanna take pictures of space whales again.

pokemon snap

CARLSOOOOOOOOOOOOON

Even on hard it's kinda easy and that ending is just 'what the fuck?'. Even so, I liked it and found it to be even more fun when I knew the mechanics well enough to be able to make the individual movesets flow together seamlessly when fighting or leaping around. Stringing moves together to make it look like some sort of uninterrupted ballet was kinda relaxing for me.

Cannot wait to see the teaser/fanfare for the sequel with this music opening the trailer and literally only a handful of gasps in the audience.

As long as the game holds onto it's colourful and comfy asthetics and has you visiting other planets Ratchet&Clank style, full of side-quests and more fantastical but fun creature designs and photography a la Pokemon Snap (pls no VR bs), I think it'll be a welcome return to form. But I am genuinely concerned that they're going to suck the life out of it and make it Lara Croft space fantasy edition.

Honestly, if you look back at it, it didn't have many features. There was only one weapon, two vehicles, two special powers, two combos and only one power attack. It also lacked different areas but it was a good adventure game.

Yeah sure, but left doesnt equal = liberalism.

I wouldn't have as much of the issue with the ending if it didn't come out of fucking nowhere. There was literally nothing leading up to it except for the shitty collectibles that looked like they were added after everything else was done. This made me think if the whole ending was an afterthought.

I'd be more worried of it falling to the open-world "Climb up thirty radio towers in an otherwise empty map" style Ubisoft has been going for in recent years.

>visiting other planets Ratchet&Clank style
They could even rip off the space from Crack in Time. Instead of ocean, it's space and instead of islands they're planets.
Add cool soundtrack and you could just cruise in space for hours

I'd miss the lighthouse if there was a sequel.

That's my favorite style of hub-area.

>beyond good and evil
With a title like that I was expecting the alpha sections actions to be a necessary evil, or the iris network to be less wholesome than they appeared, but no, everything was just kind of straightforward.

There are some weird implications to the nature of DomZ with their connection to Jade and their control of the Alpha Sections, but it's all kind of last minute.

Zelda games aren't that close, they have way more focus on puzzles/dungeons/combat, while BG&E has that adventure journey aspect to it, in Zelda it's always the same journey more or less.

A very close series to how BG&E is Little Big Adventure, both have that exploring crazy worlds and conspiracies themes to it. In fact I really get the impression LBA2 was a big inspiration for BG&E, both are french games too.

It's a children's game. No idea why they gave it that title tbqh.

It sounded cool.

at one point they wanted to make BGE2 take place at not-India

youtube.com/watch?v=qy3b5lgvu5A

I think it'd be fine for an area, but It'd be pretty depressing if the whole game was like that after the first one was so colorful.

I don't think it's nostalgia, because I've played it multiple times, and in recent times, and it still has a great sense of wonder and adventure that most games don't have. It has flaws, but it's a well done game, mixing stealth, combat, hovercraft, and picture taking.

Also kicking the DomZ guys on their back to make them fly never gets old

Beyond good & evil 2.... oh wait

Why are so many fish shops right next to each other?

>0:08
>FIIIIIIISH COOOKING SHOOOPS

OLE OLE

OLE OLE

Never finished this game. Got to the factory and then it bugged out and crashed and I couldn't load my saves. Might try again soon

Look at the signs again. They're all directions to one shop.

Yeah, the gameplay was surprisingly solid considering all the different things they threw in. The combat was fairly simple, but I don't remember ever really getting frustrated with it outside of a few races.

I don't think it's even an area of the game, it's so old, it's more of a prototype/proof of concept I guess.

They used it to make this teaser of a chase sequence: youtube.com/watch?v=rsfs4Kvsr-U

It was good design, keep it simple and do it well. There was no need to add a whole bunch of stuff pretending to be an rpg/shooter.

BGAE is probably the first "cue dramatic chase sequence" game I played.

try it out again, works fine on PC last time I checked

That must be one hell of a fish shop.

Am i the only one who found the last boss battle incredibly frustrating?

Fuck that eye thing

the ps2 killed platformers, what are you talking about
fifth generation and a bit of dreamcast/gamecube was the last truly great era of platforming

yea, you needed to do timed strikes tons of times, wasn't it