Was it really that bad? I am thinking of buying it

Was it really that bad? I am thinking of buying it.

Other urls found in this thread:

youtube.com/watch?v=j436-Xoz2uo
twitter.com/SFWRedditImages

Yes. it is really that bad.
The more you love meaman, the worse it is.
Go emulate literally any megaman game to have a better time.

Seriously bro, I backed the game. It is trash.

It's mediocre. It isn't the worst game out there, but it isn't inspiring either.
Most of the hate comes from people who paid way too much for it when they backed it, and expected a team of goons to make something that rivals AAA gaming on a comically low budget.
It isn't good, but it isn't pants-shittingly bad either.

>a comically low budget.

nigga please

I remember some kind user posted an early download of this game here that we all played one time.

Even before I read any reviews of the game or heard of it's reception, my first thought was about how bad it was. There's literally no good music in this game, the wannabe anime style is obnoxious and stupid, and the game frequently confuses difficulty with unfairness. So many things can one-hit-kill you that you have no indication will kill you and you can actually trap yourself in a lot of levels. It sucks.

>Yes. it is really that bad.

no it's not. decent game. 6/10 at least.

February 2017 aka we start posting praise for RE6 and Mighty No 9.

You don't seriously think all of that backing money went into development, right?

Praising? no. Clearing out the butthurt from a vocal minority of retards who expected a miracle and emptied their piggybanks into the pockets of a swindler? yes.
The game isn't good, but it isn't awful.

Eh? Several of the games in that image were kickstarters games as well yet they were able to do fine with the money.

Allow me to rephrase.
Do you really think Mighty No 9 actually USED the full amount of money it was backed for? I have a suspicion that 9 didn't actually cost much more to develop than, say Shauntae, or even Skullgirls. That means upward of 3 million dollars, while technically part of the game's funding, weren't used towards the game, and instead just vanished.

>You don't seriously think all of that backing money went into development, right?

Inafune said only 60% of it was. The rest went to Kickstarter fees and taxes. For the game that they were making for the amount of platforms, 2.4 million is a little low. Plus Inti-Creates are clueless about Unreal Engine. They should have followed a KISS approach, make it 3DS/Windows based, 2D and focus on making the game fun. Instead they dicked around with technical issues and the actual core game was rushed/halfassed.

They also had no real programmers on the project. Just some people who workd with the drag and drop unreal level builder programs. It's why the game takes a huge amount of power to run (MGSV will run smooth on a machine, but MN9 will occasionally slow down) despite looking like a budget Gamecube game.

It's a possibility.

Coming from someone who didn't back it and doesn't have the "I SPENT $1000 ON THIS" bias.

>graphics are atrocious - generally looks like something produced a decade ago, running animation is weirdly janky, character faces are flat textures that don't move when speaking, energy bolts lack tracers/trails and resemble tic-tacs
>long, unskippable cutscenes and dialogue sequences - can't even be skipped on repeat playthroughs
>voice acting is unacceptably limited for how heavily it is featured - bosses have like 4 lines that they constantly repeat, Beck shouts "THAT'S MORE LIKE IT" every time an enemy drop is picked up, and will always yell "SNAP OUT OF IT, NOW!" whenever a boss is defeated
>level design is pretty bland, even bad in some stages - airdash was not taken into account and can outright trivialize stages like the radio tower and water plant
>some boss fights are okay, others are flat out shitty and unfun


>all music is at least acceptable, some tracks are pretty good and warrant repeat listening
>voice acting is mostly good, only annoying because it's repeated so damn much and the dialogue is unskippable - Dyna does the bee buzz thing a little too much
>character design is pretty good, if a little generic
>Robot Mast-uh, Mighty Numbers helping you out in the stages of other Mighty Numbers is a neat idea, if a little blandly executed with only minor advantages

i can be easy to mismanage money like that, especially when you're out to make money and don';t give two shits about making a good game
compare obsidian's PoE to this. Comparable budgets, but Obsidian actually like making games and don't see customers as sacks of cash

>I have a suspicion that 9 didn't actually cost much more to develop than, say Shauntae, or even Skullgirls. That means upward of 3 million dollars, while technically part of the game's funding, weren't used towards the game, and instead just vanished.

Typically blame incompetency than malice. MN9 was made for 10 platforms, and they built up each version independently. Instead of a system where they build up an original version and then port from there. They also had no clue how to work unreal engine. And many of the delays were for extra features like online that no one cared for. So could 20-ish people dick around for a few years and not accomplish much? Totally.

Remember, a million dollars isn't that much. If you pay people 50,000, it only buys you 20 years of work. So a team of 20 to work on it for 1 year, or a team of 5 people to work on it for 4 years.

>and doesn't have the "I SPENT $1000 ON THIS" bias.

Surely, you exagerate?

Don't. Buy Rozenkruzestilette instead.

youtube.com/watch?v=j436-Xoz2uo

Thing is, not only did only like half of the money actually make it in, for some reason the game was pawned off to an amateur team unfamiliar with Unreal Engine 3, plus Comcept themselves aren't actually real developers and only conceptualize products for real developers to handle while they supervise.

Also fuck the devs for using instant deaths and abusing limited vulnerability for bosses as a crutch for difficulty.

Yeah, a little, but there were still Sup Forumsirgins lamenting that they pledged 200 dollarydoos or more to get all the bonus backer shit.

dude games like max payne or assasins creed are mediocre but mn9 is just outright a shitty 2/10 game

There are some stupid, stupid people out there.
I won't say many gave that much, it was probably only a few, but I have heard of people dropping 200 on it with some regularity.

And they have a reason to be angry. All those who backed for something physical have yet to receive anything at all.

>there are people out there who are still justifying their purchase of this game

They have a reason to be mad, yes, but I don't feel any sympathy for them, they have no one to blame but themselves. It's stupid to just throw your money at something that doesn't even exist in a physical form and that you have no idea how to gauge the progress of.

...

Check the kickstarter. 4 people donated 10,000 to have dinner with Inafune (the man, the myth, the legend).

People also backed for 3DS/Vita versions.

The real question is: Why would anyone hire Inafune for anything at all when he has proven himself to be incompetent?

Didn't you have to pay for his meal, too?

Apparently not, seeing how he has yet to announce anything. He has been awfully quiet for a year now.

Well, the 10,000 probably went towards it.

>long, unskippable cutscenes and dialogue sequences - can't even be skipped on repeat playthroughs
You can skip even on the first.

Apparently after Mighty No 9 Inafune worked in another game, ReCore, which also failed spectacularly.

I am really starting to think that Inafking should hire an actual development director. Ideas guys should be just that, ideas guys.

He's an ideas guy, artist and a producer. But producers are really project managers, not team directors even though they're still fairly important. There's probably a reason why Inafune headed up the ideas of the Zero series but Inti Creates handled the actual game development.

Amusingly if you want not-Mega Man but for it to actually be original, Azure Striker Gunvolt is a pretty neat alternative, especially with the second game's addition of playable Copen. Inti Creates can make some neat stuff on their own, so I dunno what the fuck happened with MN9.

Just wait for the konosuba game instead

>decent game
Debatable.
There's really nothing that this game managed to do well. In fact most of its design choices range from mediocre to downright irritatingly bad.

Go fuck yourself, shill.

This game was constantly spammed here as the greatest shit to ever come out with constant 300+ reply threads when the kike starter was announce.

It doesn't surprise me or that there are a lot of people in Sup Forums right now who donated to it.

>Azure Striker Gunvolt
Maybe because someone competent was at the helm, Yoshihisa Tsuda.

...

lol

...

Its a 4/10 at best, and for a game that was supposed to be the new Megaman, a 4/10 is really shitty, might as well be 1/10.

...

Haha. That's why I love these threads. I'm still finding new oc.

>whilst whilst whilst whilst whilst

...

If by "buying it" you mean pirating it then go ahead,

>>Remember, a million dollars isn't that much. If you pay people 50,000, it only buys you 20 years of work. So a team of 20 to work on it for 1 year, or a team of 5 people to work on it for 4 years.

20 people for a year could've finished MN9 no problem, it doesn't take 4 years to make a megaman clone in 2017

remember that release terraria was essentially made by 3 guys in 5 months, unless you think that MN9 has more content/harder to make content than terraria did at release (level based single player games are far easier than open world affairs or anything with multiplayer)

It honestly is that bad, and it's not because of the gameplay, which is mediocre, but there were worse, it's not because of the godawful graphics, it's not because of the terrible music, and it's not because of the hideously bad voicework, it's the simple fact that all of this took $4,000,000 to develop, and the arrogance of the devlopers to try and create a new game mid-development, the saga with Dena's horrendous handling of PR, and Inafune's ambition to create a multimedia icon out of his one dumb Megaman ripoff, all of that just hits the backers and consumerbase right where it hurts, and they'll never be able to get over the fact they helped a conman bring a lazy, uninspired piece of shit into the world. I knew a guy who was so mad he backed $60 for MN9, that mid-game playing it, he just vomitted on the spot when the PC framerate and performance dropped like a rock.
I'm honest to god surprised Red Ash is getting an anime short at that festival or whatever coming up, I thought that nobody would ever want to work with Inafune again after the blunder this became.

>The game isn't good
Then why give it a 6/10?

>Day 1 pirate
>Played the entire thing
>Felt bad about it
Literally not even worth pirating

>X and Zero knew from the beginning

It's disappointing, but it's not that bad in and of itself. It's a fun platformer that's kinda flawed at times, but it's still fun to play. Get it when it's on sale.

I like how Inafune was all like "Japanese games suck" and his first project on his own is a rip off of a Japanese games.