Why did the genre never advance beyond this game?

Why did the genre never advance beyond this game?

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twitter.com/akiman7/status/300633147169730562
twitter.com/akiman7/status/451614434851438592
twitter.com/akiman7/status/451614846807592961
twitter.com/akiman7/status/451616027118301184
twitter.com/akiman7/status/451617211140956160
youtu.be/bptNiftn3XY?t=63
youtube.com/watch?v=VORPm8B8BXY
twitter.com/SFWRedditVideos

Fighting game fans are literally autistic and cannot handle change.

>omg he can parry wtf shitty game
>no sagat
This game is top tier

Because it bombed so hard it took Capcom out of the genre for a decade. Even Darkstalkers was more successful than SF3.

>best graphics
>fun and diverse cast
>best music in the genre
>excellent gameplay even with parries

And it still bombed. I blame Street Fighter 2fags.

Parries broke the genre. Nothing was safe because you could always parry into punish, and you'd option select your parries into other buttons.

It's too powerful a tool for every character to have unlimited uses of, so they reduced the effect to Focus Attack, which was the same mechanic but with a bigger risk, and in SFV, only a handful of characters can actually parry, again with large risk and usually lower reward.

If you want the TRUE answer, FG's have evolved past 3s, just look at GG/anime fighters. It's capcom that's stuck.

No it didn't. It sold slow but eventually got to be one of their best selling PCBs

>Even Darkstalkers was more successful than SF3.

Not in the long run it wasn't

No it wasn't.

"Long run" doesn't matter. Something either makes money when it's new, or it doesn't. At best you can get "cult classic" long term, but that's not profitable.
Yes it was. Akiman has literally said "Darkstalkers sold well" and "SF3 didn't make any money."

>Akiman has literally said "Darkstalkers sold well" and "SF3 didn't make any money."

Source or you're a liar

Gimme a sec, I'll dig em up.

Not him but even if Akiman did say that, it's proportional to its budget. Darkstalkers 1-3 were all moderately successful. SF3 had the best sprite art around, a big marketing campaign, ran CPS3 which was too expensive, and Next Generation fucking flopped. Double Impact did okay and Third Strike did pretty well, both of those games probably did far better than Darkstalkers but the budget was too high and Capcom had totally different expectations for sales in each. SF = big numbers. Darkstalkers = niche audience = moderate numbers.
Darkstalkers was a pleasant surprise. SF3 was the wakeup call.

Why does Sup Forums obsess over this game?

twitter.com/akiman7/status/300633147169730562
"If you were to say that the fact that it didn't make any money was due to the sprites, I'd say that was a part of it. But I thought we should show what the final evolution of sprite art would be like, so from that standpoint it's a success."

Which was in response to a tweet complimenting SF3's spritework.

Because they heard it's the Dark Souls of fighting games without any actual real understanding of anything

FUCKING CASUALS

You seem to have posted a pic of Turd Strike, OP, I think you meant pic related.

3s is a much simpler and dumber game than A3.

A3 was when SF had the most crazy shit.

Third strike was too complete, whereas SFV is just way too easy.

Street Fighter 4 was the perfect balance of easy, yet deep enough to require practice.

wew what a load of shit

As for Darkstalkers:
twitter.com/akiman7/status/451614434851438592
"I once worked on a game that the evaluation department once told me would never sell because its graphics were too good."
twitter.com/akiman7/status/451614846807592961
"That was Darkstalkers, btw."
twitter.com/akiman7/status/451616027118301184
"But it did indeed sell."
twitter.com/akiman7/status/451617211140956160
"It sold even quicker than SF2 at first. At first, anyway."

idk
I still play it to this day. Granted I started playing fight games seriously in 2007 but 3s is still my fav game to play and get better in

It did. 3S was a stale game that threw traditional fundamentals out the window and homogenized itself to the point the game just became everyone is rushdown featuring Chun : Welcome to rigid as fuck tiers edition.

It's a fun game to play casually but it's not great as a competitive game, which is one of the reasons it helped usher in the dark age of fighting games.

Yearly top 5 3 games in a row sounds like more than "moderately" successful to me. Also Double Impact was the one that bombed the hardest, it didn't even make its year's top 10.
New Generation made #4, which is good, but like you said, huge budget to make back. Don't know about Third Strike, since I don't have arcade income charts for 1999.

Tekkenfags please leave with that slow shit

But in terms of budget it goes NG > TS > DI
With NG they had to create the engine, figure out the core gameplay, do the largest amount of sprites
TS was their last effort to coerce the hardcore and SF2 players with Chun-Li and a much deeper system. They even got some super minor rapper to do the intro and the announcer.
DI added characters and tweaked the gameplay but probably added the least.

>44 minutes ago

Fucking cunt

>stand at opposite sides of the screen whiffing normal til you build super: The Game
whew lad, so glad things never advanced :p

They're right here, genius.

He's not saying it sold more than 3 or "SF3 didn't make any money" like the liar user claimed

The SF3 tweet literally says "it didn't make any money." And if you say thing A "sold well" and thing B "didn't make any money", it's pretty clear that A is more successful than B.

Where does he say DS sold more than the SF3 series (which seems completely impossible when you look at PCB sales)?

nice meme

>And if you say thing A "sold well" and thing B "didn't make any money", it's pretty clear that A is more successful than B.

Not it isn't. Darkstalkers was incredibly flash in the pan, Capcom had large media plans for it and it didn't get big. By Vampire Savior (and all the incremental JP-only versions) it was already niche

SF3 survived much better, Darkstalkers Resurrection sold like negative copies, 3S Online Edition sold extremely well. You have to weasel out of this by saying "what matters is how it sold when it came out :^)", a completely nonsensical statement business-wise, as Capcom never went banrupt. It's rather obvious SF3 made more money for Capcom in their history than Darkstalkers

because Sup Forums doesn't play fighting games so they hop on some bandwagon instead, just like all the idiots who pretend Xrd is good just because SFV sucks.

He didn't, but again take budgets into account. If game A has a reasonable budget and sells 1 million copies, it can be a success, while game B has a fuckhuge budget, sells 1.5 million copies and be a failure. But considering that the overall trend in arcade revenue from 1994 (Darkstalkers 1) to 1999 (Third Strike) was pretty much downwards, I'd say Darkstalkers probably brought in more revenue anyway.

You just won't stop bullshitting will you. you had to move the goalposts like twice now

He's a fucking liar. The game was dead on arrival, because by that point

A. Arcades had already hit their peak and were slowly starting to go out
B. Arcades and consoles were starting to push for 3D graphics, so the shit had to compete with VF and Tekken other than Soul Calibur, and it looked miserable
C. Literally not one single soul on the face of the planet cared for the roster they assembled

I love 3s because it's fun. I honestly play it more than any other fighting game, but it's a broken kind of fun. I really wouldn't call it the pinnacle of the genre.

>3S Online Edition sold extremely well.
citation needed

>needing a citation

Could it have done worse than Darkstalkers Resurrection, a project so unsuccessful it cockblocked Capcom's AAA Darkstalkers plans for the foreseeable future?

You really think that a game that was near the top of the arcade revenue charts when arcades were in their prime made them less than a game that flopped in arcades but managed to sell a few thousand copies of a rerelease a decade later?

DS Resurrection made Capcom un-announce Darkstalkers 4. They had published a teaser and everything

3SO was likely a "gauging" release for future SFs, just like HDR. Both did well

Its dead so you can claim that you're pro at this and then shittalk modern stuff.

Yesterday I saw someone say that both 3S and SF4 are the greatest games.
Only a year after SF4 died and suddenly every fucktard online is praising it.

Lmao Street Fighter 3 more like Street Fighter 3 viable characters

SF4 was already out by the time they release 3SO. And SF4's sales meant they were obviously going to do an SF5 eventually. I doubt 3SO had much to do with it.

3SO had a solid online scene for nearly two years, and you can still find games relatively well. DSR was dead online before a month (not hyperbole)

>tfw shitters will complain about gitting gud.

All that means is that it has a loyal playerbase. Doesn't mean it sold well.

>Ryu gets touched once
>Literally dead without any input

The game is shit.

Had he gotten gud he could have beaten Makoto but since he followed up with a shoryuken like a fag, he lost.

This is cool and fun as hell to pull off, but the ryu didn't do anything wrong and gets touch of death. You really can't say that this should represent the genre.

>people always get triggered by this

That Ryu was obviously uppity and overaggressive. These decisions don't occur in this much detail in real time, but that corner shoryu before Makoto lands is literally a one-hit attack, and the only thing she could do in the air was parrying anyways (i.e. the Ryu "doubted" the other guy could do a forward input - After he parried all that shit). He could have thought she was gonna do an air normal (though that close to the ground only a jab would actually come out), but who would bet eating a TOD (even from a blocked shoryu) on that?

Also it's 8 to 2 in victories for the Makoto, obviously not evenly matched players. Mak is not an easy matchup for Ryu but that guy made a really really shitty bet

The chance of pulling off this combo by Makoto are almost impossible. It really is a miracle that Makoto won.

Doesn't change the fact that getting touched by a single command grab means you're dead even at full life with absolutely no input.

There's no way to swing that fact in a way that doesn't make the character dumb and the game shit.

Hard execution isn't an excuse for something to be strong, especially to the point of being able to ToD.

I remember watching a makoto in the recent co-op cup that literally hit the ToD like 4 or so times in a single team set. It's not hard enough to the point of being impractical.

>make a bad choice
>expect to get fucked.

Was it really that hard to understand?

>chance
Oh, I didn't know Third Strike has RNG in its combos.

>The Shend hasn't uploaded for months now
I am really sad guys, where is he?

>don't get grabbed
LITERALLY the Ice Climbers defense.

So why didn't the other players git gud?
Be serious you know for a fact scrubs won't pull off any of this. They won't even be able to parry are you that mad the Makoto got good?

>Ryu at his absolute best will do 75%, the setup is parried all day usually
>Mak gets 100% with a single command grab from the corner

neat

>One single bad decision means you lose the entire round

Square it any way you want, it doesn't change the fact that it's extremely dumb, just like you.

Turd Strike players will defend any problem with their game as if their lives depended on it.

Technically, he did. See how at about 15 seconds in where the Makoto player parries 5 hits in a row before starting the touch of death combo? That was the Ryu player betting he wouldn't get parried all those times. It's extremely impressive that the Makoto player proved him wrong and completed a touch of death combo seamlessly. The presence of mind and technical skill necessary to pull that off under pressure is enormous. Absolutely earned the round.

The difference is that Icies grab does an equivalent of 25% life, since you have 4 stocks.

The funny thing is, even an air jab from Makoto's parry after Ryu's fireball would stuff his DP. Whatever the Ryu though was gonna happen (parry or jab), it was the wrong decision. He literally bet his entire HP gauge on the opponent fumbled an input. The guy can't into yomi

It "bombed" because it was released exclusively on a dead console which was notorious for its lack of piracy protection.

Fucking this.

Overpowered tactics that are balanced by difficulty of execution do nothing but put a time limit on the life of your game's competitive scene. Given enough time, somebody is bound to find a way to execute consistently and completely blow everyone out of the water, invalidating your game and causing a majority of your playerbase to move on.

Anyone who's been exposed to more technical, more dynamic fighting games will quickly pass on tekken. Other top fighters, namely Street Fighter, KoF and MK have advanced impressively in their latest installments; but the relic that is tekken just can't seem to evolve, furthermore many combos can be done simply by hitting 1-button, and the nearly "instant-kill" rage art moves are just laughably broken. Instead of a supplying a proper fighting engine, matches in T7 seem to rely heavily on "who can get their rage move off first". So many elements of the gameplay don't even require any sort of skill. In my book, slow motion over and over again also gets old very quickly. And in the end, it's more of a novelty or gimmick rather than an actual, thought-out fighting game mechanic. But hey, the casual crowd will be pleased!

If you want something a little more "button-masher-friendly," tekken might be your cup of tea.... Key word, might.

So get good literally get good and don't make a bad choice.

>evil ryu isnt bullshit, look at all the 1framers he has to hit (while cheating by plinking), killing someone in one reset based off a guess is completely alright!

This game has literally been the same since Tag 1

Consoles are secondary when discussing 90s Capcom fighters, the arcades were their primary market, and the developers have said as such.

All 3 arcade versions did mediocre at best you retard.

>the Makoto got good
So, what you're saying is, it's actually not a matter of chance? Wow.

You're really bad at shit posting my man. Nobody is getting angry at your pretending to be retarded, it's more a weird confusion that you don't think you're transparent and you're mixing your real and stupid opinion within your pretending to be retarded.

Do you even play fighting games

You are a clueless retard

Yes
I've gotten a lot of yous in this thread I'm doing something right.
Wow you're stupid.

'Kay I'll go play a game with actual balance.

He's right though. NG was #4 of its year, which would normally be good until you consider SF3 had a fuckhuge budget. But of course Capcom fighters get updates which can help make the budget of the initial version back. Except that when that update came next year it dropped straight to #12.

Sure go ahead and get mad when you lose and call it shit in some thread. Like clockwork.

...

>alpha 3 not in God tier.
Scrap the image start over.

>3S and Bloody Roar in to tier
>SUPER, KoF 13, UMvC3, Skullgirls and JoJo in high tier

Lmao, fuck off. Not reading the rest.

imagine being a "pro" gamer and all you play is the latest shitfighter hahahaha holy shit

>bloody roar 3 over motw
>tvc and umvc3 over cvs2

nah

>implying this isn't the first fighting game thread I have ever shitposted in
>implying I even play fighting games
God, it's just so easy with you chumps.

>Bloody Roar not in top tier

Lmao, fuck off. Not reading the rest.

Where did I imply you play specifically fighting games? Your argument game is weak user probably reflects on your gaming skills too I feel so bad for you always being a shitter.

Your list is is still shit

Fixed

Clay Fighter was straight trash

Accurate

I know it's a shitpost but fuck I'm triggered.

lol

Wow you're stupid :^)

it did tho

skip to 1:03
youtu.be/bptNiftn3XY?t=63

>cvs2
>good
>ever

youtube.com/watch?v=VORPm8B8BXY

bah

anti smash fags wish it was a shitpost