You can make 3 changes. You don't have to make 3 but you can.
>Orochi and Peace Keeper do less damage or you can interrupt them mid swing with guard break
>Nobushi hit speed reduced. The reach and multiple knock back ability is enough
>make the blocking actually register and work more than 60 percent of the time.
Game is fun to be honest. I have had some really good battles
You can make 3 changes. You don't have to make 3 but you can
>no dedicated servers
>P2P networking
>2017
yeah no
30 dollars
actual severs
15v15v15 faction based combat
p2p is best IMO for this type of game. you dont both have to go through a server and the the game relies on last second blocking and dodging that would be a total shit show with anything else.
15v15v15 would be complete nonesense. The 4vs 4 is already bad enough. people will group together in mid and just button mash.
Has anyone noticed that At prime time hours Deus Vult and Muh White Heritage are in the lead but as soon as it's past most the world's bedtime the Weebs take most of the land? Jesus its so funny.
gee user it's almost like an entire country one faction is dedicated to is only playing when everyone else is asleep
I wonder whoooo
>30$ or less
>Fix revives so that they rev with low health and can only happen once
>Fix netcode so that blocking is more reliable, if this requires servers then so be it
>fix the network problems
>fix the connection problems
>make it so when a game ends and one person leaves we don't waste 50 seconds until the game FUCKING BOOTS ME BACK TO THE MAIN MENU GODDAMN
Every "muh tier list" that shitters on Sup Forums have made put Berserker in the C or D tier. It's pretty crazy that so few people have figured out how to git gud with him yet, and how crazy good he is when you do. Probably because he requires a completely different playstyle than the other heroes.
>inb4 you can just block every one of his swings
That's what feints, dodges, and deflect are for. All of those let you get right back into your infinite combo.
>Add an 8v8 mode with bigger maps with more points
>Add more caps points to some of the maps (since they all feel exactly the same with the A B C bullshit)
>Remove the "revenge" ability
>Add a dedicated server option
>Keep maintaining character balance and communicate clearly if some character is SUPPOSED to be a counter to another
>Limit power-ups you can keep on yourself in elimination to one
Last one in particular. I'm getting fed up with peacekeepers and nobs running around for the first minute of the match until they're gods.
Assassins take more hit-stun, dodge is OP and most people can dodge out of combos and even parries.
Some of the unblock able moves are just plain broken. Warden shoulder charge has broken tracking that is guaranteed to hit, and Warlord headbutt can be spammed 15 times in a row to keep someone stun locked.
There should be less pits and more varied environmental damage sources. I love spike walls and fire sources.
the people who say theyve reached the skill ceiling are the same ones calling nobushi OP
this game has more depth than most would like to admit and after around 50 hours in all the betas combined Ive never seen anyone complain about the real OP heroes
>game relies on last second blocking and dodging that would be a total shit show with anything else.
>lehostadvantage
You've been tricked by the jew, its just purely to save money.
Delete all characters except peacekeeper
the only thing Id like to see is a bigger mode
something like battlefields rush mode
Make the faction system actually balanced by either giving the weakest/smallest faction better War Resources or giving incentives to new players to join the faction with the lowest playerbase. The full game will be nothing but Samurai faction winning over and fucking over again unless they make big changes.
Nerf the Peacekeeper's light attack spam and health.
Take out the retarded shit that happens when two shieldbreaks collide, it's too unpredictable and you can just mash square and be safe from it at all times. Whoever did their shieldbreak first should get the hit, not this bounce off no throw shit.
>15v15v15
The netcode can barely handle 4v4
2v2v2 would be fun tho
No black vikings
Does this game have any single player at all?
I haven't even played it, but
>'Hardcore' dominion(?) mode
>its the same as the normal 4v4, cp mode with minions
>Only the minions hit harder and spread to more points after their team caps
>Maybe throw in some events like rockslides or a third faction running in for one spawn with some minions and an AI hero or something
The mode already looks cool, I'm just a sucker for PvEvP
Oh my god you are an idiot.
There is a pvpve mode,but i dont remember if They said something about it because it was only on the closed beta
>Make parries a risky thing instead of just being a better guard
Ez
ye coop or solo campaign