>Valve is removing Steam Greenlight this spring. And replacing it with Steam Direct. >Right now developers pay $100 and can submit as many games as they want to Steam Greenlight. Steam Direct, however, will have a more substantial fee and charge per title.
>Nobody is making Steam Markets for us to profit >So fuck you, give us 10+% of your revenue AND pay us upfront more!
No
Angel Myers
if it gets rid of at least some crap that's being being flooded from greenlight. good.
Angel Wood
So instead of implementing quality controls and having people monitor games that get poor reception they are going to jew more money out of people. Yeah fuck valve they need to go.
Asher Sanders
>most pc gamers have a massive backlog >steam want you to sort through indie trash for them. >people ignore it >steam changes the name and charges more to improve the indie quality of games
PLEASE SORT THESE GAMES WE CAN"T BE BOTHERED TO DO ANYTHING BUT BILL THEM!
Seriously though probably a better shit screen.
Benjamin Sullivan
What the fuck happen to who had Greenlight paid?
Nathan Morales
Depends.
Some would say it's a good decision, others that it's a bad one.
Easton Ward
think of the backslash when shitty broken games couldn't get released on steam. every blog site would go maximum rage click bait. that's bad publicity.
the only way to win is ask for more money and hope that people don't pay that. in the worst case you just end up with more money
Joseph Rogers
welp, guess i'll drop the game I was making. :\
do you know if it costs to put your shit on the google mobile store?
Brandon Morris
>Direct
Everybody following Nintendo
Isaiah Morris
Thrilling insight
Jaxon Cruz
what quality control you aspie shit? valve doesn't have the staff to moderate Steam, and the only "quality control" there is is the market itself. What is shit for one guy can be amazing for some other retard.
With this system it effectively puts up a "wall" to severely reduce the number of garbage or joke games flooding steam. If you're not serious about your game, you're probably not going to bother paying Valve money to publish it, which is good.
Josiah Wood
>instead of implementing some sort of filter system they will simply charge more money This won't change a damn thing, people that shovel the shit onto greenlight will still do so, the only difference is valve will make more money from them doing so. The consumer gains nothing from this.
Owen Davis
...
Adam Brooks
there's already a filter system in place retard
Luis Harris
>mfw I got my game through greenlight a couple months ago That was close.
Camden Bennett
And why did you quote me? You realise Valve have ALL of the fucking money it's sad considering they do nothing most of the time. They are the definition of squandered potential and resources, they can afford quality control.
Nolan Williams
They can, but why would they? There's already a filter system in place. You can filter out weebtrash, pixelshit, whatever the fuck you want.
Robert Hughes
post it faggot
Sebastian Reyes
...
Jaxson Morales
Post your game so I can buy it, call it shit and then refund it, asshole.
Samuel White
Just stop the early access survival meme already.
Connor Parker
Great decision unless you put out shovelware bullshit every day
Jayden Harris
>100-5000 dollar publishing fee I really hope they go with something >2500. Less no-budget-indie-shit-vignette-"art" and shovelware.
Ethan Hernandez
Did you even read the post? It means all the shit games won't even have to go through approval process anymore, they just have to pay Steam to get on Store. Greenlight had $100 "ticket" and people had to vote for a game. Now they only need the ticket, which won't be much more expensive.
It's only going to get worse and there is virtually nothing you can do to stop it.
Isaiah Anderson
>somevalve drones unironically defending this literally underage diehard fans
Isaiah Ortiz
Valve is rich as hell and cant find some way to further filter trash going through their store? Why should they screw over devs causing the devs to want to raise their prices for games cause they have to make up for paying valve jews more to get their game on the market the first place?
Logan Cook
You're both so mean, so I'm not sure if I should.
Angel Nelson
post gaem
Jaxon Brooks
>Valve is rich as hell and cant find some way to further filter trash going through their store? They already did. Filter system. Filter them yourself if you want. Is Valve supposed to be the ones saying which games people want to play? I don't think so.
John Rodriguez
You straight up can't though, stop lying.
Elijah Martin
>won't be much more expensive >thousands >now charged per-game rather than per-developer
Dominic Moore
Yeah but with greenlight you only had to drop 100 bucks and convince a couple hundred to a thousand potential customers. Now they have to pay a, probably substantially higher, publishing fee and convince Valve that they're worthy.
Camden Miller
This, in the end the trash will still appear on steam but devs will just charge more for their trash.
William Lewis
The new system fucks honest publishers and devs over by charging more per game on a sliding scale on top of the 30% cut they already take, and doesn't do anything about the flood of regurgitated bullshit already on the system like Space Trucker (which is entirely stolen assets from doom, duke, blood, shadowarrior and made entirely so the dude who made it could use his SL furry avatar as a steam background), or Huniecam Studio
Isaiah Richardson
>publish shit rpg maker game >sell for 1$ >include cards on steam >make fat cash
Parker Jones
This. Its nothing but a thinly veiled way to get more games on the store.
Logan Walker
>eurogamer >sources >none
Yup, ahuh, that sure is a thing, yup, just keep on doing that thing you're doing.
Jeremiah Wilson
I don't understand this change, people can already refund within 24h hours as long they haven't play over 1h or was it 2
I'm plenty aware of the news directly on steam. I'm mocking the fact the faggot OP is linking his clickbait that fails do cite shit.
Benjamin Hill
You probably never even made a game.
Luke Reyes
>200 to 5000 Fuck me, I don't got thousands of dollars to publish just one game on Steam. What's gonna happen to the Greenlight fee then?
Ryan Ramirez
Welp, so game I work on with few friends gonna be released in early access shit so we won't get jewed by volvo. yay
Jayden Brown
How about you stop being a fucking retard and learn to use the different tools you're given to browse the store?
I bet you're the same type of guy who screams about how casuals are ruining his games. Fucking kill yourself.
There's at least 3 different ways to filter out content on Steam. Learn to fucking use them.
Isaac Robinson
YES! More shovelware shit on the PS4 now, we did it bros!
Angel Reyes
>nanomachines son tag autist detected
Chase Price
not an argument.
Xavier Richardson
>Up to three meme tags ebin :DDD
I also like how you don't show anyone where to filter and just tell them to google, despite the fact nobody uses steam other than "search: "
Parker Gonzalez
>not an argument not an argument.
Luis Hill
Except there's no system in place to stop tags like "anime" and "memes" from infecting every remotely popular game regardless of whether they apply.
Josiah Harris
>up to three so, you can filter weebtrash and pixelshit simultaneously. What's your problem, retard? Still have space for another memetag you want to add. You can use the rest of the filter system to weed out the other garbage.
>you just tell them to google I don't. I just assume people here have a slimmer of intelligence, since they've been using computers for such a long time, and can find out how to use filters and where to locate them. I LITERALLY never use the Steam Store (I don't even buy my Steam games through steam) and I was able to find it in under 10 minutes. I'm sure you can do the same buddy, I have faith in you.
It only filters the games if those tags are popular, which, in case of joke tags, isn't the case 99% of the time.
Noah Diaz
I meant faggot endearingly in the same way black people call each other nigger
Eli Anderson
>Dota, Darkest Dungeon and Dynasty Warriors >RPG
You just posted proof why it doesn't work
Ian Torres
i've told you before and i'll tell you again, you would have to pay me to review your game. Thats a really bad looking starsector.
Evan Scott
>>not an argument >not an argument. not an argument.
David Williams
>People can just automagically figure out where filtering options are on a store page that has had numerous overhauls, largely due to seasonal events, where shit games were the norm in massive droves before it was implemented.
"Intelligence"
Julian Nelson
So valve should permenant vacban weeb/autist accounts?
Camden Richardson
I didn't. RPG is easily one of the broadest terms. It's up there with "MOBA". RPG to most people means "leveling system", because they don't have any background in PnP RPGs. By that definition, Dota, Darkest Dungeon and Dynasty Warriors are RPGs. Also isn't Darkest Dungeon a dungeon crawler RPG? Like Diablo, except with a party and turn based?
John Morales
It's about fucking time. Valve needed to do this from the start to prevent all the fucking trash (from asset flips to andriod ports) from infecting them.
Hopefully, this means a much better selection of games.
Aaron Gomez
Again, I have faith you can do it. If you're too fucking stupid to find it though (and the tutorials Valve made with pretty pictures and all), just say it and I'll lend you a hand.
Tyler Stewart
Why don't they just remove tags altogether? Or remove player chosen tags? Clearly the valve community is too retarded to make good decisions
Brody Allen
DD is far more a strategy game since the only RNG is in loot, quirks and combat events. All items themselves have fixed stats, as well as abilities being rather restricted to a small range for the most part making every character in general very consistent regardless of situation barring a few exceptional combinations of quirks and afflictions.
Christian Cooper
>pay to publish wew, way to improve your QC valve
Levi Parker
>Why don't they just remove tags altogether? And replace it with what? >Or remove player chosen tags? And who tags them? Developers? Would just lead to the same retarded shit, since they'd just use tags for marketing purposes.
Noah Powell
>>>not an argument >>not an argument >not an argument not an argument m8
Alexander Clark
The filter system in place is based on user tags which are ~useless~. The steam community is unable to tag games correctly.
Benjamin Thompson
It's good that they're doing this. If Valve charges $1,000 to join and $500 per title to be on their service, that means every $5 game sold has to sell 300 copies to break even ($50 games only need 30 sales). This will be more than enough to shoo away most of the kids and scammers that have made Steam Greenlight so shit.
This is Quality Control. If devs want to make money off Steam they have to make something that will sell a reasonable amount of copies. As a result, quality will naturally increase as the break-even cost is raised.
Jacob Brooks
>>>>not an argument >>>not an argument >>not an argument >not an argument m8 not an argument. good try though.
Brandon Young
See:
Blake Rivera
good fucking riddance
Jayden Johnson
>mfw if it's above 2000 I'm going to have to go into debt and hope to god my game sells
Colton Clark
>1000 dollars to put your stupid fucking game on steam >sell 300 copies
nigger what? What indie developer is going to drop 1000 dollars on their game hoping to break even? There's like 20,000 games on steam nowadays, your game will disappear so fast youll barely recoup it unless you get lucky with a bundle deal, in which case you'll probably get 20 cents for every copy sold.
Ryan Cooper
>valve doesn't have the staff to moderate Steam You could pay 3 Sup Forumsirgins minimum wage and a hot pocket stipend and that job would get done with such ruthless efficiency that it'd change the face of peesea gayming for years to come.
Zachary Russell
No one wants your trash pixelsshit anyway, so save your money
Caleb Taylor
user don't publish to platforms like this without knowing it can sell
find ways to promote on platforms designed for low-sales like itch, then make the money to spend on putting it on steam
act like a publisher when publishing yourself. don't spend money you don't know if you'll make bakc.
Jaxson Clark
probably not since one of them would inevitably be a weeb shit who would disagree with the other two and then a fight would ensue or they'd all be weebshitters and start removing things that made them butthurt and end up fired after 2 days.
Julian Sanchez
No, this solves fucking nothing. The damage is already done.
Remember when you used to be able to browse Steam and almost every game on offer was at least a playable, finished product?
It's too late, this reeks of greed.
Leo Kelly
Reminder that this will not prevent more games from being published. All this means is that developers will have to pay more money upfront, but it doesn't solve anything because most developers will just pay the price.
Cooper Richardson
Gaben once again tak8ng out the trash
Jason Turner
Working on something I planned on putting on greenlight. now this. Thanks Obama.
Jose Hill
this misses the point valve doesn't want a person curating what gets onto steam, because people have personal tastes and biases.
what they want, ultimately, is a completely impartial sorting method that only looks at "are there enough people out there who would buy this?" so that they can provide to niches without having to understand them. They basically want to be the first non-short-sighted publisher.
when you have someone who's paid to say yes or no to games, you end up with scenarios like EA and rocketleague, where a person who has been right many times in the past about many big things looks at something new and hard to categorize and says "football with cars? it's cute, but I don't think it has enough appeal" and then lose out on something fucking huge.
This has been the philosophy behind every single valve store decision to date. They want to turn away nothing, and instead focus on finding ways to make it easier for their userbase to filter and find what they want. It's a much more ambitious and complicated way of doing things, but the benefits to them are obvious.
Jack Sanders
>this misses the point the first post you quoted basically says what you're saying friend. good post regardless.
Christopher Watson
>this reeks of greed ??? what did he mean by this ???
Ryder Martinez
whups, my mistake
Brayden Gomez
I'll be pissed if the fee is much higher. I'm making a game to actually lift myself out of poverty, I can't afford hundreds or thousands on a fucking application fee. Using money as a quality gate is the stupidest possible solution to this problem.
Bentley Rodriguez
Its valve, everyone sucks their dick over muh dota2, counterstrike, and tf2 but in reality they're scumbags at this point. Wouldn't be surprised If they cut costs by hiring h1b illegals and paying them fuckall. Gabe got angry over trumps travel ban. Hope they crash and burn for being greedy fucks
Andrew Reyes
>What indie developer is going to drop 1000 dollars on their game hoping to break even?
$1000 is fucking easy to get if you're running a professional business. Most banks will lend you $1000 cash even if you have bad credit. This is a perfectly reasonable standard for indie developers, in fact it's rather low compared to what Valve could charge ($5000+) for access.
>There's like 20,000 games on steam nowadays, your game will disappear so fast youll barely recoup it unless you get lucky with a bundle deal, in which case you'll probably get 20 cents for every copy sold.
1. Steam only takes a 30% cut 2. adding such restrictions would greatly slow the amount of games being released, as most scammers aren't going to risk losing $1000 on crap. 3. if a game can't even get 100-500 customers through word of mouth, then it doesn't deserve to make money. The developer can just run a twitch stream themselves.
Cooper Kelly
Sup Forums please go this doesn't involve you
Landon Cooper
lol what the actual fuck
Jose Moore
Not a perfect solution, but its a lot better than Greenlight.
Tyler Thompson
Seems alright. Another issue is just getting the sholveware games off the main pages, there are lots of lesser known games that get washed out by the sheer volume of """indie""" shovleware games that pass through the recent releases/featured sections of Steam.
I would want them to also better sort the front page, right now its a giant mess of images that make no sense.
Hudson Hill
>$1000 is fucking easy to get if you're running a professional business. Most banks will lend you $1000 cash even if you have bad credit. Cool. So I need to go into debt just to release a video game? >1. Steam only takes a 30% cut ONLY 30%? haahahahahaha, you are a colossal faggot. stop being a corporate apologist.
Bentley Stewart
dear Sup Forums please take over Sup Forums
Wyatt Turner
>There's like 20,000 games on steam nowadays, your game will disappear so fast youll barely recoup it unless you get lucky with a bundle deal, in which case you'll probably get 20 cents for every copy sold.
steam is not marketing steam is an online store
this is the shit so many fucking indie devs fail to realize.
If your plan was to lay a fat turd on steam and hope to god that it sold enough to cover your ass, you're dumb and you're going to fail. Marketing is still Your Job. Making sure your game has an audience is Your Job. Making sure you have a viable business plan is Your Job.
Congratulations on the game, and welcome to the real world.
>Cool. So I need to go into debt just to release a video game? only if you're an idiot who doesn't have even 1k in savings to invest in your own goddamn livelihood
Hudson Hill
Not him but I would say most indie devs go into debt trying to release their games. The guy that made Stardew Valley took four years to create the game. You're a fool if you think making a game doesn't require some sacrifice.
Gavin Long
>valve brought the indiepocalypse early >mfw already on steam so not effected