What the hell took you so long!?

What the hell took you so long!?

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>saying yes may or may not lock you out of special moves, special items or special quests
>saying no may or may not lock you out of special moves, special items or special quests

Wait that's a dude?

It's a man (female)

Hannah and Hinnah are female.

>active union

I'd be active in that union

Oh, so it's an NRS game

wait what, they are playable?

>panties arent matching colors

dropped

That feel when I could never get past this because I fucked up and constantly grinded and made the game way too hard

Of course. Young, Snievan, Zuido and Ludope are recruitable aswell. Hinnah and Hanna of course keep their trademark move if in the same union.

How important is the story in this game, it's literally been years since I started it and I don't remember much anymore.

I really wish that this game had mod support.

>you will never have a giant dick cannon WMD called the "gay bulge" that shoots white goo everywhere

Game?

The Last Remnant.

Old Xbox 360 game which was also made available on PC with some distinct differences.

If you're interested either go in completely blind and let the clusterfuck overwhelm you or read one FAQ and be dragged into the insane labyrinthine world of hidden stats and trigger points

>mod support.

The game could have been turned into 10/10 GOTYAY, if it were possible to edit or tweak the interface into being more informative so you wouldn't have to study the wiki if, for instance, you wanted to have a chance to understand how class or ability progression works + some other minor usability fixes.

In other news, the game had a nice number of cuties.

>in a fight
>try to revive a union
>HEY I LEARNED A NEW MOVE!
>eye cream 3

FUCK YOU

I'm all about the herb!

Shame she wasn't a great party member, she's a fun character

But once shit starts working, it's glorious.

Synergy feels so fucking good man.

She's ok to decent, if you're on a new game+ with decent funds in your pockets, so you can train her affinity for shard magic. But yeah, others eclipse her as far as overall usefulness and ease of build up goes. Didn't stop me from putting her in groups, just to have her phrases turn up during combat.

I seriously never figured out the mechanics of this game, am I a retard or are they just that obscure/hard to handle?

Yeah. One of my fav memories of this game was my first playthrough, going blind, and Blackout triggered by pure chance for the very first time. I had no idea this mechanic existed and suddenly there's a screen full of middle finger ass ravage for all enemy groups. It was so fucking great.

Cryptic game that needs a guide

The game has a shit load of hidden stats and factors which it never ever tells you. Every single character has hidden experience bars for style of weapon (dual wield, axe, powergrip etc) as well as the individual weapon itself, their own XP bar and so on. Characters will ask you for items such as in . If you say yes that character may now completely change their weapon and style path making everything they've learned so far completely irrelevant, or they may change their style so you miss a special move or some such.

But the normal day-to-day stats aren't too bad. BR makes it a bit fucking confusing because BR doesn't really reflect how strong you are and scaling enemies means that your BR could be retardedly high but your actual characters strength retardedly low

tl;dr no one understands

I forgot about this game, my computer was too shitty to run it before but I just built a new one, time to boot this shit up

>distinct differences
??? like what?

>made some bumfuck side-quest involving remnants
>not Conqueror can whoop my ass with a new shiny FUCK YOU spell
>the target of the game is to actually give as much FUCK YOU spells to him in order to fight "True" Conqueror for absolutely zero rewards in exchange
Why is this a thing again?

like being better in every way
but also more casual

FUCK THOSE TWO CUNTS FUCKING SHIT REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

TOOK ME 40 HOURS OF BAD RNG TO FINISH THE FIGHT

Includes DLC :^)
Fast forward button for fights
Able to have unlimited full characters in each squad instead of just one (but still only one 'limit break' based on leader)
New Arcana and formations
Deeper Morale system (is affected by more things in different ways)
More ease of life changes such as rare components being able to be split from monsters

and a shit load more

>dat when players want to to understand how the game works, but you won't let them

I swear to god Akitoshi Kawazu has made it his career to obfuscate mechanics from players starting all the way back from FF2.

or a mod that, ya know, made it that changing your character line up after 25+ br didn't completely screw that union.

>we never got Conqueror mode

>try to level combat arts user who also happens to use items or vice versa
>they become a Scout
every time

No, a lot of stuff is very obfuscated.
However on the PC version it's a lot harder to fuck your save up. The only real way to do it is if you're some pussy who spends hours in low level areas grinding.

Here are core tips:
>When you grind, do it big and fast to maximize stat gain but minimize BR gain.
>Only use characters with flavour text (an exception is McGrady at the very start to pad out your numbers, but you can do perfectly fine without him and go straight to unlocking Baulson)
>Every once in a while spam resource points so your guys can upgrade their gear
>more union members = more damage from AoE; ideal size is 3-4
>segregate unions into mystic and combat; do not mix and match the two; healers go wherever
>Follow a walkthrough so you don't miss 60% of the game's unique party members and areas

>a nice number of cuties

That is an understatement and if I weren't on my phone I'd go about proving it.

Game was pretty fun, and yet total bullshit at the same time. I remember getting to some boss that I think just cursed my units to death near instantly and there was pretty much nothing I could do about it.

is the game worth playing? how is the combat?

I turn off all herbs once vivication is learned.

>Cure 'em - Even if it kills them!

>how is the combat?

no body knows...

The latter. They packed a shitton of mechanics into the background, but hamstring your ability to grasp them, as the game only tells you some general rules and then just tells you that you characters hit certain development milestones, without any indication how far on the road you've progressed, or that you're traveling on a road at all.

While I can see what they were going for, I think they'd have created an overall more satisfying experience and longer lasting motivation to experiment, if they (optionally) had allowed the player to see the progress bars or tech trees of their character progression systems. It would have been cool to see some point on a class tree, then figure out how to reach it and experiment cause and effect of your actions. This would have given any player the incentive to go experiment and figure things out. As it was, shit was so obscure that you'd have to be Rain Man to have the will and stamina to figure out the mechanics, so usually you'd just go read the wiki, wondering why they hid so much from you.

>want to replay it the right way now that i got a glimpse of the game after my first run

>remember that i have to constantly calculate what fights i can and can't take because of BR

who thought this was a good idea, there surely must've been some better way to implement grinding punishment?

The combat is fairly difficult to accurately describe. You create a number of squads of different units who's usable skills change depending on the individuals in the squad.

The tactics come from formations and telling your units to attack different squads. Based on your action points you can do different special or unique skills.

It... I dunno man it's hard to explain

This video is just straight up gameplay

youtube.com/watch?v=MYMkUDz3c6U

SaGa style but your units give suggestions as to what to do and you pick from that. Example,

"All-out attack!"
"Fight normally."
"Do a barrel roll"
"RnR"
"Stick and move"

The group you are looking at is engaged with a unit and are about to die. Which one do you pick to save them?

this is the only game i want to see a let'splay of, i just want some japanese dude that breezes through the game while casually explaining the game mechanics like it's no big deal.

>Me explaining The Last Remnant

I've always thought that this game looked very interesting but at the same time something is telling me that I shouldn't play it. I dunno why

You'll probably either love-hate it or hate-hate it.

As someone who really enjoys the game a lot and has finished both versions multiple times there is an appreciable amount of frustration to be found.

kinda hard to explain, but you can do a battle like 100 times and get completely rekt and the next time when you change your tactics just a bit you completely get rekt again.

and sometimes you somehow manage to completely destroy the enemy without exactly knowing what you did.

man why did this game have to be so retardedly hard and obscure? I absolutely adore how battles play out, it looks fantastic

from what I remember first romancing saga is pretty much equally as flawed as ff2, but he got it right in the other two games.

>constantly calculate
It's more lenient than you think.
Just get into the habit of chaining mobs whenever possible and you'll be on or ahead of the curve.

>enemy has X unions
>win in

>Colours in the game are pretty drab
>Every ENB is an oversaturated shit show

If you have a gaming PC, the game goes on sale for like $2.50 on steam here and there. It's worth trying out, but it really is the type of game you have to dump hours and hours into for it to really start to shine - if only because it'll take that long for shit to start making any sense.

fuck this guy

It's worse on the 360 version. The PC version dramatically reduced the BR gain rate

>when you get a Yama with an LL weapon for the first time

This game had dual audio before it became normalish to have it, I don't know why you guys didn't suspect there was a catch.

how are you even supposed to beat him?

i did my fair share of tries with multiple tactics and he always obliterates me in the first few turns, literally nothing i could do.

The cost was great

>wondering why they hid so much from you.

console limitations.

DAVIDO

The impact of grinding is somewhat overstated and a relic of the XBox version, where grinding did indeed fuck you over. They dialed down that mechanic a lot for the pc version and it won't really be a problem if you don't plan to take on all the optional bosses. The only notable reason to keep you from grinding in the pc version is that you should hold back a bit until you recruit all the characters you plan to use till the end, so early team members don't outlevel latecomers. If early members advanced too fast, then later additions will have a hard time contributing against foes that are leveled according to the progression of your early team members.

If you do plan to down the optional bosses, then you'll have the wiki open in a second screen anyway and you'll minmax the fuck out of your group.

>What took you so long
NEST OF THE FUCKING EAGLES

I usually hate desert levels but I really enjoyed the Great Dune Sea. Gud music, the feeling of actually crossing a desert (took Fucking forever to reach the various exits) and the large enemies that inhabited it made it a good experience. Unfortunatley even with some use of the wiki I didn't realize there was an entire town in the west of the Dune Sea until after I beat the 3 back to back bosses halfway through the game so I missed out on recruiting the really good bunny dude and his quest chain for the town.

Obligatory post that the OST is glorious.

youtube.com/watch?v=dQXIhUhIg1U

Thank you Mr Diggs

youtube.com/watch?v=AxdrriH2-mo

>Play the game as a I normally do taking random battles
>End up boosting my enemies to unfair levels so bosses are impossible
>Start up again grind as little as possible
>I end up underleveled and bosses are impossible
Its an abstract hell I'm in. At least I found that grind trick with 99 link spiders or whatever.

It's certainly what I'd call an acquired taste, but once I invested some time in learning how it works and seeing the payoff as my squads acted in unison, I loved the shit out of it, all the while hating some of the more retarded design decisions.

>one of the few modern JRPGs to make it to PC
>it's actually the definitive version of the game

Something strange was going through Squeenix's head when that happened.

I thought the Dune Sea was an ungodly nightmare which no human should have to endure, which actually made it really believable like it was a real desert.

How are you supposed to even level this little shit up? He starts with so few charges or whatever for how many gathering points there are.

From tiny molehills mountains are born

AWW DAYYVE DATS MINT

His two brothers, The Fallen and Demigod are even greater bags of dicks. Especially Demigod, with his bewitch spell.

Cahexia is your friend. Weapon arts help too and morale management. People always underestimate the impact of low morale.

Still one of the best cutscenes in vidya history. Bitch went down fighting.

I love Emma and her death is a great scene but I feel it's kind of lessened by the exact clone of Emmy joining.

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She doesn't even inherit her stats rip

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Nah. The family line stuff was lamp shaded to hell and back. If Emmy or another retaliative hadn't joined that would have been weird.

So if I play the game do I have to use disgusting not-humans to progress?

You could replace most of them with soldiers when they're available

You don't have to.

You don't, but it'd be a hell of a lot harder.

I really liked the look of the world, especially the cities and how the largest remnants towered over them. Made me wish the cities were fully explorable.

Alright, I know watching Let's Plays is looked down on often but I've tried to get into this game three times over several years and every time I've not been able to get past 10 hours.

Is there anyone who does a good LP of this thing? Doesn't talk over cutscenes, knows the game well and explains things, isn't just doing it as an extensive 'I react to playing this game', etc.

Almost certainly no. The game is fairly obscure and it is a hell of a commitment for both player and the viewer

youtube.com/playlist?list=PLAAA9D8BC53240D61

>tfw

Fuck this game, I'm using a save editor...

>He thinks save editors exist for this game

>how is the combat?
RNG.

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That's what I was expecting, my only hope was for some out of the blue niche fan who made it their duty to help other people understand to love the game as much as they do. Like Supergreatfriend and Deadly Premonition, or ChipCheezumLPs and Metal Gear games.

I'll give it a shot, thanks.

Emmy>Emma
Thighhighs are too good my dudes.