Is it possible to say that Dark Souls is Legend of Zelda but harder?

Is it possible to say that Dark Souls is Legend of Zelda but harder?

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you just said it, well done

Zelda is full of boring puzzles and the combat is pretty ass.

I always thought the Souls series were Monster Hunter clones when I was younger. Was mostly because of the HUDs

you could say that
you'd be wrong

No you fucking retard.

Dark Souls is basically Symphony of the Night but 3d and harder

don't listen to them OP it's basically the same with a shittier block and a parry mechanic added

It super is

and also no puzzles
barely any over world
a level up system
and no real similar mechanics outside of hitting things with a sword

Guise what if there was guise listen what if there was a Zelda game but with Souls conbat

Zelda II is harder than any Souls game to date

Completely agree with this.

the base game is the same but shittier than LoZ

its really not though
what similarities do they have outside of "you go through a level to kill a boss" and "you hit things with swords"

Why are all the invaders in Demon's Souls shitters? Started getting them more frequently in NG+ and most don't even get hits off. I just finished backstabbing some idiot to death with an un-upgraded dragonbone smasher.

Also, just started Dark Souls and beat the gargoyles. What is my next stop?

>barely any over world

You obviously did not play DaS1.

I did
most areas are just a dungeon connected to another

I flow of combat is pretty similar. The lock on, block, and dodge are very similar.

the blocking and dodge arent similar at all
most blocking you take damage from in DS1 and sometimes dont even work depending on the element or how much stamina you have
do you even get I frames from dodging in zelda?

Forest

kings field
castlevania
ghost n goblins

Comparing it to zelda is like calling any Zelda game beside 2 an RPG.

Demon's/Dark Souls is Zelda minus the handholding and kiddie 'puzzles.' It focuses on exploration and combat instead.

It is also a poorly designed abomination of a game. If I want a challenge from that era of the same genre I'll play Ghouls n Goblins, because that's all Zelda 2 is, a much, much shittier Ghouls n Goblins.

GTFO

Hi. My name is Skra and this is my first build.

I started playing Dark Souls Oct 11, 2016. I wanted to role play this game as a knight for no other reason than I like the way knight armor looks. I realize that there are better defensive options. It seems to me that new players almost always tend to make a Giant Dad and I want to do something different. This build is what I have ended up with.

While learning this game, I realized that the Claymore has TWO thrust attacks: a one-handed thrust attack and a rolling two-handed thrust attack. So, whether I’m one-handing or two-handing my Claymore, the Leo Ring bonus damage would always be available to me. It occurred to me that the Leo Ring would go with my build nicely considering that I'm fast rolling in medium armor.

With Charcoal Pine Resin applied and the Leo Ring counter bonus triggered, my one-handed R2 thrust attack does 820 damage against the Cleric in the Darkroot Garden. My two-handed rolling thrust attack does 836 damage against him. The Leo Ring aside, stabbing the Cleric in the back one-handed yields 884 damage, a two-handed backstab yields 901 damage and Riposte is 1048 damage (I used the Cleric for testing because he heals himself). With the Green Blossom and the Grass Crest Shield regenerating my stamina, I rarely find myself unable to use my rolling thrust attack. It's just always there.

I've read in the forums that the contemporary quality build is 27/40 because of the two-handed bonus for strength, but I wanted to make certain that my one-handed thrust attack did as much damage as efficiently possible because the damage bonus granted by the Leo Ring is percentage based. Also, since my two-handed thrust attack requires rolling, I had to figure out a way to get my equipment burden below 25% so that I could fast roll without being too squishy because my vitality is so low.

So, my first build is finished. This is it. It's my Veteran Knight and I love it.
>mmdks.com/8ijr

What the fuck am I reading.

Whereabouts is that? Is it after the Titanite Demon? I killed him and took a break after that instead of looking ahead.

copypasta meme

>roll, roll, poke
>good combat

Wew, desu sempai.

pasta

Oh, it's this crappy pasta again.

It's upper mid tier. Good to great is all shit like dmc ng etc.

I always thought of Sens Fortress as a Zelda dungeon.

If Dark Souls had released with Legend of Zelda as the title, with Link as the main character, it would be the first game to break past IGN's 10.0 limit

user, those are flashy arcade shit with no substance. Please kill yourself.

It's not the forest, you need to head to Blighttown which is through Lower-berg and the Depths, you must return to where you found Solaire back where you beat the first boss, before the bridge with the dragon. There is a door there, you should have the key by now.

The forest is it's own level with two branches, each with it's own boss. It's also where you access the DLC. You can reach Blighttown via the forest, although it'll mean skipping two early game bosses and a whole level and a half.

They're the most mechanically complex which is a lot of substance.

Feel free to post something you think has good combat.

DMC's combat is way, way more complex mechanically and more fun to actually experience than the "combat" in Dark Souls.

The latter literally consists of dying until you have learned an enemy's moveset and then, as I already said, you make rolls and poke the bad guy in his ass. That's literally all there is to it.

>you need to head to Blighttown

Isn't that DaS's version of Valley of Defilement? Are you guys trying to fuck me?

it's where you're gonna find the next bell so yes

Nah. It's castlevania but harder

>DMC's combat is way, way more complex mechanically
>arbitrary combos in a single player game are complex

You are literally retarded.

>Feel free to post something you think has good combat.
Any mainstream fightan game.

Huh, Im oddly curious about the idea of FROM having puzzles in Dark Souls.

Sen's Fortress

Sure they are. Similar doesn't mean identical.

please off yourself you fucking retard.

I didn't think fighters counted on account of pvp. But yes I love fighting games too.

I'm not either of those anons and although I very much enjoyed the first three DMC games, I'd probably say that I enjoy the Dark Souls gameplay style a little better. The primary principles for each are mostly the same, it's all about knowing what animation your input is going to trigger and how to time that animation against the animations of your enemies, the thrill comes with having to adapt to new enemy animations as the come up.

The main differences between the two is that the combat speed in DMC is faster, meaning that you have to decide what to press quicker, but it also means that you're not stuck in an attack animation for as long. With Dark Souls there's a bigger emphasis on resource management and level exploration. It's also the perfect "Knight on a quest!" game, which is probably why I enjoy it so much.

He's right, you have to ring the bell on top of the church and in blighttown to unlock the passage to the end of the game. There's multiple ways to get here, I would agree that going through the depths is the way to get the most out of the game opposed to taking either of the shortcuts.

Would be a nice addition, I agree.

Now that this is a general Souls thread, is it worth going back and playing DeS, or has it aged too much?

if you're a complete fucking tourist in video games, perhaps.

Definitely worth playing if you haven't already, it might be a little easy if you're used to the souls formula by now, but it's certainly one of the better Souls games.

its still the best game in the series

Same. Combat system is kinda similar. I was also amazed how clunky it feels when you campare it with MH.

Did it the other day
The shit:
>Dicking around with world tenancy
>Upgrading with greystone or other annoying stones
>some bosses aren't that impressive, or just kind of awkward
The good:
>level design is goat
>enemy placement is also goat
>weapons feel good, most of the ones i tried in my recent play through
>the nexus is comfy and nothing like that das3 kiln.
>good NPCs, nice lore.

>be me
>beat dark souls
>decide to get dark souls 2 so i can join the bandwagon and shit on it
>playing dark souls 2
>get mad at every fucking mistake which is pretty much the whole game
>get to shrine of amana
>hit my breaking point
>rage quit
>but go back again
>still can't do it
>literally almost squeezed my controller
>becoming more and more irritable to everyone
>always get into fights
>tfw dark souls 2 is ruining my life
>finish it so i can get over this dog shit and fix my life
I am on the Undead Crypt bonfire, only to get blown up by Aldy. I'm so sick of this, anons, but I have to do it.

How much longer till the end?

It's nearly over user, just plug through it.

Blighttown is your next stop to continue the story.

You can get there through Darkroot Basin and Valley of the Drakes, or backtrack to the Bridge Wyvern and unlock the door to Lower Undead Burg which leads into the Depths and Blighttown.

Eitherway you need to end up in Blighttown, defeat Quelaag and ring the second bell.

I highly suggest Darkroot > Valley of the Drakes > Blighttown, as it's a straight shot without having to backtrack, plus you get some great items through there (Grass Crest Shield, Astora Straight Sword) and can unlock the shortcut between Firelink and Blighttown through New Londo Ruins. There's also the shortcut between Darkroot Basin and Undead Parish where Havel is to get his ring. You also avoid Capra Demon and Gaping Dragon bossfights (but IIRC Gaping Dragon is required if you're doing Solaire's quest line).

Once you're done with the second bell, i highly suggest going back to Undead Asylum and getting the doll before going to Anor Londo and getting the Lordvessel. It lets you enter the Painted World which you can do before or after Orenstein & Smough.

Nope, factually it has more in common with symphony of the night.

Uh, lemme think, after Undead Crypt you have;
>Aldia's Keep
>Dragon Aerie
>Dragon Shrine
>Dark Chasm of Old
>Memory of Vammar
>Memory of Orro
>Memory of Jeigh
>Dragon Memories
>All of the DLC zones
>Throne Of Want

If we're talking Zelda tier puzzles, I doubt replacing "pull this lever to flip the walkway" with "shoot an arrow at this glowing target to flip the walkway" would be any sort of improvement.

>I highly suggest Darkroot > Valley of the Drakes > Blighttown
I disagree, I reckon he shouldn't skip any steps seen as this is his first playthrough. He'll probably explore Valley of The Drakes on his way back to firelink from blighttown. Surely he should do all of it.

So no combos at all r1 button masher is more complex than havinf to learn dozens of combos intended for specific foghts and setting?

No, I'm definitelt not retarded. Can't say the same about you though

It's the truth.

youtube.com/watch?v=Ez07PJTAQiY

If you added a stamina bar to that, it'd be the same shit.

What about God of War puzzles?

Holy shit. I totally forgot about the giant souls to fight Vendrick. I don't want to fucking do this anymore, what's the recommended level for the DLC, because I'm currently SL130.

Muh dick

>Souls series
>when I was younger

Zelda is harder dipshit

Well, I wound up doing whatever this was supposed to be first. Guess I'll go there next.

>I'm definitelt not retarded

Okay.

Problem is there are only like 2 or 3 fights like this in each game.

no, it's not. the mechanics are not treated the same at all. stop deluding yourself.

>DMC's combat is way, way more complex mechanically and more fun to actually experience

Dialing combos for infinite juggling is not complex or fun.

>The latter literally consists of dying until you have learned an enemy's moveset and then, as I already said, you make rolls and poke the bad guy in his ass.

The former literally consist of dying until you've committed the proper sequence of inputs to muscle memory, after which you use it on almost any enemy and there is no actual combat because they have no means of resisting.

It'd be easier to call it Super Mario but instead of jumping, you use weapons and magic and it's open world and jumping is mostly useless and it has an altogether different tone and setting and the learning curve is way higher and takes itself way more seriously and goes out of its way to make the player go out of their way to discover the story but there's still mushroom people.

The better question is, which one makes YOU harder.

I think I did them at 90, you should be sweet

Similar is not the same as the same.

It's a cross between Zelda, Soul Reaver, and Metroid Prime.

I did the Gargoyle's after Gaping Dragon.

The New Londo-Valley of Drakes route to Blighttown is easily the best. Once you've cleared that fucking first half of Blightown never bother with the Depths-Blighttown route ever again.

Why is soul reaver in there? It lives and dies on its dialogue and souls are pretty dialogue light.

>tfw nobody plays demon's souls anymore
>takes 20-30 mins to find someone to invade
Wish i picked the game up earlier.

>The New Londo to Valley of Drakes
Only idiots pick the master key on their first playthrough

nothing like MP other than picking up the lore from obscure locations.

KF already had that kind of level design and gameplay.

I want to cuddle the Daughters of Chaos.

Has Myasaki heard of skyboxes?

youtube.com/watch?v=CjmTL39l9fM

best is a tie between MiB and gwyndolin

this is not debatable

is it possible to say that dark souls is the Simpsons road rage but with worse graphics?

Gwyn = Allante
Witch of Izalith = Queen of Latria
Seathe/Jeremiah = Old Monk
Solaire = Ostrava
Lautrec = Yurt

Dark Souls is LoZ but edgier with a greater focus on combat/customization/characters/story rather than dungeons and game play mechanics (gimmicks).

As opposed to empty open fields with the occasional dungeon scattered about?

Is it possible to say that Dark Souls is Demon's Souls but with a bigger focus on map inter-connectivity than level design?

the games are so different though, trying to say they are similar implies they have a core design that is the same. they have a few combat features that they share but beyond that they are very different games.

Yes IMHO.

I'm yet to see you try and disprove my statement that dark souls combat is 100% poke, poke, roll.

And yes, chaining different combos while also blocking/dodging is way harder than having an immunity roll followed by 2-3 normal attacks against an enemy.

>you use it on almost any enemy and there is no actual combat because they have no means of resisting
Yeah, no. Every enemy with like 2-3 exceptions within the whole dmc franchise has a built in block, dodge or some immune-to-damage form in their moveset.

You may try and twist reality in every way you can, but you can't prove that souls combat has more combat depth than fucking chess or backgammon.

3 hours late but that's a double standard if I ever heard one. Both games have questionable design choices that would never fly with post-NES conventions.

>talking shit about thousand year old games
whats your example of 10/10 combat depth game

There are none.

But as I said, I find cuhrayzee combat chaining, dodging, blocking, different fighting styles, switching weapons mid-fight, etc. more interesting, fun and complex and having to roll/block, roll/block again and attack. And this combat mechanics is not something you do like 10% in souls games, you literally do it every single time, against every single enemy including bosses.

(You)
Hi. My name is R4P3R and this is my first build.

I started playing Dark Souls Feb 20, 2016. I wanted to role play this game as a big guy for no other reason than I like the Giant armor looks. I realize that there are no better defensive options. It seems to me that new players almost always tend to make a Veteran Knight and I want to do something different.

While learning this game, I realized that the Zweihander has TWO overhead attacks: two-handed strong attack and a second two-handed strong attack. So, when I’m two-handing or zwei-handing my Zweihander, the Giant’s armor bonus poise would always be available to me. It occurred to me that the Havel’s ring would go with my build nicely considering that I'm fast rolling in Giant armor.

With Chaos Enhancement applied and the Giant armor poise bonus triggered, my zwei-handed R2 overhead attack does 1337 damage against the Cleric in the Darkroot Garden. My second two-handed overhead smash attack does 1488 damage against him. The Havel’s ring aside, my Black Flame pyromancy yields 884 damage and Riposte is 1778 damage (I used the Cleric for testing because he heals himself). With the Green Blossom and the Grass Crest Shield regenerating my stamina, I rarely find myself unable to use my overhead zwei-handed attack. It's just always there.

I've read in the forums that the contemporary quality build is 27/40 because of the two-handed bonus for strength, but I wanted to make certain that my weight allowed me to fast-roll while wielding the Giant’s armor, with the aid of Mask of the Father, Havel’s ring and Ring of Favor and Protection. Overhead zwei-handed smash did as much damage as efficiently possible because the damage bonus granted by the Chaos Enhancement is Humanity based. Also, since exploiting I-frames requires rolling, I had to figure out a way to get my equipment burden below 25% because my vitality is so high.

This is it. It's my Giant Dad and I love it.
>mmdks.com/70d2