Should people have to pay for mods?

Should people have to pay for mods?
Why not just hire modders instead?

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DONATIONS

Valve just wants more money so they can delay HL3 further. They have seen that doing nothing and getting paid for it is pretty neat so they wanna step it up a bit. And it's unavoidable too, even if you buy a retail game, it goes through fucking Steam. Valve has figured it out and they were lucky to do it first. But I guess it could be worse, what if EA was first to do something like Steam?

Gabe is such a kike. What he means is: "Modders absolutely need to be paid (so we can get a cut)"

No modders aren't talented. All the hard work is done for them

If he's so into paying them for their work, why doesn't he just give them jobs and release their shit officially, with quality control and shit?
I mean, I know his company didn't make Skyrim, but surely there's some IP he controls that hasn't had a gem out recently? One that could do with the kind of fresh ideas and strong attention to unfucking badly made shit that Skyrim's mod community can represent?

What could it be?

Modders Literally fix Bethesda games, making them somewhat playable. So, no, no way anyone should pay for mods.

This is all that needs to be said.
Fat fuck wants to build another snackbar on his office level, it won't pay for itself so better steal some more money through child labour.

>he's willing to pay for a shitty broken game, but not the people who fix it

This is going to be an exact repeat of the last time they did it.
I'm not against people getting paid to do what they enjoy.
But, paid mods are only opening the flood gates for another 'quantity over quality' situation followed by downright scummy business practices.

Valve's just being greedy, I used to defend them but it's obvious now.

Their shitty TF2 Hat money stream is dwindling away so they're pushing this shit again.

Is valve only doing this so they can take a cut off of other peoples work?

If a modder produces a quality product, they probably should get more than just appreciation. However I can't think of a way for them to profit without opening the flood gates to frauds and low quality products. The best thing for now would probably be to have either a developer run approval process or just tell modders to have patreon accounts.

Absofuckinglootley, see

i will stop using mods for goods if they´re against a price. gaben is a pro skins dota 2 kike so ofc he defends over getting money for nothing over making say half life 3

Does the pope shit in the woods?

>major league athletes gets paid alot
>guys who go to the park to throw around a ball should too!

No. If your THAT good, then you'd be putting effort into your own shit. Valve just wants extra cuts from normally free stuff and entices modern with "you'll be rich!". Putting a futa horse cock on a model is not the same as being on a team that developed a game.
As had already been said: donations are the only middle ground.

I think it depends solely on the quality of the mod. Things like Project Nevada for New Vegas... I'd pay for that, for sure. But the price has to be pretty reasonable if its just a mod. I mean, less than $10. Still, I'd rather not have to pay for mods AT ALL because most modders do so without expecting a cent, but donations are always an option.

Just put a fucking donation button on the workshop page if the modder chooses to accept donations. Jesus fucking Christ, this is not rocket science. A straight path to the modder's paypal account: no cut for Valve, Bethesda, or whoever the fuck.

Uh, making HL3 in 2017 wouldn't make sense.

Graphics don't wow people, literally the entire HL1/2 staff is gone except for Gabe, the game is nothing but a meme.

It would make more sense to just read a short story that finishes the HL story since HL was alwaysa bout awesome gameplay and graphics, nowadays the narrative is normal, size of the world is normal, and graphics can't wow anyone.

There's literally no reason to make HL3 unless it barely costs anything or time and they know all the fucking meme retards and trendy fags will buy it just to say they're playing it to show HL3 played on on their profile.

shut the fuck up about HL3 for fucks sake.

Counter Strike and Team Fortress turned out pretty good.

Ugh not again.

Alright, for me to support paid mods there needs to be 2 things that happen.
1. Modders need to make 100% of the sales money, Valve shouldn't get a single cent off mods
2. There needs to be some way to validate mods so that someone can't just steal a free mod then sell it, or take part of a paid mod, make tiny adjustments, then sell that.
3. Valve must offer unlimited refunds on mods at their own expense in case a mod ceases to be functional and is never updated.

Unless all three come to be paid modding can fuck OFF Valve you greedy kikes.

To be fair, it's not like Sweet Little Lies has to solder capacitors to boards to get work going. All work is built on massive amounts of other people's previous work.

What would stop people from uploading other people's mods as their own and receiving money for it?

> 20 years
> 2 games
> Former is a mod of their game they bought
> Latter is a mod of the same game

You're retarded.

>This is going to be an exact repeat of the last time they did it.
It'll work this time

Donations bypass all of valves and Bethesdas ability to take money for work done. They won't do it like that

Who says i'm paying for Bethesda's garbage?
All i'm saying is if people are willing to put up with annual retardation of ES series, then they at least shouldn't pay for mods that fixes the game.
But if they are willing to take it up the butt even more and pay valve/betshesda for literally nothing, then they deserve this.

What stops them from doing that in the current or paid system?

>now
Why go through the effort of stealing a free mod to upload it again...for free?

>paid system
Why not steal a free mod to upload it again and get paid for it? On that note, why not steal a paid mod and upload it again for money?
There's no validation system, no anti fraud, there's no good way to stop this from happening.

People have already done that, you forgot some people have all the time in the world and do shit for shits and giggles, to troll, any number of reasons.

Gabe's popularity has really sunk so low the general Sup Forums consensus is that he's now a old fat wanker that doesn't know what the consumers want.

>greenlight ruined the steam store, flooded with early access turds, broken ports, shitty indie games nobody will even touch
>every steam sale is becoming more worse than the previous ones
>decides to release 3 new games but only VR to boost failing HTC Vive adoption rate

Yes but it's not an issue in the slightest. Worst thing that happens under the current system is... oh no duplicates?
You still haven't answered how a paid mod system wouldn't make this 100x worse and an actual problem.

3pbp.
If their cut plus the game owner's cut was 5-10% instead of 75% and it was a donation-based system instead of "gib mon or no mod," I'd be inclined to consider it as a viable option.

I never said it won't make it worse, because it definitely will.

Valve just wants their cut from every transaction, they've become greedy fuckers, even greedier than dare I say it Activision and EA combined. They only focus on games which feature heavily on micro-transactions, they don't give a shit on quality of games that hit their store only when there's a backlash they take action.

If paid mods was something that came in to fruition, Valve would have to provide a framework that can be used to sell a mod and to protect it from being copied, also the monetary benefit of the mod being on this network needs to be profitable, possibly leading to better quality mods. However on the flip side of things if Valve was to take the lion share of the money that the modders make, this could drive down quality and ultimately drive people away, which is what happened when they first unveiled this shitstorm

Then what the hell is your argument here? Are you just playing devil's advocate?

I used to have lots of those birds, now I miss them.

That it already happens, are you too slow to see I was supporting what you said.

because valve would have to paid them
while making paying mods they can just tax them

If they want to do it they should how they did it with TF2 map stamps. Anyone can play, but you have an option to buy a stamp that supports the creator and gives you some minor cosmetic effect.

>paid system mod theft
Claims are made, problems are sorted, stolen mods are deleted, purchases are refunded.
A handful of mods in the Paid system for the day we had it were removed in this manner.
Usually, it requires proof of mod creator rights, which in most cases involves posting a public note on their Nexus page or an edit on the mod page or even noting that their Nexus profile has a link to their Steam profile.
Similar for Loverslab mods, although only like .1% of those were even viable to be allowed on the workshop.

Fuck off Gabe

Bruh we've already been over this. Valve thinks modders "need" to be paid so they can get goy coins from providing a charging service. If a modder wants to get paid he can set up a donation or pay site account himself. Hell, steam could let them charge if they want through steam, but making it a mandatory thing is fucking stupid.

I wouldn't mind paying for something somebody worked on, but if they want to give it away they should still be able to do that.

But you're wrong. It doesn't "already happen" except in extremely rare and stupid cases that I don't even know about. I've never heard of seen of someone stealing a mod and then reuploading it for shits and giggles personally.
Most of the time if someone takes a mod and reuploads it they made some minor tweaks or overhauled the mod in some way.

Like, sure there's nothing stopping people from stealing mods now. But there's no benefit to stealing mods now either.

That sounds exploitable as shit. There'd be no way to stop the massive amount of fraudulent mods coming out of places like China or India and good luck trying to charge back on those accounts. You'd need to freeze all sales transactions for 1-2 months AND have an active mod curation team at Valve to make this work.

And we both know Valve isn't gonna do that. Mod support will be the bare minimum just like everything else Valve does.

>Modders should be paid
>And you should pay for it
Yeah right. If Valve feels bad about modders they can pay them themselves. Or better yet, make the developer/publisher company pay for it. Just stop bothering me about the plight of other people.

>doing it again after last time
>after all the shit quality mods
>after all the stolen mods
>after Gabe's AMA on Reddit devolved into people shitting on him and him admitting outright he was being greedy
>trying again with "it's the MODDERS who need to be paid"

Did a banker bite him on the way home from work and now when the moon is full he turns into a Jew?

I'd be perfectly ok with it if modders took most of the money. Let's say:
>10% for valve
>15% for the game's developer/publisher
>75% for the modders

Regarding people stealing stuff and uploading it as their own: it's shitty, but is neither Valve's nor the original dev's responsibility to actually control that stuff, although if it is found by the community they should be the ones to handle it.

Those numbers. Who could be behind this post?

>Regarding people stealing stuff and uploading it as their own: it's shitty, but is neither Valve's nor the original dev's responsibility to actually control that stuff

You should probably either die or go prep your bull if that's your mindset. Either way stop posting.

The mechanics of it just seems like it'd be a nightmare anyway. How do you regulate it if people are using other commercial software to make the mods? What do you do if it's a submod for another existing mod? Or if the mod breaks and the modder stops supporting it? Do you get your money back then, or are you just buying as is, so if he comes back later with some Redux version of the mod you have to pay again?

I'm a catholic neet if that's what you are wondering.

If you think having a platform and distribution services doesn't require maintenance, why don't you create a Steam clone where people can sell games for free while you take no cut?

It is not Valve's (or GOG's or GameJolt or whatever) responsibility to check the copyright of their games, why should it be their responsibility to check the copyright of their mods?

Same for book stores, film distribution services, etc. It is not their responsibility, it is the author's responsibility.

Who the fuck claimed that? Valve is one of the most profitable businesses in the entire world because of all the cuts they take.

Explain to me why they need to take more cuts for a free, community driven service that often fixes broken shit devs couldn't be assed to do on their own?
Mods have driven Skyrim sales more than the game itself, I'm 100% certain Valve has made back everything and more spent on maintenance related to mods from Skyrim sales alone, to say nothing of all the other games bought to be modded.

Because they're the ones pushing it as a paid service. It's a free service right now, if they want to make it a paid service they need to take responsibility for it and make it a system worth paying for.

>Modders need to be paid
>Doesn't pay translators for translating steam

translation.steampowered.com/

Q: Will there be any rewards for translating?
Participation on STS is entirely voluntary.

Cool story, you fat cocksucking JEW.

i've only bought 3 games from steam in the last 2 years. i hate what valve has become so much that i'm completely fine with using origin as an alternative.

By making players pay for mods they will kill modding scene, you'll see.
There is just no way to make people share their own assets to let other people profit from it. Modding works mostly by sharing and cooperation. By taking these away people will lose passion for modding in the long run.
Valve will kill modding scene. You can screenshot this post.

Mods aren't supposed to fix broken shit.

If you are playing games that require mods to be played you should reconsider your position and play better games instead.

It doesn't matter if it's paid or not. It is not the responsibility of the platform. Do you think valve checks every texture, mesh, sfx, etc for every game they allow on the store, and compare it for that of every other game to see if there was copyright infringement?

It's just silly. It is ALWAYS the author's responsibility, for any medium: literary, audiovisual, code, etc.

If you can't take that responsibility as an author, either don't create or do it under a different kind of license. If you want to hold copyrights, YOU have to fight for them.

>Make cool-ass mod
>Figure I could use some reimbursement for my time and effort
>Don't want to be a fucking jew though, so I only charge two bucks for a bunch of quest lines
>Monetize
>Find out I only get 50 cents for every purchase
>And unless two hundred people buy it, I don't even see any of the money

YOU HERE THAT CHINA MOOT??

they won't do any of that, don't worry. that would cut into their profits.

If that's the case how is it mods such as Counter Strike or Team Fortress 2 are so popular?

CS became more popular because Won.net was shutting down and that's literally why Valve made Steam, then Valve bought CS and revamped it a bit into 1.6 and made it Steam only.

And what if offered was something like never before, this was the golden age of gaming, don't forget.

Now everything's been done 34234 times and is dull or broken as shit.

I never claimed I did this, I just claimed Valve already makes money off mods indirectly.

No, but there are already copyright systems in place for this, and trying to steal a full on game will get you sued into oblivion.
There's no protection for mods in place currently, at all. Valve either needs to create some or fuck off with paid mods shit because this is a scammer's dream come true the way you're selling it.
It's a system ripe for abuse with almost no safeguards and no early prevention system in place, completely unlike books, movies and video games currently who ALL have copyright laws and safeguards and protocols currently.
It's a false equivalency.

I think it's because TF2 and CS's mods are simple skins. The same goes for Dota2.
There is no scripts, code, unique animations etc.

I love the idea of giving modders incentive to make better mods.

However, the average quality of mods is terrible and they shatter immersion while sticking out like sore fucking thumbs.

If people are so eager to make money off modding they should just go into game development instead trying to force commerce where it doesn't belong. If this ever happened it'll just kill the modding scene and collaboration will be killed off and all the work that's out there will cease.

No.
We can donate to them though, skipping the middle man who gets a cut.

This there really is no excuse now with early access and kikestarter

>I love the idea of giving modders incentive to make better mods.
Because adding money into the equivalent will surely mean quality, right? Just like with the video game market in general.

In most cases, it'd be charging for skins. So it'd be like most DLC, ie not worth it.

In rare cases, it'd be like charging for mandatory patches, ie something that should be in the game at launch.

In extremely rare cases, it'd be like charging for a janky, unpolished, unprofessional story expansion or map pack, with no quality assurance whatsoever.

So, no, players should not ever have to pay for a mod. Donations or nothing.

>modders like game
>they think the game could be improved or fixed
>they put effort into that in their free time since it's the game they enjoy in the first place
>they can continue developing the mod and deal with issues that come due to official patches or conflict with other mods - or not, they are free
>if they want and get popular they can open donations to get some cash

>Valve says MODDERS MUST BE PAID
>they all flock to steam
>instead of picking games they like, they mod only the ones that are big and bring them most dosh for minimum effort
>if the mod has compatibility issues customers are gonna be absolutely livid (since it was actual purchase through big gaming platform), while modders can just ignore it, why would they care
>Valve takes their cut

hello r.eddit!

>what are custom taunts in tf2
>what is the absolute particle clusterfuck that is modern dota2 cosmetics (you might hate how they look, but they do require a lot of work)
the only thing you're right about being simple skins is cs go, you just draw over the knife, plaster it with latest memes or edgy tacticool shit and then valve slaps it with artificial scarcity on the ass and its ready to be lapped up by 12 year olds and money laundering russians

If anything, Dota 2 custom maps, as a subset of modding, didn't take off because they were too difficult to make, and they by definition require coding.

Bullshit companies dont care bout modders, they want to do this shit so they can start earning profits off of modders work. Quantity over quality is what youll see line pockets if paid mods becomes a thing.

Gabe 'absolutely' wants his cut.

VALID AND CORRECT

Paid mods CAN'T LAUNCH WITH A BETHESDA GAME.

I would pay money for something like antibirth for isaac. Paying money for an armor model is ridiculous, and likewise for a mod relying on another mod(like most bethesda game mods that aren't simple texture and model swaps)

>do something because you enjoy it and want to improve it
>wahhh they need to be paid
if they want to be paid they can release their mods to only paid subscribers. They put it up on nexus to be used freely by others.

Well, my main point was that, right now, many mods is Skyrim require different mods and frameworks to work properly. If ability of basic free sharing of these things will be taken away then there's no future for interesting and complex mods. Mod community will get divided and fragmented.

this

What if the big wigs in favor of paid mods are really just trying to kill off the mod communities so they have less competition in content creation?

>and likewise for a mod relying on another mod
This is what almost killed Skyrim modded after the first paid mods attempt. SkyUI is one of the most popular mods out there, but the creators were so eager to fondle Gabe's balls they jumped on board in support of paid mods. The problem is that not only do no other UI mods come close to SkyUI, but a TON of other modders use it as a dependency to make their own plugins work. Even if you hate the layout of SkyUI, you still need it for its MCM. So now you have to buy the game, the expansions, a fucking interface mod, and any other jackoff's mods that rely on the previous one.

Actually this is very likely the case and (((their))) true agenda.

If somebody creates professional quality content, instead of the cobbled together shit we usually get, I don't mind spending some money on it.

Modding is a big pie
So it's only natural Gabe wants a slice of it

Valve absolutely needs to have a better customer support system

>Hiring modders
>Gaben taking money out of his fat fucking ass pocket and giving it to people
>Gaben getting off his fat ass and actually making a game

Funny.

Because Valve wants employees without actually giving them employee benefits.

Just look at their proposal from last time, 30% cut for modders and if they don't meet a monthly minimum Valve takes everything. I don't even know how this shit's legal, it's like Valve's treating modders like third-world factory workers.

Fucking this, If I was a modder I'd be pissed at that ridiculous cut they originally implemented. fuck does steam and bethesda deserve to get money off my work
>But muh tools and exposure
fuck off nexus is the go to and If Bethesda wants to profit of my work they hire me or get fucked

>Mods die out
>Less competition
>Mods still thrive
>They get the lion's share of the profits for someone else's work
>Almost zero effort on their part

It's a win/win for valve.

>Should people have to pay for mods?
If they want to. They can donate.
I'm afraid that if paying mods via steam/bethesda/else becomes real they'll end up sooner or later walling that market off from the NExus/mddb crowd. i.e : get paid (give us revenue) or get fucked

>whole thread is just posts crying about how they will have to possibly pay for a mod in the future if it's good enough that the modder decides to monetize it

wow woah

Or you could just, you know, play the game.

And many of them immediately jumped at the offer.

This is literally the only way to stop DLC business models. At least until it's co-opted by developers and they structure their legal phrasing and pricing around it, it'll bring content capable of competing with paid DLC to the market, forcing DLC prices down. Of course even after they integrate the model, we still get the benefit of high-quality content in veins other than "quirky gamemode" or "finished game" or "colorful skin."

Search your heart, your mind, and you'll know it to be true.

What? There are all kinds of ways around this. You can license some content for free without licensing the rest. Tons of games already do this, both digital and traditional.

because surely no one will take the mod that someone decided to make for free and sell it

that wont happen

no sir