Was it kino?

was it kino?

Vanilla > Wrath = MoP > BC > shit > Legion > Cata > WoD

>MoP ahead of TBC

fuck off with your shitty Sup Forums memes

>Wrath=MoP

I preffer the remake

>i have no taste: the post

not
Wrath > BC = Vanilla > Cata > WoD > MoP >>> literal garbage pile >>> Legion

>great raids and dungeons
>decent questing, only innovation over vanilla was "DUDE BOMBING RUNS"
>resilience
>arenas and the utter domination of Arms/Resto/SMSL
>dailies
>flying mounts and the increasing convenience of the world
>leveling began to be seen as a nuisance and endgame was the real game

>Gave Horde Paladins and Alliance Shamans
>Retconned the Draenei
No.

TBC was the best game I've ever played.

Or at least it was the most enjoyable/fun. Which seeing as that's the whole point of games, yes it was the best.

There is obviously something wrong with your list when WoD isn't at the bottom

>WoD >
lol

TBC > Wrath > Vanilla > Everything else > WoD

what the FUCK was his problem

>TBC was released ten years ago

fug

Wrath > BC = MoP > Vanilla > Legion > Cata > Not playing > Warlords

Agreed, not even close to perfect in quality, but probably the most fun i've ever had online.

Explain how MoP is bad without resorting to
>muh joke panda race

>Wrath
>MoP
>Above TBC
0/10, apply yourself.

They can't. The truth is, MoP could easily be considered better than even Wrath and TBC, when viewed in the right light.

Blizzard somehow did everything right after bombing so incredibly hard with Cata.

>people who played for the first time in wrath always put it at the top of their list

most of the things that people hate about MoP also apply to TBC but nobody wants to admit it. if there weren't 14 months of SoO it'd be viewed a lot more positively

am I the only fucking person that enjoyed bc?

...

But it's in the right place in that list.
MoP with it's completely out of place lore, complete lack of new zones, boring as fuck raids, and lets not forget timeless isles how it just gave people free high item levels for no fucking reason.

The garbage pile could have good games somewhere buried in it.

Legion, the list of things wrong with it, is the exact same bullet list they used to try and sell the game. The ONLY positive about it is the ability to pick when you do certain zones and enemies scale to the player to make questing with friends easier.

There hasn't been an expansion as good as wrath since wrath, so, that makes sense.

No content between Siege of Orgimmar and WoD launch
Time locked raids to prevent people from killing the bossed under a week from launch.
>ARROW TO DAH KNEEE XDDD EPIC REFERENCE BRO

yes

but desu they made a whole expansion in 6 months, of course it was gonna be shit

MOP was the best expansion looking back at it now. Endgame raids were 10/10

Only realy problem was 1 year of siege of org

>Bad feelings as the only enemy
REVOLUTIONARY
Fuck off, you're the reason why the game is creatively dead.

I agree with this

>The Legion reactivated the Dark Portal and invaded us so let's go through and kill one of their enemies, Illidan
>also let's make this beloved morally gray character into a cartoon villain working for the Legion
>oops we finished the story in the first patch lol quick let's bring some Knaak manga characters that nobody knows about to handwave away the central dilemma of the blood elves
yeah WoW's storytelling has had an established history of quality and consistency.

BC>WoTLK>Vanilla>Cata

Didn't play the rest.

No expansion was perfect.
We just really liked each expansion we liked because we all had a fun time playing with people who we liked to play with. Usually people hate a certain expansion because some of their friends left during that certain expansion.

- Introduced even worse talent trees than cata
- Even worse pvp than cata
- Dailies dailies dailies dailies dailies dailies dailies

This is pretty accurate actually, good work user. I'd personally downrank Wrath a notch for it recycling old raids and bringing group finder, both I really didn't like.

I SURE HOPE YOU LIKE DAILIES; BECAUSE THIS EXPANSION REQUIRES YOU TO DO AT LEAST 30+ DAILIES EVERY DAY

So it's just like TBC, the expansion everyone dicksucks?

BC was pretty awful.

No, TBC at least had some difficulty in the raids.

>MoP
>here the only outdoor content we have is dailies, start farming rep
>TBC
>here the only outdoor content we have is dailies, start farming rep
>Ogri'la and Skyguard weren't even added until 2.1
>you had to farm rep just to do heroics and then you could only do heroics daily

I loved every single expack

Excepted Cataclysm

Would the dugeon finder work if it wasn't cross-server?

WOTLK was shit senpai and here's why: Re-Hashed Raid, LFG, time locked ICC, shittiest raid ever ToC. The only thing good about wrath was the setting and new abilities we got in 3.0

No, because TBC pvp was actually fun and had good talent trees.
The only faults TBC has is that not every zone is as atmospheric as zangarmarsh and content patches didn't add a way to catch up on gear with other players.

...

>TBC pvp was actually fun
>pillarhumping 2v2 stunfests

thats funny

cata was the only one i loved

Dailies weren't a thing until 2.1, dumbass.
And even then they weren't required compared to MoP where you needed the rep to even get into heroics.

I never understood the whining about dailies. Sure Anglers were great for the Raft, Cloud Serpents for that awesome mount, but I never felt forced to do them. My only complaining friend mentioned because they had items which he "NEEDED" to raid with, but raids dropped similar quality items anyway so I didn't get it.

Also dat Roll Club daily tho

Dailies were shit in TBC, yes, but to then bring it back five years later in an even more archaic manner is just shitting on your players.

>Dailies weren't a thing until 2.1, dumbass.
This isn't a point in your favor, it means there was even less to do before they were added.

Yes, that's fucking fun. You're talking about a game where the combat mechanics are only slightly removed from a CRPG. Fights over player control is the best it's going to get.

Everything until Black Temple was GOAT. Everything after Black Temple was a travesty

>And even then they weren't required compared to MoP where you needed the rep to even get into heroics.
>rep wasn't required to get into bc dailies
am laff

Dude, don't talk about shit you don't know. You needed rep to enter heroic dungeons in TBC and that was the only way to gear up for a while.

>I have no reading comprehension

>MOP pvp
>Unlimited mana
>Every melee class is useless
>Human racial

Also meant to reply to

It's common, yes, but I started in vanilla and think Wrath was the peak of WoW, being a perfect blend of old and new. There are pros and cons of each expansion, but I personally felt the ratio of pros outweighing cons was best during Wrath.

Don't blame your poor english skills on others.

>completely gutting the talent tree into a soulless pick-6 talent system that STILL suffered from mandatory cookie cutter builds
>raid legendaries that take actually meant something to players replaced with a piss easy questline so everyone can have a orange piece with some complementary gems along the way
>launch dailies
>pet battles and shitty scenarios with zero replayablity
>14 months of 5.4

I actually really liked 5.2, quality 10/10 content. PvP was pretty fun too when you played with a warlock. But lets be real, that's the only outstanding thing MoP delivered. I really enjoyed ToT progress and Thunder King was the best final boss we got since zero light Yogg/Lich King but I don't think it was better than T11 or anything from fucking WoD.

What did you all get from mop that I just didn't?

If you think of WoW as a flying bird, during vanilla and tbc the bird flapped hard and strong, propelling it really really high. Wrath, the bird was hit with lightning, but because it was flapping so hard before, the momentum carried it a great deal up still, even though it was obvious it was going to come crashing down as soon as physics ran out.

I know bad analogy, but you get the point. This is the reason everyone thinks Wrath was the best. Because in one degree of quantitative sense, it's true.

Dailies weren't required for BC heroics, , MoP required you to grind dailies to get the gear required for heroics pre-5.1 catch-up mechanics.

BC > MoP > Vanilla > Wrath > Cata > WoD

Plenty of story for solo players, 10/10 class design (I swapped between all 3 warlock specs depending on fight and classes that I didn't main were also very fun) and raids/bosses were great with Sha of Fear, Twin Consorts, Lei Shen, Blackfuse, Klaxxi, and Garrosh being in my top 10 boss fights.

TBC≄vanilla>>wrath>unplayable dogshit=the rest

You didn't need rep gear for heroics you silly head. Run some normals or scenarios, upgrade that gear with charms, PvP gear too if you wanted to go that route, it was by no means required to farm rep for dungeons.

I get your analogy, and yes, it's bad for a multitude of reasons. I explained why I felt Wrath was the best, it has nothing to do with a bird flying through the air with cartoon physics who experiences bad luck and I seriously doubt anyone else feels the same.

Wotlk released 8 years ago, so people who are 20~22 now were 12~14 when wotlk released so it's safe to say that everyone who rates wotlk the highest was too young for TBC and too shit at gaming for cata.

Either that or they were casual parents who didn't have the time to commit during TBC and were too casual for cata.

>STILL suffered from mandatory cookie cutter builds
false. you could literally pick and choose from fight to fight. if you wanted stronger aoe to help with adds, you could switch. if your role was more suited to stay on boss, you could stick with the single target talent. same with utility talents, when it may have better to go with a stun ability, instead of that soft heal. this gives you a hell of a lot more flexibility over the previous system. but I guess this only applies to people that actually played the difficult part of the game.
>raid legendaries that take actually meant something to players replaced with a piss easy questline so everyone can have a orange piece with some complementary gems along the way
this was a complaint even back in vanilla days. no one liked to see orange go to a single player, which prompted the change. i'm not saying the current system is any better, but I'd rather have one that allows more players to see a legendary, instead of the old system that gave it to a single player. I felt they got it right with black temple, by having the end boss have a chance at dropping it.
>launch dailies
content that could be skipped if you wanted. no one forced you to do dailies. I never did that shit on my alts once my guild started raiding.
>pet battles
go fuck yourself. this is content that actually helps expand the game, and a lot of players enjoy it. if you don't want to pet battle, don't fucking pet battle.
>scenarios
blizzard's attempt at storytelling. i'm not a fan of them, but it allowed players to experience pseudo epic moments by themselves(or in a group, back when they were mini dungeons)
>14 months of 5.4
nearly every expansion suffered from this, excluding bc. I can't defend this because I agree it sucks. people paying monthly shouldn't have to deal with long content droughts.

MoP was a great expansion. My only real complaint is pandas, and the way they handled the garrosh ending.

>Dailies weren't required for BC heroics
At least dailies were better than killing mobs for 3~5 rep each.

>BC not TBC
>Wrath not WOTLK
>WOTLK=MOP
are you even trying dude