Alex is cute.
CUTE.
Alex is cute.
CUTE.
Dude triangle aliens lmao
Alex is stuck in a perpetual hell, HELL!
Is this game actually good? Because it looks really good and i want to buy it.
as someone who loves me some indie hipster quaint twee shit, this game, while in the end a good time and well made, was too twee. I hate the art, I hate the generic ass white dude with a beanie step-brother and blue haired protagonist...
It was good though. I just don't like the dressing,
literally stole the plot from LOST
I'm interested in seeing what these developers do next. Liked a lot of the ideas in Oxenfree. Surprisingly ominous for a 2D game.
I don't play much quaint hipster shit, so this filled be quotient nicely. I wish it had been longer, though.
My only gripe was that there was some hit-and-miss humor in between moments where you'd expect everyone to be frozen in sheer horror.
Liked the story otherwise.
I live in Seattle so these kids are familiar to me too, so it's not really anything against the game. Just bitchin' is all.
I live far from any hipster shit, so this is a pleasant change for me. It's seems like you're all living an unbearably cute and quirky existence. Kinda jealous.
If you like story-based games with some branching-dialogue and simple scavenger hunts then I'd recommend it.
Nothing really new gameplay-wise, but it had a decent sense of atmosphere.
Oxenfree's explanation was a little more grounded. Kind of.
How come Clarissa gets away with being such a massive bitch?
Accusing somebody of killing their brother would be pretty traumatizing.
Because they know her, they know she cares even if she is a bitch and they are willing to see through that because thats what people do once they really get to know and understand each other.
It's still pretty damn harsh. Most people feel guilt after the loss of a loved one, and Clarissa doesn't seem to appreciate that.
Fuck, finally!
I'm suprised theres barely anyone mentioning about Oxenfree. I thought it was swept under the rug and forgotten.
It's barely a game, fine, but it really has weird comfy levels. I was expecting to hate the game but a lot of the conversations between the characters just feels right and welcoming.
Just my two cents.
That's probably just her version of expressing it. I personally have not encountered that sort of thing, but it's in media quite a bit; I'm sure that it is grounded in some kind of reality that people often blame or draw attention away from themselves in order to deal with their grief.
This game had a FANTASTIC soundtrack. Like if Boards of Canada wanted to go a bit darker in their tone.
The soundtrack and NG+ will bring me back to this game from time to time. It smokes Telltale games and I really hope this dev team makes more games like it.
One of my favorite games of 2016.
I hope they make longer games in a similar style, maybe drawing more inspiration from point-and-click adventure games of the past.
Looks like they took some heavy inspiration from Coraline for their artwork.
I like how Oxenfree implemented New Game+
The fact that it wasn't added to the game until some time later really emphasized the feeling that it was completely futile in trying again and again to break the cycle, but then NG+ introduces something new and the slight variations in things are just enough to give Alex hope of somehow finding a way out.
Cause blue hair?
I don't think what Clarissa said was ever really painted in a positive light, it was just her way of unstably handling grief.
you made me remember that i still have to play through it a second time
waits theirs a ng+ now?
holy shit...
One of my favorite random changes in New Game Plus was when Alex and Jonas find that random chair outside.
Alex sits in the chair to prove nothing's wrong with it, and can play it off as a joke and scream to make her brother think that's she's being possessed or something because she down.
Then in NG+ she actually is possessed and starts whispering about the futility of any of them ever trying to escape.
I want to cuddle Alex
Its a fun adventure/story game with good dialog. What no one ever says is that it does NG+ in a ridiculously good way.
For me its The idea that there are hidden triggers in NG+ like the brake lights on that car abandoned near the port. The stuff they say in their flips the entire story on its head. Like that ghosts might actually be failed versions of the teenagers and stuff like that.
It's not a game.
HE SAID IT!
It was good and I am glad I played it.
>trapped in an endless time loop
Suffering
I must have missed that detail on my run. Might need to replay it.
...
I'm playing for the first time, I found a chair on the outside too.
is it the one where you alex can just sit on it and suddenly scream to freak out Jonas?
Yep.
Who?
dude weed lmao