We all had those moments in which we played a game, and thought to ourselves "MY GOD THIS MECHANIC IS SO WELL-THOUGHT HOLY SHIT THIS GAME IS AWESOME".
How did you anons experience that moment?
Mine would definetly be when i realized i can get info about people by hacking into computers and advance with my quest by that in VTM Bloodlines.
Camden Gutierrez
Magic-Combo in Marvel versus Capcom 3.
It's honestly how most games should handle combo'ing.
Ryan Howard
Not entirely the same, but finally playing the tree running in Assassin's Creed III was similar. I had absolutely no faith it would feel right, but it was far and away the highlight of the game.
Hunter Sanders
The mine level in Gunstar Heroes where you're on a little minecart and can switch from the floor to the ceiling by double-jumping.
Bentley James
FFX's Blitzball,
I regularly boot it up just to play. Something about it is so fun to me, maybe I'm just too bad at video games to play real sports games.
Caleb Cox
Are you actually shitting me? Blitzball fucking sucks. The entire concept of the sport is soccer with a Z-axis, but there's nothing like that in the game.
Austin Green
>We all had those moments in which we played a game, and thought to ourselves "MY GOD THIS CHICK IS HOT AS FUCK GOTTA FAP NOW"
Which game and grill was it for you?
Andrew Rogers
Vv
Adrian Perry
Forced Roman Cancels.
Andrew Nelson
The learning mechanics of pawn in Dragon's Dogma always amaze me
Christopher Collins
WOLVES TRAVEL IN PACKS ARISEN
Jose Rivera
Scanning people in TWEWY. Despite being literally nameless NPCs, over the course of the game their opinions and experiences change completely and are hilarious.
James Peterson
Pretty much everything in VtM Bloodlines except for the combat.
Julian Bailey
GGXX Pogo FRC loop never forget!
Thomas Young
Marble system
William Bell
Honestly mgsv. Had more interesting and useful mechanics than the next two random games combined.
Blake Nelson
shame the freerunning completely trivializes all the geometry in the game, making it have basically no level design
Isaiah Jackson
MGS V's controls are too complicated for a controller. Maybe one with 6 buttons like the first Xbox or Saturn would be better.
Isaiah Williams
The entirety of the creature- and also tree growing in Black & White.
Ian Johnson
Humanity having effects on both your combat/gameplay and your dialogue options in VTMB