Looks complicated desu
Looks complicated desu
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>X: Jump
>B: Sprint
well HOO boy am i laffin. now how exactly are you supposed to jump while sprinting if the buttons are the farthest ones apart?
god, who thought this was a good idea? hope the settings let you change that.
Nice try OP, but you gave away that its fake.
>+Pause/Inventory
The plus and minus aren't buttons, they are the release buttons to unhook the joycons from handheld mode.
Guarantee it's toggle sprint
It is.
If they were hoping for another Wii, they fucked that right into the ground.
Is this some kind of stupid joke or what? The release buttons are on the back of the joy-cons you fucking idiot. Look it up before you bother replying.
Those buttons are on the back
They aren't using the down buttom.
Why they don't use it for rolling?
But that's wrong, you fucking idiot.
How can one man be so stupid?
what an absolute clusterfuck of words. Who approved that shit image?
>Auto-shield
Dropped.
...
X-Jump
B-Dash
What kind of mutant claw hook hands do these people have that they think this is an acceptable control scheme?
To be fair, the 3D zeldas until now have never had a dedicated jump button; it's always been automatic.
>move jump to B
>move sprint to click in stick
>move stealth mode to who gives a fuck
Wow that was hard. Thanks Nintendo.
Maybe you don't have to keep pressing the button to dash, like in The Wonderful 101.
>switch weapon for Switch
>swap weapon for Wii U
what does it mean
Reminder that nobody at Nintendo plays anything but nintendo consoles, and thus don't even recognize when they aren't conforming to a good standard or not.
>use item
>switch special item
So items are confirmed then? Have we seen any so far?
We have, the time stopper, magnet, bomb, ice, etc.
also this is wrong, down on the D-pad is used to whistle for the horse
Ow! I expected to see a dash delay after to press the button, so the game wil force you to do precise jumps. But it seems that is not the case. I think that people with long and thin thumbs will be the only ones who won't have problems pressing B and X at the same time. Thanks for sharing that.
Your posts inspired me to find this
gbatemp.net
>HID to VPAD is a WiiU homebrew. It allows you to use USB HID controllers in WiiU Games.
>With hid to vpad its possible to remap your gamepad controls
>The official GC Adapter, PS3/PS4 Pad, Mouse, Keyboard have built in support.
It seems pretty fuckin neat desu. I've just been using my gamepad like a pleb.
what is up on the dpad for then?
Up is used to access your runes/items
but you spent last 20 years telling me that Zelda games are too easy
so which is it
I hope there are non-rune items
I need the dual clawshots back real bad
The shiekah slab has a handle on it, a rune hookshot would be fine honestly.
I'm pretty certain that they removed the hookshot in this game though, they're REALLY proud of the climbing mechanics and they probably don't want anything to trivialize or take away from it.
It was easy enough in super metroid.
>The shiekah slab has a handle on it, a rune hookshot would be fine honestly.
but that's not as cool ;_;
>I'm pretty certain that they removed the hookshot in this game though, they're REALLY proud of the climbing mechanics and they probably don't want anything to trivialize or take away from it.
I could understand that. That's also why I kind of hope we don't get a flying mount
>but that's not as cool ;_;
You don't think a holographic, transparent hookshot forming over the entire shiekah slate and then firing with a big flash isn't cool?
No
Honestly it sounds kind of dorky
Also no dual-hookshot
Dual clawshots aren't as good as a hookshot though, seeing as they could only latch onto specific surfaces like grates, peahats, and those weird things in SS.
Plus they've always sucked as a weapon
why does the audio have so much static
>Buttons under the analog stick have use
Fucking monster hunter 2.0 here comes the claw grip again
To be fair, the buttons under the left stick are all menu things that pause the game while you pick and choose, that's like claw gripping for the start and select button
>there are people who play Super Metroid with the default control scheme
The down button should be for throw weapon and R should be for target locking.
DOES THIS MEAN THAT LINK CAN'T ROLL
it would look less complicated if they moved the text away and had a leader, leading to and from each button and the corresponding control
Rolling was cancer anyway.
Rolling is an unlockable move that adds I frames and makes the gameplay more complex ,I remember they said one of the bosses requires it
>not wanting to roll around Hyrule HYAAing along the way
Shit taste famicom.
>X Jump
>Not Reload
>Tilt the screen to aim!
>B to sprint
>Not Jump
HAAAAAAAHAHAHAHAHAHAHAHAHAHAHA PLEASE NINTENDO I'M DYING
>a zelda game where you can't roll
cancelling preorder
Reload what?
>jumping in a zelda game
>right handed
>link may talk
>out of combat theres only ambient insect chirping
>in combat theres only weird experimental sounding music i'd expect to see from someone in europe
is anyone else starting to getworried about the music?
>combat still has its own stupid music
OoT doing this was a mistake that was never corrected.
>tilt: precision aiming
Who thought this was a good idea?
>combat having music is stupid
care to explain?
Midna's lament suffered pretty hard from this in TP, it's also annoying hearing the battle theme for a single deku baba that's attempting to nip at your heels
2D games don't have it
Other action games don't have it
Hyrule Warriors didn't
>move sprint to click in stick
fuck you
machineguns of course
Anyone who played splatoon
ahh that makes sense, i still think there should be combat music but in cases like that it combat music should not have priority over a track in a situation like that
i'm pretty sure the battle theme is just in general to let you know that there is "danger in the area"
Every game that has used motion for aiming was better for it than if it had used a stick. Be it IR pointing with the Wii Remote or the Wii U Gamepad's gyroscope.
Mouse > Motion > Analog Stick for aiming.
Just make combat music start when you connect a hit against the enemy and it doesn't kill the enemy. Then battle music won't start when you're ignoring the enemy, or start when the enemy's dead.
Combined with the strong audio cues some Zelda games use for when you attack an enemy, rolling that in for the start of the track would be pretty punchy.
fuck i hate combat music after an hour of playing the game.
The rest of the game has dynamic music and sounds, but anytime combat is engaged its the same shit. Skyrim was the fuckin worst.
>Reload
>In Zelda
Wow it's so fucking hard!
>Link goes "heh" "eh" instead of HYAA
Voiced Link confirmed. Open-world looked a bit like Gransys from Dragon's Dogma, too, I hope it's not as empty in other parts
>other action games don't have combat music
Bayo and DMC have ambient tracks & combat music like this. As does Dragon's Dogma. It's only bad here because what we've heard sounds awful
Source please?
I hope you're shitposting
If you're serious I think you might actually be certifiably retarded
I think you're the one with defunct moron hands.
>bottom button not confirm/attack/action
>instead it's "close"
How can Nintendo fuck this up so much?