did you like Metroid Prime's reinvention of the Metroid formula?
did you prefer Metroid Prime 2's darker world, spookier setting and superior luminoth architecture?
Or did you prefer the more cinematic feeling of Metroid Prime 3 with it's 3 varied worlds to explore?
Brody Parker
...
Jeremiah Ortiz
...
Jeremiah Martinez
prime was the best one 2 could have been better but the game world was just way too fucking big for its own good 2s bosses overall were far and away the best out of every prime game and there were a shitload of them, imo the only stinkers being spider ball and power bomb (boost ball is fine if you don't have the glitched version) 3 had some kind of cool ideas but the game world was too segmented/backtracking was a pain in the ass and also hyper mode ended up being a huge disappointment because of how fucking gimmicky the upgrades were
Anthony Kelly
Prime was the worst thing to ever happen to the Metroid franchise.
David Walker
What makes you say that?
Zachary Ortiz
I like them all. Don't make me choose.
I was very young when I played Prime 1, so it has a special place in my mind, I remember it so well. Prime 1's environments, visual design, music, and enemies were amazing, completely drew me in. I think the gameplay could be fine-tuned a bit though. It always felt kinda arduous to move around the game world. No Screw Attack and the fact that the Space Jump was acquired so early into the game meant that each room was an obstacle course every time you wanted to traverse it, with the only real shortcuts being alternate paths behind beam doors. Movement felt slow and methodical, jump here, turn, jump there, it was completely divorced from the acrobatic wall-jumping of the 2D games. The Plasma Beam rendered every other weapon obsolete, but that was okay because it was fucking cool.
Prime 2 was darker and more disquieting. The environments had the same mysterious feeling to them, and everything felt more dangerous, somehow. The gameplay gelt like a step up in terms of streamlining. Travel felt faster, the upgrades and energy tanks, logbook, etc. Everything was a littl more user-friendly and less fiddly. It was everything a sequel should be. Unfortunately, the beam ammo kinda ruied the weapons for me. I hated having to monitor my ammo levels, not being able to just use the beams for stuff like opening doors, having to use the weak Power Beam all the time. The Super Missiles sorta made up for this, they were damn powerful and ammo was plentiful.
The level design was improved, I think. Solving a puzzle or reaching an upgrade often unlocked a shortcut that made travel easier, and accessing more of the world through upgrades felt like it opened more paths that made everything more interconnected. There was always a quick way to every part of the game world, and it didn't feel like a trek to get there.
Hunter Clark
Cont.
A good example is in Sanctuary Fortress. The Main Central Dynamo (you know, the big room with the spinning gyro orb in the middle with the walkways around it) was a very small room the frst time you reach it, but once you solve a puzzle, it lowers the wall and gives you easy access to a series of doors that lead everywhere. The room becomes a hub. Later, when you're headed for the Screw Attack / Vault, you reach Watch Station, and find a shortcut that loops back to the hub. There's a Dark World portal there, an elevator to the lower level, all built into a path to an upgrade that's locked off for the majority of your time there. Just really good level design.
Prime 3 focused on the gameplay and shooting more than the level design, I feel. The pointer controls worked well, the Hyper Beam was amazing, but it just didn't have the same charm as the first two games. The pirates were too different, the Ridley fight was uninspired, the people everywhere screwed with the sense of Metroidvania.
The level design was awful. The world didn't feel like a whole planet, it felt like little separate pieces that were vaguely connected by landing zones. Exploring was sectioned by loading screens for everything, and each area felt too small and simplified for it to be its own world.
Jordan Cruz
I cant tell you which is best but Prime 3 is by far the worst.
Its literally a bad take at Metroid for autistic children who liked Halo.
Joseph Clark
if you're talking about just from OP's picture then you're right, but if you're talking about the three as their stand alone versions then 3 is the best because of the controls and graphics upgrade
Owen Butler
>fps to cater to the cod fanbase >linear >samus looks ugly >shit controls (c stick for not looking wtf) >slow
Jackson King
FPS changes the gameplay we know and love Pacing is horrifically slow Garbage and generic designs for everything and everyone Story which has nothing to do with the main series Backtracking is forced Too much focus on scanning and reading which again slows down the gameplay
Metroid is supposed to be fast paced. This shit is a bore.
Jordan Rivera
This
Jordan Barnes
>fps to cater to cod fanbase Oh okay so you're just shitposting and/or retarded, good
Zachary Nelson
Didn't Metroid Prime come out in 2002, and COD came out in 2003?
Luke Watson
>FPS changes the gameplay we know and love I loved both. >Pacing is horrifically slow Yes, but some people preferred this. >Garbage and generic designs for everything and everyone Examples please? >Story which has nothing to do with the main series Blame Nintendo for making it a fucking midquel instead of a sequel. I hate this aspect too. >Backtracking is forced Replay Super. You backtrack a shitload and it's a lot more frustrating because the map system is less reliable in that game. >Too much focus on scanning and reading which again slows down the gameplay Made the game more interesting and immersive for some.
Cooper Wright
Federation Force, honestly.
Doesn't beat 1-3 in terms of atmosphere or music but definitely is ontop of them in gameplay and controls. Out of the first three, I'd pick the first one, though. It has horrendous backtracking but everything else works. 2 started out good but declined in quality, besides bosses. 3...well technically haven't finished but I got bored with it almost immediately.
Christopher Sullivan
>considering Federation force like a Metroid game
I bet you liked Other M For its sory
Xavier Johnson
To be honest i liked all three
1 was just cool
2 was comfy spooky
3 was awesome in the way that it presented other characters/bounty hunters and the phazon and corruption mechanic
Oliver Brooks
>Mission based, midget footballers on the 3DS was a good Metroid game
Metroid Pinball is better than this because at least Samus is the protagonist.