Is there even a point of even an indie dev in 2017?

Is there even a point of even an indie dev in 2017?

Steam is infested with trash from Greenlight that have 0 reviews after a few months, your game is probably going to end up the same way if it doesn't have a bigger production value. What's the point of working hard for it if you're not confident enough that's it's gonna be a huge hit like Stardew Valley or Undertale?

I personally think that there is.
If you make something half-decent in your own time, at your own pace, not letting people shove their shitty ideas in your game and eventually just release the game demo - you would be half way to success commercially.

cater to niche tastes

For the love of it and the slim chance yourgame reaches undartale popularity levels.

How many indie games have actually been successful in the past few years?

if you don't even have confidence there's no way you can succeed

*cough* Digital Homicide Studios *cough*

to make games for yourself

you're gonna spend all your free time for that and earn nothing, you will feel regret

they probably didn't make as much money as everyone thinks they made, and they're permabanned from steam

but I don't want to make games to make money
I just want to make fun games to play in

that's my point, they were overconfident about their games and sank their own ship, confidence doesn't have much to do with success

How would you know if you don't try?

I am trying but I'm having doubts, I am improving on a daily basis but seeing how oversaturated the indie scene is I most likely won't make anything special and worth attention even if to me it looks awesome

You need to market yourself and your game. It's like your selling lemonade. No one will know you are selling lemonades if you don't have a sign that says you're selling lemonades.

>how oversaturated the indie scene
It is not oversaturated. I know a few new games that mostly marketed their games on Reddit and made 30k to 100k sales. Know some shit games that has no marketing but have a somewhat niche game and sold 10k in Steam.

>30k to 100k sales
sounds like an insane number to me, currently I only plan to publish my game when it's done to Itch io, for like 50cents and I don't expect a single person to buy it. I don't think it deserves to be on Steam.

Devs usually don't play their own games because they know every element of it.

It is still steam or nothing. Most don't even know itch.io exist or even gog.

Undertial sold over 2 million and is close to 3.
Freedom planet was successful enough to warrant a sequel.
Hyper light drifter sold well that the developer even added a 60 fps patch.

Fact is Indies are responsible for some of the freshest games in a long time.

Only the most retarded people buy green light garbage.
The garbage market will die out soon.
When people who ware burned stop buying garbage anymore.

you don't work hard, you make a shit game with trading cards, give it away for free and watch the money flows in.

Thy usually do play it once or several times.
To test it for bugs.
Just not in one sitting usually replying the same level several times to get the balance just right.

what the fuck man, you can't even call that shit they made games.

I mean I think I can put something like that out in one day or less, and they had several games like that infesting steam wtf.

don't devs have to fund cards from their own wallet? I assume they don't come out from nowhere.

t. shitty dev

what is there to fund? they're basically glorified jpgs that morons would spend money on.

then how come not all indie games have it? it boosts your sale a lot

maybe some devs want people to actually play their game instead of just idling it.