Is PCSX2 the worst emulator of all time?

Is PCSX2 the worst emulator of all time?

literally 14 years in development but
>major glitches in games that never got fixed
>slow as shit unless you own an overclocked i7
>still uses 32bit architecture
>refuses to implement Vulkan or DX12 with an excuse that it won't improve performance (see Dolphin)

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Stop using a shit PC.

Epic, I like it!

Still better than Zsnes

I have a regular I5 manged to finish Suikoden III and i even used Turbo to fast forward most easier battles.
And general travel thru revisited areas much faster.

Id say the emulator while not perfect is decent.

But it is still the most hardware requiring emulator so far.

epsxe is

i can run most games on my toaster of a computer. your results may vary, but i've personally had no issues as long as i take the 2 minutes to tweak the settings.

I have a shit PC and I finished a good chunk of games on PCSX2 without any issues. OP must be one of those "muh accuracy" faggots.

I dunno about you but I played through all of Persona 3 in 2009 on an E8500 dual core. Just use some of the speed hacks dude.

It's the best PS2 emulator available, expecting it to perform perfectly in every single game is also a bit of a stretch

granted you download and use the proper plug-ins and not just mounting ISO's left and right and then complaining about glitches

Zsnes is what its made to be, a DOS based emulator. The only issue with it is who the fuck uses dos.

I love you pcsx2 hating bait-kun

you're an idiot. try out some n64 emulators and come back and tell me with a straight face that pcsx2 isn't endlessly better made. is it perfect? no, but it isn't finished either

Higan on accuracy mode is much more demanding.

PCSX2 is open source so you can contribute and help make it better or you could just continue whining like a little bitch.

N64 emulation isn't bad anymore. Certainly better than PS2.

pcsx2 really only has problems if you use an AMD cpu, although those turds are probably fast enough these days to do alright with it

Well, it works on my shitty laptop. Exception being SotC.

Comparing any emulator to Dolphin will make it look like garbage really.

>N64 emulation isn't bad anymore

you have ABSOLUTELY no idea what you're talking about

Even Desmume is much more demanding. You can run and get decent results on a toaster with PCSX2.

N64 emulation is awful, even big games like Mario 64 and Zelda aren't emulated properly.

PCSX2 is shit because the devs 10 years ago were more concerned about making it work on contemporary hardware with speedhack after speedhack than making it work properly.

Now you have mountains of legacy code that are impossible to fix because it'd require the whole rest of the emulator built around it to be rebuilt. Mipmap glitches that killed key games like Ace Combat and Ratchet are only now being fixed, that should tell you enough.

I wonder what the odds are of a new group starting a better emulator.

>N64 emulation isn't bad
>going so far as to call it better than PS2 emulation

Really grasping for those (You)'s aren't you?

what's up with these anti emulator posts lately?

it's not everyone fault you're so incompetent to set it up yourself

fucking faggot

Were the skyboxes and motion blur for Burnout 3 ever fixed/improved? I know going from software to hardware and back fixes the sky, but motion blur adds a ton to that game.

I wonder why DeSmuMe runs so bad. Probably because they use LLE for the ARM7 block when it really isn't necessary

Unless you can find another group of computer science fags with free time on their hands, not likely.

So technically someone could make their own branch that supports Vulkan?

Yep, that's what open source is like. Heck, check out their github page and see how many forks they have.

If they have a highly specialized and valuable skillset, thousands of free hours and the motivation to do so, sure.

I'm not a programmer, just curious. What's the process of implementing support for a new API?

>PPSSPP

wish someone would unfuck and even possibly document the emulator core instead...

maybe consolefags are salty that pcfags get to enjoy their old console libraries long after they can't anymore since their old consoles died, and new ones don't have backwards compatibility.

or corporate shills trying to brainwash easily impressionable faggots into unconditionally hating emulation the same way they do with piracy and other shit, to control the market even more.

>What's the process of implementing support for a new API?

Implement the emulating cycle's "draw" phase by using the desired graphics API.

This. I'm still baffled how good it is.

most possibly, this shit should be a bannable offense imo

Why are you surprised?
The PSP is a simple platform based on a simple and well-understood MIPS architecture with the biggest homebrew scene in console history. Frankly, I'm surprised it took PPSSPP so long to show up.

Console peasants hate to realize their meme """""machines""" are absolutely redundant and unnecessary waste of money.

>can emulate megaten games at 1080p 60fps on my i3
Works for me.

While PCSX2 runs fine as long as you use a relatively recent machine (my 2006 lappy can't run shit at more than 15-20 FPS on that emulator), the architecture is using far more resources than it should.
I'm able to emulate Fate/Extra and P3P at full speed on this piece of shit (using PPSSPP), I just don't see why PCSX2 is so bad at resource management.
Sucks, because I want to replay P3 FES and P4. There are old ass issues with Persona games, for example, when an enemy with certain texture shows up, creating a huge slowdown.

no one bothered because how dirt cheap a psp has become, I mean I have three just because one was like 20 bucks

PC specs won't fix graphical bugs

>gee whiz why is it that a psp game emulates faster than a ps2 game?

a real noggin scratcher huh

Some games will work but a lot of them will just be a mess

The reason it got so good so fast is because there was a leak of the official development documentation for the CPU and GPU, laying out what and how all registers work.
Same thing happened with the Wii leading to a hyper jump in development. People in the emulation community don't like to talk about that though because it starts to get a bit shady.

This has not happened with the PS2 though, there are still unknown aspects of the hardware with no documentation. PCSX2 has been deved purely on reverse engineering. But most on Sup Forums are to fucking stupid to know what that even en-tales.

>>slow as shit unless you own an overclocked i7
you are attempting to emulate a ps2, have you never heard the 10x power rule? you need -at least- ten times the power of the original system to expect no lag / other issues.

That's not what I'm mean. Fate/Extra is certainly more demanding than P3P due to having an overworld, but the Tartarus part in P3P is the same as in P3 FES.
Still, trying to do Tartarus in FES would be impossible on this thing, while P3P presents no problems.

Nintendo wants to scare people off Cemu so that they'll buy BOTW instead of emulating it

There's only 1 question that needs a definite answer here:

Can it run Ace Combat 4,5 and Zero 100% accurately yet? If not I'll just resign myself to setting up my slim one of these days and play it on 480p on a fucking 1080p monitor.

>Is PCSX2 the worst emulator of all time?
No, there is much worse out there.

>Forbidden Siren 2 STILL unplayable in HW mode

I mean fuck ppl were complaining about it like 6 years ago.

wiki.pcsx2.net/index.php/Ace_Combat_5:_The_Unsung_War

Its been working for a good while. There are known issues that DO have workarounds. Just follow what the wiki says for your settings and you're good to go.

Just played through all of them in December, shit works perfectly.
Now that they run flawlessly I finally put my PS2 to rest after 15+ years.

it won't be really playable for at least like one more year, even bayo 2 has still some way to go before it becomes playable

>always used PCSX2 without issues because I always check the wiki, which has a fix, or I just fucking google my issues

PLEBS

Devs will exclusively focus on it because muh Zelda.
I'll be surprised if it isn't playable within 5 months.

anyone emulating on a surface?

Guess I'll give them a try sometime soon then, thanks.

>>refuses to implement Vulkan or DX12 with an excuse that it won't improve performance (see Dolphin)
Well that's fucking stupid.

not that i would claim it's impossible using dx12 could improve performance, but can you give me any reasons why you personally assume that it WILL improve performance? through what mechanisms?

Piece of shit needs to be completely re-written, but no one will ever commit to doing it. We'll be stuck with this garbage for years. Probably a decade+.

did they not state explicitly that they won't use hacks or anything in the sorts to make some games more playable than other, but instead just focus on overall stability

who knows, maybe a PPSSPP-like miracle will happen in the future

>tfw played FF Type-0 with English language and 1080p resolution years before the HD port got released

DX12 isn't some magical thing that automatically ramps up performance. Neither is Vulkan. You have to use them where it's appropriate, if at all.

Not all projects will show any benefits.

CEMU isn't open source, what makes specialized builds very unlikely.

Less time used in the graphics pipeline equals a faster emulation cycle.

PCSX2 is fine if you're playing games that people have heard of, but if you decide to venture past the typical ps2 staples into the vast library of random shit the console has, you will run into constant issues that no one is ever going to bother fixing.

Surely if Dolphin's DX12 backend can provide the performance boost it provides, there has to be a way to get something out of it on PCSX2.
The limiting factor might be the devs' (in)competence since DX12 is also much harder to implement than DX11/OGL

What is retroarch and why does a lot of people have started talking about it recently? Is it the best way to emulate games now?

>Went through the hassle of trying to enable a new controller plugin (SCP)
>It still doesn't work.
I'm just ready to buy an old PS2 console and deal with that, then this shit.

>play P4 for the first time
>enemy with sliver textures
>NNNOOOOOWWWW III FFFAAAACCCCE OOOUUUUT IIII HHHHOOOOLLLDD OUTTT
good times

So what's the actual issue that people are taking offense over here?
Hate to use the word but you sound like spoiled little shits whining

"Playable" means exactly what it says there. Not accounting for hideous visual glitches, slowdown, or anything. Playable means that and only that.

Probably MUH ACCURACY consolefags shitting it up

RetroArch is a frontend for Libretro.
Libretro is a collection of emulator cores spanning from the Commodore 64 to the PS1.
RetroArch has been around for years. People talk about it because it alleviates the need to manage many different emulator and because it just werks.
I personally don't use it much because I'd rather have full control over the various emulators I use, but I do use it because its Beetle PSX core doesn not exist as a standalone.

>wanting working sound and stable framerates is MUH ACCURACY
k

Playable can include anything from 15fps or "doesn't crash all the time"

>slow as shit unless you own an overclocked i7
Does PCSX2 even support multiple cores?

It's more about the shader support than anything else.

PS3 and Vita emulators fucking when

Yes it will. Run the game in software mode.

>software
Might as well play on actual PS2 then.

Also, software rendering at 5fps without crashes after the start menu is "playable".
You shouldn't mention it on the pcsx2 forums, however. Guys are worse and more autistic fanboys than neogaf.

PCSX2 plays a ton of games for me
Playing God Hand on it is the best way to play the game.
N64 emulation is far worse, it's looking up a bit now but it's been stagnant and poor for years

Thanks

>not just playing injected vc wads on dolphin

Pic related without any issues or slowdowns on an old 2012 i5, sounds like OP is full of shit.
Plenty of people ITT saying they can run lots of games just fine.
Are people trying to emulate every single obscure game out there just for the sake of complaining about it or what's up?

Dolphin dev here.
Look, this triggers me by a lot.
If you're "oh so competent programmer" then implement the fucking thing yourself.
You CAN do everything DX12 can with OpenGL, because that shit is just videocard calls.
Restricting your core dev base is stupid too (Serious people who use a decent SO for programming, AKA Linux or Mac)
But noo, some sperg thinks they can do better by implementing AN ENTIRE FUCKING API instead of focusing on an API that
a) already works well
b) runs on everything
c) isnt some propietary bullshit.
Fuck off.

>FFX
this game runs on any potato you retard, now try SoTC, Gran Turismo 4, MGS3, Ratcher and Clank

Are you actually crying over 4 games? If it bothers you so much why don't you go do something about it yourself instead of complaining on chinese cartoon imageboards?

toaster gaming is dead

there's a lot more than 4 games u faggot

PCSX2 was pretty much designed from the start with the sole intent to play FFX and XII.

>Dolphin dev here.
Bullshit.
>a) already works well
OGL runs bad on Nvidia and worse on AMD.
>b) runs on everything
So does Vulkan, which you could implement instead of DX12 and have the same benefits.
>c) isnt some propietary bullshit.
Neither is Vulkan.

I only played SoTC and MGS3 and they work perfectly fine. If your PC is not a toaster, that is.

PCSX2 is pretty solid in software mode but then
>no IR upscaling

that goes to any saturn emulator. the only problem i ran into using pcsx2 is bad lightning effects in games like kunoichi/nightshade but i got to resolve it with a quick google search. and that i can't use hardware configuration to emulate 2d fighters because the sprites and scenery get black lines all of over them.