-weapon durability

-weapon durability
-QTE's
-open world meme
-4 dungeons
-ubi towers
-pop in
-crafting
-copy paste shrines
-slow mo
-dumb A.I
-PS2 graphics
-predictable zelda story
-empty world
-can be beaten in 15 minutes

what can go wrong?

...

Got my pre-order for the Switch along with BotW.

Stay mad, cuck

Game looks like shit

This is the worst game to pick to launch a console, what the fuck is jewtendo doing?

People who complain about weapon durability are the same people who complain about time limits: casual faggots.

I'm not the one getting cucked

>-4 dungeons

I keep seeing this but its confirmed at least 120. Or is your sony math so janky?

I'm a little disappointed in you son.

Look at this faggot who prefers boring photo realistic graphics over actual Art like in this GOAT

BTFO

how many of those "puzzle rooms" are actually good?

Those are shrines, user. I believe there are four main dungeons, but like in any other Zelda, they will be good.

I wonder who you could be talking about because I'm not either, bucko.

>weapon durability

not a problem

>QTE's

you faggots have utterly butchered this word

>open world meme

not a problem if the content is dense

>4 dungeons

not a problem considering the sheer amount of puzzles spread across the map

>ubi towers

not a problem, and not even technically ubi towers

>pop in

even ancient 3d games have this, suck it up

>copy paste shrines

how?

>slow mo

implemented rather well, actually

>dumb A.I.

you'can only say that about bokoblins and they were always intended to be the most basic, easiest enemies in the game

>PS2 graphics

now you're just shitposting

>predictable zelda story

you don't know anything about the story

>empty world

literally false

>can be beaten in 15 minutes

so?

why did i just waste my time replying to this

This

you dumbass

Hmm, nope, don't see how when I'm gonna be playing this GotY

Still preordered it, still took vacation time to play it, and I will probably enjoy it.

Fight me, come at me brah.

>why did i just waste my time replying to this

cause your a nintendo white knight

Better than being a Sonygger or PCuck

Meme magic is real

>-QTE's
Contextual action and Quicktime evnts aren't the same things.

Christ, soon, people will combo in fighting game QTE too.

I haven't really seen anyone talk about the dodge/slomo stuff. I really fucking hate that this exists.

WW's contextual dodge attack thing was really overpowered.

Now compare it to the actual gameplay from 2014.

Dumb chenposter

I bet you also pre ordered the wii U. sad!

Pc > Sony > Jewtendo

This is a FACT, stay mad xdrones

You're an idiot, no game has weapon durability so shit that weapons break on almost every encounter.

Some dude went through litterally 12 weapons just to kill the rock mini boss, it wasn't hard or anything all you had to do was spam infinite bombs and hit his huge "HIT ME HERE" sign, over and over and over.

It doesn't get anymore casual then that, it's piss easy exploited gimmick shit, the only reason he almost lost was cause weapons turn into magic fairy dust in an instant.

Imagine if you'd go through weapons just trying to pass a single level in bloodborne or something, shits terrible. Artificial difficulty, and mechanic that'll make the combat loop tedious and annoying.

>you lived long enough to see a new Zelda dethrone OoT

Feelsgoodman

>comparing companies/platforms that cater to completely different audiences

but aLttP is the best Zelda

Lol its the same casual cry baby from before. Those are weapons from the very start of the game, naturally they aren't very strong. Not to mention you get weapons by killing enemies and exploring, the two things you do in the game anyway. Might as well bitch about blood vials in BB.

why robots? Its so out of place

Nice try with that assumption, son.

I skipped their last console, because just like ps4, it had no games, at least until BotW.

No way in hell I'm buying one now just for that when I can have their current console and get the games coming out for it that interest me.

Same sonygger shitpost desperation every fucking day.

Whatchu faggots gonna do when BotW wins EVERY fucking gaming award of 2017?

t. Arin

the irony

pt2
>Weapon durability
It wouldn't be so bad if it was like any other rpg, but shit breaks almost instantly, it's an unnecessary mechanic that makes the gameplay less fun.

>Open meme world
"Dense" yes, big patches of green nothingness will definitely be dense.

>Ubitowers
It's an even worse problem, far cry 3 and 4 had 15 and 17 towers, zelda will have 20, and the function exactly the same.

Best Zelda was ocarine of time

The others are only big fat smoking turds

If you like other zelda games you are the reason nintendo is falling down

It's ironic that no games interest me on Wii U, yet more than a couple have caught my eye for the Switch?

I don't think you know what irony means, junior.

You have to speak english on this board.

>it's an unnecessary mechanic that makes the gameplay less fun.
Its necessary so the player doesn't stick with the same weapon the entire game, finding new weapons or defeating an enemy with a good one is more rewarding when your current one doesn't last forever.

>son
>junior
>bucko

you have to be 18 or older to post here

Weapon durability would be a problem if it were like any other RPG, like you said, but there's no random drop system. Every enemy you kill drops the weapon they were using to fight you 100% of the time, so it's your own fault if you run out of weapons because you didn't pick any up.

>Sup Forums sucks off Chrono Trigger for giving you the final boss early on
>but it's bad when Nintendo does it

No shit?

Then what are you doing here?

See, I can make stupid, baseless arguments too, young one.

And you're the same cuck lying to himself about this shit mechanic, which doesn't even make sense in a cartoony game like zelda.
They may be at the start but there a good enough indication, I bet there isn't a single item that could take on a boss without breaking, or coming close.
Having to pick up the same weapon over and over again is just boring, it's padding bullshit.
It doesn't make the game difficult, just annoying.

Also, it ruins the fun, initially I though snow boarding with a shield for example seemed fun, but it breaks your items. Literally a consequence for fucking around in the world, it's anti-fun.

And you know damn well you'd prefer it to be like any other zelda game, where meme durability isn't even a factor, don't lie to yourself.

>good, caring for your weapons is fun and makes you bond with weapons better in games where the number of weapons is limited
>bad
>good if done right
>good, too many dungeons is a bad game design
>not inherently bad, it's just hard to do it right
>don't know what does pop in mean in this context
>good if done right
>bad, unless they are shrines of one god that belongs to a well established religion
>can be good, but it's hard to do it right
>can't tell, don't know anything about AI in the game
>graphics don't matter
>this fag expects every story to be original an creative in 21st century, an era when everything has been already said and can be only reproduced
>empty world can be good if done right, it may give you a meaningful feeling of loneliness, depression and hopelesness. Empty world is a better choice than a world with a lot of POIs in a game which is supposed to be melanholic and sad. Whether zelda is such a game is another question
>so can Morrowind

It's Jap-sans futuristic zelda he always wanted to make

>b-b-but SONY!!!!1!!1

why are nintendocucks so insecure?

>It wouldn't be so bad if it was like any other rpg, but shit breaks almost instantly, it's an unnecessary mechanic that makes the gameplay less fun.

there's an abundance of weapons everywhere in the game and the entire game is focused on survival, quit being a casual

>"Dense" yes, big patches of green nothingness will definitely be dense.

yeah you definitely have no idea what that word means

>It's an even worse problem, far cry 3 and 4 had 15 and 17 towers, zelda will have 20, and the function exactly the same

the function is just to unlock segments of the world map while giving some utility to climbing, there's literally nothing wrong with it and it doesn't even play a particularly large role

honestly you sound pedantic as fuck

Good job staying on topic, user

Not the first Zelda to have robots.

>WE WUZ SOTC AND SHIEEEET

The function isn't the same.The problem with Ubitowers is that they lock seemingly unrelated quests behind the towers. This game doesn't do that.

Zelda best girl

>Having to pick up the same weapon over and over again is just boring, it's padding bullshit.
I'm going to say this again, try really hard to think this time since its clearly difficult for you. You get weapons by defeating enemies and exploring, your weapons break when a certain number of enemies have been hit. You have to suck at the game or try to use your weak weapons on a stronger enemy to actually run out, not unlike running out of blood vials in Bloodborne. In fact its the same thing, you are just too stupid to realize it.

>#1
>Proceeds to do what "the defense force" does

No wonder everyone hates Sonyggers, they do what they hate being done to them.

25 cents have been deposited into your PSN account.

half the things you listed are very good things

Since when is namecalling deflection? By your own definition, you just committed rule one in that image.

>caring for your weapons is fun and makes you bond with weapons better in games where the number of weapons is limited

stopped reading after this

if they wanted the player to use more weapons they should make necessary.

Design enemies whom are suited to certain weapon types, without, so the player would have to use his/her whole aresonal at times, like in the souls game.

In addition it's been confirmed that you can just carry a lot of the exact same weapon, there's no reason for me to use the others when i could just carry 20 adventurer swords.

>"Running out of weapons"
This shouldn't even be a thing in games, ESPICIALLY not a zelda game, this is gonna ruin the combat loop, and every legit review will talk about how annoying it was. ss this.

Digimon looking shit

Overdesigned, lines and glowy shit everywhere

This

>young one

Do you end all your tirades with some snarky belittlement?

The "tough guy" thing might work for you in person, but here you're just a cuckboy who plays baby games

What is with Sony and their fans copying everything?

But many games have the "run out of ammo" mechanic, forcing you to scrounge dropped ammo and weapons, and constantly reload mid-encounter. Or the "weapon cool-down" mechanic, or the "mana recharge" mechanic. Not sure why the disintegrating weapon mechanic is worse.

>This shouldn't even be a thing in games
Again, it won't be if you just pick up one of the hundreds of weapons you'll come across in every session. Did you even read my post?

Durability works in this game since it's not balanced around static growth. Metal armor isn't the best thing to wear in every situation, electric anything will fuck you up if you're wearing it, and not making them these permanent things enforces that. It also works for open world without random drops. Now looting any kind of weapon serves a purpose beyond hoarding and selling it. Mid-tier equipment and up will take a long time to break anyway.

Kek

It's just funny getting a rise out of people like you who will take the bait.

How new are you?

>Design enemies whom are suited to certain weapon types, without, so the player would have to use his/her whole aresonal at times, like in the souls game.
What makes you think the game doesn't also have this?
>In addition it's been confirmed that you can just carry a lot of the exact same weapon, there's no reason for me to use the others when i could just carry 20 adventurer swords.
The fact you would likely have to grind for that is a good punishment for being a casual bitch who needs a crutch weapon.

>Dark Souls weapon durability is okay
>Nintendo does it? It's blasphemous

No, you're stupid.
Blood vials are just health potions, which zelda also has btw.

I can completely bosses and entire areas without even touching blood vials, potions, flask etc. Stuff like that takes skills, espicially since games like bloodborne are creative in their combat loops, I can regain health using the combat mechanics without touching blood vials once.

this meme durability shit isn't even comparable.

Dark souls weapons don't disappear forever when they break.

>Halo Covenant weapon durability is OK.
>Nintendo does it? It's blasphemous.

Kek

...

Right, but weapons are also rarer to come across. In Breath of the Wild, literally every single enemy drops the exact weapon they were using 100% of the time. Dark Souls might have also been so strict with their weapons durability of this is how the game worked.

Man, people really don't want me to buy this game. I did though, because it looks like it's going to be fucking amazing.

This.

Weapon/armor durability was fucking lame in Witcher 3 because you'd just level up to the point that they'd become useless anyway, and even if you still needed them all you had to do was take them to an armorer to repair them. It was a massive waste of time and I'd even go so far as to argue it felt like an instance of blatant padding.

In this game, there's actually a purpose behind it because the whole point is surviving in a harsh natural environment. You might swap armor to suit a particular purpose, and you'll have to stock up on weapons and consumable items to prepare yourself for the dangers ahead.

>No, you're stupid.
>meme durability
Irony at its finest. Also who the fuck says "combat loop" except "game design" youtubers?

Your right no one would be retarded enough to buy a switch for 1 game

If the game naturally requires you to use variety then there is no reason for this terrible durability and constantly picking up shit weapons mechanic.

>Grinding for a crutch
Honestly you'd have to grind just to have a shit ton of weapons to use.
Also the adventurer sword isn't a crutch, it's just a skin of the stick or club with higher durability.

The attack patterns and nearly exactly the same for one handed weapons, and any slightly different movements are purely aesthetic as they all have about the same range.

I wouldn't be grinding for a crutch weapon cause they each weapon type variant plays the same, I was just saying shit durability doesn't promote variety.

- 4 dungeons

I fucking knew it, nope.jpg

They won't scam me this time.

The 6-7 we've seen all look like fun. Wtf are you on about?

The moment it becomes tedious is when the system is shit. If it exists and you don't really notice it, its fine. But if you suffer because everyone takes like 10 hits to kill and all you had are wooden shit its awful.

I think something worse is recolors. Orange Bokoblin does like one heart of damage, but the blue looking one does 3 hearts worth of damage. You just run up to a new enemy and he one shots you as a "you aren't geared enough for this area" signal. Then you break 3 clubs trying to kill him and its not worth the effort.

Four dungeons that we know of, anyway. For all we know, they could be the first four and then four or five others open up after you beat them, as is standard for Zelda games.

It's funny that a game on a console that can produce the best graphics this gen can look hideous compared to a console that's not nearly as powerful.

More like sad, actually.

Well it's a different system.

Both are GOOD.

Dark Souls uses it to limit the number of times you can spam special R2's and add a challenge for enemies that can reduce your durability forcing you to alter your strategy.

Zelda on the other hand is taking an approach to weapon durability I've actually never even seen attempted in a game. The idea is to force the player to adapt and survive, giving them a large number of low durability weapons in the beginning and making it a real treat to find a powerful weapon that you then have to think before you use. It also adds the ability to throw a weapon about to break for an instant crit which means saving weapons near death can function almost like a plasma grenade in Halo.

People love their buzzwords though. I'm fine with them using it too because it's their loss. People who act like it's their job to shit on games probably shouldn't get to play them.

>giving a fuck
Unless you're a butthurt nintoddler why the fuck you keep cluttering Sup Forums with those shit threads ?

People who talk about games say things like combat loop, is really basic terminology, that puts a sentence into a brief two word noun.

With as hard as they've been pushing the shrines, I'm expecting 4 tops.

They aren't themed either, that kinda blows.

Why the fuck every new game need to be open world? There is not a single good open world game from the 2000

>If the game naturally requires you to use variety then there is no reason for this terrible durability and constantly picking up shit weapons mechanic.
There also would never be a reason to use any weapon but the one needed for the enemy, and no reason to use anything but the good weapons.

People who think they know about game design but actually don't know shit use terms like that.

>posts deflection guide
>first thing this nigger does is rule 1

Wow this is either grade-A bait or grade-A irony

stop lying, you didn't read because you're illiterate, no one's buying your bullshit

Thank goodness no one who's buying a Switch will buy just one game.

If I wanted to do that, I'd buy a ps4.
Oh.... Wait...

Fuck

and since its free form and you can do them in any order, or go to Ganon at the start, they won't require any items except maybe the dungeon item itself. Its all slate puzzles, which you will burn out doing the 120 shrines.

So you won't get a Hookshot in one dungeon, that is needed for other dungeons because they can't be designed with items in mind if you can do the dungeons in any order.

R* and TES have been really fun imo.