What game has best turn based battle
What game has best turn based battle
Mana Khemia 2
Arc RIse Fantasia
Is that Eushully?
Bravely default
X-COM
None. Turn-based combat is fucking cancer. There's no strategy required, all you do it wait for your turn so you can press "Attack" and then repeat it until the enemy dies. For fuck's sake just make it hack 'n' slash instead.
This guy's never played a turn based game.
People make fucking spreadsheets for some turn based games. Don't judge an entire genre just because most of its game systems are casual.
>super secret really hard boss in turn based shit
>just look at guides
defend this turn babbies
Mana Kh- Shit Onso you may be a huge faggot but you're alright.
I have but please name one game that's actually challenging, where I have to carefully plan the actions of my party instead of just spam attack all the time, and I'll play it today.
why did you not just write
>
>>mana khemia
>shit onso you may be a huge faggot but you're alright
Battlechess
Because I was in the midst of typing when I noticed his post. And this thread will be completely consumed by shitposting soon anyway so it's not like it really matters.
ok I was just curious sorry for pointing that out cheers user
Honestly, the card battle system from Baten Kaitos totally caught me off guard. The best? Likely not but you can pull off some really interesting shit once you have the right cards and understand the flow of things.
@366661248
I know this is bait but fuck you, I'm not even giving you the pleasure of a (you)
Summoners War if you're into moba
SERIOUS QUESTION
Are there any turn based games which are worth a shit that DON'T include any leveling up?
Any game I've ever played with turn based gameplay with leveling has been complete fucking trash because they don't require any actual skill, by which I mean, you could use the best fucking strategy in the game and make the perfect moves, but because you didn't GRIND enough, you will fucking lose every single time.
Dark Souls and Undertale did leveling right in this regard, since even a level 1 player can beat the game. Most turn based games don't do this however. They rely on you fighting every battle and getting to a high level just to stand a chance, with no actual care for your skill. Same with warframe, which quickly makes you worthless if you don't get good mods and level yourself.
What game has cute moth people?
or just cute moths?
Last Remenant possibly since grinding usually only hurts you in the long run.
I don't have it but I hope some user sees this post and can post that guide to understanding how it works, its quite complex.
TBS
>ut because you didn't GRIND enough, you will fucking lose every single time.
I'll give you the benefit of the doubt and assume you aren't lying. What game did you even play? You never "HAVE" to grind in the vast majority of turn based games. Grinding is usually something you do when you lack the brain power to push through via strategy.
What game is this? It looks interesting.
The issue with this is that the grind is often used to introduce mechanics to the player one step at a time as well as open up more options as resources diversify.
There's a game on steam called Helen's Mysterious Castle that might fit what you're looking for. That said, it is RPG maker and kinda barebones for an rpg
Silent Storm
arc rise fantasia, you can't grind in this game since random encounter give you pitiful exp
This isn't quite the one I recall but this gives you a little summary.
Games that balance their boss fights around having the player tank certain hits and what not put a soft level requirement on certain sections of the game. If you are blowing past the game and then can't deal with the raw damage, then you're forced to grind
Several FF games have lvl 1 runs or equivalent
It usually boils down to equipping the right armor for the situation and spamming items though
Any names? Damn near all I play are rpgs and I haven't had to grind in anything in many years. You've gotta be skipping battles or not understanding combat systems or something.
>skipping battles
that should be a fine thing to do if a game truly relied on skill
>skipping battles
Kinda what I was referring to although there are other ways of ending up significantly underleveled. I remember playing FFX when I was much younger and getting fucked by Seymour multicast.
I hope you never complain about RTS games having too much clicking and APM.
Developers pace things so if you haven't been skipping battles you shouldn't have to grind. Going from point A to B and fighting enemies along the way is not grinding. That's just playing the game.
Getting to point B and being 100% stuck with no way to progress but to backtrack and farm on enemies is grinding.
Im with this user
Almost every rpg ive played post 95 hasnt required grinding
Sure I might die to a fight once or twice if I let someones health drop too low or if theres so bad rng with status effects but for the most part its just smartly dishing out damage while saving turns/actions to react to whatever the boss dumpstered on me
>cant see the progression of anything
>no indicators
What dark corner of SE where these flaming retard devs dug out from?
Playing Ar tonelico 2 at the moment and the battle system is quite fun, but there is way too much text/events.
So, Lost Odyssey has leveling up, but every zone also has it's own hard cap to keep you at an appropriate level for the boss.
Fair enough, the terminology was off, but I think the main point is that in a lot of games, if you were good enough, you could theoretically beat the game with skill alone, even if you did minimal damage, which a game like dark souls (as the example from before) does perfectly, but turn based games often don't allow this to be an option. If you skip battles, then you will not stand a chance later, seeing as the game forces you to get hit without being able to dodge and stuff. But the other problem is the fact that if a person does actually grind, they can completely remove the challenge of a game.
Well if the game has good balance, when you go from point A to B, the fight at B should be a challenge. Stats have a bigger impact since it is a turn based style and you're not manually moving your character and dodging.
The only thing that completely removes challenge of the game is choosing to grind over choosing to push through with what you've got.
I can't enjoy turn based games from reasons like this. The fact that I'm forced to get hit and stuff removes any fun from the game for me. I want to be able to accomplish and beat anything through how well I play, not because I had to beat a certain amount of enemies before the game permitted me to even have the possibility of beating the bosses or whatever.
Plus, most of the game, all you're doing is selecting the same command over and over and using the occasional item, there's no reflex action or whatever involved, so it gets boring to me.
No idea how people can enjoy disgaea and stuff.
>What dark corner of SE where these flaming retard devs dug out from?
The best dark corner, game is criminally underated, half the fun comes from discovering how things work on your own. It feels organic and comfortable once you develop a feel for the flow of things.
Are there any good turn based RPGs without risk management?
Resonance of Fate didn't have traditional levelling.
Grandia
You get punished like a bitch if you misjudge the timing of your moves or the enemy's moves, and you can fuck enemies up just as hard when you do it right. You don't even have just one basic Attack option, it's split into Combo and Critical, and they're both good in different situations.
I mean, there's piss easy games that are still fun like Lunar.
Yui is right when the game is shit and you just want to plow through it. Kyouko is right when the game is good and you want to enjoy it.
The sequel is a lot better, but they basically removed deckbuilding from it.
Only one I can think of is xenoblade chronicles.
Doesn't ffviii have some system where you don't have to level up?
>inb4 he said games worth a shit
天秤のLa DEA。戦女神MEMORIA
The draw system, yeah.
I think that just had really bad balance, but I'm not into games with offline mmo style combat like that so I didn't get very far. I do hear a lot of people mention the balance though.
FFVIII has the draw system which a lot of people never paid attention to. Game had traditional levelling but enemy scaling as well.
A lot of the sidequests give no exp for doing them but some of them do and it's really hard to figure out which ones you are "supposed" to do. I hated the combat so much I didn't really go out of my way to do everything which lead me to get fucked by bosses because if something is five levels above you your hit chance drops to like 5%.
I easily destroyed the "hardest" fight in the game while being four levels below it but I couldn't kill the final boss because he levels up in his final form and I had no way to damage him.
Ayee, I knew it was Eushully.
>The sequel is a lot better
I loved the sequel but no. The battle systems character combos were fucking great but everything else just wasn't as good, thats not to say it was bad in any right, just not quite as good.
The way the handled the presentation of the younger versions of the first games characters was wonderful as well.
Indie dev wannabe here, how do I make 1 on 1 turn based combat fun?
>1 on 1 turn based combat
What, like pokemon?
Take some notes from card games, where you need to consider opponent's potential available moves and play against them accordingly.
undertale did a pretty good job
One on one, you gotta have some sort of meaningful character customization. The real strategy is gonna be how you set up before the fight, not so much what you do during.
Play Lightning Returns
Yes, but without option to change team members, enemies might transform.
Good advice, but when the player learns an enemy attacks and defensive skills, what then?
Most of the best Fire Emblem games don't give you a chance to grind.
Since it looks like everyone in this thread has just made the assumption that we're only talking about RPGs and not other TBS like Civ, grand strategy or the countless others on PC.
exhentai only has the porn of this game
i want the fuckin sprite rips
It's a weeb website. We all kinda assumed OP was asking about jrpg systems.
Of course Civ and other games will fit what OP wants.
why haven't I played this game yet?
>Good advice, but when the player learns an enemy attacks and defensive skills, what then?
You can always spice things like that up with some reactive elements, like how Mega Man Battle Network has you dodging and such on top of being essentially a card game. Of course, it's not a straight up turn-based game at that point anymore.
How about
Enemy A always retaliates after physical attack
Enemy B poisons on contact
Enemy C casts invincibility spell that must be broken every 3 turns
Enemy D uses powerful elemental magic, wear X armor to normalize damage
Enemy E insta kills after Turn X
oh God damn it this has all been done already
Feels like raid mechanics
The game sounds better on paper than it is actually fun to play. I appreciate what they were trying to do, but the system is not especially deep or enjoyable beyond punishing grinding.
because it's actually shit
MOTHERFUCKIN' FUSIONS, SHIT'S ADDICTIVE AS HELL!
Please list other games that you find shit so I can find out your general concept of shittiness.
How the fuck has no one mentioned DISCIPLES 2!?!?!?
best atmosphere ever
Disgaea
Chess
more like shit
I like combat in Underrail, you got good variety of build you can go for and a lot of combat utilities and supporting options
Underrail got interesting leveling up mode it was build around called Oddity. With Oddity mode you only get XP for doings quests and collecting Oddities: miscellaneous pieces of stuff that you find for killing enemies and but more importantly by exploring - Rathound ears, Crawler insect eyes, old oil lamps, fancy lighters, Protectorate (faction) propaganda pamphlets etc. for some of these you have to kill certain enemies sure and sometimes you may be bit underleveled but you are still free to explore world and do quests to find XP elsewhere and then come back in that way you are not limited or stuck so to speak.
What the hell were you expecting to find in a RPG if not walls of text?
Chess