How would you feel if the next StarFox became a Battlefront style shooter?

How would you feel if the next StarFox became a Battlefront style shooter?
It could take place of the Switch's 64 player capabilities, and use things like Arwings and Landmasters.
Really the only difference would be that there aren't any lightsabers.

only if it repeats the same plot as 64

>Star Fox Assault

No, thanks, Star Fox Assault showed how bad that idea is.

Didn't we already have enough adventure/shooting Star Fox games? Can't we just fly some arwings in space and blow shit up? No gimmicks plox.

it should piggy-back on the presumed success of botw and become an open-space game where you fly around the sector defending planets

they could make no mans sky but actually good

>flying around on the great fox doing whatever
>threat detected on planet x
>warp in and scramble arwings to defend it

You don't even need to be able to land and get out, really. Just complete freedom in space and flying around planets. (But you could probably do add that to the gameplay if you wanted.)

Ok well, here's my opinion time: the all range battle mode missions were always the worst parts of Star Fox. I love the on rails of Star Fox. 64 has to be one of my favorite games ever.

The best changes I could think of for the series would be to allow customization for the ships. Maybe you get to fly as falco and increase your speed but less HP or something IDK. Something like the gummi ships in KH but with actually fun flying segments.

I just think that considering the fact that StarFox Zero was garbage, they should shake it up a little bit.

There are millions of shitty open-world games but Nintendo could lead the market if they made the first decent free-roaming space game.

I agree with ship customisation. Different forms of projectile weapons could be fine as well as upgrades to boost and maybe even paint schemes. (There's a way to shoehorn in Amiibo, Nintendo.)

Honestly believe they could do a full length on-rails shooter instead without the gimmicks

>Star Fox does something different
>SHIT bring back 64
>Miyamoto literally gives you a clone of 64
>SHIT experiment a little Nintendo

Ughhhh, there's some truth to what you say. But... I don't want the open-world meme anymore, fuckkkkkkk that.

>the next StarFox

top kek, user

There ain't gonna be a "next" StarFox

The series has been retired, just like what happened when Metroid Other M tanked and F-Zero GX tanked before it

But while those games are too beloved to disappear forever, there will probably never be another StarFox

The on-rails segments are memorable but get very repetitive. You can only dress them up in so many ways before they get boring.

Maybe if it was repurposed as a small, cheap game. I'd rather Star Fox stay dormant until someone has an idea on how to approach it.

Look user I don't want every single series to go open-world either, but I am willing to give it a go this time because it's in space and wouldn't be a great big empty grassland of nothingness like every on-foot open world game is.

It'd be a great big empty space of nothingness but that's okay because it's what space is.

You're describing Starfox Assault

It's the best Starfox game out there and for some reason people hate tit and it sold like shit

Idk if you played Star Fox Zero, but with the motion controls on top of the robot-tablet sections and the indoor walker segments, it was a pretty bad 64 clone.

why do people even like star fox it's not even the best rail shooter in nintendo's catalog

inb4 furries

I can appreciate that some people wouldn't like repetitive on rails levels. However, I've been replaying 64 for years now; and on different systems. I enjoy arcade style games that can be completed in an hour but replayed for different paths or high scores, but I realize this market doesn't necessarily exist anymore.

Probably has to do with music, well incorporated controls, nostalgia (established IP with fanbase.)

What are you gonna say is the best nintendo shooter if not 64, kid icarus uprising?

sin and punishment

>No PAL or North American release until virtual console in 2007.

I think you just answered your own question on why people like Star Fox.

l meant the series, star successor was widely available on wii

While I'm not even arguing which is better at this point, you have to admit a game debuting in all regions on the SNES in 93 followed by its most popular release in 97 on the 64 would most certainly have a larger fan base than Sin and Punishment.