Paid mods never left

pcgamer.com/valve-modders-absolutely-need-to-be-paid/

Gabe Newell makes clear Valve's intention to bring back paid mods.

Reminder, Valve don't make any change unless they can yet again take another slice of money from other peoples content.

It's not about the modders, it's about Valve taking in more cash as always. Is this company capable of doing ANYTHING without it being a means of sitting back and watching their cut of the cash roll in?

It only succeeds if we let it succeed. Valve learned that last time, and they'll learn it agian if they ever try it.

i mean, the IDEA of compensating mod devs for their work is a valid one, but it completely falls down to it's execution and we know valve won't ever do it right.

Nexus bugs you about donating, but I'd honestly like to see the percentage of downloaders who do.

they got a shitload of money last time though
they only pulled it off because they didnt want to look like jews at the time

>they didnt want to look like jews at the time
Yeah, now they don't mind looking like one all the time.

>shitload of money
Didn't the shear volume of hate mail they got end up costing them money? Not to mention the bad PR.

itd be fine if its always pay what you want, and you don't have to pay

i don't think valve learned though, i think all they took from the last disastrous implementation is that they can't add it to a game that's had a scene for a while

Fingers crossed they mean Source mods

Like selling Unity games

if steam had option to donate to a mod, i see no problem with it, but they way paid mods were presented back in the day was abysmal,

some modders started adding notations on free mod, saying you should buy it if you enjoy it, etc.

what Valve doesn't realize is that everyone wont pay for mods and if you would put mods under paid wall, they will die.

it's probably pretty low.

but the way to do it involves fixing their shit ass curation tools and workshop over all and we know they won't ever bother to do it.

There's a few source mods that are sold as games.

They're all terrible.

don't care
if there's a market for them then that's between buyers and sellers

If the mod is simply tweaking settings or just uses in game assets, then it should be free/pay what you want.

Cross game assets would be kinda grey area, but pay what you want works.

If it involves creating significant amount of new assets, then it could be paid only BUT the actual creator gets most of the profit.

>actual creator gets most of the profit.

nobody will agree with this, not Valve nor the company who game is used.
Paid mods are basically seen as free money by this greedy ass corporations.

...

Whatever, there's always UWP and xbone cross play

I don't know about that. Insurgency is pretty good. I think they just need to put more Source mods onto Steam.

don't be so hard on counterstrike and team fortress

Does anybody really buy Valve PR? If they want to reward modders just buy their shit Valve, you did it with basically every IP of yours that wasn't Half Life.

>Gamers will never pay to use their own internet!
>Gamers will never accept ingame DLC!
>Gamers will never buy horse armor!
>Gamers will never support censorship!
>Gamers will never get physical DLC!
>Gamers will not upgrade to a Pro version console!

>Gamers will never pay for mods!

Sup Forums is always wrong.

>'Gabe's last reddit ama
>"We have never even considered a community manager lol"
>Meanwhile theyre still making plans for paid mods

>Sup Forums collectively votes for trump
>complains when companies take advantage of a freer market

Few things wrong with this.

1st Legal nightmare for mods to become monetized.

2nd Mods are based on other mods which based on other mods, how does that work?

3rd Paid mods are expected to WORK! Support is suppose to be there as well.

4th Paid mods is becoming a thing only because of consoles. On consoles you pay for everything including Internet. People are trying to squeeze out money as much as they can.

6th Bathesda will rely on mods to fix their bugs and will get extra money for being lazy.

Finally How do you deem who owns the mod? If I make the mod and make it free and someone modifies it and sells it. How can you prove you made it?

So PAID mods is fucking stupid. Mods were free for 30 years and they should stay that way. People who want to get paid for mods should just make their own games, or get hired in the industry.

Finally

neither of those things are true
it's just the worthless neets that do both of those things

See

mods aren't necessarily based on shit
your weird skyrim behavior where you use other people's source code for your shit has never been kosher without permission

Don't forget the 3rd party between the buyer and the seller taking a cut for whatever reason.

>Paid mods is becoming a thing only because of consoles
literally muh console bogeyman

paid mods have thus far been entirely exclusive to steam

tons of people here defended it
next time there will be more people to defend it and it will be here to stay

Because you are using their game as infrastructure.
If you use nothing from the base game, then go use unity.

What about mods that require frameworks like SKSE? Do they get a cut too?
What about skyui intergration should they get a cut also?
Too much shit built on good will that money will fuck up when it enters the equation.

3rd party being valve ass hat, they didnt make the game they're just trying to sell other peoples work on their platform and take a cut.

Look at TNM for Deus Ex, great mod made by people on forum. If paid mod shit was around then nothing would been made, because people would be looking to get more money instead of actually making a mod

I ironically supported Trump and I will ironically support paid mods.

>the platform you are selling your wares on
lol

>steam dies off
>pc gaming dies off because there is no other way to get new games

I don't consider skins mods, It's just a tiny texture edit. And it's stupid anyway that people are willing to pay for shitty skins.

Actual mods should be free, end of discussion

Yeah, just like YouTube died off right?

youtube is in the process of dying, yes

LOL what are you gonna do? Quit steam? Ahahahahaha you'll accept it and youll like your paid mods now suck daddy gabes dick

Based on?

make free mods if you want free mods

everything its currently doing?
i take it you don't really go on youtube often

not sure how your post corresponds to mine exactly

GOG, and Origin will still be around.
I hope that people will move over to GOG more firmly if Steam implements shitty practices.

This really gets the neurons firing.

>poorfags
You trash has already lost.

not an argument

I think I misunderstood you then. I thought you were talking about paid mods like skins on Steam already existing and nothing like that exists on consoles.

Actually, money is how the community steers work

Nope. You'll pay for mods like a good little boy

It is, Gabe. Welcome to the global economy.

If modders really want to get paid they can start a patreon and get paid exactly how much their fans think their content is worth, and they don't have to deal with any of the issues present here

What about people who take mods and sell them.
Or mods that require my mod to work are going to get sold?

It's alright. I'm actually looking for an excuse to stop buying games. Valve has been shit for the past few years, i feel like they need a swift mercy killing. Or a suicide.
And yes i know that retards will gobble this up, i just want to be reassured personally that Steam is spiritually dead.

Free mods will still exist you you fear mongering retard.

Sue them faggot.

We are talking about steam implementing paid mods again, hence the points listed.

>modders needs to get paid!
>but we take a 60% cut
BUY OUR GLOVE SKINS

Which is legal nightmare hence point number 1

no i meant the actual paid mods fiasco

Fuck off if you have nothing to contribute

Valve provides infrastructure for distribution.

Aww is user cranky because he has to pay for mods ? Don't worry, gabes dick will make it all better

What is morally wrong about paying for user created modifications?

I can't think of a single one.

Charge a $1000 entry fee to submit an item into the paid mod store. That'd get rid of 99% of the trash.
With a small number of people submitting stuff you can hire real actual people to manage it, and take down mods that steal assets, crash, that sort of thing.

yes that is how licensing works user if you are going to profit from another person's game then whatever money you make should go to the dev and the owner of the distribution

I know, I read the thread, but the OP posted an article about how modders "absolutely need to get paid", and if they "absolutely need to get paid", there are other ways to pay them without having to force everyone into a bad situation.

Nothing. NEETs just want to keep the value of workers while pretending they are doing it for them.

Paid mods got a push from bathesda and valve. When that didn't turn out Bathesda started their own mod hosting for consoles.

It's free right now, but could easily change and start charging. I see consoles as pushovers. They pay for a lot of shitty things, I can see mods easily become one of those things. Valve will not be successful until paid mods will become a thing on consoles. I'm pretty sure I read somewhere that valve considered charging for Internet as well, but it requires closed ecosystem, which is not possible on Windows

They never made any amount of money off of it. They refunded everything back.

Read this if you can't think of one

I don't mid getting paid for my mods, but it needs to be more of a 'donation' option and not mandatory.

non-sequitur

Ah. Well than you're correct, in fact Nexus mods have donate button as well.

I'm asking for "moral" reasons on why compensating people for their work should be discouraged.

I approve of paid mods, why should someone not get paid wasting their own time.
Literally tell me

You shouldn't be allowed to sell that art you make in your spare time
You shouldn't be allowed to sell that car you're fixing up
You shouldn't be allowed to chair you've made in your spare time
You shouldn't be allowed to sell that game you've been making in your spare time
You shouldn't be allowled to see that mod your making because poor neets can't afford 50 cents for a reskin of a sword. Free market faggots

>We used to make games
>Now we make money

What does that tell you about making games?

Valve made the right decision to stop developing video games.

Which is already a thing on Nexus, you could also fire up Patreon if you want page dedicated to you.
There's no need for Valve to get involved

Valve has never stopped working on games.
They just stopped working on Half-Life 3.

oh im sure they'll get it right and not accidentally subjugate the mod community by turning them against each other over money

How bout the big one from last time: Modders don't want paid mods.

Then they won't try to sell their mods.

>You shouldn't be allowed to
Literally no one is arguing that modders shouldn't be allowed to do anything, except for Valve and Bethesda who will not allow modders to sell mods outside of their own framework in which they take a cut.

Morally it's great. But it's a finicky thing that could go in bad direction.

Have you ever heard of road to hell is laid with good intentions?
Example: Kid just had an operation and not suppose to eat for a day. Kid tells grandma he is hungry. As you know granmas like to feed grandsons, especially if he is hungry. What's worse that could happen? Kid dies in the night it most painful way ever, throwing up constantly and the operation he had got split open and started to rot.

How it relates to mods? Mod creators can setup donation pages and get donation money. But the moment Valve will get involved the modding will die out. With people bickering over who owns what.

Friendly reminder that this is just a way for Valve and Bethesda to outsource content creation and drive down wages, and that they have 0 interest in actually rewarding modders for their contribution. If anyone here supports this idea (libertarian faggots) and at the same time opposes companies hiring illegals/outsourcing then you're a massive hypocrite and an idiot.

I always was telling that paid mods will show the true face of modders, who is a bitching fag, who can deliver quality content when motivated, who decides to do stuff for free and etc.

>drive down wages from zero to greater than zero

You have a firm grasp of the situation.

It's called making a game, you can go sell it.

Using your example it's mods are more of this:
The guy made a car, someone took it, recolored it and is now selling it.

Read thisIf you have answers to this dilemma than post.

modder groups were hired by BioWare to make Paid Mods (the project fails, but it produced maybe 4 Premium Mods before dying)

modder group was hired by Atari to make a Paid Mod for NWN2 (it failed, but Atari was absolutely assfucking NWN2 anyway)

the way to do Paid Mods is you find an amateur group trying to break into the professional tier, and pay them for a project. You don't pay a fucking ASSFAGGOT for a fucking shitty hat skin. I know, I know, ASSFAGGOT modders and Valve have made a LOT of money with shitty hat skins, but that's because Steam Marketplace has been being used as a money laundering system by international crime syndicates.

The wages of the people actually in the industry you dense fuck. If they have a cheaper source of labor to make their content they aren't going to be hiring people on to do the same job, it hurts everyone because less people are making money and those that are are making pennies and its the best they'll be able to get.

There is no dilemma. There's just ignorance of copyright law from a group of retards that have been ignoring it.

Valve's army of PR employees, consumer psychologist, in-house economists, and sociologist will ensure that paid for mods will be incorporated into Steam within the next year to 3 years; and the community will praise them for it.

I completely agree Valve, modders should be given the option to see if they want people to pay for their mod, although it certainly doesn't mean they won't be exempt for criticism for doing so. But maybe it will lead to some higher quality mods that will be worked on for longer.
Oh whats that valve, you want a cut to?
Nevermind, go fuck yourself.

>Make mod but choose not to sell or post it on the Steam Workshop
>Someone comes along, takes my mod and starts selling it
>I have to file a complaint with Valve and am subject to all of the hassle involved with getting my stolen work removed from the marketplace
>Worst case scenario, my claim is never acted upon or is rejected, meaning I have no recourse to stop someone profiting off my work unless I go through a painful and expensive legal process which ultimately wouldn't be worth it
>Even if successful, anyone else can continue to do the same thing with my mod ad infinitum because there is no vetting or approval process to proactively stop it
>The mere existence of paid mods forces me to either participate or constantly stay vigilant to ensure no one tries to steal and monetize my work
>Say fuck it to all of the above and just stop making mods

Not even remotely obvious how you think mods for AAA games are a substitute for those AAA games.
The competition for the "industry" comes from the indie game market, where those looking to create complete works go to retain a larger % of their value.
There's no reason to protect the AAA game industry, tho.

Last time the 5 that did want paid mods fucked over the entire rest of the modding community until valve pulled the system, so that's not really reasonable either. The modding community is built on the idea of me building off the mods of others, with several "base" mods designed for other modders to use in this manner. Add money, and that all goes down the drain. Just look at the shitstorm kicked up on nexus last time for more details.

The answer to this is pretty simple though. Just post said mod on the steam workshop and leave it there. The pricey rip off would be instantly abandoned as who would pay for what's free?