we NEED more games where its possible to screw up to the point you need to start over
We NEED more games where its possible to screw up to the point you need to start over
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Any MMO if you get scammed at a high level.
Most rpgs if you sell crucial gear.
i mean things like moon logic puzzles
Why? I get wanting some sort of punishment for fucking up but potentially having to replay hours of stuff you already did isn't fun.
Then be specific.
because games need to be less accessible and we can never have good adventure games back so long as this stuff is looked down upon if you are smart you will save often
This kind of games won't exist again until after a new video game crash, though.
Normals would not like them.
RPG games with choices so realistically diverse you can fuck up enough to never reach the ending
>falling for the videogame crash meme
It has been pronounced since 2011 and the only crash that happened was that one.
The difference is those same adventure games were either only about half an hour long in a perfectly successful run or you couldn't fuck up to the point of restarting. If you can just go back to a save it's not doing what you suggested.
Not him but the worst offenders for "Dead man walking" type games are the old Sierra adventure games.
They'd have shit like in King's Quest V where you encounter a dog and have to district it, and in your inventory there's a stick and shoe. Either of them can be thrown to distract the dog, but if you throw the shoe you can't complete the game because you need that item much later while you don't need the stick. There's also a point where you have to choose between a lamb leg or a pie to eat and if you eat the pie you can't complete another puzzle later.
That shit is stupid and has understandably been taken out of games.
It will happen. People already not falling as easily for hype and trailers. Just look at dood sex sales.
Indeed. OP is like this pic.
>wanting a game to be truly hard is now a bad thing
That time has passed, son. Go back to Galaga and arcade stuff.
I know it sucks, but normals are the main focus now. Normals are so enslaved to jobs and terrible stuff, they just want quick instant gratification in their lives. Welcome to the future, it sucks as expected.
Keep an eye on Mass Effect Andromeda sells. Whether you like it or not, it's going to sell like crazy despite everything.
It's not good difficulty OP is talking about. It's having the game arbitrarily giving you the middle finger and forcing you right back to the start. A game being hard is fun. Not this.
I don't think this is particularly fair to say, it's more of a new player versus old player thing. It's anecdotal, but all the normals I know who have played games since they were kids who succeed in their careers also want challenging video games in their free time since they're just used to always giving it their all. All the neets I know, regardless of whether they are new to the hobby or not just want easy mode since they don't know how to put in effort any more.
that is fun you idiot its not our fault someone came up with the bullshit phrase "bad game design"
...
You can fuck up the main quest like that in Morrowind, but I guess you can just savescum so you wouldn't necessarily have to start over from the very beginning.
Still, it's neat.
>With this character's death, the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in the doomed world you have created.
We will see. EA shills literally let threads 404 when even the shill word is mentioned. I don't think they will have much success this time around, people knows their dirty tricks.
This would only apply to fire emblem and rpgs
You can unfuck yourself there if you pay though.
the funny thing of shitty Df is you can play it casual or hardcore, depending if you pay or not.
If you pay, it is piss easy.
If you don't, shit is literally hell like he advertises.
>yfw sold a one-time item needed for a quest
...
>games never have shitty design choices
Look. I'm all for stuff like permadeath and loosing things based off of your choices, but it has to be done when and where appropriate. Playing through a game and having a save fine become completely unplayable is not good.
What is this shitposting?
personally i think a game should have choices that will delete your saves if you take them
>good games should have players breaking the flow by being forced to reload!
Nah, nigga, nah. Games should have redundancies so that screwing up leads to new and interesting content as you try to figure out an alternate way to solve a puzzle rather than the "correct" one. Saving and loading isn't gameplay.
Cool tweet
i dont know what you said reminded me of that so i posted it
>his trip is Andromeda
He was warning us from the past about a grim future before it happened
More games should have choices that corrupt your installation to the point of unplayability and upload this corruption to your Steam cloud so you can't re-install.
Reality is worse than fiction.
Dead Rising 2
MORE GAMES SHOULD OVERCLOCK YOUR COMPUTER AND FRY YOUR FUCKING SYSTEM IF YOU PICK UP THE WRONG PLATE FROM A TABLE.
Again. It depends on the game. There are games where that works and games where it just ruins everything. That doesn't mean we need to start seeing it in every other release.
Nobody wants to redo 20 hours of some rpg because you misplaced some stats in the first hour before you even understood the way the game does levels. There should always be some sort of workaround in that case.
I remember when not paying attention and using the wrong items would cause the game to save child porn in various spots on your hard drive and anonymously notify the FBI. Why don't games do that anymore? Are modern gamers really that entitled?
Don't remind me. I just got back out.
>believing this after cisquisition
leftists don't want escapism
liberals might but they're pathetic normalfags who will continue to watch netflix every day
>Adventure games
Fuck that, It sounded like you meant stuff like XCOM where you can just lose.
Fucked myself in my first play through of wild arms 2 back in the day. Saved right before a boss on second disc. No recovery items, underleveled as fuck. I regret not starting over. Biggest gaming regret.
We need more games encourage having multiple saves
Draw your sword, Ramza
your life is not enough, OP?
You mean like Xcom?
Or Fire Emblem?
They are still abundant and are called roguelikes. And no, your shitty indie games are not roguelikes.
Yes, autists still make ASCII games. Yes, they are still fun. Dwarf Fortress seems to be the popular kid on the block but there's an assortment of coffee break games for the casual crowd.
XCOM
>just after bioshock release
>go into gamestop
>worker asks if I have bought bioshock yet
>"no it looks too silly"
>"what do you mean?"
>explain the no choices
>no builds
>can change powers anytime
>no consequence for death
>no way to completely lose the game
>"well what if someone makes all bad choices and can't progress?"
>"too bad start over"
>by now two other employees joined in and were all disagreeing with me
Just made me a little sad.
What game crash you mean the one that only happend in the US and for concoles. In the 70s when there was almost only atari.
>arguing with gamestop employees
Technically they were arguing with me, I was just raiding the clearance rack.
path of exile I guess
you can spend a ton of time and effort for nothing until you again spend a ton of currency or effort fixing your build
alternatively you can make the wrong choice in a hardcore mode game and die.
We need more games where savescumming is out of option in-game. So many good games and RPGs ruined by devs' inability to correlate the progress saving system with core gameplay.
>inb4 don't like it - don't use it
I wonder if that's because the previous Mass Effect games are really good? NAAAAAAAAAH, IT CAN'T BE THAT
Games have changed and the apporach to making them. As well as main target audience. Games themselves have switched priorities from being "videogamey" to facile feel and perception of what's happenning on-screen. For that players need not be concerned with deep mechanics or challenge. On the contrary the simpler controls and inputs required to make an action in game (might even add player's knowledge and ability to predict the outcome of such action) and the more visually diverse the actions are the better a game is in the end. Most of Sup Forums's denizens spent countless hours and days playing games made and designed for a different dogma which can be summed up as "getting good". Even more story-driven old games like Morrowind have many non-direct, non-streamlined aspects. The satisfaction from playing these games came not from just the fact you played it but also from the feeling of getting "into" it, getting to know mechanics, understanding more, feeling that you are better at the game than you were X time ago. And Sup Forums's denizens are just not target audience anymore and they are eternally assblasted by the fact, me included.
Although this isnt technically related to what you said i still want to say it
I have so much trouble getting into newer games. RE7 ive been having a lot of fun with but i dont really have the best rig. In the age of gaming where were looking for high fidelity models of everything im finding that i get pulled out of a game fast as fuck because when something is wrong its usually obvious as fuck and i notice it a lot quicker.
> hair looks like absolute shit in re7 at lower settings and is fucking terrible to look at
>i would rather have a ps2 tier graphics game that plays well than a photo realistic game that plays like shit
Understandable, it's like an uncanny valley effect. When a game doesn't try to be realistic as fuck you give it benefit of doubt and fill in everything with your own imagination. When a game does try to be realistic as fuck any small detail that falls out of picture feels like a slice across the eye. There is no middle ground in this problem. You either go full artstyle or full realism without fuckups
Here you go scummvm.org
>games need to be less accessible
>we need to go back to gaming being MUH SEKRIT CLUB NO GIRLS ALLOWED COOL KIDS ONLY
And the fact this whole thread was about old adventure games that just shows you're just being narrow-minded and driven by nostalgia than having any actual point.
That kinda stuff would be better suited for punishing RPGs and strategy games that are about resource management like X-Com or something, where starting over and going for a new run is part of the game and not just a random fuck you to the player.
As much as I like
>MUH SEKRIT CLUB NO GIRLS ALLOWED COOL KIDS ONLY
approach, -guy is actually right. Nobody needs the "too bad, start over, fuck you" just for the sake of filtering out casuals nowadays. Rerolls and restarts should be parts of the initial gameplay design where a person earns something even if he loses and starts over. It may be either something tangible like more options and modes unlocked for a newer run (like Risk of Rain and other roguelites for example) or just general knowledge of the game