It's the perfect fighter, Sup Forums. No idea why parrying triggers you when it's a solid mechanic...

It's the perfect fighter, Sup Forums. No idea why parrying triggers you when it's a solid mechanic. Get the fuck over it already.

>perfect fighter
>like, at the top level, 4 characters are worth playing
Look, I love SF3 more than any other fighter ever made, but calling it perfect is like calling MvC2 perfect. It's fucking wrong.

>4 characters worth playing
Stop this fucking meme. Maybe amongst American players.

>sean, the king of fun, is bottom tier
This game is butt dude NOT okay

Best art

but thats wrong there are universal tiers and they are very strongly differentiated

game needs a rebalance

No

It's SFV tier garbage.

>MFW Alex won a major 3S japan tournament recently

AT LEASE LOSER

parrying inherently removes certain styles of play. Remy, who would be a solid character in any other sf is shit because zoning is so weak due to booms being easy to parry. necro also suffers from this too an extent with his limbs.

>muh parry

SFV is great and the true successor to SF3

How would you guys feel if parrying cost meter?
It would "balance" how effective it is, but at the same time so many cool parry streaks would be lost.

That's even more retarded than the current system.

i don't like it.
I prefer ST or Alpha 3 for tourneyshit
2I is pretty fun casually tho.

Perfect no
Fun to play for a little bit yes

>ST
Be careful though. This game triggers neo-Sup Forums and will call it out for RNG shit.

What is ST?

Pros of 3S:

>Best soundtrack
It was a piece of its time. Coming hot into the 90s all the music was very relevant in American specifically, but in Japan also. The whole game felt like it was from the same soundboard but gave each character a distinct sound. Extremely satisfying overall.

>Best art
SF3, then 3S by extension and everything inbetween was leaps and bounds above over 2D sprite animation and artwork, not to mention the out of game art that screamed this street style that can be linked to urban music, skate culture and NY soul.

>Parry at close range
Hype as fuck when you get the read, having to know the timing and amount of hits each move had to parry them correctly is a masterful depth.

>Large selection of supers that change meter gain/effect
Having to choose between 1 super bar and a fat super and 3 bars and a less impact-full super gives character to a player, assuming the balancing is done correctly. Fuck outta here Chun super.

Cons:

>Long range parry
Kills fireballs, long limbs, long ground based pokes, any special that has range and decent windup and forces aggression because of this. If parry was only usable at a certain distance then maybe it could be seen as a better mechanic.

>Balance
This is a non-factor of todays games because you can change the balance with a patch. No doubt in my mind that if there was a 4th Punch or some shit, Chun would each nerfs to specific areas.

>Red parry
Cmon dawg

TOP 8s at EVO DIFFERENT YEARS:

2003:
Yun
Ken
Alex
Yun/Makoto
Ken
Chun
Ken/Chun
Chun

2004:
Yun
Ken
Chun
Chun
Alex
Dudley
Ken
Ken

2005:
Chun
Chun
Yun
Yun
Chun
Dudley
Chun
Chun

2006
Yun
Yun
Chun
Yun
Yun
Urien, Chun
Chun
Ken

2007 (a bunch of nips didn't come this year and bracket was flooded with American nobodies)
Chun
Chun, Urien
Ken, Ryu
Makoto
Chun
Necro
Chun
Ken

2008
Chun
Chun
Chun
Chun, Urien
Chun
Akuma
Ken, Yun
Yun, Ken

The games' tier list is busted, and that came out over time. Minor characters win tournaments now because competitiveness has relaxed among the people who still play the game.

This is what I was gonna say. Parries remove the viability of some play styles that I like.

Parries are a pretty fucking terrible mechanic if you like any other playstyle than rushdown

Lol whatever

You forgot jump parry.

This