What was her problem?

What was her problem?

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She was dead

She was stuck on a ship with near invincible alien zombies that will subject you to an unbelievably painful death AND then use your body to repeat the process for other survivors while everyone she knew and cared for were dying around her,

you dumb faggot.

Finally played ds2 recently and it wasn't even a little bit scary anymore. And people say that 3 is even worse.
Fuck you EA!

Yeh I actually know all this but BEFORE THAT. She already didn't like Isaac before she got necromorphed. Also why did she end up being something like a leader Isaac has to fight if she was just one of many necromorph minions?

The problem is: They removed boss battles. 1 had amazing boss bottles. Why those got removed- I'll never know. It took me ages to beat 2 because I always gave up on it. I got 3 when it came out and I still haven't beaten it to this very day. What angers me the most:
>You can only fly to planet X with your ship if you buy our DLC
>This planet is a DLC location
>This planet is for multiplayer only
FUCK YOU! Guess I will never get to see your shitty planets then.

Also
D1-3 perfectly legal in Germany. No problems. Nothing censored. OH you want to get the DLC for Dead Space 2 - fuck you we don't sell it in Krautland. I hate DLC and they can fuck off with their planets but Dead Space 2 DLC looked interesting but who am I kidding might be shit anyways. DLC needs to die. It's shit no one will ever be able to play in the future. Lost game content.

youtube.com/watch?v=oY3SpHH9TXA

Chapter 1: New Arrivals
Chapter 2: Intensive Care
Chapter 3: Course Correction
Chapter 4: Obliteration Imminent
Chapter 5: Lethal Devotion
Chapter 6: Environmental Hazard
Chapter 7: Into the Void
Chapter 8: Search and Rescue
Chapter 9: Dead on Arrival
Chapter 10: End of Days
Chapter 11: Alternate Solutions
Chapter 12: Dead Space

FUCK YOU

AND FUCK YOUR MARKER

A better Resident Evil game than RE 4, 5, 6 and now 7.

It understood the shock factor of body horror, reanimated corpses and claustrophobic level design synergising with the combat.

Post yfw

>FUCK YOU AND FUCK YOUR MARKER

...

I just played this for the first time some days ago.
I was scared by the ea logo.
I don't know if it is the honey moon phase, but I enjoyed it too more then re4 onwards, like said. I also had some metroid (mainly fusion) vibes.

The game has a polish the following ea games I tried totally lack.

>chapter titles aren't all engineering-related
If you're going to do a game around being an unlikely schlub, do it like Half-Life. That acrostic word is pretty good, though.

She was a corpse.

...

they spell out NICOLEISDEAD

plenty of HL1s chapter titles aren't engineering/science related though

ACCIDHVRADSS

Are the gonna make a fourth?

>dead space 2 could've ended with Issac staying behind on the sprawl, content with the fact that he destroyed the marker he helped create, and overcame his demons
>instead we got dead space 3

damn it

I remember playing Dead Space when it came out.

gave me hope for a whole new generation of horror games set in space.

2 was fine I guess, more polished sure but it lacked some of that soul 1 had. What I would have liked to see was less gimmick enemies and more numerous regular necromorphs, always considered them the most interesting enemy to fight.

3 went full retard of course.

>Dead Space 1 is Alien
>Dead Space 2 is Aliens
>Dead Space 3 is Alien Resurrection

one thing I want to say was that stasis was overpowered in that there was an abundance of it and no to mention the shop or even the stasis free refills. Melee was alright but stomps were OP.

Holy shit, I never noticed that.

because it isn't actually her, she is simply dead, everything Nicole does in either game is marker mind fuckery

...

her problem was "AAAAAAAAAAAUUUUUUUUGGGGGGGHHHHHHHH"

youtube.com/watch?v=ubG3N4ljwuo

Well RE4 - as popular as it was when it came out and well still is - suffers from "Jap mechanics". It's what ruins EVERY Jap game to me. Good non gook game aka Dead Space doesn't have that crap. What do I mean?
>Undead attack the house you are in
>Good luck trying to kill them all
>Of course you can't escape out of the house because the game doesn't want you to
>Actually there is a timer running in the background and zombies will piss off once the timer reaches 0 and they hear church bells going off
That kind of programming angers me a lot just like oh village is empty and now they are there and you have to TRIGGER this scripted event to further progress. It's a scripted even triggering disguised as a game. FUCK JAPS AND FUCK THEIR SHITTY GAMES.

He always thought Isaac was supposed to die at the end of 2, but the faggots at EA were like "No, we gotta milk this shit for all it's worth!"
It's all there, Isaac gets mortally wounded twice and after the boss fight he just sits down while the entire station is fucking collapsing around him, he for all intents and purposes, was fucking done, he wanted to die.

The amount of stasis refills in 1 was fine I thought, I used it quite a bit, but it was mostly when shit looked like was going to go wrong. When I was low on ammo or there were a bunch of necros or something, not in just any fight.

In 2 with the recharge I used it all the time.

I loved kicking those babies. That was quite cruel and lovely. Like what other big mainstream game lets you stomp toddlers to death? OH they are MUTANT toddlers but still they are babies they just have that shit coming out of their backs.
So what I liked in 2: That elementary school area. So you wouldn't just kill babies anymore but little children as well.

>mfw I hear those autistic screeches whenever necrokids show up

Those HANDS!

Still thought it's bold to let us kill children. Who does that? Doesn't seem PC in those modern times. I approve.

>she clearly sounds upset
>her face is rendered so it looks like she's smiling a bit

That always bothered me, I'm glad they sort of fixed it in Dead Space 2 at the cost of making her less cute

aaaaaggggghhhh, you spoiled it!