Why hasn't SEGA made a VR House of The Dead game?
As a matter of fact, VR seems more substantially suited for on rail shooter games, yet there's hardly any.
Why hasn't SEGA made a VR House of The Dead game?
...
because vr defeats the whole purpose of a light gun shooter, dumbass
How.
>light gun shooter
>no screen to shoot at
>no light gun
did you not think your shit thread through before you posted it?
Actually a VR light gun game could be cool. That does seem like untapped potential.
>not using a question mark at the end of a question
>using a period instead
op confirmed for literally mentally retarded
They will probably eventually, but shooting galleries are more or less all that VR has right now which sucks. Granted they're all indie crap and not like a good on rails shooter like House of the Dead or Time Crisis but still.
I've wanted that for a while now. unfortunately sega hasn't been doing a whole lot. didn't they get close to bankruptcy recently?
>no light gun
Why exactly do you need one when you can achieve the exact same thing (but probably better) with some other type of gun peripheral?
Are you just being autistic over terminology? Because OP never specifically said "light gun" games. Just rail shooters like HoTD.
>complains about me not using a period when he himself doesn't capitalizes the first letter of the sentence and doesn't use period
ironing;
Until Dawn Rush of Blood, as well as several others prove that it works great. We just need more developers to realise this.
It's a shame most of VR games are nothing more than a proof of concept.
The obvious answer is because Sonic.
>no light gun shooter mentioned
HoTD has a fucking Typing of the Dead variant, what's so bad about a VR version of it?
>sonic
Why are they still trying at this point?
Because maybe 2 people own VR right now.
When it's cheap, some smart fucker has made a recoil handgun with a lighthouse sensor on it, and a company like Sega or Namco release a big pack of arcade games for it, I'll buy one. Until then, it's not worth it.
Also, you're forgetting that Sega literally don't have HotD anymore. They nuked the source code by accident, they can't port the game anymore.
>VR seems more substantially suited for on rail shooter games
Have you never played a rail shooter? Crazy camera movement is in pretty much every title, people would get sick in 2 minutes.
What they could do is make virtual cabinets, and even add depth to the image inside them, but converting the game to full 3D is a fantasy.
>Also, you're forgetting that Sega literally don't have HotD anymore. They nuked the source code by accident, they can't port the game anymore.
Considering how the games were designed for the arcade cabinets in mind, I don't think it would be a good idea to port those in VR anyways. All I'm wondering is, why they haven't made a new one with VR in mind.
The lack of market share is the big one right now. What are we at, something like 0.3%?
It's going to take time until companies are interested, and I'd be far more interested in an arcade pack than a new title. Have you tried any light gun game from the last decade? They're all AWFUL.
Because it's also their strongest suit. You don't shove all your franchises aside to push one unless that one is doing really well.
Mainly because the lack of VR software as a whole is due to early stage tech and low market share. VR as a medium is healthy, it's just nacent. Give it a couple years and we'll start seeing big AAA VR releases once the headsets become more accessible.
every single PSVR headset has been sold out within minutes since launch. This belief that nobody is adopting the hardware is just plain ignorant.