Perfect games don't exi-

Perfect games don't exi-

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Melee fucking blows.

Shitty threads dont exi-

still not a fighting game

Melee is not a perfect game, especially with how big of a power gap some characters have over another.

It is, however, the closest any fighting game has come to gameplay perfection. Who could have known a children's party game would be one of the most popular fighting games ever made?

...

Go on...

youtu.be/uEA9QSM1BUU

As someone who's neither part of the fighting game community nor of the smash community:
Why is it so fucking important to this board which genre this game is part of?
You can play games competitively that aren't fighting games.

yet the game is more popular than your favorite game, even 15 years later :>)

>8/26 characters viable
>perfect game

Perfect players don't exi-

Cucklee

This. No game has enthralled me in the way melee has. It is a miracle of game design.

Not an argument

>wanting to play in a meta where you have to learn 26 matchups

Because they come to our events and are massively toxic.

>not wanting that

what the fuck is wrong with you?

Well, technically you still do to some degree. Low tier characters still typically have pretty solid punish games in spite of their deficiencies in options in neutral. Honestly, it's more likely that there are functionally around 18-20 "viable" characters in the game. Perhaps not that many are consistently capable enough from game to game to win a super major, but certainly viable enough to win a regional depending on matchup/player familiarity and differences in styles of play.

>Them even matches
>Dat Classic
>Dat Adventure
>Dat challenge to unlock everything
>Dat OST (back then)
>Dat gameplay
>DAT SPEED, THIS is the most important factor, from the moment you press start and navigate the menus, you are treated to speed, no bullshit, quick loading times and gameplay speed as well, turn on the GC and 20 seconds later you can be playing with any character.

you can't be serious

>implying that the whole fighting comunity isnt toxic

It might just be because I never took the time to get used to it, but Melee simultaneously feels too stiff and too slippery. (With my point of comparison being Sm4sh) Every character that isn't Mewtwo or Jigglypuff drops like a brick, and it feels like playing Sm4sh at 2x speed. I know these are the reasons people like it, but I prefer it when I actually have a goddamn second to think about what moves I'm making.

Also, this video.

Think faster you scrub

'Kay.

It's more like 5 or so now.

One dedicated group of autists refusing to move on and adapt to new games doesn't mean it's popular

>110k viewers at G4, 30k more viewers than the newest game despite grand finals at midnight
>not popular

>It might just be because I never took the time to get used to it, but Melee simultaneously feels too stiff and too slippery

>Stiff

It's definitely that. This is the foremost issue players have coming from smash 4 to melee. Smash 4 has a rather significant input buffer which gives more leeway in terms of execution. Melee does not have this, so you input exactly as fast as you press a button. If you fuck something up, it's on you, but if you execute properly you have basically carte blanche perpetually.

>I prefer to have a second to think about the moves I'm making
That's a very fair criticism if speaking casually. At top level, I can't imagine it's too different from game to game though.

The thing about melee is that every single option is a mixup tool due to the freedom of movement and thus all practiced movement becomes an expression of self due to the fact that you have the options to act in any way you want. Your character becomes second nature to you as you become in sync with using it.

> I prefer it when I actually have a goddamn second to think about what moves I'm making

Then don't play at a competitive level?

Melee's equally viable as a party game with max items on Pokefloats as it is top level competitive esports play. Unless your friends are competitive players then it's doubtful they're going to be zip-zopping around the giant stages so fast you can't react or think.

>people not realizing that melee is top tier in both casual fun gaming and esport high level gaming

When will these r/kappa falseflagging fags ever learn?

lmao how tf does this swedcuck almost lose to S2J, but squashes Mango XD

this game's imperfections make it perfect

A perfect game doesn't have wobbling.

delusion is a hell of a drug

Definitely didn't expect to gain anything out of this post when you cherrypicked parts of my post to respond to, but I did. Thanks, user. Maybe I'll practice on Project M or something soon.

Except I wasn't playing at a competitive level. I moreso had this problem with Project M with the CPUs (which is probably part of the problem that they programmed them to use their Melee counterparts' "strats") for example all the Fox AI does is shorthop laser and up-smash. I'd be lying if I said Melee wasn't a case of "I'm bad at this game, so I don't like it." I'll probably force myself to get good at it and really understand it soon, though.

Fucking this.

I love melee as a casual and competitive game but that game is straight fucking jank. Its literally so broken the only game to outdo its amount of busted bullshit was brawl.

Melee was jank and fun. Almost all of brawl's jank made the game worse

youtube.com/watch?v=N15fVFAAcYA

Yes and no