>the perfect Smash game already exists but literally nobody plays it
I can't decide who's worse here, Nintendo for killing off a game better than anything they've ever managed to make or the so-called ""fans"" who immediatelly jumped ship once their glorious overlords started sponsoring the inferior Smash games at tournament.
Either way I hope Smash for the Switch manages to be even slower and shittier than Brawl and tr4sh, this community has dug its own grave.
yeah but project m has 0.002 extra seconds of lag and i don't know how to install it also it unfamiliar has characters that scare me
Gabriel Johnson
i can't fucking wait for the day CRTs and Gamecube controllers start to run out of supply so the Melee community can fully appreciate the corner they've painted themselves into
Aiden Perez
There are companies that still make CRT's. Nintendo restocked GCN controllers because of Tr4sh. Even if companies were to stop, most of us have spare SpongeBob and Shrek crt's. We'll survive.
Justin Gutierrez
>literally nobody plays it People play it more than you think dude, check the sub on reddit, it's fairly active for a game that's practically banned on twitch.
Easton Gomez
Some scenes are starting to move to the same low-latency monitors that the rest of the FGC uses. There exist adapters, at least for the Wii, that convert to HDMI with minimal extra latency, if any.
But Melee players are fucking fickle and aren't convinced yet.
John Cooper
>banned on Twitch How the fuck?
Nicholas Perez
Didn't the devs basically dispute about legal protection issues and that's why the game is not being worked on anymore?
I don't remember them being issued a DMCA.
Blake Brooks
It's not actually banned, but it's unlisted and you can't be partnered if you stream it. It's effectively banned.
Jacob Reyes
>Project Autism >Good Choose one.
Mason Green
Essentially, yes. They all got spooked by the possibility of a DMCA or C&D and decided the risks outweighed the benefits.
Dominic King
>go to a P:M tournament >They emulate it on on laggy laptops >Full of custom skins, so you dont even know what moves you're using >Everyone is a memer and they look on your controller in tech chase situations >In the rare case of there actually being proper setups: A Melee or Smash 4 main win the tournament
>Go to a Melee or Smash 4 tournament >60 % of setups are as they should. >Those who arent only have minor problems (20xx instead of vanilla for Melee, lack of DLCs for Smash 4) >People are cool and respectful >They are there because they truly love Smash
Yeah. P:M is a fun mod for side-events now and then, but the community is cancer. Dont let a P:M event be the first Smash tournament you go to.
Jackson James
do DMCA or C&D usually involve/follow up with lawsuits up to 5 million dollars? Genuinely asking because that's what one ex dev (Lunchables) leaked that the lawyer they were in contact with said they could potentially see in damages. IIRC, they were not scared of a DMCA or C&D but a potential full blown lawsuit that apparently some whistleblower clued them in on.
As for why, it was because the method they set up to launch PM involved some files form their site that included data from brawl so legally it was seen as them illegally giving out copyrighted data. If you have any know how about brawl hacking you would know that this shit isn't anything anyone can actually do much with at all if they were actually trying to steal nintendo's content or whatever so it's bullshit and clearly out of the scope of PM's intention but they still have them on a technicality.
Nathaniel Lee
Where the fuck are you going for PM tournaments? Every one I've been to, and every one I've seen, has used CRTs.
Carson Flores
I went to the infamous Sandstorm in Arizona when PM basically just got soft banned on twitch for my first tourney. It was pretty great despite being a notorious shit show, Melee, PM and Smash4 all had dedicated areas, Melee was crowded as fuck and I got pics of M2K and shook hands with Mang0, I got to meet EE and talk to him about how bummed I was about them stopping PM at Xanadu and actually met a qt girl at the PM set ups and we talked about how we started getting into smash more due to the documentary.
These days I have no clue but AZ for PM probably does have one of the last decent scenes outside of SoCal.
Jacob Bell
>Has better fanservice than any real Smash game >Has the dank physics of Melee >Nearly all the characters are actually fun to play, unlike in Sm4sh God took the wrong son. I really hope Sakurai isn't coming back for Smash 5, and whoever actually takes over the Smash franchise takes some cues from Melee and Project M. I'm no tourneyfag - I can't even consistently pull off a wavedash - but Melee and Project M do dozens of things right that Sm4sh completely shits on.
What's funny to me is that Melee ironically enough has some of the best items in the series, despite nobody who still plays Melee ever putting the items on. Project M likewise has far better stage selection in my opinion than Sm4sh, along with a lot of great costumes, and characters Sm4sh never got (see: Ice Climbers). What's most unforgivable however, apart from all of this stuff, is that Sm4sh doesn't even carry your momentum from a run into a jump. What the fuck is that about? That's not just Smash 101, that's GAMING 101. This shit was established years ago.
tl;dr i fucking hate Sm4sh and I wish Nintendo could see all of the good in Project M and try recreating some of that in their own games. They're not incapable, just unwilling.
Gavin Kelly
At first I liked PM more than Melee, but then I started playing against all the item users like Diddy Kong and Snake... Learning to glide toss for the match-up wasn't that bad, but I'd rather face endless Melee Fox's than all these item characters.
Christian Diaz
>I really hope Sakurai isn't coming back for Smash 5, and whoever actually takes over the Smash franchise takes some cues from Melee and Project M.
That's not happening unless Nintendo outsources development to a Western developer, which is about as likely as pigs flying.
If Sakurai goes, most likely you'll get one of Nintendo's usual developers to do it. Aonuma, Tabata, maybe Miyamoto himself. If they do outsource, it'll be someone from Namco Bandai or Capcom, both of whom helped work on Sm4sh.
Owen Wood
Let a nigga dream
Angel King
Yeah I really want to learn just the surface level of 30+ matchups and still get cheesed every match because no one actually has time to learn it all rather than work on the infinite amount of matchup depth and fun for 8 perfectly designed characters.
Carter Watson
>8 perfectly designed characters.
Aaron Ross
PM is only for turbo autists, children, and people who are happy that their shitty mains can finally break the game, like lucario, GnW, lucas and ness mains
Jaxson Foster
>literally "i don't want to have to learn new matchups" I figured this was Meleefags' problem with Project M. It's kind of pathetic, really.
Tyler Myers
>turbo autists true >children patently untrue, if anything the entry requirements for setting up PM are enough of a barrier to stop nearly any under 13's from bothering with the game. >and people who are happy that their shitty mains can finally break the game, like lucario, GnW, lucas and ness mains You say that like it's a bad thing
Wyatt Collins
Tournament melee is the single greatest competitive fighting game every realized by man kind, and it will probably never be surpassed.
Nicholas Ramirez
>being a salty Meleefag
Tyler Stewart
>I don't want to have to learn new matchups After years of melee, I'm still learning the the matchups for my main.
Oliver Howard
Nintendo didn't even fucking kill it off GimR did. Had he not acted like a massive faggot the game would have continued to get coverage. Project M died way before development stopped
Nathan Howard
I almost exclusively play Project M, actually. Nice try tr4shbaby, next time you could at least put a smug anime girl in your post to give it a bit of flavor
Brayden Smith
>or the so-called ""fans"" who immediatelly jumped ship once their glorious overlords started sponsoring the inferior Smash games at tournament.
Nintendo didnt just C&D Project M. They banned it from being streamed, and you can't promote it anyone because of the ruling.
They didnt "jump ship", you just cant even talk about it anymore.
Chase Lewis
>autocombos and poorly designed characters: the game I would sooner play 64 than this piece of garbage. No thank you
Ryan Mitchell
why the fuck would you spend money on a monitor when people are literally giving away natively compatible lag-free displays?
Josiah Anderson
That's not Brawl-
Daniel Rivera
PM is better game but Brawl- is forever the funniest game
So how do I actually get into playing PM? I recently got 3.6 again and think it's fun, but all I have is AI to fight.
Jayden Ortiz
Because they weigh less and take up 1/5th of the space.
Colton Kelly
If you have a decent PC, netplay is still fairly active.
>I hope Smash for the Switch manages to be even slower and shittier than Brawl Don't say such things. I enjoy sm4sh as a matter of fact and I hope the sequel will be an improvement.
Henry Green
>I enjoy sm4sh Casuals please go
Ayden Perry
Does the design philosophy behind project M still consist of "m-muh space animals" or did it finally become good. Honest question, since I like the idea other than that one little thing.
Jeremiah Murphy
I tried it on dolphin but got errors and pauses on random sound effects. Might be cool to play on computer though.
Samuel Nelson
>Essentially, yes. They all got spooked by the possibility of a DMCA or C&D and decided the risks outweighed the benefits.
See, this line of reasoning didn't make sense to me because Nintendo could have done this from the beginning of Project M's development.
What's more likely is that the developers who hopped off to make a title under their company Wavedash games decided to shut down project M's development as Nintendo could sue the company for stealing code if they concurrently work on both their product and the mod.
Adrian Morgan
maybe you're forgetting that smash players are also super poor
Matthew Williams
It hasn't been that way since 3.0. Fox received major nerfs in 3.5 and 3.6
Isaiah Hall
the only reason i dont play it is because i dont have a us copy of brawl and its a pin in the ass to get it running on dolphin
Jose James
>mr game and watch nair
no thank you
also smash 4 and melee atleast play natural (I play comp in both locally), Project M feels bizzare and i'm decent at it just because my skills from other smash games transfer, but blame yourself for thinking a competitive nintendo mod would ever survive
Levi Rogers
Project M is literally "everyone is viable lmao" the game. The entire design philosophy was to make everyone good, and in doing so, they gave every character absurdly broken and abusable moves. It's a decentralized mess, and it's nearly impossible to cover all relevant matchups while practicing.
You basically have to get a cursory understanding of matchups and hope that some random obscure main doesn't rape you in tournaments.
Ryder Jenkins
>get iso >get sd >run it Very difficult.
Lucas Mitchell
Not every single one is
Tyler Carter
I just want a Smash with the same kinds of movements Melee is capable of, but have the controls feel responsive like Sm4sh. Project M was the perfect balance of that to me. I tried to go back to Melee with a Gamecube conroller but for some reason it feels like half of my inputs fail so I can't reliably move the way I actually want to. Single player modes disabling c stick smashes is also just retarded, what the fuck Sakurai.
Colton Howard
project m was full of backroom drama. basically when smash 4 landed, a large portion of the team dropped project m. the only support pm got after was unprofessionally done alt skins and stages while the mod fucking died.
Chase Hernandez
>It's a decentralized mess, and it's nearly impossible to cover all relevant matchups while practicing. I'm no expert on metagames and competitive scenes in gaming, but doesn't it stand to reason that the primary reason the game doesn't have solidly defined matchups is precisely because nobody plays it? If Project M stopped getting updates but people kept playing it, over time the metagame would clearly develop, characters would rise to the top, others would overwhelmingly get dropped by the majority and most "broken" "abusable" moves would all be well-known and have well-known counter strategies. Hell, wasn't it years before Jigglypuff was even considered relevant in Melee? Games develop over time
As I said, I don't know for sure, it seems like this problem gets mentioned quite a lot but to me it sounds like a natural consequence of being both well-balanced, and being a young and underdeveloped metagame.