first game best game
First game best game
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I can see how someone wouldn't agree with you OP, but the first SH was the most atmosphericone due to graphical limitaions.
Also, Dark Souls.jpg
It's not the best but I would say that the hospital level is one of the few levels that made legit spooked, that basement and the moaning doctors were the worst
It has a nice schlocky Stephen King vibe that I love even though Silent Hill 2 is definitely ludo-kino. also, REEE demon's souls
for once, OP is not a faggot.
it definitely is.
best town design, best pacing, actually scary and mysterious, top notch production values.
Is this where we jerk off SH1? The low-poly graphics add something to the game that modern graphics can't provide.
I still really enjoy how the game looks and feels.
Dead Rising
Sh1 most is underrated Kauffman's theme and not tomorrow are some of the best in the series
>childhood is thinking that SH1 looks like shit because of it's polygonal environments and low resolution
>adulthood is realizing that art style is more important and that the game looks technically very impressive
As meme as it may be now, it's crazy to think that this game was running on a console from 1994, having as much details and fancy effects just a year after Quake 2 had impressed PC people with its real-time dynamic lighting effects.
The light effects in that game are goddam gorgeous.
Very true. The attention to detail really made the world of Dead Rising come (ironically) alive in a way that the sequels never quite mustered.
>the scariest
probably because of those warped low-poly assets
OP you are such a fucking cool guy, holy shit!
I must now repost the SH PC Guide + DL links:
SH1 NTSC DDL:
mega.nz
SH2 DDL:
mega.nz
SH2 torrent:
mega.nz
SH3 DDL:
mega.nz
SH3 torrent:
mega.nz
SH4 DDL:
mega.nz
Mount the ISOs of 2 & 3, and then run their installers like always.
The SH1 is a PS1 rip that you gotta emulate.
The "sh2proxy" is a all-in-one fix, that works as a no-cd crack as well. It is included in the pack.
If you use the NEW fix mentioned in the guide, you can use the sh2proxy's EXE as the no-cd crack!
In case you experience issues saving the game / not being able to edit the disp.ini, make sure the files aren't set to "Read Only", and run the game as Administrator.
If SH2 gets stuck in a black screen upon launch, close it and re-start it again.
SH2-4 do not support Xinput gamepads. Either use Xpadder, a DirectInput pad, or just play with KB+M.
You can now see some decent emulator settings for SH1 as well in the guide. If the image of the game does NOT fill your entire screen in fullscreen mode, check your plugin AND GPU control panel's image scaling settings!
Also give the new PGXP emulator a shot for a lot less wobbly PS1 graphics.
more than the visuals, the brilliant audio work is responsible for most of the disturbing atmosphere in these games.
The game is great un til the town turns demon mode the only exception to this is if you have to book it out of the sewer.
It will be an unpopular opinion but I think the first Metroid is the best of the side-scrolling Metroids. SM and ZM are great, but they lack the challenge and the open nature of the original
An updated guide, huh? Thanks, user.
Agreed
>you are now reminded of those goofy-as-fuck wheelchair enemies in SH4 that did nothing but scoot around and pop wheelies
man why was the enemy design so lame in that game.
The lack of definition and detail in the models is what really made this game awesome for me. Its uncanny. No matter how I look at a monster, It could never quite tell the exact detail on it, and that was really unsettling.
Though for some reason, I find older games with worse graphics to be much scarier than modern games. And not even because they were just flat out better, but because of the low detailed models and sound effects. Theres just something about them. They dont sound like anything that could be produced by any living thing because of the limitations of the sound card, and that was also really creepy.
>you are now remembering the gorillas that burped every time they took damage
stupidest shit ive ever heard. Just when id start to feel the atmosphere, I knock one down the stairs and hear a rhythmic burping slowly go down the stairs.
>Though for some reason, I find older games with worse graphics to be much scarier than modern games
There's been surprising amount of seemingly unrelated discussion about this very matter recently. As in, just in last few weeks, and already few years ago at the earliest I can recall.
To quote some stuff from the older discussions I've witnessed, immersion is all about getting the player feel like he's in the game, instead of observing a pixel-character on his screen, moving around. Perfect immersion is achieved by making the player's imagination run wild, creating more content and context around the game's world than there's actually present.
This is especially effective and important in horror games; Silent Hill 1 on PS1 may not look that great anymore (even if it's visually quite high-end considering console's hardware), but the mixture of beautifully executed visual-design and the stunning sound-design create this haunting atmosphere.
This is why I can't always agree with "good graphix = better atmosphere and enjoyment" arguments, because showing EVERYTHING < showing little but teasing about the possibilities.
essentially, I believe that there's a heavier atmosphere and more "magic" to older video games because the relatively bad graphics make your imagination more active. Tomb Raider 2 is a perfect example. Today, I can play the game and still dream about what's beyond the hills outside the mansion gates (which is a 2D wall, thank you based glitches, but whatever) but when I play Uncharted 2 I don't ever think about that.
>wheelchair wheeln' ghosts
>burpin' ladies
>completely harmless wall faces
>pointless bunny cameo
>feels unpolished
>stilted even by SH standards
>story can't compete with the trilogy
SH4 is the black sheep of the series and should never have been released. Yes, it's even worse than Homecoming.
I disagree with you, 100%.
I loved the game back in 2004, still like it this very day. And yes, I've played it just recently, just like all the Team-Silent titles.
Thats pretty much how I feel about it. Silent Hill 2 is my favorite and 3 is pretty close as well, but 1 will always be the one that kept me up at night as a kid.
Same with Wax Works. Even though dead space and other newer games had some pretty metal deaths, wax works still creeps me out more.
Same with Dark Seed. That was one of the scariest games ive ever played just because I had no fucking clue what I was looking at the entire time
And Clock Tower
I havent played GARAGE: Bad Dream Simulator, but from what ive seen, i bet it would keep me up at night.
IMO having things be uncanny is way more effective than just trying to scare the shit out of the audience at all costs. Some people might be affected by other scenes differently when you take this approach, but those that are affected, get that weird sense of morbid curiosity that makes you question your own actions like "why cant I look away" and such.
I burst out laughing when that happened. It was like a fucking Three Stooges moment.
BURP-slide-BURP-slide-BURP-slide-BURP-slide
The collision detection in SH4 felt like it was shipped with a few months worth of programming left unfinished.
I agree that it was pretty bad and I didnt like it, but I wouldnt say it was worse than homecoming.
This is a good thread.
Can we also finally admit that the idea of "Team Silent" was mostly clever marketing by Konami, Only like 2 people worked on all 4 games
>Can we also finally admit that the idea of "Team Silent" was mostly clever marketing by Konami
No, since that is not true. There is also always its own mood, working methods and overall hierarchy in game development teams, resulting this hard to describe but still existing "fingerprint" that can be sensed through their games.
Explain this bullshit!
It's foreshadowing for all the holes jump in at the prison, it's a rare case of silent hill being "not that deep"
Might be a reference to the hole you go through in SH1
Hope no one actually plays the game with it looking like this.
Fair enough
More recent
ta mate!
Saving & optimizing that up.
>There's still no emulator with a filter that mimics a crt monitor
I completed it just 2 days ago. I was reaaally hooked until about where the characters start appearing more frequently in cutscenes. Because as soon as they laid out the story and had the characters appear moreq frequently then the mystery of it just sort of fell away. I really really wish they'd have just kept it vague and basically have no characters speaking towards the end. Because at some points it was just a masterclass in atmosphere and psychological horror.
The best example i can think of where the game was firing on all cylinders was in the school level where you don't know quite what is going on, and then you find something akin to a fairy tale describing some monster, and then you just sort of enter its domain without any explanation and the vagueness of it and the burning hanged man in the background was scary as fuck. Where as towards the end when Dahlia starts appearing explaining everything and the last boss appears ( I got the bad ending but watched the good one on youtube and that seemed equally not terrifying) and the atmospheric feeling and the dread of the unknown really wasn't there like it was before.
So do you ever get your foreskin back in the fourth game, or is it lost forever?
Aside from CRT-Royale, you mean.
alex , theres a number of procedurs you can have done now pls go
I FUCKING respect your opinion, user.
I think one of the most unique aspects about the first game is how it just doesn't tell you what's going on until well after the hospital.
It gives off a great horror vibe because you are constantly bombarded with shit, monsters pop out from everywhere, the map fucks with you, and you don't even know why it is happening. Top-notch stuff. Though I disagree in that I enjoyed learning the vague idea of what was going on by the end; I felt I had earned it. Maybe I was just slow, but finally reaching Nowhere and finally realizing that all the locations were projections of Alessa's mind was the big "a-ha!" moment for me when it all came together.
I recommend going for that Good+ ending one of these days. Satisfying, the new boss design is cooler, and completing a good and bad ending nets you the katana where you become Harry Mason the Demon Slayer.
>not anywhere close
still doesn't cut it.
there was definitely an expectation for it all to come together at the end somehow, but the way it was revealed felt antithetical to how the game had played up to that point. They could have revealed the Alessa stuff, but then skipped the massive exposition dump where she spells out what they're doing at the very end and just have you walk through the level giving you hints and then when you enter the last room just having a dialog-free scene where you witness the birth of the god/demon-creature would have been more effective and more akin to the school boss encounter which I loved so much. I do also feel however that either way they cut it the ending was way too abrupt and would have needed more time to breathe out and to let the player have the ~9h experience cement itself. In that way I especially feel that the bad endings were lacking and needn't be in the game.
Let's just leave it like this
>SH4 (1st part and last world) > Homecoming >SH4 (2nd part of the game)
As much as i hate Homecoming i can't defend having to replay the game during the 2nd part
It wouldn't be so bad if the new-model ghosts didn't have enough health to soak up all of your best ammo PER GHOST, and if you didn't pin them down they'd AOE damage you to oblivion throughout the map. They should have been weaker or it just should have been Wally-boy chasing you because a psycho with guns and a chainsaw can be just as potent a scare imo.
now you done it, faggots. i'm want to play SH1 again. should i NG+ on my vita or emulate?
Just NG+ but don't use the NG+ content
this
I agree OP
Hard Mode is no joke. Normal I only died once, but on Hard those fucking kids at the school really swarm you (and respawn at a very healthy rate).
>don't use the NG+ content
wait, why not?
That's the "nurses"
You can use NG+ weapons but if you're going for a good rank don't use them because they lower your end ranking
The gorilla enemies just used stock monkey sounds the nurse like enemies burped
>I got the bad ending but watched the good one on youtube and that seemed equally not terrifying
one of the less sung cancers of this decade.
Goddammit, some of the most replayable gems ever created, and people just dismiss them with Youtube searches now?
really? Didn't know that. Is it just because they are NG weapons, or because they have poor accuracy or something?
I assume for the best ranking you want to focus almost exclusively on melee outside of boss fights.
It's just because they're NG+ weapons
>some of the most replayable gems ever created
Eh, apart from visiting the motel to get the motorcycle gas, what else is there to the game? You can only proceed in the game in a very strict way so there' not more to see exactly. Sure playing around with the chainsaw for 10minutes could be fun but that's about it, no?
nah, i'm not really going for ranks -- unless they reward you with something. do they?
The game's ranking system and multiple endings reward different playstyles: speed, items collected, combat preferences, etc. It's fun to mess around and be rewarded for it (chainsaw, drill, laser gun, etc.), or to try and speed through a game as quickly as possible. Or to blow everything up with the game's ammo adjustments, or fuck around with other visual effects.
Imo it's similar to how I beat RE4 a billion times as a teen, because the options are there.
Plus you have to go out of your way to get the better endings so you do "see" a little bit more with more playthroughs.
>Eh, apart from visiting the motel to get the motorcycle gas, what else is there to the game?
Tons of small details, both literal and lore-related bits, that people always miss on their first run(s). Unless they use a strategy guide or something right off the bat. Or how about the simple detective work one would have to do to get the Good(+) endings without cheating, not to mention the secret end.
SH1 is easily one of my favorite games to replay. I'm no joking when I say that my playthrough count is already over 40 mark.
>chainsaw
>fun for mere 10 minutes
oh please...
you get more unlocks the higher rank you get, iirc.
>Eh, apart from visiting the motel to get the motorcycle gas,
What the fuck are you babbling about? You're clearly trying to quote things from a walkthrough or something, and thus mixing up two totally irrelevant things.
>the game looking bad makes it extra sophisticated!
The very definition of pretentious.
Yes, the original game endures because of rock solid visual design, but it wouldn't magically become worse if that same design were executed with more advanced technology.
For months i couldn't get the Good+ ending because i had no idea the red liquid gets rid of whatever is latching on to Cybil during her boss fight
Does the game ever hint that you can use it on her? (Kauffman's sidequest comes after her boss fight)
I just replayed SH1 recently. Is the Lisa that Harry meets the same kind of entity as Maria in SH2? They're both manifestations of someone's memory, and they both act like people and have their own memories like people, but turn into monsters in the end.
Way to put words in people's mouth and also miss the point.
The low res / poly feedback player receives leaves these "gaps" into the data flow, and thus should make one's own imagination start "filling the gaps". It's no different behavior as when reading a book, where a perfect immersion literally takes your whole mind off the real world and starts painting the landscapes and events described in the text.
That liquid thing is one of those things that are most likely designed to be "get" by players after a playthrough or two. You get to read about Aglaopothis in the game's note, Good ending even shows you it being used. You're meant to do 1+1, and experiment things.
During this instantly available Google era, such extreme "rewards" are near impossible to keep hidden for long.
Yes, more or less.
I can see it in something like RE4 because the basegame is actually fun to play where as in SH 1 think the atmosphere and mystery is the top value and I must say now that I've seen most of it I'm not exactly clammering to go back since the controls and actual "game" isn't that fun.
just mixing up the details, it's not relevant, I'm simply saying that the good ending stuff just boils down to visitng a motel and then a garage, it's just two locations not that extensive and the rest of the playthrough is the same so it really doesn't seem as inifnitely unplayable as you say it is.
Jesus the atmosphere of this games final area was fucking nailed. By far one of the best final levels in any game I've played.
I know the concept of an area were you teleport all over the place can be annoying but it truly felt like by that point you weren't even in Silent Hill and were just straight up in hell.
>since the controls and actual "game" isn't that fun.
Nah, you're just borderline casual. Also funny how RE4 gets all the praise for using technically the same controls.
>I'm simply saying that the good ending stuff just boils down to visitng a motel and then a garage
Not only. There's also lots of lore exposition available at you during and before that part, if you explore around. Quite many people miss the entire cop station for example.
Crysis
I only just learned you can visit the cop station while in the Otherworld.
I agree; it's the best use of "let's recobble all the previous locations into one final area" I have seen in video-games.
I respect your opinion and believe the game still holds up with it also having the best intro, but I still prefer SH3 over it. The "making of" videos are fantastic if nobody has yet seen it.
youtube.com
youtube.com
Also, what's your favorite SH song Sup Forums?
youtube.com
I did visit the cop station and iirc there were hints of the drugtrafficking there.
>Nah you're just a casual
Wow, I mean it's a good game but if you think the gameplay is on par with RE4 you're just wearing your nostalgia goggles friend.
Am i the only one who didn't hate Downpour? I think it would've been a good game had it not have those awful "moral choices" that change the point of the game and have it make no sense
I'm playing SH for the first time. What to expect? Any advice?
Kinda unrelated but hey its a horror game thread. Which one should I play first? Soma or Amnesia? Which is better? Scarier?
Soma.
Amnesia's source of scares comes from the fact that you are a bitch who can't defend himself
I disagree with you. The type of grapical style used in games can make just as much of a difference as different art style can do for a similar scene, what they make you feel and focus on:
upload.wikimedia.org
walldevil.com
Yes, a consistent visual design is very important for both types of graphics, but that doesn't mean that there can be no effectual difference between the two.
I like it. Felt more like classic survival horror game than any of the other western SH games.
>Wow, I mean it's a good game but if you think the gameplay is on par with RE4 you're just wearing your nostalgia goggles friend.
I don't see how "nostalgia" can even be a factor if I literally replay the game annually. I have very fresh view of the game, and I have no problems going back and playing it again this very instant.
The base controls of SH1 and RE4 are literally the same. RE4 just has over-shoulder camera and manual aiming for guns, which locks you to your place. No strafing or backjumps like SH does, and can't attack + move at the same time either.
RE4 was literally designed to be more of a shooter, all because Crapcom thought people were getting tired of the survival-horror games back in mid-00s. Thus, the comparison ends up being almost apples and oranges (apples and pears?)
Expect greatness and mindfuck.
Don't play below Normal mode. Adjust down the Brightness setting. Don't try to kill everything. Explore, and replay the game.
Now GTFO of the internet, and don't come back before you've beaten the game(s)!
Penumbra: Overture & then Black Plague.
The only GOOD Frictional games.
General non-spoiler advice:
-learn how to do the different melee swinging attacks (2 iirc)
-remember the backstep button
-you can generally avoid confrontations with enemies outside unless you need to stop and investigate an area
-some ammo is scarce so keep your eyes open even on the world map
-your ending is dependent upon how thorough you are exploring some areas and maps; some of it is obvious, some of it is not. This isn't a factor until the second major area.
Other than that, have fun!
Go in with as little forehand-knowledge as possible.
...
I really like Silent Hill 3 but I feel it's horror is too reliant on visceral gore and jump scares, even the notes lying around describing a serial killer gouging a person's eyes out just seem cheap compared to the lore you'd get in 2
>What's your favorite SH song Sup Forums?
Can't just ask me for one, m8. There are far too many.
>Making Peace, Silent Hill 2
youtube.com
This one is probably #1, though. Just the gentle ebbing of the ambiance over and over, like waves, really brings a sense of tranquility. Tremendous impact for such a simple composition. Yamaoka really outdid himself here. I'd even go as far to say that this is the best track in the entire series.
>Tears Of..., Silent Hill 1
youtube.com
>Last Goodbye, Silent Hill 1
youtube.com
Similar to Making Peace in that it gives a very lonely, peaceful feel. What I like so much about many SH tracks is that they are very ambient, and mesh easily into the background. That's SH sound design for you.
>Life, Silent Hill 1
youtube.com
This one is very short, but it gives me a fuzzy feeling to see Harry sprinting towards the light at the end as the Otherworld falls apart around him. Peaceful, feels like a breath of relief that it's finally over.
>Cafe Rest, Silent Hill 1
youtube.com
the less you know, the better.
the more you get confused and disturbed, the better. May help you replay the game afterwards for more answers.
Just prepare for a real late 90s style survival-horror game, a la RE1-3. Less guns and gore, more rusty pipes and NOPE.
>SH3
>jumpscares
I mean sure, it's more aggressive and terrorizing than SH2 (which is easily the tamest of the bunch), but jumpscares? Hell naw.
considering how well-loved the later Kain games are, this is a uniquely contrarian stance!
I really like that song that plays after James learns the truth via the VHS tape, the one that plays when the hotel is "melting"
Its really haunting yet it feels so right for that moment
>screaming headless mannequin
>mall bathroom door knock
>footsteps chasing you in the hilltop center
>all of the borley haunted mansion (it's tongue in cheek though)
True, I think?
youtube.com
I really enjoyed it for what it was. I admit to being a little of a Silent Hill consevative and say that Downpour would have been better off as its own game, rather than being lumped into the same series as the original games.
But that's hardly objetive, I mean look what passes as a "Resident Evil" game nowadays, but people seem happy with it so best let it slide.
>jump scares
I can think of one. At the haunted house and it's meant to be a joke.
A mere loud noise resulted by your action does not make a jumpscare. There's nothing JUMPING at you. Hence the name.
>strafing and backjumps
thing is the movement is so much slower than re4 and the manual aiming changes everything. SH is not a pleasant game to control. Now of course this is subjective but it's not like I'm alone in thinking this.
This one is good too, but its not it
Bathroom knocks and the footsteps aren't jumpscares.
But if you're going that route, you might as well consider things like:
>Crying in Silent Hill 1's Midwich Elementary School bathroom
>Glass shattering in that empty room in Alchemilla Hospital's basement
as jumpscares too.
The "jump" in jump-scare refers to the reaction of the viewer and the suddenness of the scare with no buildup
don't forget the original toilet bang in SH2, or the literally JUMPING Mannequins out on the streets.
so yeah, the whole term's slowly being corrupted.