What does Sup Forums think of the legend of grimrock?
What does Sup Forums think of the legend of grimrock?
I just best both games a couple months ago, and they're both great. 2 is obviously better.
First one was pretty good but my savefile got corrupted and I haven't started the second one.
The first one took me back, was suitably hard, pretty fun, the timing puzzles were frustrating since I have no reflexes.
Looking forward to starting the second when I recuperate from a recent surgery.
Blobbers are an anachoronistic, trash genre that deserved to die out the moment Fallout 1 was made. Only literal shit-eaters play this shit.
Only played the second one. The circle strafe combat made it tedious as hell.
i have an easier time fisting myself then being able to effective fight in grimrock. Having to switch so much gets annoying. Also the diffuculty of the monsters always starts fair but then jumps incrediblly high out of nowhere. 5/10 good idea bad performance might touch it
Haven't gotten too far in 1, but 2 was phenomenal.
In case you happen to be as dumb as I am, don't use the default party.
It's pretty balanced, but one of the characters uses a type of weapon that is straight up, the worst one.
I believe it's called "firearms" or something. The gist is that it's just like ranged or throwing, but the ammo is spent, and there's a considerable chance of the gun "failing" to shoot at low skill levels, spending the ammo and not hurting anyone.
Even if you get every secret, you'll get to a point where you can't shoot unless you spend every point in firearms, neglecting other useful skills like Alchemy or Dodge.
Also, every race has a favorite food. Every X amount of favorite food eaten by them gives them a stat+. It's really good to know beforehand.
Very good, thanks. I'm sure I would have tried to make a party of gunslingers.
LOG1 was great
LOG2 was complete shit
>don't use the default party
I never even thought to do that, honestly. It also seems like such a boring option.
Cool puzzles and secrets, exploring is intresting, nice graphics, but shitty combat and horrible roleplay system. Story? Fucking Cube death machine man, what the fuck?
It's alright overall though.
Great looking game,original, and straight up fun.
Its not perfect though, you basically become a little stupid bitch scanning all the walls for secret buttons--wasting a shit load of time doing it. Some of the written puzzles/riddles are straight up obtuse forcing u to go on youtubr to watch some easyern european guy explaining how to do it.
First one is a lot of fun with good atmosphere, sequel sucks.
LoG1 = lets you discover things on your own with a few hints hidden around the dungeon.
LoG2 = too much hand holding until a certain point where it becomes cryptic bullshit.
both great games, GOTY contenders for sure
wonder what the devs are up to next
Grimrock 3 fucking when?
Would have benefited from ALOT more RPG and ALOT less puzzle
By the last few floors the game was like 90% a puzzle game.
It has been on my library for years and i've never tried it out. What should i expect?
LoG1 is god-tier, LoG2 is pure shit
>LOG1 was great
>LOG2 was complete shit
said literally no one ever
>LoG2 is pure shit
literally shaking my head right now
Is it recommended for someone that never played that kind of game?
that gameplay looks really old-school
LoG2 is pure unfiltered crap pandering to the casual masses
if you think grimrock is casual, you've been hanging out on Sup Forums too long
It's casual compared to the original
I said it right now
There's a reason LOG2 flopped: It literally looks and plays like the same game, but on an island
The clausetraphobic one way trip into hell of LOG1 was a better setting
They are really cool games though. I was even surprised i liked the cheesy combat.
I got the key to prison past night. I believe the end of the game is near? Will try to beat tonight if so.
>The clausetraphobic one way trip into hell of LOG1 was a better setting
Yup. I worked hard to escape the dungeon in LOG1, I wanted to see the world for once
I recommend The Quest on Steam for anyone as disappointed as I was in LOG2.
Pretty good. I shouldn't have played them almost back-to-back because I was starting to get burned out halfway through the second one. Maybe that's why I liked the first one more. I also liked the aesthetic of being trapped in a dungeon and feeling progress making it to lower levels. Backtracking a dozen times across the island in 2 wasn't as satisfying.
Should have been turnbased
no it isn't
>I said it right now
no you didn't
hardly. it's much less linear, bigger and has some tougher puzzles. Beyond that, the games are basically the same, your hyperbole is off the charts
LOG1 has a brilliant progression design, feeling like you'll never see items again and having to decide to leave them
Play The Fall of the Dungeon Guardians
Turn based first person dungeon crawlers are boring as fuck
Oh shit The Quest is on steam?! Played the fuck out of that on my pocket pc.
The dev said he'd be adding an editor soon - still not sure when that'll be.
Almost the same deal. I got stuck at a part in the first one and took a break. Reinstalled Windows or something and realized the game didn't have cloud saves.
I always wished games would just put the fucking save files in the game folder, I never have a reason to wipe those but I'm gonna forget every time the saves go right in your documents.
>those graphics
There is something comfy about this placeholder artstyle.
It's a well implemented game. The mechanics are working alright, no game-breaking bugs, the artwork is not bad, the level design is adequate. Like someone executed a checklist and didn't fuck up.
It's just missing that one thing, you know, that special reason, why you are actually playing a game:
A proper story.
>I always wished games would just put the fucking save files in the game folder
Classic games did this - I don't know what the fuck happened to make them think we wanted our shit in that stupid Documents folder around XP/Vista
One thing consoles got right: All save files at one specific place.
LOG1's story is meant to be subtle and cold, maybe a little simple
LOG2 is where they fucked up by not adding a proper story though I'll agree
>LOG 2 is SHIIIIT, SHIIIIIIIIIIT!
Can someone elaborate? After I beat the first one I was burnout and didn't want to start sequel right away, but I decided to check it out a little bit regardless, played around 3 hours and really liked that boring infinite cave corridors were replaced by "Open world" with small dungeons, also boss-monsters, surely not a bad addition.
It's because you need permissions to write in the game folder.
Any program can write in user's files just fine.
It's not so bad when the games have cloud saving, most Steam games do now, including Grimrock 2.
ignore the guy whining about LoG2, it's a great game just like the first. The open world part is cool
Both games have no real story. Just as the with the generic game design, they have generic excuse plots.
When somebody who read on Sup Forums
>only gameplay matters
makes a game, LoG is what you get.
The game is indeed working very well and can be played around with for hours.
It's just missing that little twist, which makes a game actually fun and interesting.
Objectively correct opinion
>Squaredancing: The Action RPG
The gameplay wasn't really evolved in a meaningful way.
It's not really open world. People have done what LOG2 was in LOG1 with new textures and everything. LOG2 is still a shitty dungeon crawler, except it makes you think you're not playing a dungeon crawler
Do you actually install games in C:\Program files? Because I can't imagine why it would need a permission otherwise.
Except the plot in LOG1 is substantive enough for a dungeon crawler with nice twists and turns with Toorum for example
LOG2 was doing the exact same thing despite being open world, and it comes off lame as a result.
A lot of people do and that's more important for big companies than the minority that actually customizes the installation.
And the even smaller minority that manages saves in any way other than loading them in the game.
The first game was great beside the final boss
i have not played the second one much yet so i cant say.
>Except the plot in LOG1 is substantive enough for a dungeon crawler
It is completely forgettable.
Half into the game I already forgot, why I'm actually playing it.
Shit combat, even by RT standards.
NIGGA YOU'RE TRYING TO ESCAPE A GODDAMN DUNGEON
THAT'S LIKE NOT REMEMBERING WHY THERE ARE DEMONS ON A SPACE BASE ON MARS IN DOOM
I thoroughly enjoyed both games. LoG 1 was good, and LoG 2 strayed a bit from LoG 1 with its more open approach to things, but it was still fun all the same.
>LOG1 has a brilliant progression design, feeling like you'll never see items again and having to decide to leave them
Yeah it felt more like real survival instead of 2 where you can just grab something and warp back to the hub and leave piles of items to use later.
...
LoG1's story was great, it's just you had to piece it together by looking at documents and the art scribbled on walls. Left you in the dark for most of it until the end when you put all the pieces together. I'm glad they didn't beat you over the head with it. The fact you are really the villain made a nice twist.
clumsy control scheme
they should run a think tank on the next game if they ever make a new one
hopefully they do a horror themed one with lots of grotesquery in it
>mfw getting gangraped by spiders and having to dodge and select runes at the same time
first one is good the party building and rpg systems are a bit underdeveloped and it feels like a tech demo compared to the sequel which improves on absolutely everything
the first one is still worth playing for the puzzles and the atmosphere of a single dungeon is very oppressing
Amost human are announcing their new game soon, It doesn't look like a new grimrock though.
>the final boss
...
Amazing games. Too bad there will likely never be a third, given how poorly the second sold in comparison to the third.
I refuse to believe there is more than one contrarian fuck in this thread that thinks 2 actually sucks. I can understand-- barely-- preferring the first one, but the games aren't even different enough for one to be good and one to be bad. Not to mention that the second objectively improves all of the RPG mechanics. Unless Dex being a dump stat for archers made sense to you.
The only reason 2 sold less than the original is that the first was given so much attention by gaming media because of how unique it was for the time. People were writing about it everywhere. But most of the people who bought it turned out to be casuals who never finished or didn't know what they were getting into, so many never bought the second. Even though it was a straight upgrade.
Anyone tried the android port?
The second one dragged on a little too long for my tastes. 20 hours would have been enough. Too much filler like having to fight that rat boss again on the beach for no real reason.
>The only reason 2 sold less than the original is that the first was given so much attention by gaming media because of how unique it was for the time.
You mean the most generic dungeon crawler of all times was shilled to hell and back by corrupt game journos, who hate video games.
I just got a new phone and I'd like to know this, too.
But it was unique for the time. There's no reason to believe that the excitement for a mashup of and and new school stuff wasn't genuine, even if it was superficial. Are you telling me that you genuinely believe that some broke youro developers bribed a bunch of game journalists to review their game? You've memed too hard, delusional retard.
Those media shills never played a single "old school" game however.
Fuck off, retard. Liking old dungeon crawlers doesn't mean you can't like new ones that aren't 100% faithful to the formula. It sounds to me like your only reason for bitching about Grimrock is tone take the opportunity to pat yourself on the back for having played old games.