Resident Evil 6 is like a 30 hour, non-stop orgy. There's a lot of holes and you're not quite sure what to do. Resident Evil 7 is like a 7 hour threesome, except one of the girls leaves halfway through and then you travel to some salt mines.
Resident Evil 6 is like a 30 hour, non-stop orgy. There's a lot of holes and you're not quite sure what to do...
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Nope, no, no, no, no,nuh uh, nerp, nope, just fucking NO.
This game blows cock harder than your mom at a charity auction. Stop pretending it's something better than what it is. This board's delusion with RE6 has become unacceptable. It has to be stopped.
Just try and stop it, user.
30 hours where are you getting this number?
I beat it in less than 18 and the campaigns are a fucking slog to get through
20 hours for campaigns. 10 hours dicking around in Mercenaries. There's also the fact that around the 30 hour mark you start to finally grasp the basic game mechanics.
>the campaigns are a fucking slog to get through
Define "slog". Every campaign is unique, and are generally fun from start to finish. RE4 is a slog. RE6 isn't.
try killing urself op u faggot
is this the newest dead rising?
No, it's the game that Dead Rising 4 couldn't outsell in 2016.
Reminder that RE6 has the best zombie animation in the entire series. Hopefully RE2 Remake can be this good.
sorry man but I am gonna have to disagree, resident evil revelations 2 was the best resident and I hope it copies off of that.
giraffe
>wanting re2 remake to be anything other than tank controls
Found the fag
Resident Evil 6 does have an animal motif, you know.
RE2: Remake is extremely unlikely to use tank controls. It's more likely to use the RE2 N64 control system, assuming it's got fixed camera angles. Or something between RE6 and Revelations 2. Personally, I hope they have 3D movement because the "always face forward" movement of Rev2 is annoying.
Hey faggots should I get RE6
No. Just watch the cutscenes on youtube
Every RE fan should own RE. It's the action zenith of the series. But only the PC/PS4/XBO versions are acceptable.
depends, do you like going through the same area with other people? Are you gonna do it solo or coop? if your gonna do coop then thats a maybe, the only good thing is mercenaries mode but its not worth it alone.
6 is a heavily flawed TPS masterpiece.
7 is a heavily flawed VR survival horror masterpiece.
I love both.
It doesn't really make sense just to watch RE6's cutscenes when it has the best gameplay in the series. I mean, they're awesome cutscenes, but it's not the same as actually playing it.
>depends, do you like going through the same area with other people?
Are you referring to the very rare occasions in RE6 where you visit the same location in a different campaign?
>rare
Oh boy I sure love playing this segment again a second time where I have to shoot enemies but this time as Chris!
They reuse areas constantly. Stop shilling.
From memory, Leon and Chris visit the same location exactly once, and that's when they encounter Carla.
For years all ive wanted is helenas big fat sweaty booty in my face
Thanks for reading my blog, frog and non frog friends
So did they ever explain exactly how they created that logo?
>very rare
my boy there's only a few unique areas with each of the campaigns, you always go through the same areas other characters went through but your always going through the same door or a "different" path.
>awesome cutscenes
see this is where you fail yet again because resident evil revelations 2 has the best cutscenes by far, you really get to feel the emotion in the characters, with just the right amount of cheesiness, the story in 6 was dogshit, while revelations 2 was a lot better, and most of all a more likable villain then fake ada.
If you like Mercs, definitely.
Thanks
VII feels like a shitty spin-off. It's nowhere near a "masterpiece".
You're jaded. It doesn't feel like that at all to me.
I actually enjoy RE6, but this is just an objectively wrong opinion.
The game would have been 10x more enjoyable if it wasn't called Resident Evil
>jaded
Nah.
>looks waxy
>no returning characters, except maybe "Redfield"
>"choice" that doesn't matter
>enemy variety is absolute ass
>final boss that might as well be a QTE
VII should've been a spin-off.
That's funny, the same could be said for VII.
REmake 2 does not exist until proven otherwise, and if it somehow actually is being developed, then it's more likely to be in first person now, since 7 was decently successful and VR is the new gimmick
You're wildly exaggerating the amount of shared content between campaigns. Look at Leon and Chris. Leon starts in America. Which Chris never visits. He goes to China. The only time he crosses paths with Chris is when he and Chris are chasing Ada through that building. They then part ways, and Chis proceeds to LEAVE CHINA while Leon stays in China.
In Jake's campaign, all the level design is unique up until you meet Chris and fight the giant BOWs together. Then you get on a helicopter. This is unique. You crash it. This is unique. Unique mountain. Unique caves. Unique science complex. Unique casino. You then exit into China and briefly cross paths with Chris for a boss fight. You also cross paths with Leon for a boss fight. Then you end up in an underwater laboratory with very little shared content between Jake and Chris because Jake is in one area and Chris is in another. You briefly cross paths in a central chamber.
There is more unique content than shared content.
>game is bad because of its name
holy shit this needs to be screencapped. this is more retarded than those sonic autists who hated the sonic redesign because of the green eyes.
I strongly disagree with it, but a lot of people genuinely believe that if a good game doesn't meet their expectations of what a game within a series should be, it's a bad game.
Revelations 2 lacks RE6's production values, and that extends to cutscenes. Rev2 has weird, muddy FMVs for a lot of its cutscenes. RE6 uses realtime for everything except one or two brief shots.
the autistic fans aren't worth the shit on my dick after anal. if a game is good, it doesn't matter what series its from. nintendo could make the best strategy game ever using donkey kong and people would say its terrible because you're not jumping on squares. in any objective measurable sense, re6 is a very well produced game with good content and features.
>re6 is a very well produced game with good content and features.
I would suggest that RE6's biggest failing was actually its overall production. There's a clear sense of cramming a game full of features but not having the time or resources to take a step back to evaluate what needed to be trimmed and what elements needed more tutorial work.
Am I the only one who wanted more intersections?
I'm saying it's a decent game that is only considered bad by autist fans because of its name.
Had this game just been called "Gears of Zombies n' shit" it would have been considered a fun but generic and forgettable action shooter.
It's literally an improved RE4 with co op gameplay wise
I wanted more story moments between classic RE characters. I also wish they had fleshed out Sherry's relationship with Simmons.
>buy this game to play with a friend
>that friend gets it but so does his other friend, they play it together instead
>ask if I can play with one of them at some point
>they say no, that they just want to beat it and never play it again because it's shit but there's another friend that wants to check it out that I can play it with later
>they say it's shit but they constantly talk about how much fun they're having with it
>wait months
>other friend gets the game
>say "Hey, let's play RE6 sometime"
>we agree on a time for the next day
>wake up early to adjust to his schedule
>he's already playing
>with the friend that said he would play with me originally before he played with the other friend
...
Same. I would've also preferred that Leon's campaign ditch most of the underground shit in favor of more Tall Oaks.
Helena's retro/low poly costume should've been Claire from RE2. Huge missed opportunity.
Resident Evil 6 is ass. Pure ass. Will Resident Evil ever be sexy again?
What assholes. Still, at least you had people to play it with.
You would've believe the amount of absolute jerkoffs that play RE5 Mercs and RE6 Survivor.
>Still, at least you had people to play it with.
I still haven't played RE6 except for the Mercenaries on my own
>Walking segment
>QTE
>Unskippable scripted set piece
>Shitty chase segment
>QTE
>Unavoidable canned spook
>Shitty stealth segment
>QTE
>Shitty vehicle segment
>Another unskippable set piece
>Shitty turret segment
>QTE
Nice "game" you got there 6fags.
Honestly, Leon's route is OK. They should've stopped there. Chris's route was just Resident Gears of Modern Warfare, and Sherry's route was "OP mary sue faggot starring Sherry's ass".
So to recap, the only good aspects of giraffe blowjob 6 are:
>Leon's route
>Sherry's ass
>Walking segment
>QTE
>Unskippable scripted set piece
>Shitty chase segment
>QTE
>Unavoidable canned spook
>Shitty stealth segment
>QTE
>Shitty turret segment
>QTE
Nice "game" you got there, 7fags.
What about PS3? This version was patched too.
Random RE6 Mercs partners are fine, in my experience.
Chris' campaign is overall better than Leon's campaign, though. It has better storytelling, and a tighter focus. There's also Ada's campaign, which has a final boss so cool Capcom reused it for RE7.
Also, Leon's campaign only has zombies. Zombies are okay, but because Chris' campaign has Javo instead of zombies, it has a faster, more furious pace. It's balls to the wall action, something that RE5 tried for, but couldn't pull off.
I've always liked RE6 since like a month after it came out.
Played chapter 1 of Leon campaign and I was like damn nigga this is awful.
Bro told me to try again, play it like an action game, and Leon Chapter 1 was the weakest part.
Gave it a go with this advice and I love the game. It's in the top 5 action games of last gen.
Control schemes C and D.
youtube.com
It doesn't feel like a spinoff game at all. Revelations 1+2 are spinoffs and rightfully feel like they are.
>B-but RE7.
Newsflash: The scripted shit sucks ass in RE7 aswell.
7th gen versions run at very low framerates, which severely impacts gameplay.
This guy got it.
RE6 is SHIT!
SFM models and Mercs was the ONLY good thing to come out of the shitty game
Sounds good. I should replay it someday on PC.
The PS4/Xboner version have lame requirements for costume unlocks. Not sure about PC.
>zombies
But that's why it was the best, for some reason actual fucking zombies have been very scarce in RE as of late.
Source?
I feel that RE6's Leon first chapter is a good mood setter. It's a love letter to Leon's fans, and it's honestly not that long. Spooky lightning. Stuff tipping over. And then Leon crashes a car, again. It's no worse than playing through RE7's intro where you walk behind dudes for 10 minutes and then walk behind Mia for 5 minutes and then have to watch some more cutscenes.
However, Capcom deserve to be slapped so hard for putting the prologue at the start of the game. It should have been a brief cutscene where Leon and Helena slam into the windscreen of the car, and then cut to black. Nothing more. The prologue really junks up the flow of the game and gives a weird impression because it is incredibly linear and scripted. The actual game is nothing like that.
RE6 fails as an Action Game too.
The campaigns are designed like a generic cinematic AAA shooter of the worst kind and they don't utilize the gameplay mechanics at all.
Revelations 2 has them.
I will concede that the zombies are actually more fun to fight. They have strong hit reactions and can be crowd controlled easily. The Javo have their own merits, but they're very difficult to fight and are basically designed to constantly throw off your tactical flow by mutating dynamically.
>it's a crazy RE6 apologist thread
gotta admire your dedication in trying to convince people that this was a good game
Fuck off, Shaq.
>The campaigns are designed like a generic cinematic AAA shooter of the worst kind and they don't utilize the gameplay mechanics at all.
There's a different between utilizing and forcing players to use. For example, Chris' campaign expects you to know how to recover from being knocked down. It also expects you to know how to slide to cover. And it also expects you to know how to combine melee and shooting because its enemies are much tougher than zombies. Now you can blunder through RE6 without learning this stuff, especially since you have an invincible AI partner who can occupy the enemy for you. But RE6 rewards players who understand how to play it.
>I feel that RE6's Leon first chapter is a good mood setter. It's a love letter to Leon's fans, and it's honestly not that long. Spooky lightning. Stuff tipping over. And then Leon crashes a car, again. It's no worse than playing through RE7's intro where you walk behind dudes for 10 minutes and then walk behind Mia for 5 minutes and then have to watch some more cutscenes.
RE6's opening is the most superficial fucking shit, it tries to be all "member when RE was spooky?" so it throws all these fucking terrible canned spooks at you.
RE7 is a little bit better since getting your arm sawed off is pretty holy shit, and it ends with a "boss fight"; but I don't really like that opening either.
Flaws and all, you can't deny it's a very generous game. It just never fucking stops.
Shouldn't you be in DMC, Shaq?
RE6 > RE5 >>>>>>>>>>> Garbage > RE7
Let me guess, you think 7 is a LP twitch bait walking sim Outlast clone?
>It just never fucking stops.
I know, that's the fucking problem.
You finish one shitty campaign, then there's three more.
You aren't wrong.
You're right about 7 but way wrong about 6.
That's not a good thing. RE6 would be far better if all of its good parts across the campaigns were condensed into one focused, 6-8 hour campaign. As it stands, to say it's woefully bloated is an understatement. Like 70% of the campaign material sucks ass and the other 30% simply makes me wish the game sucked less overall instead of salvaging anything.
The key to appreciating RE6 is to play the three main campaigns at once instead of one at a time.
What.
That's why you don't play Leon's first.
If you put RE6 and RE7 in front of me, I'd pick RE6. If you give me RE0-6 in front of me, I'd pick 3.
I disagree. Zombie campaigns and Javo campaigns have a completely different play-style. Switching back and forth is jarring, and also RE6's plot revolves around the gradual overlapping of each campaign. Also, switching campaigns like that fucks up your current inventory.
The problem with this is there is no consensus on which campaign is "shitty". Some people love Leon's campaign. Some people love Chris' campaign. Some people love Jake's campaign. Some people love Ada's campaign.
I guess this is what happens when you integrate four different games into one. For example, you have people complaining that RE7 "goes downhill" once you leave the house. A simple change of setting is enough to make some people hate half a game. Well, RE6 doesn't just change the setting. Male and female characters handle differently in addition to each character having unique traits.
The game does a piss poor job of suggesting this ebven though in retrospect you're completely right. His was billed as the one most like classic RE and the campaign menu even has his at the top of the list, it all screams "PLAY LEON'S FIRST". But no, his is a godawful introduction to RE6. I won't suddenly say it's not shit but man, I wish I had at least played Chris's first. Maybe Leon's would've been a smidge more bearable if I knew how to play the game before I jumped into it.
>The problem with this is there is no consensus on which campaign is "shitty".
They're all generally shitty, some are just a little less shitty than others.
Well then Resident Evil 4 is like fucking the presidents daughter
She is a virgin though and you have to carry her half of the time but after all no way fag
RE6 is very clearly designed to be played Leon > Chris > Jake > Ada. There's no disputing this. Leon's campaign is the only campaign that opens with a tutorial section. Leon's campaign is the only one where you kill the final boss with a rocket launcher. Chris' campaign is a huge change of pace. Completely new gameplay model. Jake's campaign is a hybrid of Leon's and Chris's. And then there is Ada's campaign. Originally it didn't unlock until you completed the other three campaigns. And Ada's campaign is the storytelling cornerstone. It binds the other three campaigns together and shows how Ada was behind the scenes the entire time saving the day.
You say "jarring" and I say variety.
If anything, the story makes more sense when you see it from multiple sides at once.
>Chris' campaign is a huge change of pace. Completely new gameplay model.
Yeah, it changes into the kind of gameplay that RE6 is actually comfortable with. Leon's tries (very, very badly) to shoehorn classic RE stylings into its proceedings. Zombies are boring, tripping on zombies that you KNOW are going to get up as you walk past is awful, and most of the puzzles are dull. The only thing it gets right is the occasionally dingy atmosphere - places like the university and the catacombs at least looked cool. Quite frankly, I think Ada's campaign is basically Leon's but far less shitty. Actually has a few decent puzzles and setpieces, not to mention the crossbow is the most satisfying default weapon the game gives you - headshots are crunchy and extra satisfying with normal arrows while pipe bomb arrows are fucking pipe bomb arrows.
Actually, the final three missions (ignoring Ada) is obviously Jake 5 -> Christ 5 -> Leon 5. The previous one leaves you with a cliffhanger of the next one and Leon's final boss is clearly the main final boss (even has a rocket launcher).
Simmons isn't the real antagonist of RE6, though. He's just a fall guy. The real final boss of RE6 is Carla. I suppose this can be seen as RE6 subverting expectations.
Simmons is still the ultimate BOW of the game and you can even say he's still more evil than Carla. Simmons is Leon's villain, to be sure.
Carla you only really fight in Ada's campaign anyway and that was clearly designed to play last, as you used to have to unlock it to begin with.
I wasn't on Sup Forums when 6 came out. Why was everyone so upset about it? A less cohesive story due to it's focus on multiplayer?
>RE6 fags left to burn in irrelevancy after the success of RE7
Oh it is about time. Worst mainline Resident Evil gets what it deserves and so do all the shitters who hold it above other games in the series. Even RE5 had 20x more merit than RE6 does.
It was a full departure from any sort of horror. It was like a Michael Bay film, except the narrative was even more disjointed. And Chris' campaign was basically Gears of War. It's fucking ridiculous.
>Simmons is still the ultimate BOW of the game
HAOS was more threatening. Simmons is a lousy antagonist and ultimately pantsu on head retarded.
Carla is slightly less retarded in that her ambition is more understandable.
Simmons only seems like the big bad because Carla set him up that way and succeeded. Simmons gets blamed for everything, Ada gets blamed for the death of Chris's team, and Carla technically got off with a clean record and died in the end anyway.
No apologists should fuck off. RE6 is almost FF13 tier garbage. Only somewhat redeeming aspect about it is that it has varied enemies, but 80% of them are not interesting to fight against so whats the fucking point then.
Fucking this.